Wukong Build Guide by Berzerk
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
How does the concept of Running into the enemy team and growing stronger, wacking people with a pole, making a clone of yourself to do your chores while u go around and do whatever the heck you want, teaming up with yourself to charge at the enemies, and spinning to WIN apply to you? Well these concepts are all in a days work for Wukong the Monkey King. Wukong is a Tanky Dps assassian who excels at causing confusion, wasting enemies skills, and making them feel like complete idiots.
Build 1: tanky solo top Wukong
Use this build if your team needs someone tanky to bodyguard the squishies, If you begin getting fed early you may want to transition to build 3.
Build 2: Jungler build
Use this when you jungle
Build 3: Carry Wukong/Midkong
Use this when your team needs damage you will be able to hard carry teamfights with your ult, at the expense of being squishier , If you begin to feed however you may need to transition to build 1.
During the chaos of the Rune Wars, an enormous runestone was lost deep within the Plague Jungles. It remained there, untouched for centuries, emanating a potent magic which infused nearby wildlife with sentience and vitality. A group of monkeys who were particularly empowered by it came to worship the stone, and their leader - a wise sage - became convinced that he could harness its power to make the monkeys immortal. He performed an elaborate ritual, but things didn't go as he expected. The runestone was destroyed, and instead of granting immortality, it produced Kong, a monkey who carried in his heart the strength and power it had contained. Kong was driven by an unquenchable desire for greatness. He sought out every beast and monster the Plague Jungles could offer, eager to find a worthy opponent, but none offered the challenge he craved. He asked the sage for advice, and learned about a legend of hairless monkeys to the north who, with wits and might, had bent the world to their will.
Wukong left, journeying north, determined to discover if the legend was true. He crossed the Southern Wastes and then the Great Barrier. On his way, he happened upon Master Yi, who was deep in meditation. Kong asked him who the strongest warrior in the north was, and Yi told him about the League of Legends. The tale intoxicated Kong, a place where he could battle the strongest fighters in the world was, to him, paradise. Kong asked Yi to introduce him to this League, and to teach him the ways of humans, so that he could be a fitting champion. In return, he would honor Yi by using Yi's Wuju style to become the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong Wukong, and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. Guided by Yi, Wukong joined the League of Legends to prove himself as the best, and to show the world the true power of Wuju.
"Only in combat do you learn who you truly are." -Wukong.
Though its Phreak and he does a few things wrong with his playing its still good for showing off a majority of Wukong basics. He does emphasis S jukes really well.
Why make a wukong guide?
Many people underestimate Wukong, or think hes a bad champion. Well news flash hes not. Wukong is an AMAZING tanky DPS champion he can beat out most top laners, He can jungle pretty well and his ganks are hard (Most people do not seem to get the concept a monkey lives in the jungle :P)
Im writing this guide to show people how diverse and amazing Wukong can be, and helping them to play him like the beast he is.
This is my Current ranked scores as Wukong:
This is my match history on a usual day as Wukong:
-SPIN TO WIN(With CC)
-AMAZING TURRET DESTROYER(with your Q)
-Great all game
-Tanky with good DPS
-Fun to Play
-Decent Jungler, Strong Top, Strong Mid(Need Ap bruiser top)
-Even when under farmed/feeding still useful to the team.
-MOST IMPORTANTLY OF ALL HE IS A MONKEY!!!!!!!!!!!!
-Oracles ruins your trickery
-Late game he more or less becomes a CC bot with his ult
-Lack of sustain
-He doesn’t have a Son Goku skin :(
For Top Wukong vs the typical AD bruiser top I like to use a late game rune page consisting of (My general runepage but you can play whatever you think is best :D)(PLEASE NOTE IN SOLO Q NORMAL'S USE THIS FOR TOP):
-Attack reds(More Poke and More burst)
-Armor yellows(More durability in lane)
-Magic Resist per lvl blues( Because come on who likes mages xD)
-Attack Damage Quints(More Poke and More burst make them regret playing that squishy!!!!)
Vs mages/Ap bruiser tops/Midkong
The only real difference in this rune page is that I subbed our mr/lvl for mr raw this allows me to survive the AP damage and fight back. This will allow you to trade well with Ap mids in lane.
