Ashe Build Guide by RosePark
Not Updated For Current Season
Most Common Build
Against Heavy AP
Not Updated For Current Season
Hey guys! This is the second guide I ever write on mobafire (the first one was in season one but haven't been able to update it), but I will make sure to keep updating this one. I have played LoL since season 1 and I know how to play any champion until now. But my favorite position has to be ADC. I am writing this guide mostly because I got nothing better to do these days, sad reality, and because I want to spread my knowledge specifically of this champion (it might also help you be a better ADC overall).
Pros / Cons
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Attack Damage
Most ADC will have this composition of runes enough said. However, changing Marks to Greater Mark of Armor Penetration or Quints to Greater Quintessence of Life Steal is viable. But for a champion like Ashe this runes are a must as she has low base AD, and personally starting with Doran's Blade life steal is not a big deal.
Masteries have changed since season 1 and 2, and some people might still be confused with masteries. In this build, the masteries are focus mostly on increasing your damage overall. Also this is going to be the masteries for most ADCs. Nothing special to explain here. But if you have any questions just let me know.
Flash is the most used spell in LoL and for any ADC is no exception. Nothing much to say about this spell as is self explanatory, so just get flash for escaping, chasing, positioning, etc.
I picked Ghost because for a champion like Ashe as long as you have the movement speed, and stay in range no one should be able to get close or away from you. With Ghost you will be able to not only chase, escape but also get into a good position to wreck the other team plus you got your Boots of Swiftness to help. However, to be able to use Ghost effectively, you need practice as if you get caught or CCed its pretty much the end of it.
If you dont like Ghost, Cleanse or Barrier are also good alternatives, personally if I am not taking Ghost I would rather take Cleanse over Barrier because an extra auto-attack does makes the difference while with Barrier you get chain CCed, you cant do much even with that extra shield.
Ashe gains 3 / 4 / 5 / 6 Focus stacks each second while not attacking. Upon reaching 100 stacks, Ashe's next basic attack will automatically critically strike. Ashe starts out with a number of Focus stacks equal to her critical strike chance value.
Many people underestimate this passive and they are right until late game. Early game this passive is just useless, you dont have a high crit chance so when you are farming it wont be able to recharge at all. However, when you get your core items its a different story. You start recharging your passive from 75% which means your auto-attacks are going to be mostly crits, but until this point just dont mind your passive.
Toggle: Ashe's basic attacks slow her target's movement speed by 15 / 20 / 25 / 30 / 35 % for 2 seconds.
Frost Shot is going to be your bread and butter late game. In a team fight, with Frost Shot on, no one will get near nor far from you, just be aware of your positioning. Great for chasing early game. Another way of using Frost Shot is to slow an enemy that is chasing a teammate if you dont have enough mana to use Volley, but never use it to slow an enemy that is chasing YOU, especially if they have a gap closer, in this case just throw a Volley and run. Another tip, dont toggle if you have red, just dont why would you.
Ashe fires 7 arrows in a cone, dealing 40 / 50 / 60 / 70 / 80 (+100% attack damage) physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. It also applies a slow equal to the one in the current rank of Frost Shot even if it is not active.
Main skill throughout the entire game. Volley will be used for farming, harassing, killing, etc. Somebody is chasing you? Volley run. Trying to run away? Volley -> Frost Shot to death. In a team fight just spam Volley everytime is off cooldown. I will explain how to farm later on so dont worry about that too much.
Passive: Ashe gains 1 / 2 / 3 / 4 / 5 extra gold whenever she kills a unit or destroys a structure.
Active: Ashe sends her Hawk Spirit on a scouting mission to a target area in the map, revealing terrain as it travels in a straight line and granting vision of the target area for 5 seconds. The Hawk Spirit will reveal units in the brush but will not reveal stealthed units or objects.
Basically Hawkshot is like a free ward every minute and extra income every last hit. Hawkshot is awesome at what it does. They are doing dragon or baron and no ward or vision? Scout. You will want to save this one in late game for game changing plays besides, in late game most of your teammates should be warding so use this when the enemy is out of vision kiting instead of face-checking.
Ashe fires a missile of ice in a straight line that will pass over all other units until it collides with an enemy Champion or leaves the map. If the arrow collides with an enemy Champion, it will deal 250 / 425 / 600 (+100% of ability power) magic damage, stun and add a slow to the champion hit. It will also explode after the hit to slow and deal half damage to all other enemies in a small area around the champion hit. The duration of the stun increases the farther the arrow travels before impact and caps at 3.5 seconds. Both slows are 50% and last for 3 seconds.
