Kennen Build Guide by Duckslayer
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| Health | 1905 |
| Health Regen | 16.35 |
| Energy | 0 |
| Energy Regen |
| Armor | 119.19 |
| Magic Resist | 87.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 341 |
| Attack Speed | 71.084 |
| Crit Chance | 55%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 27% |
| Spell Vamp | 0 |
| Armor Penetration | 35 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Masteries
Introduction
Hey guys, Duckslayer here with my first guide so please be considerate and as constructive with your criticism as possible. This is my guide to
Kennen is a very versatile champion and can be played in many ways.
- AP Mid
- AP/AD Top
- AD Bot with a support
This video shows a player rated extremely highly for his Kennen play; Ego Ignaxio.
Now we proceed to the main section(s) of my guide, please at least test the guide before any down/upvotes.
Shout outs to:
- 1337GamerX and Davrockin221 for basically playing with me for my whole LoL "career" and being noobs with me.
- Murloc Jonny for introducing me to LoL and helping a lot during the noob stages.
- The Noobs Network for many hours of enjoyment and pre made awesomeness.
Credits to jhoijhoi for the template, which you can find here.
A quick note: Why the heck is AD Kennen viable?
So I have had some questions about why AD
Kennen is viable. I am going to set things straight right here. AD
Kennen is viable, I am NOT saying it is better than AP. As far as
Kennen goes, AP is stronger than AD but sometimes the AP slot is taken, and an AD role is free.
To avoid a wall of text, i'll break this down into a list.
Kennen has a great auto attack range.
Kennen is one of two AD carries with a reliable spammable stun, the other being
Twisted Fate.
Kennen has a good base attack speed.- AD
Kennen has a very strong laning phase, and can stop their AD carry from snowballing when played correctly.
I think
Kennen works off the idea that any champion with a decent auto attack animation and range will do well with AD items,
Caitlyn is a champion with extremely long range, but no reliable CC. Think of
Kennen as an AD who exchanges the damage for utility in the form of stuns.
Disclaimer: I admit it,
Kennen is better played AP, by far, but does that mean he is not a viable AD? No.
AD Kennen Pros and Cons
| space |
Pros
+Great lane harass/poke with +Safe laner with +Has a good auto attack range. +Is a flippin ninja! |
space |
space |
Cons
-Doesn't scale as well into late game as other carries such as -No click to activate steroid such as -You will get blamed by your team if you lose, because AD |
AP Kennen Pros and Cons
| space |
Pros
+Great lane harass/poke +Safe laner with +Synergises with +Is a flippin ninja! |
spaaaaaaaaace |
space |
Cons
-Relies on -His main damage spell, |
AD Runes
Greater Quintessence of Attack Damage:I take flat AD quints for the early game boost and help with last hitting.
Greater Mark of Attack Damage:I take flat AD over ARP because the ARP just makes the last whisperer less useful.
Greater Glyph of Magic Resist:Magic resists will help you against that pesku
Annie trying to full combo you.
Greater Seal of Armor:You should be bottom with a support, if so then you will be versus another AD. Armour runes help you in a 1v1 situation and reduces damage from pokes such as
Piltover Peacemaker
Other choices:
- Greater mark of desolation
- greater quintessence of desolation
Greater Glyph of Attack Speed
Greater Seal of Attack Speed
AP Runes
Greater Quintessence of Ability Power:I take flat AP to boost your early game harass.
Greater Mark of Ability Power:Same as above.
Greater Glyph of Magic Resist:Reduces damage from your lane opponent.
Greater Seal of Armor:I'll be honest, I use these because I have them. Any runes are viable here.
Other choices:
Greater Quintessence of Magic Penetration
Greater Mark of Magic Penetration- Greater seal of vitality
Greater Glyph of Scaling Ability Power
Greater Glyph of Ability Power
Summoner Spells
-
: Flash is a great summoner spell, and basically a get out of jail free card.
-
: Heal is also a great summoner spell too, use it to heal bait or sustain in lane. Preferred mainly for AD
Kennen
-
: My personal choice on AP
Kennen, the true damage DoT is insane and can secure lots of kills.
-
: An awesome summoner spell in any game, gives dragon/baron control with the ability to teleport to wards. An underrated summoner spell, use if going solo top or mid if you like it.
-
: Another great summoner spell, can either completely remove or reduce CC taken while in your
Slicing Maelstrom which can help a lot. Take on AD if you aren't planning on taking
Quicksilver Sash
-
: Take this if you don't like
Flash. Combined with
Lightning Rush this makes you one tough yordle to catch.
-
: A great spell when going AD bot lane, helps in 1v1 situations and can shut down that pesky
Tryndamere
-
: I haven't tested this much yet, but it could be useful to proc stuns on either AP or AD, and provides a boost in damage for both.
Pretty much don't use any of the other summoner spells.
Abilities
Mark of the Storm:This passive might as well BE
Kennen, provides great utility as AP and is pretty much spammable as AD
Thundering Shuriken (Q):This spell is ridiculously good, as an AP
Kennen it chunks enemies like crazy and is a fairly fast moving projective. As AD
Kennen it is mainly used to stun, but since
Kennen is an energy based champ, spam it in lane too. Either to last hit or harass.
