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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
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Welcome, everyone, to my second guide on mobafire This time featuring ![]() ![]() ![]() ![]() ![]() In this guide I will show you the proper way to build ![]() So let this be the revival of ![]() |

My name is Vuma - ign: SoundVox - I've been playing LoL for about 2 years starting from the pits of Bronze IV all the way up to Platinum III and I play on the North American Server. Here are my ranked

Pros
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+ High Burst with % Damage + High Mobility + Resets + Easy to Farm With + Very Low Cooldowns + Incredible Duelist |
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Cons
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- Very Fragile - He Spikes at level 11 - Mana -Unlike Rengar: His rival- - Super Low Ranged Damage - Requires Good Positioning |
One thing you need to know about ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |




![]() 9 Take 9 Armor Seals for obvious reasons, they're really the only good seals, especially against champions like ![]() |
greater mark of armor penetration
3 I take 3 extra armor penetration marks for good measure, giving you a good rounded rune page that scales well into late-game |



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For the Offense Tree I take my first point in T1 ![]() The next points I take are 4 in ![]() for some good CDR and 1 point in ![]() for easy last hitting. T2 I then take 3 points in ![]() T3 I grab ![]() with your passive, ![]() can auto attack and slow them to get in range for your abilities. I take ![]() early AD and ![]() T4 Take ![]() ![]() for more penetration and the last point in T5 ![]() |

Utility has been updated, and is stronger then ever. Now with the new ![]() inecreases your potions length by 10%, which is an extra 15 HP. Now, Along with T3Culinary Mastery You gain an extra 20 HP right when you activate it (as well as 10 mana) In total giving 35 extra HP per potion as well as 10 mana. I also take 2 points T1 ![]() movement speed and 2 in ![]() mana regen it gives you, early game it's quite helpful. And for my last 3 points I put them all into T2 ![]() 270 seconds (300) and your ignite to 189 (210) |
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I take ![]() ![]() ![]() ![]() |
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As like ![]() ![]() ![]() ![]() ![]() ![]() |
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Of course if you're Jungling you will take ![]() |
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Ok if you somehow got in a que with Faker and he picks ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Starting Items
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I like to take ![]() ![]() ![]() |
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![]() if you are very confident against your matchup, then I will start with ![]() |

Next Buys
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Just pick these up when you have some extra gold for them. Great early game items that will help you progress through the laning phase |
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Core Items
This item is the build off from ![]() ![]() |
Once you purchase ![]() |
Finish off that ![]() |

The Rest
I like ![]() |
Since ![]() |

Discussion
So far I have shown you what items to buy, but now let's expand on that and let me tell you why I buy them and why not others.
ATTENTION: READ THE FOLLOWING CAREFULY AND PAY ATTENTION
First of all I would like to discuss
Tear of the Goddess/
Muramana


