Janna Build Guide by IceCreamy
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Champion Build: Janna
| Health | 2670 |
| Health Regen | 34.4 |
| Mana | 1454 |
| Mana Regen | 32.7 |
| Armor | 128.28 |
| Magic Resist | 114.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 3 |
| Attack Damage | 102.1 |
| Attack Speed | 0.902 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 45 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 25% |
Recommended Runes
Ability Sequence





Masteries
Introduction

Hey everyone! :)
This is my third guide, this time for
Janna! :) She is a support champion, and this is the way I like to build her in ranked games. If you need tips on playing Twisted Treeline or Dominion, you will not find them here, I only play Summoner's Rift. Just so you know before you start reading.
IMPORTANT!
I know Riot lists her as Support and Mage, but... There should be another category for her. She isn't a support likeI am writing this guide for a simple reason. I want to show you that
Last note. If you are scared off by the seemingly large guide, I will tell you it is not. I added quite a lot of screenshots (which I made myself) and they take up quite some space. So don't be scared - it's not a lot of boring reading, I tried to make it look appealing to the eye.
I hope you will enjoy reading, and that it will encourage you to play her with this build.
P.S. If you encounter a term you don't know, it is probably in this topic right here.
Pros/Cons

NOTE: Click HERE for the template of this section.
| spaaaaaaaace |
Pros
+ Passive movement speed. + A shield that gives AD. + You get to save people. + Lots of CC. + Only 2,95 a minute! |
space |
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Cons
- Squishy. - Doesn't heal. - Shield requires skill. - Often underrated, whined at. - Mana trouble. |
Runes

I take gold per 10 Quints, to keep my income stable. I also take Armor Marks and Seals, and Magic Resist per level Glyphs, to get some more defense.
| Runes | |||||||||||||||
Greater Mark of Armor 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Gold 3 |
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In your runepage it should look like this:

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R U N E S |
fillerfillerfill |
- Magic Penetration Marks, in case you prefer more damage over defense - gp/10 Seals, in case you prefer the extra gold over the extra defense - Flat Magic Resist Glyphs, if you are up against harassing supports or AD Carries that also deal magic damage - Flat Health Quintessences, in case you prefer the extra HP over the bonus gold - Movement Speed Quintessences, in case you feel the bonus MS is more useful than bonus gold |
fillerfillerfill |
R U N E S |
Also, please do not waste your IP/RP and buy tier 1 or tier 2 runes. Just be patient, wait until you get Summoner Level 20 and buy tier 3 runes. You can not sell your old runes, you can put them in some sort of blender and hope you will get something nice, but it is not worth it.
Masteries

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- Taking
- Maxing out
- I'm not taking
- I'm also not taking
Summoner Spells

I've listed all Summoner Spells available on Summoner's Rift, the higher it is the better I consider it.
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Despite the recent nerf, still the best Summoner Spell in the game. So useful in chasing and running away, can't go without it :) |
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Probably the best choice to go along with |
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Not entirely sure how this matches up against |
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Not such a great spell, you're basically getting free wards from |
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On most champions this spell is good but not on |
| Might be of use to deal some damage, but usually you use this to secure a kill and you are the queen of assists. |
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Good spell for your AD Carry but not for you - like I said earlier, if you're the focus, the enemy is doing something wrong. |
| Commonly taken by your AD Carry but nothing for you, really. It's a good thing if the enemy focuses you, since your carries can deal damage. |
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No reason at all to take this spell, you use this to gank or to defend a lane which both are not your job. |
| You are not a jungler, so there is absolutely no reason to take this spell. blablablablablablablablabla |
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Only viable when you're very much behind, or when you take |
| Most useless spell in game, stay away from it or puppies will die. You wouldn't want puppies to die, would you? |
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Skill Explanation and Sequence


