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Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
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Sona has no memories of her true parents. As an infant, she was found abandoned on the doorstep of an Ionian adoption house, nestled atop an ancient instrument in an exquisite case of unknown origins. She was an unusually well-behaved child, always quiet and content. Her caretakers were sure she would find a home quickly, but it soon became apparent that what they mistook for uncommon geniality was actually an inability to speak or to produce any sound whatsoever. Sona remained at the adoption house until her teens, watching in hopeless silence as prospective adopters passed her by. During this time, the caretakers sold her unusual instrument to anxious collectors, hoping to build her a trust. For a myriad of bizarre and unexpected reasons, however, it would be returned, or simply appear again outside the house. When a wealthy Demacian woman named Lestara Buvelle learned of the instrument, she immediately embarked to Ionia. When the caretakers showcased the instrument for her, she rose wordlessly and explored the house, stopping outside Sona's room. Without hesitation, Lestara adopted her and left a generous donation for the instrument. With Lestara's guidance, Sona discovered a deep connection with the instrument which Lestara called an 'etwahl'. In her hands, it played tones which stilled or quivered the hearts of those around her. Within months, she was headlining with the mysterious etwahl for sold-out audiences. She played as though plucking heartstrings, effortlessly manipulating the emotions of her listeners - all without a single written note. In secret, she discovered a potent and deadly use for her etwahl, using its vibrations to slice objects from a distance. She honed this discipline in private, mastering her gift. When she felt prepared, she went to the only place which could offer her a fitting recital: the League of Legends. ''Her melody moves the soul, her silence sunders the body.'' - Jericho Swain, after attending her concert |
Date: 21 September, 20 CLE
OBSERVATION
Sona glides forward on harmonious winds, her elegant robe billowing softly behind her as she enters the Great Hall. Her hair fans out on an invisible breeze, swaths of aqua dissolving into golden strands at the ends of her long ponytails. She could easily be a fair maiden of magic anywhere on Runeterra, if not for the strange instrument floating before her, appearing to simultaneously protect and guide her.
The building creaks ever so slightly, the foundations resettling themselves on the bonds of strong magic. She angles her ear towards the sound, holding still for a moment after the sound has long since faded. One can tell that the sound still resonates in her head, being analyzed for tonality, intent, and above all, danger. She doesn’t even bother to glance at her surroundings; the building’s own internal symphony tells her all that she needs to know about this place.
With the faintest movement, she expertly plucks a single string on her instrument and the double doors in front of her blast open. She enters without hesitation.
REFLECTION
The darkness unfurled around her, as deep as the endless chasm of silence that afflicted her. She felt no fear so long as the etwahl was in her grasp. Her arms curled lovingly around the instrument, her fingers expertly trailing along the hammered brass and taut strings. Pressing it against her cheek, she closed her eyes and waited. It was at times like this that she could feel the instrument alive in her arms, taking slow and measured breaths as it guarded its master. She treasured these moments, when she could be alone in the world with her beloved instrument, wrapped in its protective cocoon.
Suddenly, the etwahl stiffened. She caressed the smooth curve of metal questioningly. Before she could cull an answer, a husky voice rang out.
“Sona!”
Sona’s eyes flew open at the only sound she loved more than music itself. She found herself at the doorstep of a Demacian estate, staring into the open doorway with the same wonder on her face as on the day she was brought to her new home. Lestara Buvelle stood before her, adorned in a handsome velvet robe. Dripping in jewels and her usual heavy perfume, Lestara moved forward, her round face bright with happiness. “My darling, look at you! You are a grown woman now, and you have made much of yourself.”
Lestara embraced Sona and leaned back to appraise her.
“Truly, you have made me proud. My heart sings when I look upon you. Come in and sit with me awhile.”
Lestara turned to walk down the long hallway, her footsteps clicking a staccato rhythm on the tile floor. Sona’s heart swelled with happiness, and she reached for her instrument’s reassuring steel.
Her hands clutched nothing but air.
Sona turned, looking for the etwahl. Had she mindlessly placed it aside just now? Suddenly, a chord rang out, piercingly askew. Sona spun around to see the etwahl drifting swiftly down the hallway. Sona called the instrument back to her, but for the first time, it paid no heed. The single note played over and over as it drew closer to Lestara’s back.
It was out for blood.
Sona flew frantically into the hallway, but she was too far away to reach Lestara in time. Her only chance was to scream a warning. She strained her throat, but no sound would come forth, just as it never had in her entire life.
The etwahl’s strings strummed a terrible noise that would forever be embedded in her memory. A vibration trembled through the air, and a rush of razor-thin air scythes tore through Lestara’s body.
Sona reached Lestara’s side in time to catch her as the body fell to the ground in a pool of blood. Tears streamed down Sona’s face as she tried to scream, but no sound would come out.
The hallway dissolved into blackness, leaving Sona crumpled around Lestara’s body, with the etwahl lying innocently at her side. Lestara’s eyes rolled open, and she asked weakly, “Why do you want to join the League?”
Sona’s mind reeled, unable to comprehend what was happening. Suddenly, she felt the tingle of arcane magic in her throat, an overwhelming sensation that brought tears to her eyes. The breath passing in and out of her body tickled inside her, trying to draw sounds out with every exhale. Sona stared incredulously at Lestara, who nodded at her and bade her to speak.
Opening her mouth, she began to speak for the first time in her life. Her breath caught in her throat, short of uttering her first sound, when a booming voice from the recesses of her dim memory resounded in her mind.
This instrument will be the key to unlocking the world. It will speak for you more truly than a voice ever could. Nothing else – not us, them, or any magic in this world will ever own you again.
Almost of its own accord, her hand flung outwards and slammed down on the ethwahl next to her. Dissonance erupted, deafeningly loud, drowning out any sounds that might have spilled forth from her lips. As the tones faded away, so did the foreign tingling in her throat. The enchantment was gone, never to return.
Lestara’s voice grew loud, booming into the ether. “Why do you want to join the League, Sona?”
The ethwahl’s strings shivered and began to play on its own, but Sona pressed down with her palm to silence the instrument. It resisted for a tense moment and fell quiet. Slowly, her fingers began to trickle across the strings. Hesitantly at first, testing her instrument’s yield, she played a defiant progression in response to her question.
“How does it feel, exposing your mind?”
Her fingers danced across the strings, urging forth a melody of loneliness and isolation. It was the song of those who had lived their lives hidden in plain sight, always passed over despite trying desperately to be noticed. It began pensively, mournfully sad, and gradually grew to a crashing, raging crescendo. The last notes echoed with a tone of quiet acceptance, but above all, catharsis.
A smile raked across Lestara’s face. “Welcome to the League, Maven of the Strings.” Lestara disappeared, and the darkness fell away to reveal Sona floating in front of ornate double doors. She knew they led to the League of Legends.
Her ethwahl molded reassuringly to her hands, lying in wait for its master’s command. Sona moved through the doors without a second glance.


