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Spells:
Flash
Ignite
Ability Order
Prowl (PASSIVE)
Nidalee Passive Ability
Introduction
If you have anything you'd like me to add feel free to send me a message or comment down below. I think I've covered every common AP mid you'll see (even some uncommon ones) but if not, just let me know.
-Superior Mobility
-Top-notch Poke
-Utility
-Great game control
-Can force engagements, but more likely, disengagements
-Great dualist
-Can take towers at will
Cons:
-fairly squishy
-doesn't have the consistent damage output of a lot of casters
-no guaranteed damage, reliant on skillshots
-fairly mana dependent with heal, can no longer spam it
-Your cougar form will fall off late game
-Late game damage totally dependent on spears
Note: The stat represents the base while anything after it represents the value of that stat

Health: 370 (+90)
Health Regen: 5.0 (+0.6)
Mana: 220 (+45)
Mana Regen: 7.0 (+0.5)
Range: 525 (100 in cougar form)
Attack Damage: 49 (+3.5)
Attack Speed: 0.672 (+3.22%)
Armor: 11 (+3.5)
Magic Resist: 30 (+0.75)
Movement Speed: 310 (330 in cougar)






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![]() ![]() ![]() Everything else is pretty standard for an AP mage I've seen some people take ![]() ![]() |
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My utility tree is pretty flexible. Tier 1 is pretty standard In tier 2 I take 4 points in ![]() In this set-up I expect to get blue quite often, if that is not the case (i.e. you have a jungle ![]() ![]() ![]() ![]() NOTE: THIS SECTION IS UNDER CONSTRUCTION AND WILL BE REVAMPED SHORTLY. |










It's certainly an option.



















Runes




Runes




There are number of other runes you can pick up if you feel they fit your playstyle better.
- If you have trouble with mana early game consider Greater Seal of Replenishment.
- You can run

- If you're looking for tankiness you can consider


Runes should supplement your early game. If there is any part of your early game where you feel weak, you should rune for it. You can always build for a stat later on in the game.
NOTE: THIS SECTION IS UNDER CONSTRUCTION AND WILL BE REVAMPED SHORTLY



- Your spear does virtually no damage between ranks 1 and 2. The damage will really start to pick up around rank 3 and when you get AP. So don't throw spears until rank 3
- try and lead your opponent with a spear, anticipate their movements
- if you see the enemy sitting still set up your spear trying to get as much range on it as possible
- If your enemy queue's up an ability, like
Fiddlesticks'
Crowstorm and
Miss Fortune's
Bullet Time then you have pretty much a guaranteed shot on them




- Bushwhack is a great scouting tool, pick it up first if you feel like you'll be invaded
- You can total trap up an entire side of the river brush. this allows you to lean to that side and will make it hard for a jungler to gank you via that side
- Nidalee's traps last for 4 minutes which is 1 minute longer than a ward!
- the damage on the ability is actually quite high, even late game.
- try and put traps in high traffic brush to conceal them and reveal the enemy


- taking 2 points in this early should be enough sustain, you can take a 3rd if the enemy is really aggressive.
- press alt+E will auto-heal yourself, this can be the difference between life and death
- priority for heals you > tank > highest killing spree ally/AD carry > everyone else




- Cougar form gives Nidalee bonus movement speed, armor, and magic resist so jumping into cougar before getting bursted can save your life
- you can use cougar to get positioning to land spears
- despite being in cougar form, you abilities still scale off AP with the exception of
Takedown
So let's go over skill priorities. There are 3 different priority list's I use when evaluating what skill to pick up
The first option is a normal skill-up path I choose. I choose this because:
- the two points in heal generally provide enough sustain before the mana cost becomes expensive. At rank 3
Primal Surge reaches 100 mana which can be very taxing on a low level mana pool.
- This also gives me some extra damage on spear and makes it useful by the time I get
Aspect Of The Cougar
The second path is if the enemy plays aggressive. This provides the follow:
- better sustain through heal
- weaker cougar form damage on Takedown but more on Swipe
- weaker spears
The final path is if I feel like I'm going to be invaded. This is so basic it doesn't need any further explanation but do note trapping a lot will leave you with a fairly low mana pool going into lane.


















