Her Q is
Try to use your

The W spell is

The E ability is

Her ult is

Items

I personally like to start with

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On your first trip back you should be able to buy a |
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On the second trip back, buy a Pick and an |
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The first completely finished item you'll like is |
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Second up is the |
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Now upgrade the |
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Next is |
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As very last you should buy some boots and get some Cooldown Reduction, and you get just that from |
If the game lasts this long you can upgrade your boots with an Enchantment. I personally prefer
Leaves us with one open item slot. I don't really think there is a best item for her, it's all situational. Just look at the game, and pick an item based on that.
//alternative
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Great item if you want do some more damage, help out your allies with another aura and get some Magic Resist in the process. |
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Decent item if your team needs pushing power, but I'd prefer |
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Syncs very well with |
| Not that you will really need it for the mana regen but the active is ridiculously strong. blablablablablablablablabla |
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Nice item if their team has a lot of champs who rely on spell vamp/life steal. |
| Excellent item for tower diving/pushing, and the basic stats it gives aren't measly either. blablablablablablablablabla |
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THE item of AP-based champions, if your team lacks in damage you'll want this item. |
| Great defensive item, best used if their team has a lot of AD based champions. The active is really nice and the health and armor really help out. |
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Great item if every time enemies escape at low hp from team fights. Otherwise, not so much. |
| Great item if your team has a lot of AP based champions, and for some reason they do not buy this. Also goes well with your Q if you let it go over a minion wave. |
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Great item if your team has a lot of AD based champions. |
//boots
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Good choice of boots if their team has a lot of CC. |
| Good choice of boots if their team has a lot of champs who count on their autoattacks. blablablablablablablablabla |
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General Tips

You will mostly lane with a ranged DPS champion like
Ashe or
Graves, but a melee DPS champion like
Tryndamere or
Talon also works nicely. Anything else will not work really well, and laning with another support just plain sucks.
You have so much CC, laning against any melee champion is very doable. You will find yourself in more trouble against ranged champions, so keep your distance.

1. Try to guess when the enemy is going to harass you/your lane partner. Quick fingers are useful, since
Eye Of The Storm is a shield and not a heal. That is what makes Janna so hard compared to healing supports; reaction time.
2. Get your AD carry fed. Janna is the kind of support who does not lean back and just spam heals, she is very well equipped to get some kills/assists in laning phase. Exploit that when you can, ping (or tell in Skype/TS, if possible) your AD carry to attack. Plant a
Howling Gale in the direction the enemy will run if he/she sees the two of you approaching. If it hits, continue by using
Eye Of The Storm on your lane partner, and
Zephyr on the opponent. Good luck with surviving that, enemy!
3. Warding. Look in the section below to get more info!

Note on beforehand: Obviously you are going to shield them when under attack. Also you are going to be aggressive because your shield grants your AD carry bonus AD, and it has a lower cooldown than the heals of the opposite support.
| SPACE | A bit of a meh lane, it is hard to tell when to shield her aggressively. |
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Good lane, shield her when she has |
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Needs some coordination when it comes to being aggressive. Shield him whenever he is going in with his |
| SPACE |
Pretty good lane, you can tell he will go aggressive when he uses |
| SPACE | Again, hard to tell when he will be aggressive. Would not recommend this lane. |
| SPACE |
Easy to tell when to shield him: Whenever he uses |
| SPACE |
Shield him whenever he uses |
| SPACE |
Whenever he uses |
| SPACE |
If she uses |
| SPACE |
Whenever she throws that big |
| SPACE |
Great lane, because she can use both |
| SPACE |
Whenever he hits his |
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Pretty darn good lane. You can easily spot when he is charging |
| SPACE |
You need quick fingers here, whenever she |
Warding


But seriously, warding is the most important job of a support. Doesn't mean that other people should not do it (in early game your jungler (probably along with
Wriggle's Lantern), your top laner (to stop ganks from their jungler) and your mid (to stop ganks from top, bot and jungler) will also do it.), but in mid and late game you will be the one placing the most wards. You should always have at least 3 in your inventory as soon as teamfights start to break out.
Anyways, if you are new to the support role, or if you don't know where to place wards, here are a bunch of screenshots to help you.
In case you have played more often, and you know the map, I took an image from the internet and used Paint to draw some circles to show you where you should place wards in certain stages:

Early game
Mid-late game
When doing Dragon or Baron, respectively
Black : When pushing the midlane
And the rest of this section shows screenshots of that place, in case you do not know the map by heart yet.
In early game, you will want to place wards here:
Spoiler: Click to viewSPACE
Spoiler: Click to viewSPACE
Spoiler: Click to viewIn mid- and lategame, you will want to place wards here:
Spoiler: Click to viewSPACE
Spoiler: Click to viewSPACE
Spoiler: Click to viewSPACE
Spoiler: Click to viewSPACE
Spoiler: Click to viewSPACE
Spoiler: Click to viewSPACE
Spoiler: Click to viewSPACE
Spoiler: Click to viewIf your team is about to do Dragon, you will want to place wards here:
Spoiler: Click to viewSPACE
Spoiler: Click to viewIf your team is about to do Baron, you will want to place wards here:
Spoiler: Click to view
Spoiler: Click to view
Spoiler: Click to viewIf you are pushing the midlane up to their inhibitor turret, those places are nice places to ward:
Spoiler: Click to viewSPACE
Spoiler: Click to viewOracles and Vision Wards

At the start, if the enemy has any champion with a stealth mechanism in the bot lane or the jungle, you could get some until you can buy Oracles. When everyone hits about level 7, you should always have one up near Dragon so you can destroy the enemy ward that is probably there. Later on, having one at Baron is also great. For the rest, I do not recommend using them as a Sight Ward gives you pretty much the same vision.

Almost all the time if the enemy team has any stealth ability. Oracles detect them when they are close to you.
Otherwise I do not recommend taking them early, they are quite costly and if you die you will have to spend another 400 gold. One way or another, get your gp/10 items first.
Reasoning behind this is that usually, your jungler gets one early. If he/she doesn't, you could consider it but a
Vision Ward usually does the job just fine.
The other good thing about getting an Oracle is that you can clear enemy wards. Especially in bot lane, this will be of good use. Clear the 2 lane brushes, tribrush, river and dragon wards whenever you can, so your jungler can have free reign!
Teamfights

Anyone who comes close, but if you have a choice try to protect your AD carry by shielding them. They can take a little more damage, and they will deal more damage as well! Help your other carries with killing off those who come close, keep spamming your skills! One note with using
Monsoon; if you use it at a bad time, you might save an enemy from death! Be very careful with it, but if some allies are low on hp don't hesitate to save 2 allies and 1 enemy if you have to.

Anyone who has the means to kill you.
Nocturne and
Tryndamere come to mind, but
Graves,
Evelynn and
Kassadin are also dangerous. Shield yourself if you must! No reason to be scared of the enemy support or tank, when it comes to damage.

Always in the back. Your main goal is to protect your teammates, if you find the time you can try to help killing their target.
Ranked Play

Janna is most viable in ranked play. She is by far the number one played support. And I can see why :)
So, when is a good time to pick her?
- If you have an AD carry to lane with
- If this AD carry actually KNOWS how to play without a support that can heal with a non-ult and non-summoner spell ability
- If your team does not have a support already
- If your team has enough damage
Anyways I usually play normal games, and there she is viable also. Especially with this aggressive build she can do fair damage and help teammates also.
Videos

So, I have this cool program called LoL Replay, but I have no idea how I can edit stuff. Any help is appreciated, just leave a comment or send me a PM :)
Anyways, some videos you should watch:
Janna Champion Spotlight:
I could not find it :o If you do, help me out :P
Shurelia's zoning guide:
Special thanks to...

All the people who have commented and/or voted on my guide. No matter if it was an up- or downvote, I appreciate everything you guys did.
Some very special thanks go to:
- The_Nameless_Bard, for making the awesome banners in this guide. Go visit her sig shop right here!
- Kusoku for helping me out greatly with the use of columns, thanks a lot dude!
- LaCorpse, for making the really cool small banners in this guide! You should visit her sig shop right here.
- jhoijhoi for writing her Guide to making a Guide. It has helped me in so many ways, I can't link it enough. If you are going to make a guide yourself, READ IT!
Summary

Runes: Flat Armor Marks, Flat Armor Seals, MR/lvl Glyphs, gp/10 Quintessences.
Masteries: 1-8-21
Spells:
Flash/
Exhaust or
Heal.
Items:
Ionian Boots of Lucidity,
Shurelya's Reverie,
Ruby Sightstone,
Shard of True Ice,
Runic Bulwark, situational item.
Skill Sequence: Take
Howling Gale at level 2, then go R>E>W>Q.
I hope you liked reading, enjoy playing
Janna! :)

To do list

Here's a list of things I still want to do, in order of most important to least important:
- Decide on what my 6th item will be
- Improve the Champion match up list
- Scores from my ranked adventures
- Hopefully I'll figure out a way to make my own videos
This guide is still under construction and prone to changes.
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