Kayle Build Guide by TheRefuGs
Champion Build: Kayle
| Health | 2172 |
| Health Regen | 20.5 |
| Mana | 975 |
| Mana Regen | 16.35 |
| Armor | 142.69 |
| Magic Resist | 109.3 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 333.7 |
| Attack Speed | 50.909 |
| Crit Chance | 55%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 34% |
| Spell Vamp | 0 |
| Armor Penetration | 19.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
SPACESPACESPACESPACE"In the League of Legends, justice comes on swift wings."
Welcome!
Hey everyone, it's Chris from TheRefuGs here with a new guide! This is a competitive AD solo top guide for a Carry Kayle. If your AD carry is doing well enough you can build into more of a support for late game.
Enjoy!
Pros / Cons
| spaaaaaaace |
Pros
+ Easy to shut down most melee champions + Invincibility + Doesn't need much help from Jungler + Heal + speed buff + Ranged splash damage attacks |
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Cons
- Squishy (without runes/GA) - Heavily underestimated (use this to your advantage!) - Can get shut down by certain champions - Needs strong farm to keep up - Usually gets targeted first |
Masteries
I recommend and personally use these masteries. They give a good damage bonus while also giving you key armor that stacks really well with flat armor runes.Runes
| Runes | |||||||||||||||
Greater Quintessence of Armor Penetration 3 |
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
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- Greater mark of desolation: These are perfect for shredding through armor, everyone gets a bit of it sooner or later.
Greater Seal of Armor: Flat armor seals are commonly used, and for good reason!
Greater Glyph of Scaling Magic Resist: These are great for vsing AP champions at top and for lowering the damage on your opponents abilities.
Quintessences
For Quintessences there are a two options.
Greater Quintessence of Desolation: These are good for adding to your Armor Pen Marks, good for taking down tanky top champions.
Summoner Spells
Flash
Is a great summoner spell all round. You can use it for jumping walls to chase people or escape. You can use it do surprise enemies and close gaps. It's also great in combination with
Ignite
Ignite is a great summoner spell for
Ghost
If you prefer ghost over flash you can take it, I usually go with flash though. Ghost is good for running away in straight lines or chasing through lanes. With this one it really comes down to personal preference.
Heal
Heal could be used if you really wanted to but you don't exactly need it. You can survive ganks with Flash/Ghost,
Exhaust
Exhaust could be used if you are up against an AD champion that focuses on AS (Attack Speed). Other than that you don't need the slow as you have your Q
Teleport
Some people like to use
I don't recommend Cleanse or Surge, if your lane opponent at top is CC heavy, get
Skill Explanation
Holy Fervor


Kayle's Passive
Reckoning


Kayle's Q
Divine Blessing


This is your anti gank machine (it's good for chasing too ^.^). Your W
Righteous Fury


Intervention


Skill Sequence
Open with your E
You can either max your Q
Level your ult whenever you can, open with E
Using Kayle's Ultimate Intervention
WhenWhen used properly, Teamfights
Don't be afraid to use Kayle's ultimate early, if you use it on your AD Carry just before they die they will last a few seconds then get finished off. If they are getting aimed at the start and you make them invincible, the enemy team will be forced to change who they are focusing.
1v1
When 1v1ing, you want to make them think that they can win so that they stay and fight rather than running. You do this by holding off with your ultimate
Turret Diving
Turret diving is pretty much the same story, use it early rather than later. You will save the tanker the same amount of health as you would right before they die except they could get killed by ignite or some other source of damage over time if you leave it too late.
Items
Opening Gear
After waiting 10 minutes, your toaster loads and the game begins. Buy normal boots
Early Game
Try to maintain 3 health potions
Boots
Now, there's three different options depending on the situation.
Mercury's Treads (recommended):These are the default boots that you should use unless the following circumstances occur. Take these especially if your opponent at solo top is an AP such as
Berserker's Greaves:If you're dominating your lane and want that extra advantage. DO NOT buy these boots if their AD Carry or an AP mid character is fed.
Ninja Tabi:These are an option if their AD carry is getting fed or if their team is very AD heavy in general.
Core Items
Infinity Edge:Get this first for an increase in damage output.
Phantom Dancer:Feeling a bit sluggish? Phantom Dancers are the second item to buy. The movement speed is also useful for chasing/escaping.
Bloodthirster:Get a Bloodthirster for sustain and extra damage.
Situational Items
Situation One (recommended):
This is my usual build as Kayle, it focuses on sustain and defense. An extra Bloodthirster will give you a great boost to your sustain while giving you even more damage. The Guardian Angel is a very nice item to take as Kayle, the balance of armor and magic resist definitely helps out late game. The instant revive on death is also quite nice.Situation Two:
Your AD Carry is doing well and although you're helping out you don't need to completely build AD. This is where you start building into more of a supportive Kayle to help your AD Carry dish out more damage while still being an active, damage dealing member of your team. Why takeSituation Three:
I don't usually go with this but I thought I should bring it up because some people do prefer it. WithFinished?
I just want to put this out there because many people either forget or don't know about this. After you complete your build and have 6 items you can still buy Elixirs, when you buy them they automatically activate. After maxing your build you wont need your gold for anything else, so use it!Counterpicking
A big part of successfully playing solo top is counterpicking. Counterpicking is pretty straight forward, after you see what the enemy team chooses as solo top (note: has to be in ranked/draft game) you choose a champion that can easily beat theirs. Just keep in mind that sometimes you cannot counterpick the other team and sometimes you may have to choose first.
Ganks
When You Get Ganked
If you are up further than the brush in the river: Run into the bush closest to their turret but stand right at the end closer to your turret. Wait for the jungler to run towards that bush and as soon as they are entering, use
If you are behind the brush in the river:If you are behind the brush in the river, you probably wont get ganked but if you do, pop your W
When You Get A Gank
When you get a gank, it really depends on what champion your jungler is playing. If your jungler is someone like
Farming/Laning
Early Game
When farming in Early Game, do not use your E
- You will get way more CS, you miss less.
- You wont get ganked because you aren't pushing your lane.
Mid Game
It's mid game, you start roaming and there are a few fights at mid. It is very important that you don't completely abandon top lane. After working so hard to push down their turret, is it really worth leaving to join a fight at mid? If their entire team is at mid you can go but make sure that if someone starts heading to top lane you go to defend it. Watch everyone's CS, make sure that you are staying around the middle or ahead with it. If you start falling behind, go back to top or maybe bot and farm minions. I don't recommend using your E
Late Game
During late game you won't really need to farm much unless you are behind (which you shouldn't be). Instead of farming, stay with your team. If there are minions in your base, or your inhibitors are getting attacked you should be constantly defending. If you manage to score an ace while defending, get your whole team to push mid. Even if you take an inhibitor like this, it will help you defend and possibly help you get a victory. If the table is turned and you are the ones pushing into the enemy base, continue pushing mid. When you are pushing during late game or farming a lane, you can use
Harassing and Fighting Solo Top
Harassing and Fighting Solo Top
How you harass and how much you harass usually depends on the champion you are up against. If you are versing an easy opponent you will be harassing a lot, if you are up against a stronger opponent you will focus more on getting CS, getting ganks and surviving.
Easy Opponent
If you have chosen
Tough Opponent
When you are versing a stronger champion, you should be very careful in your lane but never too careful. This does not mean that you sit at your turret and get no exp/CS.
Summary
Thanks for reading, comment if you want to see anything added or have suggestions/feedback. :3
-notes
If you do try this build, feel free to send in content or leave a comment.
Thanks to jhoijhoi for the guide on writing a guide :)

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