Nasus Build Guide by ImADuckyOnQuack
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Optional Last Item
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Nasus with this build
Hey everyone, Ducky here and today I'll be showing you my Hybrid Nasus Top guide. There are many things that you lot will probably disagree and that's alright. Just my way of playing. Well thanks for clicking on this link and I hope you enjoy my guide!
Items vary from player to player. I happen to go Hybrid (for those of you who don't know what it's a mix between AP and AD Items) as it gives me advantages in many different situations which I will get into later.
I usually only go one or two AP items but occasionally early game I tend to go three. Late-Game I would, however, consider getting rid of that third AP item and get something a little bit Tankier. But hey, once again, my play style.
AP Items allow you to boost your E and R which can indeed come in handy. Your E allows you to poke from a good distance away and your R allows you to give that extra boost during team fights (which I will ALSO get into later).
AD Items allow you to maintain longer. In lane for example, you can get your CS faster and deal more damage when engaging. Tri Force and Hydra are my two personal favorites when it comes to AD.
***. YOUR. W. I've seen guides and people say that your W should get maxed out BEFORE your E which is COMPLEEEEETELY wrong. Your E is what you need the most. Your W does nothing but act like a slow and don't get me wrong, it does come in handy, but for those far away kills you need your E. Learn to master your combo, you're a doggy God.
E > W > Q > R
[Tip]: Only use your R as a last resort or if you're going up against more than 1 opponent.
Some go with all Defense, some go with all Offense. I go with a bit of both. I like to have a little bit of AP and a decent amount of AD while still having some room for some Defensive Points. If you don't like AP perks then I HIGHLY suggest getting some Defensive masteries. The ones I like to get are Hardiness and Resistance. Those two are my personal favorites. In the end, you can of course do some tweaking.
Either go all Life Steal Quints, all AD Quints, or all Health Quints. The Combo that I like the most are 2 AD Quints and 1 Life Steal Quint. You can deal that damage while gaining some health in return, allowing you to last much longer in lane and once again, in team fights.
Seals of Armor x9
Mark of Armor Pen x9
Glyph of Magic Resit x9
Ghost. That is all you need. Ghost. Ghost allows you to chase those ones who are low hard and fast.
[Tips]: If someone's near turret and they're low on health, pop Ghost then R to dive the shiet out of him or her.
For your second Spell I would either get Barrier, Heal, or Tele. Tele and Barrier are by far the best but once again, it's up to you.
Pros / Cons
Tanky, able to maintain lane for long periods of time.
Deals great amount of damage Mid-Late Game.
Best one to engage first in team fights.
Has a Slow
Allow Nasus to go in first in team fights. As soon as he get's his ult up you and your team all should go in and take out who ever you possibly can. If you support your Nasus then you are most likely to win the fight. Stay around him and fight hard.
100 Stacks - 10:00 min
200 Stacks - 20:00 min
250 Stacks - 25:00 min
GG Report Nasus for farming. Hard.