Here is Sinovera's guide on pouncing. It covers major pouncing spots within the jungle and is probably the best guide out there for learning pounce spots. All credit to her.
This is your most vulnerable point so there are a few things you can do to survive through this phase.
- Don't bother calling for a jungler gank, you won't really be able to assist him and unless he has red buff, your enemy is super pushed, and without a flash; you'll most likely be wasting his time.
- You can use your traps to push back the wave if your opponent is pushing hard.
- if you see two minions that are really low and won't be able to auto-attack both, spear the one with more health/dying slower and auto-attack the other. This will come in handy quite often
- two points in heal early is all you really need, mana management is very important during this phase.
- you don't need blue buff even if you jungler is someone who doesn't use mana, it would be better for him to get ahead through the gold and experience, you won't do anything with it during this period.
- don't be afraid to go back, it's better than dying.
There really isn't much to say, farming is very important. Do your best to farm while taking as little damage as possible. If you're at full health and mana try trading a little bit the enemy mid. You can really whittle an opponent's health down by simply minor pokes with your auto attack while not last hitting.
You're quite a bit more flexible at this point. There's a huge jump in terms of damage






- Don't be afraid to roam,
Nidalee is quite good at it, she can get in and out quickly
- if you're getting beat, just take a step back and try and land spears to gain an advantage
- trap every where you can, vision is important for nidalee and can lead to kills or save lives
- if you are ahead by a lot, roam, try and get other lanes ahead too
- land a spear at an opportunity given, if you opponent stops to farm, punish him, you want to make him constantly be moving
This is the most crucial part of the game. It's important to do your best to absolutely dominate this part. This can transition very well late-game because not only will you be far ahead but your enemies will be far behind. If you aren't having that dominant performance don't fret, you can still do well late game. Your mid-game will mostly likely determine the game, unless you have an incredible scaling team, because of this it's important to pick up kills when presented, farm well, and help in the success of other lanes. Call for help if you need it.
You're not as strong as you are mid-game, perspectively at least. You role also changes, because laning is pretty much over. Your job is to poke down the enemy and force engagements or disengagements.


- Your spears can deter enemy from pushing, enable you to take a tower, and many other things. Your spears need to control the game.
- Your heal will do a lot, the priority is yourself > tank > AD carry/highest killing spree ally > everyone else. Also note that a good heal on an AD carry will increase their attack speed in addition to whatever steroids they have
- use your cougar form sparingly, you should really only go in with it to clean-up.
- you can't compete with damage out put of champions like
Ryze,
Cassiopeia, etc. They have consistent damage output throughout a fight, you have more burst, significant damage every 5 seconds. This is the main difference new players will need to learn and your teammates will need to adapt to. Try and convince your team to kite the enemy and not to engage in full 5v5 fights unless you have a clear advantage.
- The strat above also falls upon you, you need to be harassing the enemy with spears so they don't try to get a full head on engage
Nidalee's different phases are hard to learn, this is perhaps the most difficult portion of


Cassiopeia can be a real *****, she's perhaps the best AP caster in the game at the moment. She poses a number of problems for you, she has great range, she pushes extremely hard, she has grotesque damage output, outright charging her after level 6 will end up poorly for you. With that said, there are a number of positives for you, your spear has incredible range, additionally, landing just one

Playing against Cass: Dodging poison is fairly easy for you, but if she hits you with a



He might have a weak early game and be susceptible to ganks, but you also have a weak early game. Unfortunately, early ganks alone won't sold this issue mainly because you do virtually nothing except auto attack. After level 4 he can be hassle, but especially after he gets

Playing against Morde: You'll most likely rely totally on your spears for damage. You can't really charge him, because he'll E and Q you for big damage. Additionally, his ult heals him for quite a bit so you'll need to time your ignite before he casts it. This forces you to pretty much burn ignite right off the bat. Even then he can wait for ignite to fall off and then cast it. He'll push pretty hard after level 4, and he will be able to push harder than you. The only real solution to dealing with him is to call for a lot of ganks from your jungler or else he'll get free farm. If your jungler isn't helping then you need to roam and punish other lanes severely. Luckily for you this is pretty easy.
This guy is stupid. His burst is incredible, he snowballs into late game very well, and he can get in your face. His silence is a pain, his rake gives him some range, everything about this guy is a total pain. A good talon will really beat you up for being in human form and if he feels pressure at all he can just ult and stealth away making him really difficult to kill. This is on a fairly short cooldown so ganking is very difficult post-6.
Playing against Talon: The idea here is to be ahead at all times. Call for ganks from your jungler pre-6, even if you don't get the kill you want to put all the pressure on him early game. Pushing to tower is not a bad idea either, unfortunately he makes it pretty difficult with his

