Soraka Build Guide by Mooninites
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Champion Build: Soraka
| Health | 2653 |
| Health Regen | 51.4 |
| Mana | 1720 |
| Mana Regen | 34.4 |
| Armor | 243.99 |
| Magic Resist | 110 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 15.25 |
| Attack Damage | 102.8 |
| Attack Speed | 0.852 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 70 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 62.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Welcome to Mooninites'
Soraka guide. This guide will cover my particular play style for soraka, as it is quite unique if you find that other play styles suit you better then by all means use those instead. I play a very aggressive
Soraka that involves frequently using
Starcall,
Infuse, and Auto-attacks to zone enemy supports and AD carries.
What to expect from this guide:
- The ability to carry a lane, single-handily with
Soraka - An interactive support who deals high sustained damage
- An aggressive playstyle to a support
What not to expect:
- You're not a healbot
- Solely win the game for your team
- You're not only a wardbot
Soraka Stats
This is pulled straight from LolWikia, so if you're looking for more information
Health: 475 (+71)
Health Regen: 4.5 (+0.55)
Mana: 240 (+60)
Mana Regen: 6.8 (+0.65)
Range: 550
Attack Damage: 48.8 (+3)
Attack Speed: 0.625 (+2.14%)
Armor: 7.4 (+3.8)
Magic Resist: 30 (+0) - this is not including her passive
Movement Speed: 310
- Radius: 1,000 (about twice your auto attack range)
- Radius: 530 (slightly less than your auto attack), MR Shred lasts 5 seconds unless reapplied, .4 AP ratio
- Range: 750, Armor bonus lasts 5 seconds. .45 AP ratio
- Range: 725, .75 AP ratio, silence lasts 1.5/1.75/2.0/2.25/2.5 seconds
- Range: global allies, .7 AP ratio
Masteries
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The 3 points in
The 3 points in |
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Tier 1 is flexible you can really put a point into anything except
In tier 2 I usually Tier 3, 4 points in In tier 4 I put 2 points in Tier 5 and 6 don't really need explanation |
Summoner's
Runes
There are a few different rune pages I run so I'll go over them and also which runes I find acceptable. I try and chose my set up based on my laning partner rather than my lane opponent. It's more important to synergize with your lane partner than to just try and flat out beat your opponent.
Marks:
Greater Mark of Armor,
Greater Mark of Magic Penetration,
Greater Mark of Scaling Ability Power,
Greater Mark of Attack Damage
Seals:
Greater Seal of Gold,
Greater Seal of Armor
Glyphs:
Greater Glyph of Cooldown Reduction,
Greater Glyph of Ability Power,
Greater Glyph of Scaling Mana Regeneration
Quintessence:
Greater Quintessence of Gold,
Greater Quintessence of Attack Damage,
Greater Quintessence of Armor,
Greater Quintessence of Ability Power
Here are some specific set ups I like to run:
| Runes | |||||||||||||||
Greater Mark of Armor 9 |
Greater Seal of Armor 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Quintessence of Gold 3 |
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This is my most commonly used page, it's in my opinion the best all around page, it provides lot's of armor, some early CDR, and Gold/10. This works with any champion, the other two however are specialized.
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Quintessence of Gold 3 |
||||||||||||
I rarely run this page, although if I'm running with a fairly passive laner like
| Runes | |||||||||||||||
Greater Mark of Armor 9 |
Greater Seal of Gold 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Quintessence of Gold 3 |
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I run this if my AD carry is very aggressive and I can kind of sit back and healbot it, this also gets me to late game faster because of the Gold/10 seals. I run this with a
Abilities
-
Soraka's passive is quite strong early on, it's good against supports like
Karma and
Sona who trade pretty well. The 16 MR doesn't seem like a lot, especially because it doesn't scale upwards, but it's essentially a 350g item (estimation off the pricing of
Null-Magic Mantle). Now multiply that by 5 and that's 1750g worth of free stats for the team. Very underestimated.
- A magic resist shred that hits decently hard, fairly low mana cost allows you to trade for more and more damage. It's on a fairly low cooldown and the cap is 10 stacks, but you probably won't reach this on many people unless it's a prolonged team fight. You can use this to scout bushes or push a lane. A lot of opponent's will underestimate this skill because the damage is fairly low at rank 1, but the MR shred makes your
Infuse hit incredibly hard. I max this last.