"Only you can hear me Summoner, what masterpiece shall we play today?"


"A symphony of justice."
"The fanfare ascends."
"Shall we resolve this dissonance?"
"Allegrissimo."
"Order through music."
"Brioso! Brioso!"


"Harmoniously."
"Quarter time!"
"From my mind to yours."
"With perfect tempo."
"Adagio, summoner."
"Delicately."
"Accurate, like a metronome."
"A sublime duet."
"Accelerated movement, I concur."


(Plays music to invite a challenge)


(Different electric guitar sounds)
(plays a measure from "Deck the Halls") (Silent Night Sona)






3 STACKS = Double Power Chord Damage
IMPORTANT
Every time you are in base ( when game begins ) and you take your spell ( depending on lane enemies ), make sure you stack your passive twice. It will help you very much with early PASSIVE harass.


3 STACKS = Reduces the damage casued by your target ( enemy ) by 20%


3 STACKS = Reduces enemy movement speed by by 40% for 2 seconds.

3 STACKS = Nothing :(

BE CAREFUL!
If you choose to play as PROTECTION Sona, you can ignore leveling up Crescendo at level 11 as you do not want to make damage and the duration of stun is same on every level. This will not affect your supporting capabilities, as those 100 extra damage won't help at all ( from 150 - 250 ) + if we add resistances -->you can keep it at level 1 until level 16.
BEWARE: Doing this will affect on your ultimate Cooldown. Think wisely before you do this.
_____________________________________________________________________________________
THESE ARE THE THREE AURAS SONA HAS FROM HER ABILITIES AND WHICH GRANT ADDITIONAL EFFECT IN COMBINATION WITH POWER CHORD ONCE YOU REACH 3 STACKS.

