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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction - When to pick Lulu?
You want to pick Lulu as ADC, just to completely get rid of the enemy ADC. Lulu + any support with disables = TONS and TONS of CC. Even a quicksilver sash won't help them out. And you thought that

+ Great CC.
+ Underestimated damage output and underestimated in overall.
+ Can also aid other teammates very good in late-game.
+ You can play risky with her, because of the great escape mechanisms Lulu has.
+ Also can be picked for a viable top laner.
+ Can't be tower dived with her ult ready. Meanwhile, she is the ultimate towerdiver with the right support.
+ Decent burst damage on early levels.
- Low crit damage.
- Struggles early game, until first items are bought.
- Ultimate has not really a good use if there are no divers on your team like


- No AD scaling skills other than her passive doing bonus damage.
- Base movement speed...



I simply take Ignite and Flash for secure kills and an emergency getaway. The reason for that is because I barely get in trouble in my lane, since you're having a double support anyway. Therefore I just want to secure the kills. You can take

Items to take on Lulu




Since your base movement speed is already buffed by your items and




At this point, I stop building attack speed. The reason for that is that your passive will only fire the three bolts if your attack speed is below 2.000. If you get anything above 2.000 attack speed, your passive will only fire 2 bolts, meaning that you will only do 2/3 of the damage with your passive. At this point you should have around 1.90 attack speed


Other items to consider on Lulu




Can be a great item as well, giving you attack damage, attack speed, some critical chance, some movement speed, and a spellblade effect and a 25% chance slow on your auto attacks. However, I find it very pricy to build this item.





Items NOT to take on Lulu:









Pix fires a barrage of 3 bolts, dealing 9-105 bonus magic damage (depending on your level), at whomever Lulu (or the ally shielded by Help, Pix!) attacks. These bolts are homing but can be blocked by other units.
This passive is really unique. And does tons of damage, at level 17 being 105 bonus magic damage. Really amazing. However, make sure to land your


Lulu and pix fires a bolt that damages any enemies it hits and slowing them for 80% of their movement speed that decays over time. The slows lasts up to 1-2 seconds. An enemy can only be damaged by one bolt.
I unlock this ability on level 3, give it an extra point on level 5, and max it at level 13. I take an extra point in it on level 5 to make the slow stronger on early levels.

Cast on an ally: Lulu boosts the targeted ally's movement speed and ability power for 5 seconds.
Cast on an enemy: Lulu polymorphs the target for 1,5-2,5 seconds, making him unable to attack and reduces the target's movement speed by 60.
I unlock this ability at level 1 and max this at level 9, mainly because of the cooldown reduction with each stage, and the heavy disable. This ability makes you the ultimate kite champion, and it is also a great escape from ganks. Using this ability is pretty situational. If the target flees, use this ability on yourself to kite. If the target stays in, you punish him for that and cast this ability on him to make him harmless for 2,5 seconds.
Note that this ability does not interrupt all channeling ability like






Cast on an ally: Commands Pix to jump to an ally and grant them a shield for up to 6 seconds. Additionally, Pix will then follow the ally and aid their attacks instead of Lulu's for 6 seconds.
Cast on an enemy: Pix deals magic damage to target enemy unit. Pix then follows and grants vision of them for 6 seconds.
I unlock this ability at level 2 and max it at level 18. The main reason to use this ability is to make sure to land your attacks from your passive. Other than that, I use it as my barrier. Also a great ability to use if the enemy support likes to hide in the bushes or tries to escape by bush. TIP: if you use this ability to save your ally, use it ONLY if you are going to run as well. 25% of the damage you do comes from your passive, and your passive is lost if you shield someone else.

Lulu enlarges a target allied champion, knocking up enemies within 150 range of the target. For 7 seconds, her ally gains bonus health and an aura that continually slows nearby enemies.
Divers on your side love this ultimate. Divers on the enemy team don't. If the enemy has his flash burned, this ultimate will give you instant kills when diving correctly. Meanwhile, people that are trying to dive you will be punished for that, because of the knock-up and the bonus health it gives. And a 7 seconds slow... that's insane!
Note that the skill order can be completely situational. It highly depends how your lane goes, and you might find that this ability sequence is not working at all in that situation.
For instance, spending more points in your



Runes




I take flat seals of armor to resist early level damage done by opponents. You do have a hard time early game, so this is the way I cover it.
I take scaling glyphs of magic resist, to scale better late-game. It's really dependant on the jungler and who you're laning against, though.
I take quintessence of attack speed, because you want as much attack speed as possible on Lulu (not above 2.000, however.). You are also going to take items that have a lot of on-hit effects.
Best supports for Lulu

Leona
10/10Leona has everything that Lulu misses: stuns. She is also a great diver, so your ultimate has a great use here. Even though she lacks any heals or shields, this is a great killer lane. 0,5 seconds snare (







Thresh
7/10Another great diver. Once he lands the hook, it will scare the **** out of the enemy ADC. Also can shield you for a nice amount. However, the hooks are really easy to dodge if the enemy stands behind creeps, so it isn't that reliable to take him as a support, in my opinion.

Blitzcrank
8/10Pretty much the same reason as I'd take





Volibear
6/10The fling is really amazing combined with your own ultimate. Also is really bulky in his lane because of his passive. The fling is somewhat predictable, however.

