Malzahar Build Guide by Remcoo
| Health | 2874.96 |
| Health Regen | 14.4 |
| Mana | 2314 |
| Mana Regen | 34.8 |
| Armor | 128 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 0 |
| Attack Damage | 105.66 |
| Attack Speed | 0.77 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 713.22 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 29.9792% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Thanks to Searz for the awesome guide format! You can find it here.
Hello,
My name is Remco(o) I come from the netherlands (say it when i type something wrong please) and here is my first guide ever.
This guide will tell you how I play Malzahar, The Prophet of the Void, one of the best (maybe the best) mages i,ve ever seen in LoL.
I hope you enjoy it and please rate this guide and give supportive feedback.
Remco(o).
Legend
(for any abbreviations you don't understand)
Pros / Cons
Pro's
+ Awesome nuker
+ Good AoE dmg
+ AoE Silence
+ Anti-tank ( Null zone)
+ Fairly good CC (Silence, Suppress)
+ Excelent farmer
+ Great Harrasser
+ Comes from da void
+ Hammer time!
+ He floats
Con's
- Squishy
- Usually focused first
- Vulnerable to CC
- Pushes lane really quick...
- No escape]
- Voidling can betray your position if youre fleeing.
Masteries old (This will be removed on 30/11/11)

Offence
Tier 1:
Deadliness
x1 &
Archmage's Savvy
x3 you can switch
Deadliness
with
Cripple if you take exhaust.
Tier 2:
Sorcery
x4 Youre a mage you dont need AS
Tier 3:
Archaic Knowledge
x1 Magic pen, no explenation needed.
Utility
Tier 1:
Spatial Accuracy
x1 Because i take teleport, you can take
Haste
x1 if you take ghost.
Good Hands
x3 or
Perseverence
x3 i usally take good hands.
Tier 2:
Awareness
x4, the extra mana ist much, 100 with 2000 mana
Tier 3:
Meditation
x3 and
Utility Mastery
x1, because
Greed
gives only 240 gold er 40 minutes. you can switch 1 from
Meditation
to
Insight
if you take clarity.
Tier 4:
Quickness
x3 Because you arent that fast and
Blink of an Eye
x1 because i take flash.
Tier 5:
Intelligence
x3 so you can reach max CDR
Tier 6
Presence of the Master
x1 for 15% summoner spell cooldown.
Masteries new

As you can see i choose to go 7/0/23 because i think you really need those 23 in the utility tree.
You wont be getton + 1% CDR, but you already got 9% with this masteries (same as with old). And you wont be getting the 10% magic Res. But most of the champions got only 30 and with your runes and your
Sorcerer's Shoes you got 29.
I DO choose this masteries:
Offence:
Tier 1:
Mental Force
x4. If you take
Ignite or
Exhaust you can switch one point of these to
Summoner's Wrath
.
Tier 2:
Sorcery
x3
Utility:
Tier 1:
Summoner's Insight
x1 and
Good Hands
x3. I dont take
Expanded Mind
, because the extra mana is negilgable.
Tier 2:
Swiftness
x4, because
Malzahar isnt very fast. 5% Extra sigth from wards isn't very much and i can't take
Meditation
because i don't have Expanded Mind
Tier 3:
Runic Affinity
x1 With this we have bleu longer and on dominion the shield longer (and other relics). 3% spell vamp is also negligable. I only take
Greed
x4 so i can take
Wealth
Tier 4:
Wealth
x2 With this you can take a Doran's ring + a
Health Potion.
Awareness
x4 for the extra XP.
Tier 5: Intellegencex3 so we can reach Max CDR
Tier 6:
Mastermind
so you can cast your summoner spells more often.
Runes
Main rune set
|
All of Malzahar's ability's deal magic damage so this is a must. These runes together with Greater Seal of Vitality Greater Seal of Vitality One of Malzahar's greatest weakness is that he's squishy, with the extra health from these runes he can survive longer in laning phase. |
_____ |
The maximium CDR is 40 we'll only get 1 CDR item, we have 9 from masteries, so to get 40% we definitely need some CDR glyphs. For runes there a 3-4 ones you can choose and you should take the ones you want i prefer this one's because you can't have too much AP (except when laning againsta a veiger) |
Other runes worth considering
Summoner Spells
Teleport Use it to get back to mid or get to a fight or a big minion wave, good spell.
Ignite This spell is good as a finisher or on healing champs like |
_____ |
Flash Malzahar doesn't has any way of escaping, so this is a need on Malzahar.
Exhaust Very good spell to use to counter a gank or to slow when you follow Someone. |
Promote
I think this is a pretty good spell if you want to push your lane faster, if you want you can take this.
Your kit (abilities) and how to use it




Pros:
- Turret killer.
- good damage early game.
- good for farming with Malefic visions.
Cons:
- Uncontrollable.
- Not very good late game.
- You can have more than one voidling at once.
- The voidling favorite dinner is cruel visions so he will attack the target affected by
Malefic Visions.