This is why Ashe is famous for. Be prepared, if you hit, you will get praised, if you missed you become a troll. Great initiator, last hit, escape tool, and ganker. With Enchanted Crystal Arrow you can join a team fight while farming, pushing other lanes. For ganks, what I like to do is to shoot when I recall and I know my lane is easy but other lanes are not. However, if your lane is tough just save it. You could even get kills across the map. Another way of using it, is to steal dragon or baron, but be aware Enchanted Crystal Arrow does not hit minions so aim to an enemy right next to baron or dragon. To initiate with Enchanted Crystal Arrow just try to locate an enemy out of position but preferably a carry (AP or ADC).
Well, you start with Volley to leash your jungler, harass, last hit, or even escape by slowing the enemy. Level 2 with Frost Shot to be able to harass even more if that is what you are going for, but for those passive players early game getting Hawkshot at level 2 for that extra income is not bad at all, just make sure to get Frost Shot at level 3. Get a point on Enchanted Crystal Arrow every time you can.
Basically, max Volley first as it is your main skill throughout the entire game. Second maxing Frost Shot as I said before, bread and butter late game. Third, maxing Hawkshot, there should be no reason to max this first or second as the cooldown does not change for each point is going to be 1 minute every time. Lastly getting a point on Enchanted Crystal Arrow every time you can.
Critical part of early game. It is hard to explain how to farm, as it is more of a "practice and experience" skill. The way I play is to drag all the minions in front of the tower and last hit from there as my enemy pushes but as I said its practice that will help you to master last hitting.
The basics to last hitting under the tower is:
- melee minions = 2 tower hits + auto attack
- ranged minions = 1 tower hit + auto attack
- siege minion = practice, you need to know the damage your champion deals.
For Ashe, last hitting right under the tower before level 3 is hard because she has a low base attack damage. If you have more than one minion low on health and they are getting closer to your tower throw a Volley. If they are already under the tower, throw a Volley, its always good to get both minions rather than missing one. As soon as you get your B. F. Sword this becomes easier.
I apologize because of the videos quality nonetheless its a bad video and I do miss a lot but its hard to last hit when minions are with you too so as I said a lot of practice but I got some minions with what I have said above about how to last hit under the turret.
In conclusion, last hitting is a critical part of an ADC early game or for any champion for that matter but you need to practice know the damage can deal and the potential of your champion, and remember melee minions 2 shots and ranged minions 1 shot.
You will always start with Doran's Blade as it gives a decent amount of attack damage + health + restores health each time you auto-attack. You need that extra AD to last hit, the extra flat health its always nice and its passive its to compensate the lack of life steals Quints.
The only reason, specifically, to start with Long Sword and 2x Health Potion is only if you are using life steal Quints, otherwise why not Doran's Blade?
I know, most of you will hate the guide and me for this, but people just underestimate this item. The movement these boots give you will not only help you to chase and escape your enemies but it has great synergy with Ghost. There is no downside for buying these boots. Attack speed from Berserker's Greaves is compensated with Phantom Dancer and Statikk Shiv in this build. Just give the boots a chance, try them and then you can complain all you want.
If you tried Boots of Swiftness and did not like them or you are still not convinced just get these. Always good for an ADC.
Most of the times I get this enchantment, because I like the permanent movement it gives and hence Boots of Swiftness.
Most ADC would get this but with this enchantment I feel my boots are become like Boots of Mobility but still viable. Personal experience has taught me alacrity are better for ADCs.
This build is focused on [Ashe]s passive, to make the best use of it, after all [Ashe] is an auto-attacker. Nothing special to explain here, just that your crits will hurt a bunch.
As I said we focus on critical chances to maximize the potential of our passive. In case you still dont know, Phantom Dancer and Infinity Edge have a godlike synergy. It gives you attack speed which compensates what we lost from Berserker's Greaves, 30% critical chance, movement speed and ignores unit collision (you can just run through minions like Janna. Also really good synergy with Boots of Swiftness.
Gives more critical chance, movement speed and attack speed (see how I compensate the attack speed we lost from Berserker's Greaves). It also gives extra damage with its shocking passive *laughs*....Anyways....With these 3 items together you will have about 75% critical chance and your passive starts to recharge from 75 which means your auto-attacks will most likely be a crit.