or Le***** as I like to call her is exactly that, a *****. Her burst is annoying, she can pretty much one to zero you if she lands everything. She falls off hard late game but the real issue is her constant ability to just burst you from full to about 20%. She snowballs pretty hard also so any kills you give her are going to make it significantly worse. The important thing is she doesn't get kills and snowball out of control.
Playing against LeBlanc: Make sure you and your teammates are on the same page, LeBlanc needs to get minimal kills, 1 or 2 max for the first 30 minutes. Call MIA's whenever you can't see her she can roam fairly easily and pick off kills with ease. Push her to tower, she can't last hit very well there, just be careful of her burst. Don't be afraid to lose XP and Gold if you need to go back, it's better than dying and letting her get out of control. If she roams, PUNISH HER; push her tower hard. You can also counter gank if she starts to roam, but this will put you behind if you fail to land an adequate gank, I prefer pushing because it's a mostly guaranteed method.
Arguably the gayest thing to hit league since Taric, he has the ability to tower dive at level 2 with no consequence. He's fairly bad at last hitting, but his healing debuff is a pain, and it's pretty much impossible for you to trade with him. You provide a lot more for your team, but you won't be able to kill him and he'll be able to harass you in lane without consequence.
Playing against Fizz: I don't really know how to lane against this guy after level 6, he has stupid damage and won't take damage, landing a spear works normally, but doing this is a little difficult with his vast amounts of mobility. I usually just roam hard and apply tons of pressure to other lanes, this results in me falling behind but I would fall behind in lane regardless. There really is no way for nidalee to beat fizz in a 1v1 engagement, so just wait until team fights and/or roam. Another option would be to get deathcap + blue buff and have your team group mid to push. This could pose a major problem for the enemy team if you're at roughly equal gold.
He can be a pain, he has good sustain and most can out trade you. He's farming capabilities are idiot-proof and he'll be better in team fights than you. He doesn't have much poke but will get naturally tanky and more dangerous as the game goes on. His pool can be extremely annoying and force you to disengage, with that noted, you can never tower-dive a Vladimir. It isn't exactly rare that a Vlad will go mid, but more often he is a top-lane champion.
Playing Against Vlad: Burst is your friend. You can't really whittle this guy down because of his incredible sustain, but landing a spear and then a pounce+ Takedown will make him play very cautiously. The idea is to make Vlad play very cautiously and burn his pool at inconvenient times because he loses a significant portion of his health by doing this. Your ignite is also useful but it doesn't 'counter' vlad alone. The important thing is to apply a lot of pressure and make him play on the defensive after level 6.
His bomb spams are annoying and his passive is quite good. Ziggs is all about the damage and with blue buff he will really lay it on. He's quite gankable with no real escape other than

Playing against Ziggs: Avoid bombs, this is the most important thing, play pretty passive until level 6 only getting in range to last hit. As soon as you hit 6 you can pretty much go balls-to-the-wall on him. He has nothing to stop the onslaught of damage you now deal except flash. However, this is only true if you were capable of avoiding damage, if you took a lot of damage just go back and buy then go back and rape him.
Burst mages and assassins are usually a problem for Nidalee. Akali is no exception, she can get in your face when you don't want her to and burst you down. Trading with her is difficult because of her shroud. You have better poke, but landing a spear isn't really that punishing, mainly because most Akali player's rush


Playing against Akali: You can buy a

His lighting rush is a pain to deal with. Furthermore his stun is also frustrating and he can get it up frequently. Hitting him with spears is fairly difficult because of his dash. His short range can be taken advantage of. He is like



Playing against Kennen: harass when you can and stand behind your minions so he can't hit you with his shuriken. His shuriken will hit harder than your spear for the first few levels. Most kennen's rush