Maokai
9/10Very bulky with his passive, great diver, can knock-up and slow units. His ult also allows you to take less damage. Also grants temporarily vision with his saplings, which can also be used to play aggressively. Also, his dive hits instantly and is very hard to escape from. Great support!

Soraka
7/10Since you have your own disables and shield, you can also choose for infinite sustain. Therefore, Soraka might be the best support to have, because beside of her healing abilities, her


Sona
6/10The same reason why you would pick soraka. Sona also gives you plenty of buffs to choose from. However, Soraka's abilities fit Lulu better than Sona, in my opinion, because of the magic resist debuff. Also, if you take her as a support, make sure you have a jungler that can dive.

Nidalee
8/10Her E gives bonus attack speed and a heal, which is really great early game! She also helps you early game by poking with spears. I'd pick her as a support if you are playing against a lane that has a great poke, such as




Xin Zhao
8/10He has a slow that hits instantly (





Morgana
7/10Once the snares will land correctly, it has a very high chance of giving you a kill. She also has a blackshield to make you immune to any CC.


Alistar
8/10Has the CC that Lulu is missing, gives sustain and is very bulky. Unfortunately lacks the aggression, but this support is great for dominating your lane.

Nami
8/10Grants you some nice sustain and also has some nice disables. Even though it's a ranged champion, you can get in range really quick to activate your





Support that aren't really good with her

Janna
2/10It just doesn't work. She has a knock-up and a slow, but she lacks the ability to play aggressively and her tornados are very easy to dodge. She is also mainly played for a safe lane, but you just want to wreck the whole lane.

Zilean
3/10Can be played somewhat more aggressively than


Not a viable support, as everyone says. Same thing with Lulu. It takes way too long to make the snare hit, and lacks the better CC's, again. Her early-game poke potential can be really high with her ultimate, but I'd rather take


Taric
4/10Grants some sustain and has an armor aura, but lacks a dive ability. Also very mana hungry on early levels, which is also your weakness.

Kayle
4/10Has a strong slow and makes you invulnerable for a few seconds, also grants you some sustain. However, no heavy disables. Has a nice wombo combo if you use your ultimate with her ultimate for the ultimate tower-dive.

Nunu
2/10Urgh no... doesn't work at all. His



Lux
3/10Pretty much the same reason why it doesn't work with

Early game
As I mentioned before, your early-game potential is weak. Therefore, deny any trades with your enemy. You can start trading a little bit when you have bought your first item or when you have reached level 3. Don't completely waste your mana on all trades, because you really need to save it when real fights are going on.
Just focus a little bit on farming minions, until you reach level 3.
So once you and your support reach level 3, you can try to trade a little bit more with your ADC. Your burst is quite strong, despite not being AD-scaling at all.
This is my basic combo with Lulu:



So because you have a weak early-game potential, your lane is 99% of all cases in a pushed state. You can use this to your advantage with your



So once you have bought your


If it still goes wrong in your lane though and you are getting behind, even then it is not much of a worry. Just stay passively and call for a gank. Your escape mechanisms on Lulu are awesome, and once she reaches level 6, you can't be tower dived because of your


For the support, I highly recommend to take an early


Ashe
Watch out for her critical strike early-game and stay behind your creep to avoid her




Due her lack of dealing damage and escape abilities, I'd pick


Caitlyn
The only thing to worry about is her range and her traps. Avoid her





Corki
Has no range at all, but can be quite dangerous with his





Draven
His passive has recently been nerfed, so he's somewhat less dangerous early-game. You can see where he will catch his











Ezreal
Stand behind creeps to deny his





Graves
He is quite mobile with his








Kennen
I rarely see him as an ADC, but watch out for his basic attack that deal extra damage. His stun is also quite weak, so don't freak out too much about it. All of his abilities are also scaling AP, just like you, but the difference is that you have a lot more disables than he does. When he tries to lightning rush away and you have your



Kog'Maw
I don't know, never had to fight any Kog'Maw. Looking at his abilities, he has a armor debuff and some %health magic damage. So flat Mres runes can be really handy against this matchup. Make sure to have some sustain support as well, because of his insane attack range with his






Miss
Fortune
Her









Quinn
I usually see Quinn being very aggressive. Be aware on early levels, punish her on later levels. She is quite mobile with her












Sivir
Has long-range abilities that can deal heavy damage, and has a spellshield to block an ability. Also quite mobile with her passive and ultimate. It's a trick to bait her spellshield with the ability that doesn't add a lot. [Help, Pix!] is your spellshield bait, because it will not reveal Sivir, but Pix will still follow the target, meaning that you can get your passive damage all the time on Sivir. If that doesn't work, don't worry, because your glitterlance can hit Sivir twice: the first bolt being blocked by the spellshield and the second one still dealing the full damage and the slowing effect. So either having a good aim at Sivir or baiting the





Tristana
This champion is very auto-attack reliant and has an insane auto-attack range at high levels. Her






Twisted
Fate
Have seen him once as an ADC, which turned out for a legendary game for me. I consider him somwhat the same as




Twitch
Has a stealth option and a slow. Don't take too many basic attacks in your face, because his Expunge will then do a ton of damage. His slow,






Urgot
Anti-carry. Lol. Show him what real anti-carrying means. So he has no range at all with his auto-attacks, but has some big range with his


















Varus
So what does this mad horseman do against Lulu? Well... not much. I suggest to take Flat magic resist runes against him, because he can hurt at early levels with his







Vayne
Deny her









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