I subbed out the AD quints for ArP Quints to allow me to get 10 armor pen that ill need for the jungle.
For masteries I run 9-21-0 Top and Jungle, However what I run in the 21 defence is different.
For top Lane this is my Mastery page:
In this defensive page my masteries are more focused on pushing, sustaining lane, and team fight ability.
For Jungle Wukong this is my Mastery Page:
With these defensive masteries I am focused on surviving my jungle route without early sustain.
"My place is at the top" - Wukong
Many people took this quote way out of proportion and think Wukong can only top lane. Well they are wrong Wukong however does have a very good place at the toplane able to fight against most champs their. Wukong lacks sustain and is squishy early game, yet he makes up for this with his decoy able to block skillshots like a Nidalee spear or get out of risky ganks/fights. His DPS is very good and he can get kills vs most lanes once he hits 6.
That was what I used to believe until I tried it for myself and found out that it actually can work really well. His decoy can act as a stealth to sneak past enemy wards or put you ahead in distance for your gank. His clear speed is decent. His Counter jungle ability is fine. His ganks are decently strong. And he becomes VERY useful to the team in team fights.
Wukong can deal a high burst early that is hard for most people to handle, especially squishies ,and almost impossible when they have no armor runes. Midkong is a strong choice for a carry as e can do massive AoE damage while still getting pretty beefy. You should only pick midkong if you have a magic damage user going top (IE: Rumble, Vladimir, Swain, or Kennen.)
• Stone skin (Passive): Wukong's armor and magic resistance are increased by 4 / 6 / 8 for each nearby enemy champion.
A good passive for teamfights and skirmishes a 5v5 fight endgame results in you having 40+ Armor/Mr free. This allows you to save off on buying tanky items for a little while.
• Crushing Blow : Wukong's next attack deals 30 / 60 / 90 / 120 / 150 (+110% of Attack Damage) physical damage and reduces the enemy's Armor by 30% for 3 seconds.
Cooldown 9 / 8 / 7 / 6 / 5 seconds
Cost 40 mana
Gives free armor pen, Can be used to push towers, resets AA timer, and does decent damage on top of all that. This skill is a really useful on-hit spell.
• Decoy :Wukong becomes stealthed for 1.5 seconds. An uncontrollable decoy is left behind that will deal 70 / 115 / 160 / 205 / 250 (+60% of ability power) magic damage to enemies near it after 1.5 seconds.
Cooldown 18 / 16 / 14 / 12 / 10 seconds
Cost 50 / 55 / 60 / 65 / 70 mana
A move that gives wukong a skillcap, you can tell a veteran wukong from a new one based on how they are using this.(Full Section about this skill later in guide)
• Nimbus strike: Wukong dashes toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing 60 / 105 / 150 / 195 / 240 (+80% of attack damage) physical damage to each enemy struck. Upon hitting his target, Wukong gains 30 / 35 / 40 / 45 / 50% Attack Speed for 3 seconds.
Cost 45 / 50 / 55 / 60 / 65 mana
Cooldown 8 Seconds
A click and GO gap closer with a decent range, you can hit 3 targets at once with this making it useful for farming and teamfights. As a very nice added bonus you recieve a good attack speed steroid after the skill, when pushing down towers you can dash to nearby minions for the AS boost and then keep hitting the tower.
• Cyclone (Ultimate): Wukong's staff grows outward and he spins it around, dealing 20 / 110 / 200 (+120% of attack damage) physical damage per second and knocking up enemies he encounters. Wukong gains speed over the duration of the spell. Lasts 4 seconds.
Cooldown 120 / 105 / 90 seconds
Cost 100 mana
Wukongs ultimate and a pretty amazing one at that. It knocks up all enemies the first time they take damage from your ultimate. Its like a malphite ultimate with less risk. If you miss the initial knockup you still can knock them up. Also factor in this move has the highest AD scaling in the game if they stay in your ult the full duration (at a massive 4.8 AD ratio) and it does the damage AoE so if the enemy team gets clumped up they are in essence screwed. it also gives you a slight movespeed increase to help you catch up to a target. AS jungle wukong this is like your WW ultimate that makes your ganks very hard. However unlike WW your ganks were already decent before you got this, factor in the fact that you can decoy into the gank AND that your more useful in teamfights than him because of this move.