Yes Fiddlesticks is actually very difficult for Nidalee to deal with. His




Playing Against Fiddlesticks: It's pretty difficult if not borderline impossible for you to lane against this guy. He will punish you for going into cougar and farming. He will laugh at you for trying to damage to him, and then proceed to heal to full while draining your life, and he'll eat spears and not care. His roam potential isn't great, but his ultimate is. He can easily catch other lanes off guard by sneaking into brush, ledges, whatever and just ult in. I would say your best bet is to admit defeat mid and roam hard. This will force him to either roam or push mid. Most likely he will roam because Fiddlesticks is very bad at pushing
Holy burst mage batman. This guy can either rain on your parade or be your next meal. He's weak pre-6 and so are you. You can get away with auto-attacking him and whittling him down and he can't do anything about it. You're very hard to stun after


Playing against Veigar: Try whittling him down with auto-attacks when he can't fight back very well and just heal up any damage he deals to you. The goal here is to deny him farm before he gets out of control, you will have to watch your own AP here as he will get it as additional damage to his




This guy has tremendous poke. He can really catch you off-guard and pre-6 will dominate you in lane. Even after level 6 he is fairly strong. His ultimate hits really hard and will do even more damage over time. Don't even bother engaging him if you don't have him lower than 40% hp. His ranged stun is fairly good, and while he may not have quite the poke you do, it's still quite good. To make matters worse his team fighting presence is better than yours.
Playing against Viktor: He's another champion you'll have to stall out until level 6. He can make it quite difficult with



He's fairly difficult for


Playing against Sion: what makes



He has stronger late game than you but less utility. You have much better poke than him, but he's pretty strong once he gets Catalyst the Protector and




Playing against Ryze: Use your poke to your advantage, it is important to control the game through your spears because Ryze will be so strong. Ryze really won't pose a major threat early game, although he can still deal damage. You probably won't be pushed out of lane until level 8, if ever. The important thing to note is ryze has poor mobility, so roaming for him is much more punishing than you roaming. If you see him make a dash for another lane, you can probably beat him up there no problem even if he has a headstart, or you can roam another lane or push mid. The important thing is to do something because it is extremely punishing for Ryze to roam.
She isn't as much of a problem as you think, but none-the-less not enjoyable to encounter. Her ultimate can force a flash if she gets really close, she pushes really hard and going for a spear can also give her an opportunity to try and land


Playing against Morg:




In some ways






She has a stronger laning phase than you, but outside of that she shouldn't be a problem. She can really punish you pre-6 if she lands her Command:Attack and Command:Dissonance in conjunction. Aside from this she has decent burst with these two spells and in addition to her ultimate. However, after level 6 she shouldn't be a major threat.
Playing against Ori: Just stall it out until level 6. Her shield and poke is better than yours. Do your best to last hit without taking a ton of damage. After you hit 6 there is not much she can do to stop you from pouncing on her. Just be cautious of her burst with her ult, dissonance, and ignite. The main problem you'll have with her is pre-6 laning if she decides to play aggressive
I don't know whether this guy should be a difficulty of 2 or 3. I put him at 3 just in case and I can always re-evaluate him later.








Playing against Galio: This match up comes down to a number of things; farming, roaming, and map control. Luckily you're good at all 3 of those things and he is just okay. He has great team fighting presence and control, but he doesn't necessarily have the map control that




Like I said, I'm on the fence with this guy, the lane could really go either and neither really wins which is why it's tough to evaluate.
He's still a strong mage although you won't see him that much these days. His abilities all flow really well together, so if he's able to combo them he'll really hurt. Unfortunately for







Playing against Brand: You'll get pushed pre-6 but as long as you don't take a ton of damage you should be fine. Full on engagements are difficult and punishing unless you can catch him off-guard. Try and land a spear on him and get him below 40% hp before engaging full on. I tend to like to roam against