- Let's start off with the reason that
Muramana was good in season 2 (before
Kha'Zix changes)
In season 2,Kha'Zix's strongest ability was
Void Spike. You would max it first, Evolve it first, and spam the **** out of it.
It has a high mana cost with a relatively low cooldown, and it would proc your passive slow/extra damageUnseen Threat.
In that it had such a high mana cost, everyone would buyTear of the Goddess for the great amount of mana/mana regen that it gives, and upgrade it when the stacking was complete.
Now! Since we are in Pre Season 4 Things...Have...Changed...
Kha'Zix no longer needs his
Void Spike! I cannot exaggerate this enough.
You maxTaste Their Fear!
It costs 25 mana at all levels!
It has a 2-3 second cooldown!
And it does more damage thanVoid Spike ever did!
80% of the time your jungler will give you the second AND proceeding blue buffs!
As of Patch V3.9:
Manamune
Unique Passive - Mana Charge
- Cooldown per charge increased to 4 seconds from 3.
- Updated the tooltip to clarify its actual functionality.
- Season 2: (or any basic ability
Taste Their Fear is the shortest cooldown)
Taste Their Fear is the shortest cooldown) at every possible second that you could charge
Manamune it would take approximately (if I did my math right) 170 charges (ability uses) which would take you around 8 minutes *ASSUMING YOU ARE USING AN ABILITY EVERY 3 SECONDS WHICH YOU NEVER WILL BE ABLE TO*
Now let's calculate the time of doing things besides using abilities - Dead: Let's say you die 6 times in one game, each death has a timer that progressively lengthens as the game goes on. But let's say that each death takes about 40 seconds (more or less)
6 X 40 = 2:40
- Running:
- Mid to Dragon: about 15 seconds. Say you run to dragon 4 times per game or more.
15 X 4 = 1:00 - Mid to Bot/Top: Takes about 30 seconds to reach another lane, and let's say you gank an ally lane about 6 times per game
30 X 6 = 3:00 - Base to Mid: About 25 seconds (no homeguard) and you go back to buy items and return to lane probably 30 times in a game maybe? more or less.
35 X 25 = ~14:30 - Add all that up and it equals 18:30 Time not farming/using abilities
- Mid to Dragon: about 15 seconds. Say you run to dragon 4 times per game or more.
- So 6 minutes plus 18:30 = 24:30
Around the 30 minute mark is about when you will be able to fully stack your tear in Season 2 (assuming that's the first thing that you buy)
- Season 3/4: Assuming the same circumstances as before ^ it would take you (ofcourse 170 charges still) but with the 4 second cooldown instead of 3 second. It will now take you approximately 11 minutes to stack the item completely. Now adding in the rest of the time spent in the game (18:30 more or less) = 29:30
(not calculating what time you boughtTear of the Goddess, which would be around the 6-7 minute mark)
So with that ^ it now takes 29:30 to stack a tear from the time you bought it (let's say around the 7 minute mark)
= 36:30
*THAT IS MORE THAN HALF OF THE GAME*
Now if you do manage to stack it faster by power farming lets talk about the damage numbers
Muramana
+1000 mana
+20 attack damage
+7 mana regeneration
Unique Passive - Awe: Gain attack damage equal to 2% of your maximum mana.
- Let's say you now have a fully stacked
Muramana and a total of 940 extra mana (
Kha'Zix's level 18 base mana) for a total of 1940 mana. 1940mana X 2%maximum mana = 29.8 extra attack damage + 20 flat damage from
Muramana = 49.8 attack damage
Doesn't sound like a whole lot huh.
- Toggle: Single target spells and attacks (on hit) consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.
- Now, let's say you are at full mana with the toggle on.
Taste Their Fear costs 25 mana + 1940mana X 3%current mana = and extra 58.2 damage X 2 = 166.4 extra damage on your first use of
Taste Their Fear decreasing by 3% depending on how much mana you have used.
Keep in mind that this effect only applies on your auto attacks andTaste Their Fear!
Now does that sound really worth it?
No, it's not!
Now hopefully this is enough information to convince everyone in the League of Legends community to stop buying this peice of **** item...please...
moving on...
moving on...
ATTENTION: YOU CAN STOP PAYING CLOSE ATTENTION NOW
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![]() Frozen Heart |
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![]() Elder Lizard |
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Stats and Tactics
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat. Unseen Threat causes his next basic attack against an enemy champion to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 150 / 160 / 170 / 180 / 190 (+ 50% AP) bonus magic damage and slow by 25% for 2 seconds. Unseen Threat lasts until consumed and has no internal cooldown. Whenever you have time to run out to the side and become unseen, do it, but don't risk losing farm for reactivating your passive. ![]() ![]() |

PASSIVE: Kha'Zix marks enemies that are isolated from their allies. ACTIVE: Kha'Zix slashes, dealing physical damage to a single enemy. If the target was isolated, the damage dealt is increased by 45%. PHYSICAL DAMAGE: 70 / 100 / 130 / 160 / 190 (+ 150% bonus AD) DAMAGE TO ISOLATED TARGET: 101.5 / 145 / 188.5 / 232 / 275.5 (+ 217.5% bonus AD) Evolved Enlarged Claws: Increases range of Taste Their Fear and autoattacks by 50. Additionally, Taste Their Fear now deals an additional 8% of the target's missing health as bonus damage (max 200 vs monsters). Against isolated targets this damage is increased by 45% to 11.6% of missing health. ![]() ![]() ![]() ![]() |

ACTIVE: Kha'Zix fires a cluster of spikes in a line that explode on contact with an enemy, dealing physical damage to all nearby enemies and slowing them by 20% for 2 seconds. Kha'Zix is healed if he is within the explosion radius. PHYSICAL DAMAGE: 75 / 115 / 155 / 195 / 235 (+ 100% bonus AD) HEAL: 40 / 70 / 100 / 130 / 160 (+ 50% AP) Evolved Spike Racks: Enhances Void Spike to fire three spikes in a cone and increases the slow to 30%. Multiple explosions upon the same enemy do not deal extra damage. The only time you should be using ![]() |

ACTIVE: Kha'Zix leaps to an area, dealing physical damage to nearby enemies upon landing. PHYSICAL DAMAGE: 65 / 100 / 135 / 170 / 205 (+ 80% bonus AD) Evolved Wings: Increases Leap's range by 300, and causes kills and assists scored by Kha'Zix to refresh Leap's cooldown. I almost always take ![]() |

