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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction
If you like this guide, please let me know in the comments, or just say hi :D. If you dislike it, please let me know what is wrong with it instead of just downvoting, nothing whatsoever can be gained by just downvoting :(
"The best path between two points is upside-down, between, then inside out and round again."
Greetings, Summoner!
I assume you're here to learn something about an amazing champion named "

"(...) just couldn't compete with the vibrant world of her imagination. She saw wonder in places most people overlooked."
From this we can conclude that one of the most important things to Lulu is imagination and looking at things in a different way or less obvious.
"She and Pix played games together, the sorts of games that she had been told were "make believe"... and she got amazingly good at them."
This tells us Pix is a vital part of Lulu, which can be seen in her play style, especially in her passive,

At the announcement for

But, I personally believe we should look at this how Lulu would, seeing her way of thinking we learned above.
Let's put on our thinking cap.





Lulu's passive

But wouldn't it be profitable if we could make more use of that passive? We would be able to do so if it gains more attacks. Which means we attack more, it will be more useful.
But if we want to attack more, we need to have attack speed, which is not a support stat, also damage is not the main priority of a support. I guess our passive is not so good...
But what if we DO go for damage? Our passive would increase in potential. But what of our other abilities? Let's review them:




So that means our skills do not lose potential because of us going for damage dealing. Which means we can be a damage dealer providing some awesome utility skills to the team.
But, if we do go as a damage dealer using attack speed, where will we play. Well we got


Ah, I got it!
We can play as a Jungler!
We could write this off as "Let's pretend" but, as we learned before, things that are "Let's pretend" can be real for Lulu, and she actually got really good at it!
Let's go around again (but a bit faster this time):
- Lulu has a passive that is no to little use to a support(or suppordle).
- Lulu has utility spells and damage spells which actually increase in potential by going a damage dealer.
- Lulu's passive greatly increases potential when we use attack speed.
- Lulu has abilities that benefit greatly from quickly appearing, and chasing.
These qualities make Lulu an interesting Jungler.
I'm revamping some parts of the guide, to see what I want to change, click the spoilers.

Time to get the pros and cons and decide on our champion.
Pros + Powerful CC's + Good ganks due to slows + Great utility for roaming or team fights + Early ganking potential |
Cons - Squishy - Mana hungry - Susceptible of counter jungling - Item dependent |
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Alternatives
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Let's go around again:
- Lulu's passive
Pix, Faerie Companion scales really well with Attack Speed.
- Lulu is pretty squishy early game.
This brings us to our main rune set:
Greater Mark of Attack Speed, Attack Speed adds to our damage.
Greater Seal of Armor, Armor keeps us alive in the jungle.
Greater Glyph of Scaling Magic Resist, Magic Resist helps us staying alive in the end game.
Greater Quintessence of Attack Speed, Attack Speed adds to our damage.
Alternatives:
Greater Glyph of Attack Speed, more Attack Speed means more damage.
Greater Quintessence of Movement Speed, easier ganks, chases and escapes.
- We'll play Lulu as a Jungler.
- Lulu is squishy.
- Lulu is mana hungry.
We start at the defensive tree, ensuring our survival, taking







We also take



Then we advance to the utility tree getting






Last but not least we take

Mercury Threads |
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Zeke's Herald |
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These items give us a lot of attack speed, and some cool on hit effects that increase our damage or ganking potential.
Why take


Normally



Power of Proc effects

Why take


Why take

Why take


Why take

Why take


Why take Zeke's Herald?
Why take




The next chapters will tell us how to get to those items.
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Goal: Survive the first jungle route.
This opening will give us the survivability to do our jungle route best.
Why not take





Also, you'll notice later on that I tend to go for life steal quite late. That is mostly because it will not benefit our damage. I think faster jungle clearing gives us more ganking potential and therefore that is the way to go.


Why not take



Why not take


Why not take


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Mercury Threads |
Goal: Make our jungle clearing faster and gain ganking potential.
We want to upgrade


After that we want to get our

We continue getting

The last item to get for now is Mercury Threads which will help us coming out of CC's.
We got our very basic setup now and want to build into the mid game. In the next chapter we'll see how to continue our build so we can increase our damage output and ganking potential.
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Goal: Gain ganking potential by increasing damage output.
At this stage we have some neat items already, we have quite a bit attack speed because of our



Now it's time to further increase our damage and ganking, which is still mostly done best by getting parts of our main items.
We get a


The reason why we take parts before the whole is because they are cheaper and provide really useful stats to us, the final items are mostly just upgrades to them, they don't provide too much new things (other than auto attack damage, on-hit damage and health).
Now we have 6 items, we will actually build our first final item (excluding our boots of course.)
We have 2 options here, we can go either


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Goal: Increase damage potential and sustain.
This is the part where we get our final items (except for the one we got before :D)
We get



The reason for this is that they work together really well.
After that we upgrade the leftover


After that we go for

Finally, we upgrade our


(If you are looking for the explanation of why these items and not how to get to them, check the Items: Goal chapter.)