Late Game Choices
If you got to this point, you should probably be carrying the team or you are failing and your teammates are carrying the game for you. Anyhow, many argue about which item to get between The Bloodthirster or Last Whisper. I will say its all situational like most late game items. Most of the cases I would get The Bloodthirster as an ADC, you need the life steal and with your boots and core items you got your Vampiric Scepter just laying around so why not just upgrade it to The Bloodthirster.
Unlike The Bloodthirster, it wont give you life steal but it will give a good amount of attack damage but we dont get this for that, we get Last Whisper because of its passive, huge amount of armor penetration. Get this instead of The Bloodthirster if the other team has a lot of armor, and dont be afraid to sell your Vampiric Scepter if you are getting Last Whisper.
Thank Lord for this item. It gives you good survivability plus you get to die twice. Guardian Angel will be your 5th item, yes, you will be getting Guardian Angel after your core items. Unless your team is just dominating the game, then just get both The Bloodthirster and Last Whisper instead of Last Whisper.
There are games when your enemy team has only health dependent champions like Volibear - Dr. Mundo, if this is the case upgrade your Vampiric Scepter to this item. Punish them for having so much health. It also gives a good amount of movement speed and more attack speed wouldnt hurt.
You will want to get this item when there is at least 2 or more AP champions on the other team. It gives good damage plus its passive giving 1% of your missing health in AD, decent amount of magic resistance and a magic shield.
This item is great. tons of magic resistance, AD and a free cleanse. This item is for those games when the other team has tons of Crowd Control, especially if they got a Warwick or Malzahar it will just make their ults useless.
I dont really get this item on ashe, as you dont really need the cooldown reduction, for armor pen, I would rather get Last Whisper but I guess its viable, however, this build is focused on Ashes passive so give it a try why not.
This item is just great, especially if theres a lot of AD champions on the other team. You will get Randuin's Omen instead of Guardian Angel when theres 3 or more AD champions on the other team.
I get Warmog's Armor only on those games where even with Guardian Angel I just vanish from the map which means the enemy team has a lot of burst equally with AD and AP and if Guardian Angel is not enough to survive get Warmog's Armor.
Great synergy with Mercurial Scimitar. Basically 2 cleanses and if you decided you grab Cleanse instead of Ghost its 3. A lot of AP casters that can burst you down? this item is a must.
In this section I will be talking about each support and how to play with and against them. I will talk about "playing with" on the left, and "playing against" on the right.
Alistar is just great with Ashe. With Alistar you can play aggressively or defensively. The way of doing this is Alistar goes in first with his Headbutt + Pulverize combo and you use Volley and toggle Frost Shot and keep auto-attacking. Another way is to hit your Enchanted Crystal Arrow and Alistar pushes that target back.
If you are against an Alistar just play defensively. Dont get in range of his Headbutt or even his Flash for that matter. When you are against an Alistar just farm and wait for your jungler or support to make a move.
A game changing support if played correctly. Basically, you just farm until Blitzcrank makes a move. Also if the other bot laners are afraid of Blitzcrank just go in front of your minions and deny them exp and gold. Another great combo you can do with him is to hit ult and then he pulls, punch, silence and kill. Or do it backwards to make sure to get a kill, let Blitzcrank pull and punch first then when the victim uses flash you hit him with Enchanted Crystal Arrow.
I really hope you can move and evade Rocket Grab. Or just stay behind the minions and farm, that way Blitzcrank wont be able to pull you. Make sure to ward bushes in lane.
Janna has been my favorite support since season 1. She has great synergy with Ashe, as the enemy wont be able to literally run nor get close to you. Another aspect that makes her really good with Ashe is her Eye Of The Storm. Its not only the shield but also gives you a decent amount of AD which can make last hitting early game a lot easier.
Now this is trouble. Janna is basically Ashes conuter. As I said in the "playing with", Janna is pretty much like Ashe you can run or get close to them even if you hit a good Enchanted Crystal Arrow. Just farm and hope your support is good to score a kill or the jungler.
My god, just go aggressive when Leona hits level 3, nothing much to say here besides "Tons of CC".
You are going to have a really tough lane depending on your support. Leona is worse than Blitzcrank as hiding behind your minions wont help and even if you can juke her Zenith Blade she still has Solar Flare so if you know there is a Leona on the other team, make sure to grab Cleanse instead of Ghost,
With her, you'll want to start harassing, her Glitterlance has decent damage + slow and with Help, Pix! its range is huge. WIth Lulu as your support dont be afraid to harass and be aggressive, she will back you up and if you get in trouble she has Help, Pix! to shield you, Glitterlance to slow the enemy and Whimsy to make an enemy useless and of course Wild Growth to save you any time.
