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Team Guide by LyteChai

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author LyteChai

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LyteChai Last updated on June 13, 2014
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Team 1

[VS]

Team 2

Cheat Sheet
Previous Champion Build Next Champion Build

Bear King

Volibear Build

Ability Sequence

1
8
10
11
14
15
Ability Key Q
2
4
5
7
9
Ability Key W
3
13
17
18
Ability Key E
6
12
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Table of Contents
Guide Top

Hey There

For anyone looking at this guide, this is simply a compilation of champions that a friend is interested in (he just started playing). Feel free to leave comments to help improve these builds, I'm simply going off of what I know :) Thanks!

To Nate: I made this guide for you! I'll add more champs as you find them, I can do up to ten max. Make sure to read the little notes by the items and masteries/runes. Also, WARD. I won't allow you to be one of those people who never wards. Good luck!


Guide Top

Masteries

Masteries
4/1
1/1
3/5
1/1
1/1
3/5
1/1
3/1
3/
1/
2/5
2/5
1/1
3/5
1/1
A standard AD page. Squishy, but you'll deal tons of damage early game. Typically used on ADC and quite a few bruisers as well.

Masteries
4/1
1/1
3/5
1/1
1/5
3/5
1/1
3/1
3/
1/
2/5
2/5
1/1
3/5
1/1
AP page. Good for any mage- also good for a lot of supports and a select few tanks.

Masteries
1/5
4/1
1/1
2/5
2/5
1/1
3/5
1/1
3/1
3/5
3/5
1/1
4/
1/
Tank page. It can also work for just anyone, but your early game might not be so killy, depending on who you're playing. Definitely run this page on champs such as Volibear or Nasus.

Masteries
2/5
2/5
1/1
3/5
1/1
3/5
3/1
3/1
3/1
1/5
1/1
2/1
1/
3/
1/
Support page :D most people will either run full tank or full ap on their supports, but this is still perfectly viable. The extra gold at the start is great for grabbing an extra Health Potion- you only get one otherwise if you go the typical gold item/ward/pot route.

You can make up to 20 mastery pages at no cost whatsoever. So go nuts! These pages listed here will get you through your games. Don't be afraid to experiment once you understand them a bit more. I mean, my own personal tank page is 6/24/0.


Guide Top

Runes

Runes

Greater Mark of Critical Chance
1

Greater Mark of Attack Damage
8

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Attack Damage
3
This will be your typical AD rune page. You will walk into game with 14 extra AD (not including items), along with a little bit of resistances. I like throwing a Greater Mark of Critical Chance because sometimes RNGesus will favor you and win you trades/kills.

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Ability Power
3
Standard AP page. Used on a lot of mids, a good chunk of supports and a few tanks. Greater Mark of Magic Penetration will allow your spells to hit harder- moreso than straight AP would. They also help late game with getting through magic resist. Again, we pick up some resistances, and a bit of AP with quintessences.

There are many more combinations, but these are the absolute core pages everyone needs. Everyone gets two runepages when they start, other new ones cost 6300 ip or 975 rp. One (or both) pages will work for every single champion in this game. If you need help trying to decide which page to go for, look at whether the spells scale with AD or AP. Other things to keep in mind would be spells are dealt as magic or physical damage. We'll discuss more rune options once you fill these out and have played with a wide variety of champion types.


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