Poppy Build Guide by MejickPuf
| Health | 2446.35 |
| Health Regen | 17.35 |
| Mana | 1325 |
| Mana Regen | 16.08 |
| Armor | 91.41 |
| Magic Resist | 32.7 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 439.9 |
| Gold Bonus | 0 |
| Attack Damage | 309.25 |
| Attack Speed | 169.101 |
| Crit Chance | 85%S |
| Crit Damage | 50% |
| Ability Power | 75 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 14.08 |
| Magic Penetration | 0 |
| Cooldown Reduction | 1.9388% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction - About me and Poppy
Hello guys! I would like to thank this community for producing so much for people like me. Keep those amazing guides coming!
I've recently began played Poppy again (May 2012), and I felt like making a guide to the community that have been helping me out since I first started to play LoL.
With experimentation and practice, I present you my first guide featuring
Poppy, the Iron Ambassador!
Pro et Contra (Pros and Cons)
|
+Able to deal tons of damage throughout the game w/[devastating blow] +Early armor and magic resist from +Free +Able to push around enemies with +Passive ( + +Literally scare people, when fed, away. +Able to jump into a single target, snipe it, and run out like Zoidberg --- Cons --- -Bullied by ranged champions -Squishy early game to mid game -Low mana pool -Prone to C.C. - -When |
Masteries
Mastery selection is like cooking - Do it to your tastes. However, the provided masteries below are what I use and are a good place to start with experimenting.
This 21/9/0 setup is used to allow
Runes
You might be wondering, wait... You got so many runes selected, dafuq?
Well, like Masteries, you have to select runes that fits your
Poppy play-style.
| Runes | |||||||||||||||
Greater Mark of Attack Speed 9 |
Greater Mark of Armor Penetration 9 |
Greater Mark of Attack Damage 9 |
|||||||||||||
greater mark of desolation: Pretty much a standard choice for most AD champions. Pierces armor allowing more dmg to seep through. These are used so you don't need to worry about Arm Pen items.
| Runes | |||||||||||||||
Greater Seal of Attack Speed 9 |
Greater Seal of Armor 9 |
Greater Seal of Health 9 |
Greater Seal of Mana Regeneration 9 |
Greater Seal of Scaling Mana Regeneration 9 |
|||||||||||
greater seal of replenishment/
| Runes | |||||||||||||||
Greater Glyph of Attack Speed 9 |
Greater Glyph of Scaling Cooldown Reduction 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Glyph of Scaling Magic Resist 9 |
||||||||||||
Many of these Pentakills *cough* I mean Quints will just be the same as your other runes, mostly your Marks except one.
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 7 |
Greater Mark of Attack Speed 2 |
Greater Seal of Attack Speed 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Quintessence of Movement Speed 3 |
|||||||||||
7 greater mark of desolation: To get
2
9
3
Summoner Spells
Dem summoning spells be important 'cha know?
My choices are
Exhaust and
Ghost, but there are many other alternatives and combinations. Here are some explanations:
I never use
A recent addition to League. Being a AD carry and having all her abilities scale AP,
A popular choice for beginners for every champion including
Not picked by many at all. Not a huge deal to many. Like
A clump of free-farm on top lane? Your bot lane is getting harassed too much? Want to backdoor quickly? Or do you just want to get back to lane? Well, here's your spell!
Abilities and the Explanations
Makes
The ability that allows
The short mini-
Your teammate is getting chased? Not anymore. Need to engage or stun? No problem. Have a sugar rush and want to express it? Sure.
One of the best Ultimate in the game. Allows Standard
Remember to LAST-HIT CREEPS so your lane won't be pushed. The lane being pushed can mean that your enemy can farm safely, attack from a more defensive position or allow an enemy jungler to gank you resulting in death.
Here's a picture of the danger zones of your lane:

My early "Off-lane" strategy ability sequence.
I recently develop this strategy with
The term "off-lane" comes from the fact that you will be in and out lane ganking lanes very often. This means there will be two gankers on your team, if you have a jungler. In a recent game, an
Basically, bash them to a damage source, such as an ally or a turret, or bash them into terrain to do bonus damage and deal a stun. Here are some examples of ganking routes:

Red- walking path
Blue- Charge directions.
Jungling sequence. Q and E early for more dmg and quicker clear. Also, an early
1-Start off at the Wolves Camp and pop a pot.
2-Get a leash on Blue Golem, pop a pot and smite.
3-Rush to Wraiths and
3-Go to Twin Golems,
4-Kill and smite Red Lizard.
5-Reach lvl 4 by killing the Wraith Camp.
6-Gank with lvl 2
Ganking examples are provided above.
Note: You can also gank after lvl 2 (or after Blue Golem)
Remember that
Q as much as possible before they start running, tap W to chase them and spam Q, press E and stun them to wall, spam Q. You win.
Speed boost yourself with W and charge them back into your team/damage source, and of course, spam Q.
Note: Auto-attack whenever
Minority fight - whhhaa?? It's another name for a 1v1, 1v2, 1v3, 2v2, etc. Basically a fight that doesn't concern the whole or the majority of the team.
Everyone has been in that sticky situation when you're up against one, two, or three opponents and the first thing you do it run, panic, and ping.
Usually when you 1v1 another champion, you'll be right in their face, not in a bush, therefore you don't have to pop
I suggest popping up your
If you're losing, however,
Very basic. Just like 1v1 - But now you have the ability to us
I HIGHLY suggest you use your R on the champion that does the LEAST damage such as the 'Tank' or the 'Support' - These two types of champions most likely will not die easily, therefore allowing you to enjoy your 6/7/8 seconds of immunity.
Or the 'Team Fight.'
When in a team fight situation, you have the opportunity to engage. However, I do not recommend this and recommend that your tank engages first (after all, that's why he's there!). After engagement, pop up
For example, your
And there you have it. PENTAKILL... Or in my case, 2 QUADS 1 GAME
Ideal Items
Sell your
Simple Warding
Many people see warding should be only done by someone other themselves or the support. If you have leftover gold, please support the team or even support the support by warding every once and a while. It saves buffs and lives. Here are example of places to ward:

Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle
Change logs
2012/5/7 -
|
Coldmischief helped with: Small changes to the 'Small Details' section in the 'Abilities and the Explanations' chapter. Also added 'Minority' and 'Majority' fight situations in the 'Abilities and the Explanations' chapter. |
Final Thoughts
There you have it! My first guide on
Poppy, the Iron Ambassador! I hope you guys enjoy!
I would like to thank:
Making A Guide for obvious reasons.
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506#chapter11
Vindictive Vayne for the page layout and pictures.
http://www.mobafire.com/league-of-legends/build/vindictive-vayne-90744#chapter17
How to use Columns for obvious reasons.
http://www.mobafire.com/league-of-legends/build/how-to-use-columns-194730
Poppy: A Scary Carry
http://www.mobafire.com/league-of-legends/build/poppy-a-scary-carry-54057
League of Legends - S2 Jungle Poppy
http://www.youtube.com/watch?v=zcTUPpsUAC0
Poppy the Iron Ambassador/Ability Details
http://leagueoflegends.wikia.com/wiki/Poppy_the_Iron_Ambassador/Ability_Details
or their home page
http://leagueoflegends.wikia.com/wiki/League_of_Legends_Wiki
...And finally..
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