Max Cyclone> Nimbus Strike > Crushing blow > Decoy
Cyclones your ultimate get points in it whenever you can
Nimbus does good damage with the benefit of an AS boost max as 1st normal (non ult) skill
Crushing has a damage increase that's useful max 2nd normal skill
Decoy is a general utility skill take 1 point in it early and max last.
Skill Sequence in fights
Your combo in a fight is:
Initiating from afar: Turn on your Q-then E into their team, let yourself autoattk to use the Q -immeaditly use your W hopeing to draw in enemy CC to the decoy-follow up with your ult for a knock up and run around QE bursting thier squishies mixing in S and W whenever needed.
Initiating for a gank: Decoy in-Nimbus-Q-Ult
Harass in lane: E-Auto attk-Q-Decoy walk out.
Exhaust-Useful for ganking enemies and stopping their escapes from your ultimate, and running away when you decoy
Ghost-Useful for running away, decoy, and your ultimate. Ghost-Into decoy allows you to gain a lot of ground very quickly while stealthed, use it for ganking out of stealth.
Heal-Useful for Baiting decoy+Heal= SURPRISE PARTY FIDDLE!
Revive-useful with teleport if you playing full Backdoor style (Trololololol)
Smite-Needed for jungle Wukong to kill the jungle early, and later in the game secure dragons and barons.
Teleport-Useful skill for BD wukong lets you get around map faster.VERY interesting combo with decoy is teleport to a minion the enemy is attacking then as soon as you get there activate your decoy chances are if the enemy saw that you were teleporting to the minion they would either run or try and stun/combo you therefore making them waste their burst on a decoy instead making them easy prey for you afterwards. And getting back into top lane after a Quick buy.
Cleanse-Useful for removing CC when stealthed in decoy a slow is not a good thing to have on you.
Promote- Hopefully they will dodge the Que >.>
Clarity-not that useful of a spell. (NOT RECOMMENDED)
Ignite-Useful spell for getting kills and doing damage. (kill lane spell)
Clairvoyance-Useful for anyone for generic reason no specific reasons for wukong.
Surge- AS is ok APs not needed.
Flash-A good skill for wukong useful after your decoy, useful for ult positioning, chaseing, and an escape.
Mercury's Treads - Mr, Tenacity, and Move speed the best boots in the game and they have a price tag to match.
The brutalizer - AD armor pen and cooldown a good item to get if your ahead. I typically will sell this item later on in the game.
Trinity force -good item for wukong has a slow for chaseing, a run speed boost for chaseing players and his ultimate, AND a build in sheen for double damage on an attack (+ in his Q dmg which aslo toggles sheen on).
ninja tabi - A cheap and effective item vs an Enemy team with strong Auto attackers. Buy if the enemy ranged carry is fed or if they have like a fiora or a tryndamere.
youmuu's ghostblade -attack speed crit ,dmg, and cdr. It also has an active that is the same as a master yi ult but without the immunity to slows.
atma's impaler - turns you high amount of hp into attack damage + gives u crit AND def. The base staple tanky dps item.
warmog's armor -Tanky item gives you HP if you have atmas will also give you a fair amount of AD, and gives you more hp regen.
sunfire cape -Tanky item gives you health and defence, more damage from atmas, works off your decoy, AND works well with infernape the monkey king :D.
The Bloodthirster - More damage, alot of lifesteal I tend to buy this if we have a tanky team and need more dps.
Infinity Edge -More damage, helps your crit rate, makes more crit dmg, pretty much if u making critkong, or if u going full dpskong and want crit dmg in there.
Thornmail - good for fighting heavily dps warriors like trynda,xin,and GP returns 30% of their damage to them and best of all it works off your decoy :D.
Banshee's veil - good for M def more, more hp, more mana, more dmg off atmas, Gives u immunity to one hostile spell.
Force of Nature - good for magic defence more run spd and hp regen.
Phantom Dancer - More for critkong, the runspd and attk spd are nice but most of your dmg in fights should be coming from your skill spam.
Hexdrinker -good for living through mages while adding more damage.
Locket of Iron Solari - Hp , team wide hp regen aura, and a team wide shield. A good item for you to buy to help your team win teamfights.