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Our passive ability is ![]() ![]() |
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Our "Q" ability is ![]() ![]() |
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Our "W" ability is ![]() ![]() ![]() |
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Our "E" ability is ![]() ![]() ![]() |
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Our ultimate ability ![]() ![]() |
We start with


Then we take

We take the level 2

At level 4 we take


Follow-up
Then we follow the pattern of:




We level



- We start at
Golems to get
Crest of the Ancient Golem(Blue Buff).
To do this, get a pull if possible (just a pull, if your teammate gets experience from the kills our opening suffers quite a bit), useHelp, Pix! on yourself when the big Golem attacks every time it is off cooldown. And don't forget to use your smite!
- Now you should be level 2, take
Glitterlance level 1 and use it to pull the wolves and every time it is on cooldown. Use
Help, Pix! on yourself again to reduce the damage you get.
- After the wolves, go to the Wraiths and kill them in the same way.
- Now we have killed the wraiths we have 2 options, we can go for a gank at the mid lane (do that if your mid-laner is not pushed too far. After the attempt, do the second option which is listed below.
The other option we have is go toLizards(Red Buff), pull and damage it with
Glitterlance, use
Help, Pix! to defend yourself and finish it with
Smite which should have gone off cooldown now. We should be level 3 now, level
Glitterlance to level 2 to gain more damage output.
- Once again we have several options, we can gank the bot lane if they didn't push too far, or go for Golems (if you think a gank in bot can be done a little bit later) or go for Wraiths and Wolves again if you cannot gank the bot lane.
We've cleared our first "wave" and can recall to get our

After this we want to be going to a lane to gank, taking every jungle mob in our path if possible.
- If you want to gank the top lane, kill Wolves on the way.
- If you want to gank the mid lane, either go for Wolves or Wraiths on the way.
- If you want to gank the bot lane, kill the Wraiths,
Lizards(Red Buff) and Golems on the way.
- If you need to gank bot faster, just kill the Golems.
Repeat this until the teamfights start.
When ganking, stand in the bush, use



Regarding the Blue Buff, we noticed Lulu's Mana Hungriness before, but if we only use spells against players,



When a team fight occurs, make sure you're not at the front lines, because you can easily be focused down because of











Now we have returned let's review what we have learned.
We found out that she has quite some potential as a Jungler because of her potent damage output by using attack speed in combination with

We found that Lulu also has some weaknesses, but we have learned to counter some of those with our masteries and gameplay.
We learned she can perform some cool early ganks in mid or bot, but is also quite strong during the endgame due to her neat abilities.
With this guide, we went upside-down, between, then inside-out and round again. Just the way

Before we leave this vibrant world created by imagination and some logic, I want to thank jhoijhoi for her awesome guide on making guide, which you can find here.
This was Awyzuu, thank you for reading. If you have any doubts, suggestions, objections, or other relevant stuff for this guide, please feel free to post a reply :D. I rather have an interesting discussion and/or read your thoughts then seeing the percentage rise or lower without knowing what I did right/wrong :p.
To close this off, I'd like to end with another quote, I know I've actually used quite a bit (or too many) quotes in this guide, however I hope this is the last thing your opponents hear when you gank them...
"Cuddly incoming!"
- [7-8-2012] Added Updates chapter because I lost the last one... Did I have one?? So dizzy...
- [7-8-2012] Adjusted the way pros and cons look a bit and fixed some general typos.
- [7-8-2012] I'm going to revamp some parts, I added "spoiler" parts that contain news on those.
- [7-8-2012] Revamped Items, it is now covered in 4 chapters each containing some information on what to buy and why or what not to buy why.
- [9-8-2012] Added some more formatting.
- [12-8-2012] Elaborated on the item choice of
Madred's Bloodrazor.
- [27-8-2012] Added some numbers on
Madred's Bloodrazor (just as an illustration, don't expect to see more numbers.
- [27-8-2012] Flushed the revision into the published version. Might contain some errors since I made it before my trip and can't remember what I changed. So dizzy (again)!
- [1-9-2012] Fixed the item order display which was out-of-date, swapped the order of
Phantom Dancer and
Madred's Bloodrazor.
- [1-9-2012] Redone most of the team fights chapter which is being reworked due to lack of interestingness (yes its a word now) and usefulness.
- [1-9-2012] Highlighted the request for responses since those are what make guides better, more so than votes.
- [1-9-2012] Added a chapter on the abilities, for completeness of the guide. Expect more of somewhat more basic topics to come.
- [6-9-2012] Fixed some grammar because I apparently am pretty bad at it... Please help me to find the rest, I kinda lost them xD
- [6-9-2012] Applied new visual template for Pros/Cons and Summoner Spells. Masteries will follow soon!
- [17-12-2012] Preparing for a whimseycal comeback for season 3.
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