RETRIBUTION
ADVENTAGES AS RETRIBUTION SONA
- High Damage
- Very good Heals ( if we compare it to Protection Sona build )
- Excellent teamfight capabilities
- Has two roles ( as AP "carry" and Healer ( + buffing ).
DISADVANTAGES AS RETRIBUTOION SONA
- Not as much buffs as Protection Sona Build
- Hard to master
- Expensive to make ( when you master it, you will see it is not as hard as when you started doing this build).
Players Usage: Low / Medium
PROTECTION
ADVENTAGES AS PROTECTION SONA
- Very high survivability
- Massive number of Buffs
- Easy to master
- Not expensive to make
DISADVANTAGES AS PROTECTION SONA
- Low damage
- Low healing ( if we compare it to RETRIBUTION build )
- Can be boring to play ( sometimes ).
Players Usage: High
If you choose this style of playing, than you should follow this item order. You as RETRIBUTON Sona must be very concentrated and you will see why in RETRIBUTION SONA GAMEPLAY ( down ).
The best item to start RETRIBUTION Sona is
















BOOTS UPGRADE: Captain - the best supportive upgrade because it gives movement speed increase to both champions ( 8% ) and minions ( 25% ).
VERY IMPORTANT
This build requires very high skill, a lot of concentration and good team. Once you get all the items you are nearly unstoppable. This build is mostly available in pro games that are 50 minutes or more, but very fun and cool to play.
First item you want to start with is Fearie Charm, 2 Sight Ward ( +1 from mastery ), 1











Once you have completed your first 2 supportive items you are ready to make one hell of a great item -




BOOTS UPGRADE: Captain - the best supportive upgrade because it gives movement speed increase to both champions ( 8% ) and minions ( 25% ).
VERY IMPORTANT
Playing this style of Sona requires previous supporting skills and before all, good team.




- Good heal
- Armor and Magic Resistance Buff
- Reduces enemy champions damage output
- Good movement speed buff
- Slows enemy champions
- AoE Stun
I mean it is everything you need as a support. Sona in ranked is always welcome. Her availability to do damage and heal in the same time is something most players are looking forward to. The important thing as Sona in Ranked Game is to always keep your map warded and carry one Oracle Elixir before level 6 or 7 to make your jungler ganks easier and hard for enemies to notice him.
Difficulty

Lane Usage

Ganking Other Lanes

Able to be killed when Ganked

Ability Power Ratios

Teamfight Capabilities

lane.

RUNES FOR RETRIBUTION SONA
- They are the same as runes for PROTECTION Sona.
RUNES FOR PROTECTION SONA
Runes





Defense: +8.19 Armor

Defense: +12.06 Magic Resistance






Defense: +12.69 Armor






Utiliy: +3 Gold per 10 second






ON LANE
Make sure you have 2 stacks of



Let's put it this way.
Both have long duration stuns. This combination is very dangerous if you do not know how to counter them. With constant healing and stunning, as well as making ture damage, you should be very careful when facing them.


You also have long duration stuns but not until level 6. Since the enemy team has bigger damage and CCs until level 6, you should be very careful. Make high usage of your

You will want to make sure your lane is protected as much as possible and keep your enemies from getting fed. As RETRIBUTION Sona, you should hit minions to make your AD carry easier last hit. Keep staying in bushes and fast harass your enemies with








CONCENTRATION THING: There are some minions that AD doesn't take because he is waiting in bush or just doesn't have enough range to kill it. Make sure you take those minions for additional gold. It will take some time to master this but it is worth trying it.
Let's say you got ganked by someone. You are level 5 just like your enemies. The first thing you have to do is to cast




Another good thing you can do is to reduce Vayne's damage by 20% from your passive effect. In my opinion I would rather slow instead. Because you have high AP on this level you will make great damage with


Once you reach level 6 you can almost all the time harass your enemies and kill them. Rush in with












Upon reaching level 6 you should buy



In teamfight the important thing to do is to stay out of range of their ADs and APs. Keep casting






The important thing when teamfight starts is to keep your low Health allies protected. By that I mean Heal before High Damage. As RETRIBUTION Sona you have to make sure you can both Heal and harass their AD or AP in the same time. The key of teamfight is in most cases your Crescendo so make sure you don't miss it.
Keep in mind that if you have another good AoE Stun ulties ( such as




As I said, your map must be well warded. In Mid Game your team should do Dragon often as well as keep it warded from enemies.
This is the picture that shows where your Dragon Ward should be. Many people place it wrong and than they waste 3 wards for nothing for just one area. Take a good look at this picture where you can have high vision with just only one ward.