Frozen mallet - AD HP and allows you to lock down targets with slow.
Aegis of the Legion - gives you team a nice boost while your around which you should be tanky enough to be.
Wriggle's Lantern - Sustain, damage, armor, and keeps your lane warded what more could you ask for in an item for a top laner. AS a jungler this item makes you god of the jungle.
Frozen Heart- An almost MUST-BUY if you start to do badly. Allows you to stay tanky, and help your team. (NOTE EVEN IF YOU ARE DOING WELL IF THE ENEMY TEAM HAS 2-3 AUTO ATTK ADS YOU SHOULD BUY THIS.)
Maw of Malmortius- A good item if you need damage and are fighting AP champs.
((OPTIONAL Doran's Blade - Helps with last hits, gives some damage, survivability, and Life steal.))
TO TRI-FORCE OR NOT TO TRI-FORCE.
The Trinity Force is an amazing item on Wukong that can almost 2x your damage. But with great power comes a great cost, and that cost comes at a 4k price tag.
DECIDING WHETER OR NOT TO BUY THE TRI-FORCE
The Do Buys:
Your team needs damage/a carry
(NOTE:FOR TANK BUILD WISE SUB TRI FORCE FOR FROZEN MALLET)
The Dont Buys:
You are feeding
Your team needs a tank
IF YOU ARE GETTING FED AND YOUR TEAM NEEDS A TANK YOU CAN BUY A SHEEN FOR THE DAMAGE BUT NOT FINISH THE TRI-FORCE.
Top: Get Items based off your enemy Cloth+5 pots if its a heavy AD, boots + 3pots for everything else, Go to wherever you need to be (Leash or guarding the jungle), In lane your top priority is farming whenever there are no minions to LAST HIT you cn harass your enemy (Dont AFK push the lane). Save your ult for killing them or jungler gank. Get wards whenever possible.
Jungle: Get cloth armor+5 pots do your route as follows Wolves-Blue(Damage on the wolves at the start and Get leash on Blue)-Wraiths-Wolves-Red-Wraiths-Gank or Golems. Clear whatever is up and get buffs whenever possible ganking whenever the opportunity arises( Decoy is the centerpiece of your ganks use it to sneak into lane brushes or to just gain grounds out of the brush). Watch out for dragon attempts and if your team ever wins a fight bot lane and your mid is doing fine rush dragon save your smite to last hit it.
Mid: Get a Dorans Blade if you want to early kill, and the mid is someone who is very weak early in.( IE: Veigar). If you are fighting versus hard poke laners go boots +3-4 pots. In lane you want to last hit and trade with your combo whenever you see an opening. Your main goal now is to farm gold. You can occasionally roam at 6 if your opponent is passive.
Top: The game should be beginning to revolve around skirmishes for dragon and baron, If you have Teleport your fine as you can just port into the fights and help. HOWEVER if you do not have Teleport you will need to be prepared to leave your lane ahead of time to be able to go down and make it to them. This is the point where your laning begins paying off as you will be really strong in team fights.
Jungle: The game should be beginning to revolve around skirmishes for dragon and baron, As the jungler it is your job to always remain close to them.If the enemy catches you ganking top and their jungler is bot they will most likely go and attempt to do dragon. Your job is to make plays happen at this point in the game, You should be able to win most fights with your ult.
Mid: At this point in the game start looking for roam opportunities, and the chances to go for dragon or baron. You will be more of a burst assassin in a fight with your farm and build.
Jungle/Top: At this point jungler and top meet with the exception of jungler having smite and aura items you are the same your role is to make sure the enemy team does not get baron. Your job is to decide when to make fights happen which will decide the game. If you get baron market it and push/fight with it. If you lose baron defend your base and only fight on tower. When you push to the enemy nexus you will GG gj.
Mid: At this point you should be tanky and high DPS, the enemies will want to focus you but there will be other targets they will need to go after. When you get in teamfights your goal is dropping your ultimate on the enemy ranged carry + as many other people as possible.
Trickery with Decoy
NOTE DECOY DOES NOT HAVE YOUR BUFFS/DEBUFFS/POTS ON AS YOU THUS IF THE ENEMY WATCHES THOSE THEY CAN TELL IF ITS REALLY YOU.