Pros:
- Silence.
- Large area.
- It gives vision (check brush with it)
Cons:
- It has a brief delay
Because it has a brief delay try to place it in front of enemy units.
How CotV works
CotV is a line spell, from each side a bolt will appear and go to the other side, each one of the bolts will deal half the spell damage. Depending on where the enemie standsyou will be hit in a different way.

Green: you will get hitby both bolts at the same time (full damage)
Yellow: you will get hit by both bolts at a different time (full damage)
Red you wil get hit by only 1 bolt (half damage)
Range:

- % Of max HP damage (very good against tank, althought you should focus the carry's)
Cons:
- People dont like to stand on a "hole" in the ground.
The first "tick" of dmg is applied the moment you cast the zone. You can use this to your advantage, for example when chasing a really low HP enemy, and you either have no mana for your other skills, or are somehow out of range for them - Null Zone can get you the kill.
Range:

Malzahar's Voidlings are attracted to affected units.
Pros:
- You get mana whenever the unit affected with this dies.
- Can do lots of damage if it jumps from a minion to a champion.
- Very good farming skill when you get 3 points in it.
Cons:
- Not good in very early game.
When you only got 1/2 points in it dont use it to much because it costs a lot of mana.
Ypur voidling will attck the target affected by this.
Range:

Pros:
- 1.3 Ap ratio (SICK)
- 2.5 Sec supression which is very good with Null Zone.
- Tenacity and Cleanse do not work against this
Cons:
- You cant move
- Can be cancelled by
Below, you will find a list of all champions/abilities that can somewhat counter your ultimate
(This was made by: Piksel4o, You can find his Malzahar guide here
•
•
•
•
•
Range:

Note: u can use your abilities over walls:
________________________
Skilling sequence
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I max
Malefic Visions first, because it is your main farm spell and it is also very good for harrasing.
I max
Nether Grasp whenever i can of course.
Than the difficult part, which to max first
Call of the Void or
Null Zone.
Call of the Void is a good harrasing spell and it can silence your opponent.
Null Zone together with
Nether Grasp is almost a sure kill.
I cant choose which i max first, so I dont max one of them till level 17.
Situationally you can choose to max
Call of the Void or
Null Zone at 13.
When I aren't doing very good against a mage I Max
Call of the Void first, because of the silence
and when I aren't doing very good against a tanky opponent i max
Null Zone at level 13 because of the % damage.
But if you like one of them more than the other I wont stop you from maxing that one first.
Possible builds
If you don't got a support on your team
If you do got a support on your team
If you don't like
Starting items
Boots of speed Malzahar isnt very fast, so with this item its easier to dodge skill shots and you have enough money for some health pots. OR
Doran's Ring This is also a good item, more mana regen and you got some early AP for some extra damage, but you 'don't have any money left for health pots. |
_____ + |
Health pots x3 For more survivability of course.
Health potionx1 For more survivability of course. (you can only take this if you have |
Core Items
Rylai's Crystal Scepter This is an absolute must while laning. First of al this gives you 500 extra health which allows you to survive much longer 2nd this gives you a nice amount of Ap for ome extra damage. And last bit not least this gives you a 5.5 second slow on your
Fiendish Codex With this you'll be able to regenerate man even faster, and it gives you some nice AP |
_____ |
Sorcerer's Shoes Of course you need to take shoes, but this are the only shoes you should consider on
Tear of the Goddess Althought |
Preferred items
These are items that I personally prefer. If these does not suit your needs just look among the Other viable items
Rylai's Crystal Scepter This is an absolute must while laning. First of al this gives you 500 extra health which allows you to survive much longer 2nd this gives you a nice amount of Ap for ome extra damage. And last bit not least this gives you a 5.5 second slow on your
Rabadon's Deathcap This is by far the best item you can get for any ap champs. It gives you 155 AP + 30 % of your total AP, so this item alone gives you 201,5 Ap! |
_____ |
Deathfire Grasp[ It gives you some nice Ap, mana regen and 10% CDR + a 35%of current health attack every minute. Wanna know why i place
Archangel's Staff Althought |
Other viable items
Laning phase
Farming
Early game 1-6
The first four levels just focus on last hitting and moving between attacks. then when you've reached level 5 you wait till one of the melee minions is low on health, you use
Malefic Visions on him and you keep attacking the minion with
Malefic Visions on him. This way you'll get a lot of minion kills and you'll get a lot of mana back.
Mid game 7-12
In mid game farming minions is very very easy, just put a
Malefic Visions on the first minion (you can also throw down a
Call of the Void on either the 3 melee or the 3 caster minions) of a wave you see and keep attacking it. Be carful though, you might need your voidling to destroy a tank minion.
Late game 12-18
In Late game farming minions is even more easier, once u reach a certain amount of AP (if someone knows how much, please tell me) you can just toss put a
Malefic Visions on it and then instead of attcking it you can just make jokes, taunt the enemy, laugh or dance while your
Malefic Visions destroys an entire minion wave and (hopefully) jump onto a nearby enemy, if there is one there.
Harrassing
Early game 1-6
For the first four levels i woudn't harass very much (maybe 1
Malefic Visions), because you won't get man back very easily, becuase you dont use your
Malefic Visions every minion wave yet. But as soon as you reach level 5 you can start harassing, wait until your
Malefic Visions has gone of CD and is on a minion who will die, without you attackin it. Then run up to your enemy (you can throw down a
Call of the Void 1st to silence your opponent) and use your
Malefic Visions + 1 basic attack. Then walk back and return to farming. Do this evey time your mana bar is almost back to full.
Mid Game 7-12
The later you get into the game, the more fun it is to put a
Malefic Visions on your target. If your opponent did'n't bought magic resist you use 1
Call of the Void and 1
Malefic Visions and a quarter of your opponents life will dissapear. If you do this 2 times, and with some luck (or stupidness from your opponent) a
Malefic Visions goes from a minion to your opponent his health will drop below 25% and if he doesn't recall then (He really should) you can get an easy kill on him.
Late game 12-18
As sais befor: The later you get into the game, the more fun it is to put a
Malefic Visions on your target. Most of the enemy champion now have some magic resist, but you tear that down with your 15% and 29 magic pen. You probably aren't laning very much at this moment anymore, but you can still harass enemy you stumble upon with a
Malefic Visions and.or a
Call of the Void or you could just kill them with one of your mighty combo's(see chapter below).
Killing
Early game 1-6
As soon as you hit Level 6, you should be looking for a kill. Flashing into range and useing your combo (see chapter below) will most of the time get you a kill. If the enemy has to recall because he is low on health(or for some other reason) and your ult is on CD, try to gank other. I would only try to gank if
Nether Grasp is up or if your sidelane mates have some kind of stun or nare. If you have
Nether Grasp you do a lot of damage, while they cant attack you. If you don't have your ult they can easily walk out of
Null Zone and dodge
Call of the Void, which leaves you with only your
Malefic Visions and your Voidling (this can still get you a kill if the enemy is low on health, or if you have a good sidelaneteammate).
Mid Game 7-12
In mid game you have some more survivability, because of your
Rylai's Crystal Scepter and this also gives you a slow on every stack of
Malefic Visions if your lane opponent is coming close, put a
Malefic Visions on him, walk closer to him, use your combo (section below) and if they arent dead by than, use nother
Malefic Visions and finish him of with you basic attacks and some help from your voidling.
(Same thing for ganking sidelan's here).
Late game 12-18
If you catch an enemy alone in the lane or in the junge just use one of your , by this time amazingly OP, combo's and watch him die.
Otherwise TEAMFIGHTS (see section below combo's [see section below])
Combo's
I will try to upload them all from real games as sson as possible.
Your Basic Combo:
Null Zone with
Nether Grasp. (note, this is with 0 AP)
Basic combo combined with
Call of the Void.
Basic combo combined with
Malefic Visions.
Basic combo combined with
Ignite
Coming soon
Basic combo combined with
Call of the Void and
Malefic Visions.
Basic combo combined with
Call of the Void,
Malefic Visions and
Ignite.
Coming soon too.
Teamfights
Malzahar (that's you) is a very squishy champion, even with
Rylai's Crystal Scepter, and is often focused first. So before a teamfight starts, be sure to stay behind your tank, but close enough to the fight to use your spells immediatly after the battle has begun.
So the battle begins, the enemy tank comes running for you, what to do? Kill that stupid tank? NO, because a tank has a lot of health and magic res and will probably survive, yes it it possible, one of your combo's. But that's not the most important reason. The most important reason is, while you are taking down their tank, the other 4 members of their team are taking out the rest of your team. And because you ,their mighty AP carry, is using all of jis spells on their tank. Your team will get raped and you will lose the battle (and possible some turrets, inhibs or the game).
So what DO you do. first you wait for their tank to initiate on their team and after (like 0.5 sec after) that the rest of their comes and attacks you. What you do is using your
Call of the Void to silence as much enemy's as possible and your
Malefic Visions on the enemy carry whenever it is off CD. You wait with
Nether Grasp till one of the following things.
.1
Nether Grasp can be interuppted by Stunnes, Knockbacks, Knockups etc and
Quicksilver Sash wait till the enemy used all of their abilitys that do that and than use your combo (see above) on the enemy carry (don't use it on someone with
Quicksilver Sash).
.2 If you won the fight, or someone is trying to retreat for some other reason, you can use just your
Nether Grasp on him/her/it so your team can catch up with him and kill him.
Outtro
Well, this is it, the end of my first guide.
I hop you enjoyed it and please rate and comment.
I you have any comments/tips for the Laning and espcially the teamfights part please COMMENT.
Tools used:
Tinypic
LoL Replay
Fraps
Remco(o)
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