She can be annoying, she's a pretty overrated champion in general, but that doesn't mean she's bad. She has pretty good mobility and a taunt with pretty decent single target damage. Ganking her is nearly impossible and it really requires catching her off-guard. She has a good amount of utility for an AP carry and slightly worse poke. She will beat you head on if you go toe-to-toe unless you're ahead.
Playing against Ahri: It's important to stay ahead, because Ahri snowballs pretty well. She has a good roaming ability like you, so it's hard to punish her for roaming. Try and land spears on her so she feels like she can't roam and is cautious in lane.
He can be a pain, but more often than not he won't cause major problems. In some ways he is like LeBlanc, but overall I'm never really that worried playing against him. His silence can be annoying but can easily be healed back up. His passive can be a pain, but since most of your damage comes from auto-attacks between levels 1-5 he won't get much use out of it. Additionally, your takedown will hurt him pretty bad too. The most likely problem you'll encounter with Kassadin is if he gets fed off other lanes. He can roam almost as well as you and has better ganks because of his slow and blink. He's pretty poor at last hitting and trading with champions and requires strong burst. After the burst it's pretty smooth sailing.
Playing against Kass: Buy an early


He's generally fallen off as an AP carry. He isn't as popular and pretty hard countered by QSS. He's major strength is his laning phase and his ability to push, but he needs to stay ahead to really be a factor. His abilities are mainly for pushing and really doesn't have any kill potential until he gets his ultimate. Even then it's still difficult to get it off effectively for him.
He'll push incredibly hard and his voidling is really annoying but he shouldn't pose much of a threat other than this. He will push early on and you're only ability to push back is traps, after level 6 you should be able to clear waves quickly enough. His ultimate gives you a window to land a pretty much guaranteed spear as long as he isn't casting it on you, you can control team fights an engagements better than he can. All around he isn't that difficult except for his ability to push you and your lack of push power pre-6.
Her burst is what defines






Playing against Annie: just farm and try and be super cautious once she hits 6. She will be looking for any opportunity to land her stun and ult. You have to respect











Playing against a Swain: You probably won't win or lose lane unless the






She seems to have fallen out of favor for some reason. She brings a lot of utility to her team and more consist damage than you do. You have a lot of utility as well, but it's slightly different.




Playing against Anivia: she's weak pre-6 like you. After she hits level 6 and gets a blue buff you won't be able to push against her, just as she won't be able to push against you. It's a fairly passive lane neither of you will really be able to kill each other without the help of a jungler. The enemy jungler will probably have more difficulty ganking you than yours will have ganking


She seems to be more popular since they added some quality-of-life changes to her. She still has a number of issues as a mid lane champion (not to mention support). She relies on staying ahead the entire time and landing skillshots. You can make this pretty difficult for her with your cougar form. Her ultimate does quite a bit of damage and she's quite good at poking and sieging just as you are.
Playing against Lux: You can put a lot of pressure on her to land her skillshots after you hit level 6 by pouncing on her frequently. She should have some difficulty with this although it is risky because you expose yourself to her skillshots. If she lands them she can punish you. Sometimes it's better to just play it safe and try and land a spear. If the enemy

AP Kog'Maw isn't the most popular pick, but he seems to be gaining some popularity as a viable pick. His laning phase is decent enough, it's hard to trade with him at full health because of his W. Kog'Maw's real strength is his poke late game. His ultimate will match your spear's range at rank 1. His

You can't really trade with him when at even health because his W is so strong, even with your heal it's difficult. You'll have to rely on your spear or atleast have a pretty distinct advantage on him. After level 6 he has poke to match yours, but even his









Playing against Kat: Your team fights can be stronger if she can't get her full ultimate off. In lane you won't really be able to win, but your heal should be able to sustain you well enough that she won't be able to kill you without an ultimate. This match-up is really a toss up, but

This guy shouldn't pose a major threat to many points of your game. His barrels are fairly slow, but clear pretty well. The damage is decent on them also. His charge isn't much to be afraid of, and if he does land it just chunk him with a spear and/or cougar form. The main threat a

Playing against Gragas: Watch his burst, thats the most important thing. After level 6, you need to keep yourself at about 75% or higher otherwise he will unload everything on you. He may even do it when you're at full health. You may consider picking up boots 2 early so he can't land skillshots on you so easily, but otherwise cougar form will suffice. He has a little sustain, but it's nothing to be worried about, just land your spears, watch your health, and don't be afraid to go in for the kill when he presents it. I've noticed a lot of