Wukong EXCELLS at jukeing his enemies. If you gank your enemies with your they could freak out and burn their CC on you... or what they think is you while the real you comes up at them in stealth, Yes your decoy. During early game harassment be consistent with your nimbus decoy combo as it will be very helpful to you late game. During late game if the enemies have seen you constantly using decoy to get away and toy with them when you dash at them if you click S(stops all current actions) they will believe it is your decoy and run in the direction they think the "real you" is going when they are far enough away you can either run away OR activate your decoy for real and go the opposite direction. If enemies start to catch on to this you can do a DOUBLE maybe even TRIPLE stop method in which you hit S they continue to attack you you move a few steps then hit S again this time the enemies will think they have outsmarted you when really it is just you playing you monkey juke tricks on them again :D.
NOTE: When Wukong is being auto attacked and he decoys, before the damage portion of the animation is completed, the game will try and make the enemy champion auto attk the nearest target (Your decoy). Vs a champion with on hit effects this can cripple them and make them waste their moves. (IE: Garen Silence, Nasus Q, Nidalee Q).
I call the trick the Wukong Riposte.
Wukongs matchups are based on skill, of both wukong and his lane opponent I categorize my enemies into 3 categories: Easy, even match. and hard.
(These are the ones I recently encountered I will update as I fight more.)
Easy-(Wukong can be picked as a counter to these champs)
Akali- This matchup is relatively easy for wukong you should out damage her in early trades if you can Dash-(possibly Q)- and decoy out before she can mark AA. Once she gets her ultimate it becomes slightly more difficult, however by this time you should have enough extra $ for a vision ward. You can then Dash in on her and harass her maybe to 75% hp, at this point back up get your cool downs back, and before she can sustain her hp back dash in and unload everything on her (vision ward in her smoke bomb when she stealths.) You should be forcing flashes or getting kills. You should be more useful to the team than her as the game progresses. If you buy an oracles its GG for her.
Fizz- This matchup is fairly simple IF you know how to trade. Do not fight fizz when his Seastone Trident is turned on ,and once you see him turn it on decoy or S because that probably means he wants to dash in at you for poke. If you ever see fizz blow his trident jump on him. When fizz hits 6 continue this pattern with one exception make him feel like you are commiting to fight him then decoy walk back and hope to reel in a fish :D. Remember don't use your ultimate until his playful trickster is down. In team fights he will try to jump on your squishes. Attempt to take his ultimate with your decoy (if possible) and use your ultimate to guard your team or make aggressive moves.
Talon- This matchup is another relatively easy matchup. Talons main ability comes from being able to burst and escape, however if you time your ultimate correctly after he uses his you can gimp his escaping potential. Talons Rake should not be doing insane damage with your armor, and you can WR(Wukong Riposte) his Q. Remember that if you let Talon Q you before you stealth you will leave the blood trail. Same notes for teamfights as akali.
Medium-(Wukong winning this matchup depends either on the skill difference between the players, or the junglers involvement in the lane.)
Renekton- He is on the harder side of the medium scale, but is not hard enough to be in the hard section. He has an easier time farming than you and can spam abilities a lot longer than you can. His stun is, however, one of the most predictable on-hit moves in the game and can be easily WRed. His Q can sustain him in lane as the match goes on which is generally very annoying, and he will typically buy armor vs Wukong. At this point the only way (Unless you got fed off of him early) you will probably be able to take him out is with red buff or jungler ganks. However hard he may be to fight in lane he is not hard to fight at all in team fight phase. If you are simply able to hold your lane (Dont feed him) against a Renekton and stay withing a reasonable CS of his (20-30) you will be more useful than him in team fight phase with your AoE ult and burst abilities.
Riven- Riven is in my own opinion a completely even match with Wukong. Her advantage is high mobility combined with damage. She is squishy until she builds a lot of AD for her shield and can be bursted down. If she times it right she can stun you before you hit her on your nimbus. If you wait until her stun is down you can evenly trade with her as her shield will not block your full harass. She does not have sustain if you poke her down and do not take to much out of the trades yourself. In teamfights she will be a monster if you let her farm or did not shut her down, however you can still stop her by halting her mobility with your ult. You will also be able to provide team utility with your ult she will not be able to provide for her team (.5 second stun is not really amazing, noticeable but not amazing.) In all Riven is one of the most even lanes for wu in the game.