Electrical Surge (W):This makes AD
Kennen Viable. Coupled with its absolutely "stunning" passive(sorry), it has a great active that converts a percentage of your AD into magic damage...what armour?
Lightning Rush (E):
Kennens "Oh no I need to get out of here" button, also used to proc a stun or follow the initiator(as AP mainly). Use it wisely early game.
Slicing Maelstrom (R):What an ability. Chunks whole teams while stunning them as AP, it's slightly less useful as AD but helps you win 1v1 situations and is a good escape ability.
Ability sequence AD
Maxing
AP Ability Sequences
This is the way I skill AP
This is another way to skill AP
Ad Build One explanation
Build one is an m5 influenced ad build.
-
: Standard attack damage carry boots.
-
: Gives a great armour bonus as well as some sustain and damage. Also provides dragon and baron control.
-
:Once you have wriggles lantern, three dorans blades and AD runes you have enough AD to get some attack speed and crit chance.
-
:Standard carry item, provides crit, damage and gives your crits some more "oomph"
-
:Sell a dorans blade here and get this, it provides a hefty AD bonus and some lovely lifesteal.
-
:Provides massive armour pen, and is the reason I don't get greater mark of desolations.
-
:A great item, one of my favourites, a "better that cleanse" cleanse and a decent amount of MR, what's not to like?
AD Build Two Explanation
Build 2 is a standard AD carry build, and works just as well as build one.
-
:Exact same as build one, standard boots.
-
:In this build, we go
Infinity Edge first. This provides a massive boost in DPS.
-
:Adding a
Phantom Dancer improves our DPS loads, it builds on the crit provided by
Infinity Edge and adss attack speed.
What changes between build one and two is, we lose the wriggles lantern and a dorans blade. Then switch the
Infinity Edge and
Phantom Dancer around, it's all personal preference.
AP Build Explanation
-
:I used to go hextech into
Will of the Ancients straight away, but with the new nerf to
Will of the Ancients I wait untill later to upgrade. It provides insane lane sustain with
Thundering Shuriken and
Electrical Surge.
-
:An insane item on
Kennen, provides the tankyness needed to
Slicing Maelstrom without blowing up instantly and adds utility with a great slow.
-
:This item spikes your power to over 9000! When you get this you will be at a peak, so try to push your advantage.
-
:Want to know why you get this? You can use the active while in
Slicing Maelstrom.
-
:This is your magic penetration item, basically an AP last whisperer. You can get this earlier if you are pushing an advantage or need more damage.
Alternate Items
-
:A great item for setting up stuns, adds some survivability too. (Thanks to freezeflames for suggesting it)
-
:Imo, an overpriced item, but when against HP stacking teams it does help alot.
-
:I love this item, but it is often outshone by
Infinity Edge and other items which incorporate crit. Buy this if the enemy team have alot of armour.
-
:A very nice item if you need a bit more MR, if you are getting insta-burst then this is a good buy.
-
:Oh how I love this item, I do think it's more usefull on a bruiser but buy if you are in the same situation as above. The shield can save lives.
-
:This used to be, and probably still is, a defensive staple on AD Carries. I think this is less useful than
Quicksilver Sash because the shield is so easily popped.
-
:This is another fantastic item. A great buy if you are getting focused as it can put them off focusing you and if they do focus you they need to kill you 1.5 times
-
:This provides AOE MPen which is fantastic for
Kennen because his
Slicing Maelstrom involves getting in close
-
:I could see this being useful for a
Thundering Shuriken auto attack combo but it just seems so lacklustre on
Kennen because he doesn't spam his skills that much compared to other champions.
-
:I could see this working, but it's too expensive for the stats to me. Buy if you want to be evil and stack spellvamp.
Farming and Teamfighting
Try and last hit as much as possible, if you are getting harassed out of lane then last hit with
Contrary to popular belief your role is NOT to initiate, I repeat do NOT initiate fill 5v5 fights. You have to wait until your initiator goes in. Here is a scenario to help you understand.
Your team involves an alistar. Do not go in before him, let alistar go in first and do his pulverise THEN you go in,
Now, as AD you must keep your positioning good. Stay behind the tanks and dish out your damage. Your role should be to decimate the squishies, kill the support, AD or AP on their team. Try to avoid full on focusing the tank but if you can kill him then do it.
Stun Rotations
This stun is useful if the opponent is hiding behind minions
An easily landed stun if chasing through the jungle
The easiest way to gain a possible kill or AOE stun in a teamfight. This should secure 2 stuns.
Used to chain stun champions this stuns the enemy 3 times.
There are of course other ways to stun but these are the most useful ways imo.
Conclusion
Kennen is a fantastic champion, both AD and AP. I must be honest here, he is a better AP than AD but that should not dissuade you from playing him AD. If you main AD carries but want to try him then play him AD, it is very strong. Have fun playing
Kennen and any criticism is appreciated.
DuckslayerCFC-EUW. And again, thanks to everyone who has helped me in my LoL career and thanks to Ego Ignaxio for letting me use his video.
Sorry I haven't been able to update this often, I have to study for school and stuffs.
Credits to jhoijhoi for the template, which you can find here. Thank you very much
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