So hey guys! I haven't done a build in a while and I thought just for fun I'd put up this build =) I have gotten help from lots of my friends, so I won't take 100% of the credit ^^
This build is mostly aimed at those who do NOT know for sure how to play Nasus. I will say that anyone is of course allowed to play in whatever way they want, but I would strongly recommend this build if you are new to Nasus, and only then. If you know how to play him, GET OUT. And find another build that better suits you <3
Hope you'll find this useful, and good luck out on the Fields of Justice!
So, you probably wonder why I'm such an a** and place like 24 too many runes. Reason? Don't limit yourself to only a small variety.
-Seals: Health per level is extremely good on Nasus, so that is practically a Must-Have on Nasus. Place 9 Greater Seal of Vitality in your seal slots.
-Glyphs: Here, I would HIGHLY recommend x9 Greater Glyph of Scaling Magic Resist since Nasus is kinda meant to be a tank. I would however pick Cooldown Reduction as a second choice since it is fun to be spamming Siphoning Strike.
-Marks: Armor Penetration. I rest my case.
-Quintessences: I personally use the Movement Speed Quintessences. It really provides lots of Early Game utiliy and you can feel a small difference during Late Game too. If you wish to use another quint Greater Quintessence of Vigor is the one I recommend after. It also grants you lots of Early Game sustain.
-I start with a Regrowth Pendant for the increased health regeneration, giving a good early sustain. 1 Health Potion is always good, but not a must.
-I will make a fast Philosopher's Stone for not only the regeneration stats but also the gold per 5 and for late-game upgrading it to Shurelya's Reverie. Arguably you could late-game sell the Stone and instead go for a Guardian Angel if you feel that that fits you much better.
-The two next items are Ninja Tabi and Heart of Gold. You can pick Mercury's Treads instead of the Tabi if you're up against a more cc or magic damage team. Heart of Gold I pick beacuse it gives Health, Gold per 5 and then it builds to Randuin's Omen. You can sell the Heart of Gold late-game if you want to for something other than Randuin's Omen if you want to, maybe Thornmail. That's up to you.
- Force of Nature and Frozen Heart. Good amount of Magic Resist and Health regen. Armor, Mana, Cooldown Reduction and enemy Attack Speed slowing. Now, I have to say that I personally prefer picking tanky items since Trinity Force isn't a must-have-early-and-quick. I personally play more to be taking damage and Froce of Nature and Frozen Heart both give that, while Trinity Force barely does. It's more focused on damage than tankiness, and that is why I pick it late.
So the major items in Late Game for me are usually: Ninja Tabi, Shurelya's Reverie, Randuin's Omen, Force of Nature, Frozen Heart, Trinity Force.
Do ONLY last hit when playing Nasus. Also, play Solo Top to be able to easily farm by yourself, instead of having another one who goes with you taking everything. Arguably you could go with a support or make an agreement with the player that you lane with so that you can get the majority of the last hits.
Also, remember when you solo top that you have to signal for when you need ganks and be careful playing alone. Never get overconfident, and rather let yourself be pushed back to your tower for easier farming instead of pushing towards the enemy tower, because if you do you will be an easy ganking target.