Is this guy even a champion anymore? I can't tell you if I've ever played against a

Playing against Heimer: Do your best to push against this guy pre-6 but it most likely won't be possible. His turrets aren't too bad when you have minions, try and kill those before normal minions. Watch his rockets and his bombs, the bombs aren't hard to dodge and won't really affect you while in cougar, but could mess up some last hitting in human form. His rockets will hurt, but if you get in his face you can burst him harder than he can burst you. Turrets can be annoying if you're trying to land spears on him, so just work on your aim.
This guy really isn't much of a threat. He has strong level 1 with his


Playing against TF: His level 1 is really strong with

- 1. ward both sides of the river so you know where he is at all times he tries to use his ultimate, if you see him start heading off to a side, follow him and deal as much damage as you can before he ports off, remember you have 2 seconds of free damage on him
- 2. push, push, push. Push like crazy against TF.
Nidalee does this extremely effectively already and TF will have to think twice about the next time he uses his ultimate. You want to play mind games with him, and make him feel punished for using his ultimate, which is the opposite effect he is going for.
- 3. don't be afraid to take down towers, I encourage this, it gives TF less security around the map now that he doesn't have mid.
- 4. call mia's and ping allies back if you see them overextended
- 5. if he ults, gank the opposite lane
A quick note on TF's poke,

I feel Nidalee counters Karthus extremely well. Karthus really relies on running into the enemy with his



Playing against Karthus: I will go over the entire game from lane to late because this is important. Nidalee sets the tempo of a game very well. As


In lane, there isn't much to say, it's really hard for him to land


As Nidalee you'll have a field day against this guy. He's got decent range which can be really annoying, but as soon as he activates his W to get this range you have a free spear on him. Aside from this he also has a lot of skilshots which he has to land to get off his stun. Once you get cougar form these are incredibly easy to dodge. Even his ultimate isn't hard to get out of. He'll rely on his ultimate to actually be able to kill you unless you just stay in to long. The kill potential this guy has is next to 0.
There's not really much to say except to not die pre-6 after level 6 it's smooth sailing. You can dodge his skillshots really easily and get in his face. You pretty much totally nullify his W unless he wants to eat a spear.

If you're thinking about picking


If you have any questions you can find me on the North American servers at Mooninites. I'm usually up for a game too so feel free to add me. If not there, you can find me in the Mobafire chatroom in game
While this guide is already massive, I still have plans to add more in the future, so please let me know what you would like to see. Currently I have plans to add:
- A video guide
- mini-guides for each middle opponent
- more pictures for maps
- a tips and tricks video

Second I'd like to give a special thanks to the following people
- Taco Limyjr. for all his help with my computer illiteracy, specifically the
Nidalee guide video's. (BIG THANKS HERE)
- Jhoijhoi for her guide and dividers
- Icecreamy for his column's guide and swift response to my coding problems\
- Xaioli for his insight and trying to help me find coding for some Nidalee abilities
Finally, I'd like to give a thanks to all my friends from Mobafire, Stronkgaming, and back home who keep me going while playing this game. If it wasn't for you guys I wouldn't of had the motivation to even play the game let alone make a guide.
1. Why is Kassadin a 3, not a 4?
A: I think






3. Your build lacks tankiness and health; how can you go into cougar?
A: This is true, this guide relies heavily on your





2. Questions regarding

A: I think




3. Skill Sequence
A: I think Bushwahck is an acceptable first spell to take, but I only think it's effective if you think you're going to be invaded. I like heal first against aggressive players.



4. Mana issues?
A: You are correct there is not a lot of mana in this build, and only a minor amount of mana regen. You should be trying to group up and poke when you have blue buff. When you have blue buff you'll have plenty of sustained mana to get away with little mana regen. This is when you should group up and push, no enemy team is going to be able to deal with your constant poke, and when you lose blue buff you still should have a fairly healthy mana pool to poke a little more before backing off. This is what is so important about Nidalee is learning when to fight. You are right, there isn't a whole lot of mana or mana regen in this build, but if you pick your fights correctly, you will win.

4/11/2012 - FAQ section added
4/23/2012 - Added Malzahar and AP Kog'Maw to champion
7/27/2012 - revamped runes and masteries section
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