PASSIVE: Each rank of Void Assault allows Kha'Zix to evolve one of his abilities, granting it an additional effect. ACTIVE: Kha'Zix enters stealth for 1 second, gaining 40% bonus movement speed while stealthed. Unseen Threat is also granted (even if Kha'Zix is revealed through stealth). Void Assault can be cast a second time within 10 seconds at no cost. Evolved Active Camouflage: Allows Void Assault to be cast up to three times. Kha'Zix takes 50% reduced damage while in stealth. You are going to be leveling ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Priority




Laning
I am the King of this lane and you are a mere peasant!
- It is your lane to win or lose, not their's! You are
Kha'Zix the Voidreaver!
Your mission is to poke at close range and deny the enemy laner farm as much as possible whilst remembering to last hit as many minions as you can, but never give up a minion for harass.
You don't get Gold by poking
- When it comes time, that you must strike, prepare yourself by warding so you aren't rudely interrupted by any foul beasts in your ravaging. Once you are done, push the rest of the minions to put some damage on the enemy tower.
- Remember to only use
Void Spike when your health is getting low or when your jungler comes to help in a gank. Do not spam it, it costs a great deal of mana and having mana to spend could save your life when you are low
- Use
Taste Their Fear on minions to get secure last hits.
Taste Their Fear has a very short cooldown and a very low mana cost. You can kill 2 minions that are low by AA-ing (auto attacking) then use
Taste Their Fear on the next one.
Also useTaste Their Fear to tell the enemy champion "back off this is my lane" whenever they get close to you, scratch them right in their eyes and they won't bug with you any longer
- Be that aggressive little bastard that Riot created you to be, and nothing less!

Roaming
This is where the fun begins!
- Roaming is by far
Kha'Zix's strongest attribute. After he reaches level 11 (when you evolve your [[leap) He becomes a crazy strong Grasshopper that had one too many redbulls for breakfast
- Level +6: When you go to gank bot from the blue side, river brush and try to
Leap directly on top of the ADC or Support, so that not only you get the damage from
Leap but now you are also in perfect position for an auto attack with
Unseen Threat and an isolated
Taste Their Fear. After one of them has died now you can use
Void Spike to slow the other down into another isolated
Taste Their Fear and more auto attacks if possible
- Level +6: Purple Side - Go around the dragon on the enemy's jungle territory and sneak through the tri-bush, then walk on the bottom path so there is no way they can get around you, slow one or both of them down with
Void Spike and proceed. Don't use
Leap until you need to catch up to them or else it will be wasted and they will easily escape with
Flash
- Past level 11 you can easily choose to dive your enemies with little to no help from your teammates (that is if the enemy is low HP) With
Leap evolved you can fly in, grab the kill, and fly out with only taking 2 or 3 tower shots, and i think that is my favorite feature of
Kha'Zix, It's an attribute of a true assassin
- Top lane: if your top laner is tanky enough, you can choose to dive the enemy (when under turret) but if they are being push then simply walk through the river and ambush them from behind, remember to only use your
Leap after they use their escapes. In Top lane you will have a lot more time to use your abilities effectively than in Mid Lane as the lane is a lot longer

Team Fights
Stay alive, do not die!
- In teamfights your job is to either immediately eliminate high priority targets/squishy targets such as the ADC or the Mid laner OR Clean up the entire fight by applying your resets, chasing down your enemies one by one
- Look for people that are out of position, chunk them down as they walk into the bush that you are in. Walk up to them, slap them a few times then jump over the wall to safety, but do not get yourself in trouble at any cost, make sure your team is nearby to back you up


Thank you all for reading my guide, I appreciate constructive criticism and very much a +1 if you feel this guide is deserving of it! This guide took about 8 hours to make over the course of 2 weeks, I made all the banners myself and I found some of the separators on google. I hope this guide gives you a little better understanding of who ![]() If you don't already know my opinion as to why their is no section for Matchups and Counters, it's because I honestly believe that if you are good at a champion there is no counter as long as you make it to late game.
Lots of love and have fun guys!
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12.24.2013 // Added Summary banner
12.28.2013 // Changed General Build
12.29.2013 // Changed the "Discussion" Layout in the Items Section
12.29.2013 // Added

12.30.2013 // Added 2 more situational endgame builds
12.30.2013 // Made Separators smaller and replaced the old ones
1.3.2014 // Fixed a grammar issue
1.4.2014 // Made dividers in items section more suttle
1.4.2014 // Fixed coding issue in runes
1.5.2014 // Added Table of Contents
1.5.2014 // Added Special Thanks Section
1.6.2014 // Added Banner
2.6.2014 // Recreated the Table of Contents


I would like to thank a couple of people for making this guide possible
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