Remember, without wards, no win.





You can also star warding with






In early game, you should follow the build I mentioned on the top.
Let's put it this way.


You also have long duration stuns but not until level 6. Since the enemy team has bigger damage and CCs until level 6, you should be very careful. Make high usage of your

Once the minions came to the lane, you should ALWAYS stay in bush. It will keep you safe from Vayne's and Taric's attacks and it will make harder for them to attack Ashe since they don't know your current situation ( in bush ). If you decide to heal Ashe, make sure you move a little bit from the place you casted



BEWARE: MAKE SURE TARIC DOESN'T HAVE WARDS IN HIS INVENTORY ( OR CHECK THE NUMBERS HE HAS AND COMPARE IT TO THE BUYABLE VALUE OF WARDS ) TO MAKE SURE HE DID NOT WARD YOUR BUSH. ALSO STAY AWAY FROM BUSH WHEN CLAIRVOYANCED BY ENEMY TEAM.
Let's say Ashe got stunned by Taric and she is near the wall, enabling Vayne to make perfect



MANA SAVING MODE
There is someting I call mana saving mode. When I fall to 30% of mana, I tell my AD Carry to be careful and take no damage. I do not cast any spells until my mana is on 80-90% ( only if it is really needed ).
LEVEL 6
In this phase you should have domination on your lane. As PROTECTION Sona, your












In early game it is important, as I said, to stay in bush and constantly heal your AD Carry. Skill sequence should look like this:






( + have at least 10 wards already placed before this phase ). As PROTECTION Sona, your role in teamfights is really huge. Your




In this phase you should also have Dragon killed. It will grant your team additional +190 gold. Also make sure you ensure your team clear path ( without getting into enemy team traps ). Use

In teamfight, you must make sure you give your team max. survivability. As long as you use your healing and mobility spells, your team should feel safe. Let's say




Make sure you stay behind everyone, reducing enemy team AP and AD carries to reach you. Since you are here to heal and give mobiliy, as well as stun the whole enemy team, your current distance behind everyone will make your chances to survive very high. Due to Sona's high spell range, there should be no problem.
Doing such action can be very risky, but very helpful and good. In order to start a teamfight by yourself, you must either FLASH and cast


Many people can be easily manipulated. They see Sona close to enemy team and they start focusing her with some of their spells. Since they don't have range, they come closer to hit you. That is a perfect timing to cast

As long as warding is concerned, you should ward every risky bush or place. In order to avoid getting killed while warding, use

If you wish to have clear path, make sure you buy


Blue : First and second time you cast it.
Dark blue : The bush to check often in early game when there is a miss or a jungler. Also check it if you push the tower to be sure you won't get ganked. It's just awesome to know everything is clear and not live in fear.
Red : Enemy creeps camp. This is where a jungler will be at the start.
Green : In the enemy territory the place to use Clairvoyance to see 2 creep camp at once. In the river the 2 bush to check often to avoid ganks.


FOR RETRIBUTION SONA

Void Staff
If you want to make so much damage and act more as AP carry as well as Support, this is the right item for you. Though it is a very good item, I don't recommend it if enemy team has no much Magic Resistance items, such as



Abyssal Scepter
Additional Magic Reduction item. The best timing to buy it is if you have high AP burst champions in your team, such as



Banshee's Veil
This item is very useful if enemy team has high AP burst champions. You should get this one if that is the situation. Also additional resistances are always welcome.

Zhonya's Hourglass
Very good item. It gives both protection and damage stats. I buy it only if they have


FOR PROTECTION SONA

Soul Shroud
This item will provide you some additional health, as well as mana regen and cooldown reduction Aura. In my opinion, it is nice item but I don't recommend it anymore because there are so much better Supporting items than this one. Ultimately, the only one who can actually benefit from this in your team is AP Carry and he should get Blue Buff instead.

Frozen Heart
Very useful item if your enemy team has champions like





Mejai's Soulstealer
This item can be either good or bad. If you wish to sacrifice one of your aura items for additional item than you should take this one. Since you won't be getting kills, assists will stack your Mejai's Soulstealer. Be careful not to die, because you get only 1 stack for assist. I don't usually take this.