- Perhaps one of
Soraka's most notable abilities. Her heal has been nerfed over and over but it still remains as one of the best single-target heals in the game. The cooldown is fairly long at a 20 second base, but with some CDR it shouldn't be that bad, additionally the mana cost scales up rapidly and with the
Infuse changes you won't be able to spam you heal. The armor bonus is incredible, probably one of the most broken mechanics in the game. At just rank 1 it gives you about 400 gold worth of free armor (basing off
Cloth Armor. At rank 2 it gives you 700 gold worth of free armor all the way up to rank 5 which gives about 1700g worth of free armor for 5 seconds. Even as a frequent
Soraka player and a support for my ranked team I truly believe the armor buff is broken. With that said, you can't simply use it for the armor buff, good
Soraka players will use the heal and armor buff. This makes it incredibly difficult for people to trade against
Soraka supports. I max this second because the mana cost scales up too rapidly. I usually take at least 2 points in this ability pre-6 and leave it there until I maxxed out
Infuse.
- A great ability for
Soraka gives insane mana to allies, does incredible damage with a great ratio and great range. This is the bread and butter to my play style. I constantly spam this on he enemy for a decent silence and great damage. This is extremely effective against non-sustain lanes and even sustain lanes like
Sona won't be able to deal with the damage from this ability. The range is longer than every champion's auto attack (including
Tristana at level 18 and
Kog'Maw with rank 5 W). With an 8 second cooldown I can constantly spam this on the enemy and there isn't an AD carry that can deal with this damage effectively other than perhaps
Graves due to his passive, even then he'll struggle to deal with this. I rarely ever give mana back to my ally carry unless the enemy has backed off a it and I am confident my
Infuse will be back up by the time they get in range. That said, it is important that your AD carry manages mana effectively. Some AD carries that burn through mana fast that might need more attention are
Corki,
Sivir, and
Graves. This will hurt your ability to zone, but these champions will be able to do it with their strong laning pressence. I max this first after 2 point in heal.
- This is what makes
Soraka who she is. The global allied heal is perhaps one of the best ultimates in the game. This can be used to bait enemies into a fight, save allies, or just win team fights. It is incredibly hard for enemies to deal with this ultimate unless they are extremely far ahead. The base heal is great and also has a really good ratio. The cooldown is fairly long, but considering you'll have quite a bit of CDR it shouldn't be an issue. This ultimate counters champions like
Nocturne and
Karthus incredibly well. I've seen other
Soraka guides where they like to use this an assist generator, but I don't prefer to. I like to use this effectively and for the purpose which is to heal allies over the map. I find that using it for assists forces your lanes to play passively because they know your heal is down, and you really won't get much out of it if you only use it for a heal, maybe 50-150 gold? To me it's much more effective to use it for other purposes.
Itemization
This is probably why everyone is here, to check out why items I buy or recommend, there's so much more to
Soraka than just items, but suit yourself.
x4 - this is pretty much always my start.
x2-3 - Your first trip back should be at around 800 gold or so this allows you to pick up Philo Stone and a couple wards. It's important to get your gold flow started so you can have a decent itemization in addition to purchasing wards.
- only pick up
- these three items are core on my build list. I always get
-
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- The recent changes to make this root out of
- A decent item for
- I don't really think this item is that good, in fact I only get it if I have 3 champions that will benefit from it. For example if I have an AD in jungle, top lane, and of course my carry.
- Deathcap is never a bad item on a caster, but I feel that your role as support should be more than just healing and warding you should provide aura's. I find this to be more of a selfish item, whereas i want items to buff my team and/or debuff the enemy. This item really doesn't do that. It works and it's really useful but I feel like there's better itemization
- this goes without saying absolutely essential to your role as support. I try and pick up 2-3 every time I go back. If i have nothing else to purchase sometimes I pick up 5 or more.
- this is great at dragon and baron, but also can be useful to place down before a team fight if the enemy has stealther's such as
- I think this is better on the jungler early game, but it's not bad on a support, generally I pick at least one up a game and sweep. But because I am willing to die instead of my carries I often lose this item sooner than I'd like to, that's why I encourage jungler's to get it.
Warding
Warding is perhaps the most important part of the support, but teaching how to ward is difficult. I could put a map with little dots on wards here and you could look at it, but you wouldn't fully understand how to ward. I'm certainly not perfect with warding but the best way to learn is watching support players stream.
Some good ones are
- Muffinqt - now of Goose, previously of v8
- Nhat Nguyen - of Epik Gaming, one of the best supports in the world
- Xpecial - of Team Solo Mid (TSM), also one of the best supports in the world
Here's a general overview of ward placement, but like I said you can't truly know how to ward unless you practice and watch support player's streams.
Gameplay
The laning phase is perhaps the most important part of the game, but specifically for bot lane.