Just farm and harass with the help of your support and make sure to juke Glitterlance. If you are going for a kill just remember that Lulu has Wild Growth so make sure to have enough damage to deal with that.
She is great with Ashe. Her Aqua Prison makes it easy to hit your skills and also escape. Ebb and Flow can harass and at the same time heal you. With Tidecaller's Blessing on you, you dont even need to toggle Frost Shot. Tidal Wave goes so well with Enchanted Crystal Arrow so with Nami just harass like crazy.
If you are against her, just make sure to stay behind your minions and farm. If she tries to use Ebb and Flow throw a Volley and just keep going back because if you do this, she wont be able to get the heal back from Ebb and Flow. Also just be aware of both Aqua Prison and Tidal Wave.
This is your chance to farm like crazy, as long as you have Blood Boil on you, you get increased attack-speed and movement speed so just farm like crazy and get ready for the fight in mid=late game. Also if you can synchronize your Enchanted Crystal Arrow with his Absolute Zero its basically a free kill or two.
Its no big thread just make sure to farm well and dont get hit by Ice Blast and of course, ward the bushes so you dont get a surprise Absolute Zero on your face.
|She has everything any ADC would want on a support. She gives you AD and can harass with Hymn of Valor. Gives you armor and magic resist and heals you with Aria of Perseverance. Gives you a movement speed boost with Song of Celerity, and has an awesome CC, Crescendo, which goes perfect with Ashes skills. Not only that with Power Chord she can hit hard, reduce enemies damage, and slow them. With Sona just do whatever you want be aggressive or defensive depending on the type or player you are.|
When you are against her just have in mind that she is very squishy. When she comes near to use Hymn of Valor back up, she misses on minions, Volley and so on. If you have Blitzcrank as support just Rocket Grab Sona for an easy kill. Another strategy is to play aggressively and make her waste all her mana on healing. Sona becomes useless without mana.
I dont even...Just harass like crazy, spam your Volley, but make sure you get those last hits and ward as you will be pushing your lane a lot.
Just farm, that's all I can say. Dont even bother harassing and save your mana for kills when your jungler ganks the lane for the kill. If they start pushing the lane and you dont think you'll be able to get last hits under the tower, dont be afraid to use Volley some times to keep the lane in the middle.
|Taric is just great despite what people think about him. His passive Gemcraft is useless for sure, but his Imbue is great as it heals not only you but he heals himself too, great for staying in lane for a long time. His Shatter gives you bonus armor, and when used, it reduces the enemies armor. Dazzle goes pretty well with your Enchanted Crystal Arrow. His ult Radiance deals a decent amount of damage and gives all allies bonus AD and AP. Bonus AD and armor, and armor reduction what else could an ADC ask for. Just wait for Taric to initiate with Dazzle in lane and poke doing it over and over.|
When you are against him, just dont be afraid of him. Keep farming and if he comes out of the bush to use Dazzle, just back up and even if Dazzle hits you, you will be far away behind minions and they wont be able to do anything.
He has been the most used support since the "All-Stars tournament". With Thresh supporting you, play in the same way you would do with Blitzcrank but a little more aggressive. Thresh, unlike Blitzcrank, is an aggressive champion, but he can also save your life so many times with his Dark Passage and Flay. So just farm and if Thresh hooks, fight.
Pretty much the same as playing against Blitzcrank stay behind your minions and he wont be able to hook you. However, if you do get hooked, just pray your support will save you especially if Thresh has The Box.
|She is pretty decent but does need help. Zyra as a support has mediocre damage with her deadly bloom. Her Rampant Growth is just a free ward. Her Grasping Roots and Stranglethorns are why she is not an awful support. When playing with Zyra you need to back her up when she pokes with deadly bloom and Grasping Roots. When she uses her ult Stranglethorns make sure you hit your Enchanted Crystal Arrow as well while the enemy is on top of it. That stun and airborne is a deadly combo.|
When against her, just make sure to avoid her Grasping Roots as it has a pretty large range even if it doesnt seems so. Same strategy with Sona just make her waste all her mana and you'll be good to harass and just farm at will.
Well, this is my guide to one of the oldest and favorite LoL champion. I'll update the guide if more information is needed, also preparing some videos to help you even more, and again apologize for the bad last hitting video :S
If you have any constructive criticism to make this guide better or questions about the build or champion just let me know and I'll make sure to answer them asap.
If you liked the guide and it helped you dont forget to leave a comment and +1!