Twin Shadows
This item is not bad at all. It gives you additional magic resistance, movement speed multiplier and 50 ability power. It has a very useful active effect that summons 2 ghosts that will hunt down enemies and slow them upon contact. It is great in situations where you want to check some risky bush you want to ward, so you could avoid getting caught and killed. Even though it gives nice stats, its cooldown rejects me from this item. Long story short, it is a viable supportive item. I recommend changing it with Shurelya's Reverie or Shard of True Ice.
FOR RETRIBUTION SONA
Item Sequence













a)+Good Mana
b) +Good Mana Regen
c) +Nice Ability Power ( and even better in late game when you have other Mana items and more mana stacks ).









a) +Ability Power
b) +Mana
c) +7 Movement Speed Multiplier
d) +Magic Resistance
e) +After Spell cast, your next Normal Attack will make additional damage
FOR PROTECTION SONA
Item Sequence















a)+Additional Health
b) +Additional Armor
c) +Additional Magic Resistance
d) +Additional Health Regen
Upgradeable to

a) +[EMPOWERED]Additional Health
b) + Additional Armor
c) +[EMPOWERED]Additional Magic Resistance
d) +Additional Health Regen
In combination with

Ruby Sighstone One hell of a great supporting item. It will make your warding so much easier and make you a little bit more tanky. It is a MUST when playing Sona.


a) +Additional Health
b) +High Armor
c) +Health Regen
d) +Cooldown Reduction
e) +Chance to slow enemies when they hit you
f) +AoE Slow
g) +AoE Attack Speed Reduction
After landing

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Offense Aura
From spell: ![]() Effects: Increased Attack Damage and Ability Power Amount of Attack Damage and Ability Power: 4, 8, 12, 16, 20 Mana for Aura Switch: 65 -This Aura is mostly used in situtations where you want to harras your enemy team with ![]() Protection Aura From spell: ![]() Effects: Increased Armor and Magic Resistance Amount of Armor and Magic Resistance: 3, 6, 9, 12, 15 Mana for Aura Switch: 60/65/70/75/80 -Most used and most useful Aura in teamfights. It gives your team additional tankiness and passive from this spell doubles the amount of Armor and Magic Resistance on Sona and the target that was healed. That is very good for your squishy champions as it will make harder for enemy team to kill them. Also makes a very good combination with ![]() Utility Aura From spell: ![]() Effects: Increased Movement Speed Amount of Movement Speed: Normal: 4, 8, 12, 16, 20 Amount of Movement Speed: Percentage: 6, 8, 10, 12, 13 Mana for Aura Switch: 65 -This is the Aura you will want to use once you get focused so you can slow your enemies by it's passive or when you chase someone. It gives really nice amount of movement speed, especially upon activating where you get additional movement speed in percentages. Also a very good combination with ![]() |

ADVENTAGES

-High amount of mana which is easy to stack due to Sona's spamming abilities.
-Good Mana Regen what is also good beacuse Sona is mana hungry champion.
-Nice amount of Ability Power that is very useful as RETRIBUTION Sona, while making PROTECTION Sona less effective.
DISADVANTAGES

Read from down to top! ( Still updating )
V1.0.0.133:
Fixed a bug where

V1.0.0.131:
No longer automatically acquires attack targets when idle while

V1.0.0.129:

Mana cost adjusted to 60/65/70/75/80 from 65 at all ranks
Passive aura reduced to 7/9/11/13/15 armor and magic resist from 8/11/14/17/20
V1.0.0.125:

V1.0.0.124:
Reduced the lockout time while casting Sona's songs to make them more responsive.

Base heal reduced to 25/50/75/100/125 from 35/70/105/140/175.
Ability power ratio reduced to 0.25 from 0.35.
Now grants her passive aura bonus to her heal target and herself again as an extra bonus for 3 seconds.
Fixed a bug where


reduced damage.
V1.0.0.120:
Fixed a bug where shields and

V1.0.0.118:
Sona will no longer automatically acquire attack targets when

V1.0.0.115:



Fixed a bug where

V1.0.0.113:

It now deals 14 + (9 x level) from 24 + (12 x level) bonus magic damage.
It now has a bonus effect that depends on Sona's last song played.

Base damage reduced to 50/100/150/200/250 from 60/110/160/210/260.
Ability power ratio increased to 0.7 from 0.5.
Mana cost changed to 75 from 65/70/75/80/85.


