Nunu Build Guide by manah
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Nunu, the Jungle King
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Who I am, and guide explanation.
dümbfoundead - US check stats, and match history nunu.
^copy this^ alt key code u.
I'm not saying I'm a professional player, I've just found great success with Nunu jungle.
Above, i have given you all the material things you need in order to attempt this to its full potential. With this Nunu guide, you will learn how to do the best counter jungles, always out level the enemy jungle, tower dive securely, get baron between 15-20 minutes with help from top or mid. One thing i will mention early so all of you read it, is if your team is doing good, there is no reason you shouldn't be. Nunu is only as good as his team in the end.
fast buff/large minion clearing.
insane heal that stacks with spellvamp.
smite heals you with spellvamp.
slow opponents while keeping up with most.
baron at 15 (my record is 15:38 baron time)
control dragon with basically 1.5k true damage.
tower dive like a boss.
consume and keep tower diving like a boss.
Makes Amumu, Xin Zhao, and most other junglers fall behind.
Needs minions around.
hard ult to master.
Way to much to think about, since you do so much to put the odds in your favor.
Skill SequenceEvery 5 attacks cast a spell that costs no mana.
Low cooldown heal, self smite.
Movement speed + Attack speed buffs for you and a friend.
Low cooldown single target slow.
Large radius AoE slow, if placed right can change the odds of a fight in your favor.
Maxing Consume first gives you in my opinion the best heal in the game.
Get all of your abilities besides ult by level 4, if you will gank at level 3 get Ice Blast.
If farming seems like a better idea, take a second point in Consume and get Ice Blast at level 4. Typical ult level at 6,11,16.
Flash Smite only....
Pro escape. Clear faster.
Sorry if you feel i should explain more on these spells, and other spells, but you need to be able to flash over walls to make great plays, and every jungler needs smite.
Reasons for my Items/Runes/Masteries
Through trial and error, reading guides and more guides, and striving to create a viable way to play nunu jungle in season 3, I have come up with this build that will indefinitely lead you to victory.
So don't question it kid, play a game, then tell me how much your team worshiped you by the end
Of course, once you feel confident with this build feel free to switch it however you want.
Regardless, i will provide you with the reasons why i choose everything i do.
Playing Nunu, you arent playing to counter others, you play to make a strong you.
sight ward: Helps clearing monsters faster, potion for buff steal, ward for early vision.
: Build for to help your mid with spellvamp while giving yourself greater heals.
: Great magic resistance, health, and combined with spellvamp, the best heal you can have by this time, and strongest overall in game at a 6 second cooldown.
: Makes kiting against Nunu weaker, and alot of armor and health with reduced cc effects.
Core items: With these four items, Nunu can easily solo baron.
: A good item after core. Towerdiving to the max, if you happen to make a mistake, your saved.
Warmog's Armor: Great health and regen, good with visage.
Frozen Heart: Great armor, against pure ad team.
Ruby Sightstone: Cheap, end game early, good amount of more health, with wards.
Rylai's Crystal Scepter: Slow, more AP, health = great item.
Runic Bulwark: If no one has gotten it yet,enemy AP team, it is also awesome on any player.
Greater Mark of Attack Speed
Greater Seal of Gold
Greater Glyph of Cooldown Reduction
Greater Quintessence of Spell Vamp
Greater Seal of Gold Gives you your core build faster to make a quicker baron, and provide vital items faster.
Greater Glyph of Cooldown Reduction Makes you start with masteries and runes 16% cdr, faster consume.
Greater Quintessence of Spell Vamp Great bonus heal to your consume and smite.
(smite and consume should be second nature to you when to use)
Masteries9 points in Offense, to give you increased AP and cooldown reduction.
21 points in Utility, for mana, spellvamp, cooldown reduction, movement speed, more gold, Biscuiteer since it stacks with health potion,it makes a faster heal so you have good health after your first buff steal.
When you jungle Nunu play with a friend who plays top or mid, and get his help between 15 min - 20 min for a safe baron
I'm going to teach you the easiest steps you ever need to know to win.
You start with Hunter's Machete, 1 sight ward, and 1 Health Potion.
As soon as the game starts, buy those items and run to place your ward right above the enemies wraiths (if the enemy starts blue) or at the enemies blue. (if he starts red)
Start blue :
Wolves first, consume big wolf at 500 health.
Tell your teammates to leave blue at 1k health, then smite, consume, and run to their red while leaving your small minions. (so you have enough time to take it)
If your enemy hasn't come to his red yet, go to his golems and take them for easiest lvl 3. With all your skills gank bot, while making sure your teammates are prepared for you. If the enemy came to his red after you were finished (no reason you shouldn't be finished with his red) take your small minions from blue, get your red, then your golems. Then gank top or mid. After your successful gank, its time to recall.
Start red : ONLY IF YOUR POSITIVE THEY START AT RED, WITH CONFORMATION FROM YOUR WARD
Wraiths first, consume big wraith at 500 health.
Tell your teammates to leave red at 1k health, then smite, consume, and run to their blue while leaving your small minions. (so you have enough time to take it)
Finish the enemy teams blue asap, gank mid, then get your blue for your mid lane, take your minions from red, then take your golems and gank top. After your successful gank, its time to recall.
After some time has passed, youve remembered to only take your buffs and golems, and youve made your first back, getting hextech revolver and boots, keep ganking stealing buffs. if you can get second blue and youve gone back once go take dragon, easy solo since your maxing your q first.
Once the time come and you get spirit visage, which should be more than 90% of the time before 16 minutes, and your level 9 with consume maxed, get a teammate either your mid or top to go to baron with you. Your consume does 900 damage, you heal about 1k and consume is back every 5 seconds. If your getting a little low on health, let your teammate get hit by baron, then aggro it again and it should be done fast. TRUST ME THIS IS A VIABLE BARON BEFORE 20 MIN.
Finish boots, finish spirit of the ancient golem. Start working on your guardians angel. Just keep pushing and grouping, taking all the buffs in the game, because you can. This time if you are having trouble getting past the teamfight phase, ward their ****. So you can invade and get their jungle, while keeping them in check. Keep taking baron, gettin an invis ward every time after your first baron to check it, and if your team is good, with every bit of gold and ganks youve given them, they should be doing great.
After your first run through the jungle, never take your wraiths or wolves, to little xp and gold for too much time wasted for Nunu.
Tactics in Team Fights.
Nunu, is a different play style of his own. Harrass your Ice Blast, while Blood Boil your teammates. In team fights, be the one who takes alot of the initial damage, while using consume to stay at full health. Wait for good opportunities to ult, after a big portion of their cc is gone, or to separate an enemy from the rest of their team, securing your team a kill. Dont go for kills, let your team get fed, your a meat sheild that helps your team get fed.
Tower diving 101
FOUR THINGS YOU MUST KNOW TO TOWERDIVE
Aggro the tower first, by getting in range of being hit by the tower, as your health starts to fall, be prepared to Consume (o) and Smite (*) minions to gain more health and create a safe towerdive.
1. Consume (o) gives you health,
2. Smite (*) gives you health
3.Five auto attacks give you free spell.
4.Always try to aggro the tower first, deal enough damage to the opponent being dived while making sure your safe and going to be able to survive.
I will be adding more chapters, and updating certain chapters with pictures and more information in due time.