Fiora- Fiora is by many people considered a counter to Wukong and while in some cases that MAY be true, My opinion is that this is an incredibly even matchup for Wukong. If the Wukong player knows what he is doing he can competently hold, and even win his lane against a Fiora. The common arguments about Wukong vs a Fiora in lane are
· Wukong s Q can be blocked by Fioras Riposte.
Only if the Wukong trys to trade with Fiora when her riposte is off cooldow, an easy way to get rid of it is to A.) Fight when a cannon minion is around to take off her riposte or B.) Bait her Riposte before you go in and trade with her. (An easy way to bait it is to go in with your dash she will assume you are trying to Q her as well and blow her riposte then you can easily S or Decoy and walk away.
·Fiora can Ult after Wukong Does to nullify his ult damage.
It is true that Fioras ult is a counter to Wukongs ult but remember, Wukongs decoy is a counter to fioras ult as her ult will transition on to the decoy, It becomes a battle of who can hold on to a skill longer.
·Fiora can trade better than wukong, and she has sustain to get it back afterwards.
Fiora can hard trade typically, but remember the fact that her main trade damage comes from burst of speed. When she activates burst of speed and dashes at you Decoy and wait out the skill. Then after it ends you can safely trade with her.
·Fiora can burst down carries better than Wukong in a teamfights
What wukong lacks for in burst he makes up with teamwide CC which he can use to save his carries and help his team.
Hard- These matchups should downright destroy you unless the player does not know the character or your jungler camps your lane.
Yorick- Hes the most bearable of the harder difficulty matchups. If he swarms you with ghouls you can decoy them off. Dont really wast your mana on harassing him, he will simply heal it off. Your ghoul in this lane is to farm, and not die. Yorick does not have much burst and can typically push you away but not kill you. To combat this I will typically buy a philo stone, Heart of gold, and avarice. These items can all transition into useful items for Wukong late game and will make up for the amount of CS Yorick will zone you from. Once it gets to teamfight phase however you shine he falls off. He can ult a carry (Which is very strong) but he himself will fall off. (picture him as 75% of a carry that uses no skills and only can fight 10 secs). At end game you can build or sell your Gp5s and go on with your build.
Shen- OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP OP, no not really but that’s what most players will be saying when they fight this matchup, shen is an annoying *** in lane he hits hard and sustains easily. Your harass typically wont hold on him as the game progresses, your only chance in lane versus him is early on when he is still decently squishy and cant escape ganks. You cannot gank a shen until his taunt is down and he will typically not be trying to taunt unless he plans on chunking you a lot. Once the game transitions to late it will get worse, you may be able to go and help your team win fights but its almost guarenteed shen will get a tower and port in to the fight, missing nothing. I would honestly ask my teammate (if they can fight shen better) to fight him and if I could fight mid. NOTE: YOU WILL NEED TELEPORT TO FIGHT A SHEN.
Tryndamere- This matchup can get annoying fast, early in you have the advantage, but once his sustain gets up it will be hard to fight. Your goals for this lane are to kill him early and snowball ( be careful once his health gets low). As the game transitions In to teamfights you will both be useful in your own ways. Tryndamere can go 5v1 and kill someone, and you can Cc ult their entire team. The endgame just depends on if you let him get farm, and if you shut him down early. (NOTE:YOU NEED IGNITE TO FIGHT A TRYNDAMERE.)
Wukong is a really strong pick in ranked.
He can hold his own in most lanes.
He can be first picked to bait the enemies to try and counter pick him for top but you end up jungling him and letting your top laner counter pick them.
If your mid laner gets out picked they can go top and you can go mid.
His ult is a very useful teamwide CC.
Strong Teamfighter can carry games with his kit.
Jungle wukong game
Top Lane Wukong
Things to Come
Well this is my guide I Hope you learned something from it. Wukong has been my favorite champion in the league since his release and im still learning things about him now, I was wrong about jungle wukong and as such am going to go try wukong in every lane soon. I will also add videos to this guide as time passes.