Soraka is very good at controlling the laning phase. there are a few things that I feel are the most important aspects of laning as
Soraka.
- make yourself a target instead of your AD carry. It's important to be a lightning a rod for harass while your carry farms. But don't go overboard because you can easily die. Sometimes I just poke out of a bush and silence then pop back in.
- your auto attack is amazing. The motion is so fluid, the speed is good, everything about it is pretty much godlike. Use your auto-attack in addition to your silence.
- properly ward and keep wards up, try and keep timers on the enemy wards also. Simply typing them into chat is a good way. Wards last 3 minutes.
- it's okay to die if you save your AD carry. Don't die needlessly, but if your carry lives because you sacrifice yourself then it was a well earned death. Additionally don't worry about people *****ing about your deaths. How many deaths a support has is usually an indication of how the AD carry is playing.
- positioning is essential and very important. You want to maximize your effectiveness in a fight, dieing in 2 seconds without using any abilities certainly isn't that unless you somehow make the enemy team blow all their cooldowns.
- Your main job is to ward always try and leave a spot open for wards, even late game.
- well-timed silences win fights. For example silencing a lee sin who plans on kicking in then dashing out can really screw him when he finds he can't dash out of 5 enemies like he planned to. Also watch for enemies like
Katarina who will
Shunpo in to ultimate. Champion's with dash's or long chain spells should be silenced. Prioritize silencing disrupter's like
Nautilus and
Alistar followed by high AoE based champions like
Fiddlesticks. There really isn't a need to silence enemy AD carries as they will be mostly auto-attacking.
- use your actives such a Locket and Shurelya's
- heal priority should be Tank > Yourself > most fed carry > everyone else
These are just some general rules for team fights and laning phase. I could make an extensive guide for gameplay but you probably wouldn't be a better support player because of it. The best way to learn is to go out there and play games or watch streams. However, i will take any direct questions in the comments if you have any regarding my play style.
Laning Match-ups
Conclusion
Thanks for reading! I appreciate any feedback negative or positive. Unlike my Nidalee at mid Guide Please don't send in screenshots of your scores. Support's scores are subjective, as you could have 20 deaths and 20 assists and played extremely well, or maybe only 1 death and 12 assists and played poorly. The point is a support's score is subjective to his gameplay.
If you have any questions feel free to ask and I may put them in the frequently asked questions log.
As always I hope to do a video commentary for this guide soon. Once I find an adequate program to record and add commentary.
You can find me in game at Mooninites on the North American servers if you wish to chat me up. I'm frequently in the mobafire chatroom. I'm always up for a game, but considering I play support for my team and often in solo queue I may not be up for a game as
Soraka.
Anyway thanks for reading.
FAQ
The frequently asked questions mainly based from question in the comments.
Q: You reach over 40% CDR (the cap), 62% to be exact. How do you solve this?
A: Should you find the game gets to this point where you have over 40% CDR, i would simply sell my
Ionian Boots of Lucidity for
Boots of Swiftness or
Mercury's Treads. This would bring me down to 47% CDR which is still over the cap, but not as bad. It's very difficult to itemize around the cap and being slightly over it is better than not being capped. Very technically speaking the ideal would be to be slightly under the cap rather than slightly over because anything over the cap is seen as 'wasted stats' but this is incredibly difficult to achieve since items provide a lot more than simply CDR. The suggestion for
Randuin's Omen instead of
Frozen Heart has been made. This would allow you to keep
Ionian Boots of Lucidity but you would still be at 47% CDR. In my opinion it would be much more beneficial to keep
Frozen Heart and drop Ionian Boots than vice versa as I not only find
Frozen Heart to be a better item than
Randuin's Omen but I also find Mecury's Treads to be better than
Ionian Boots of Lucidity. However, I choose to get
Ionian Boots of Lucidity because I want to reach that 40% cap as quickly as possible.
Q: Why don't you take MR/level blues and why don't you take Merc Treads?
A: I don't take MR/level blues because I already have high MR due to my passive. Aside from that they won't do you much good in lane, even heavy harass supports like
Sona don't make it worth it to take MR runes. And outside of lane they aren't that great, they won't provide any game changing amount of MR to stop you from getting crushed by a mage. I don't take Merc treads early because I want to get CDR capped as quickly as possible, even in the even I go slightly over. CDR is probably Soraka's best stat followed by AP. To me CDR is absolutely essential on her.
Change Log
5/7/2012 - Guide released
5/7/2012 - addressed a few questions regarding CDR in the FAQ section. Also addressed Merc Treads further.
7/28/2012 - changed
Greater Seal of Armor to
Greater Seal of Gold in the preview build
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