Base heal increased to 35/70/105/140/175 from 30/55/80/105/130.
Ability power ratio reduced to 0.35 from 0.5.
Mana cost changed to 75 from 65/70/75/80/85.


Mana cost changed to 75 from 65/70/75/80/85.


Cooldown decreased to 140/120/100 from 170/150/130.
Ability power ratio increased to 0.8 from 0.7.
V1.0.0.106:

Base damage reduced to 60/110/160/210/260 from 70/120/170/220/270.
Ability power ratio reduced to 0.5 from 0.6.


V1.0.0.105:
All aura durations after deactivating reduced to 2 seconds from 3.
All aura buff durations for allies that leave her aura range reduced to 0.25 seconds from 1.

Attack damage and ability power aura reduced to 6/8/10/12/14 from 8/11/14/17/20.
Mana cost increased to 65/70/75/80/85 from 55/60/65/70/75.

Active movement speed boost reduced to 8/10/12/14/16 from 8/11/14/17/20.
Mana cost increased to 65/70/75/80/85 from 55/60/65/70/75.


V1.0.0.104:

Fixed a bug where Song of Celerity was granting more movespeed than intended.
Please keep in mind that this build will be updated and changed all the time, giving it's visitors best help possible.
There might be some mistakes in words, but I will fix them as soon as possible.
I will also add long description for Protection Sona in Early Game, Mid Game and Late Game for more help.
SPECIAL THANKS TO : jhoijhoi for her amazing work in How to Make your Guide. It helped me a lot and from now on I will keep updating every Chapter with additional BBCodes.
-I will be updating this guide soon ( 9/30/2012 ).
Please rate and comment. Thank you.
Best regards,
Your Nemo.

22.01.2012. - Updated "Summoner Spell" Chapter
22.01.2012. - Updated "Masteries" Chapter
22.01.2012. - "Abilities" Chapter Fixed
22.01.2012. - New Chapter Added: "Clairvoyancing"
22.01.2012. - New Chapter Added: "Power Chord"
22.01.2012. - New Chapter Added: "Why Archangel's Staff?"
22.01.2012. - Updated "Generally - Sona in Ranked Games" Chapter
22.01.2012. - New Chapter Added: "Additional Warding Stuff and Monsters ( Monsters Under Construction"
22.01.2012. -Fix in "Abilities" + BBCode ( Skill Sequence ) added
3.02.2012. New Chapter Added: "Lore"
3.02.2012. -Total remake of: "Protection Sona in Early Game"
4.02.2012. Total remake of: "RETRIBUTION and PROTECTION Sona Runes"
4.02.2012. Total remake of "Final look on Items"
4.02.2012. New Chapter Added: "League of Judgement"
4.02.2012. New Chapter Added: "Quotes"
4.02.2012. New Chapter Added: "Sona through Pathces"
8.02.2012. New Chapter Added: "Protection Sona in Mid Game"
14.02.2012. New Chapter Added: "Screenshots"
16.02.2012. New Chapter Added: "True Story"
16.02.2012. Guide Update - Fixed some Chapters and added new Pictures
7.03.2012. New Chapter Added: "Wanna be Rich? Build"
3.04.2012. Updated: "Generally - Sona in Ranked Games" Chapter
2.07.2012. Updated: Runes
2.07.2012. Updated: "Wanna be Rich? Build" Chapter
17.07.2012. Updated: "Protection Sona Build" Chapter
17.07.2012. Removed "True Story" Chapter
6.12.2012. Updated: [SEASON 3]
-Fixing grammar mistakes
-Adding PROTECTION Sona Early, Mid and Late Game - EARLY GAME = DONE
-Improving "Masteries" Chapter with BBCodes
-Explaining why

-Improving "Runes" Chapter - DONE
-Deep description for

-Skill Sequence for "RETRIBUTION Sona in Early Game" - DONE
-Remake of "Optional Items" chapter
-Expanding "RETRIBUTION Sona in Late Game" chapter
-WHOLE GUIDE REMAKE ( IMPROVING EVERY CHAPTER WITH BBCodes ) - 3 / 4 DONE
-New "PROTECTION SONA BUILD" Chapter
-New "Sona's Auras and their Usage" Chapter - DONE
-Adding Chapter: "How to escape from which Jungler when got ganked"
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