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Rammus: Great Build
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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Rammus is one of the best tanks in the game. He has the longest taunt and the best protection against the enemy team. His
(DBC). He is also the fastest tank in the game because of his
You are pretty much unstoppable when it comes to team fights. Only thing is you better make sure your DBC is on when fighting or you will be taken out fast.
Stats
Damage 55.32 (+2.75 / per level)
Health 420 (+86 / per level)
Mana 255 (+33 / per level)
Move Speed 310
Armor 21 (+3.8 / per level)
Spell Block 30 (+0 / per level)
Health Regen 1 (+0.11 / per level)
Mana Regen 0.9 (+0.06 / per level)
Tips
* Powerball can be used as an effective escape mechanism.
* Using taunt on a champion by your tower can cause the tower to attack your enemy.
* Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If
you're bogged down in a team fight, it is often valuable to break off and attack the
buildings.


Stats
Damage 55.32 (+2.75 / per level)
Health 420 (+86 / per level)
Mana 255 (+33 / per level)
Move Speed 310
Armor 21 (+3.8 / per level)
Spell Block 30 (+0 / per level)
Health Regen 1 (+0.11 / per level)
Mana Regen 0.9 (+0.06 / per level)
Tips
* Powerball can be used as an effective escape mechanism.
* Using taunt on a champion by your tower can cause the tower to attack your enemy.
* Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If
you're bogged down in a team fight, it is often valuable to break off and attack the
buildings.
Pros:
Great Tank
Longest Taunt in Game
Fastest character when in Powerball
Powerball has a few uses:
1. Escape from a gank.
2. Stop enemy team from attacking or getting to another player.
3. Helps you chase down someone running away.
Defensive ball curl makes you the strongest person on the field.
Also good to use when tanking a tower.
Cons:
Minions get in the way when chasing someone with powerball.
When your out of Defensive Ball Curl you are weakest.
Taunts range is only inside the blue ring.
Bad Farmer early game.
Hope this helps.
Great Tank
Longest Taunt in Game
Fastest character when in Powerball
Powerball has a few uses:
1. Escape from a gank.
2. Stop enemy team from attacking or getting to another player.
3. Helps you chase down someone running away.
Defensive ball curl makes you the strongest person on the field.
Also good to use when tanking a tower.
Cons:
Minions get in the way when chasing someone with powerball.
When your out of Defensive Ball Curl you are weakest.
Taunts range is only inside the blue ring.
Bad Farmer early game.
Hope this helps.
Rammus:
Spiked Shell - Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage.
Powerball - Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Rammus accelerates in a ball towards his enemies, dealing 100/150/200/250/300 (+1) magic damage and causing 28/36/44/52/60% reduced movement speed to nearby enemies on impact.
Cost
80/90/100/110/120 Mana
Range
300
Defensive Ball Curl - Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks.
Rammus goes into a defensive formation for 6 seconds, increasing his armor and magic resistance by 50/75/100/125/150 and returning 22/28/34/40/46 (+ (10% of Armor)) magic damage to attackers.
Cost
50/50/50/50/50 Mana
Range
300
Puncturing Taunt
Puncturing Taunt - Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing armor temporarily.
Rammus taunts the unit into a reckless assault, reducing their armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).
Cost
50/60/70/80/90 Mana
Range
325
Tremors - Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.
Rammus creates tremors beneath him, dealing 65/130/195 (+0.3) magic damage per second to nearby units and structures.
Lasts 8 seconds.
Cost
120/120/120 Mana
Range
300

Spiked Shell - Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage.

Powerball - Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Rammus accelerates in a ball towards his enemies, dealing 100/150/200/250/300 (+1) magic damage and causing 28/36/44/52/60% reduced movement speed to nearby enemies on impact.
Cost
80/90/100/110/120 Mana
Range
300

Defensive Ball Curl - Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks.
Rammus goes into a defensive formation for 6 seconds, increasing his armor and magic resistance by 50/75/100/125/150 and returning 22/28/34/40/46 (+ (10% of Armor)) magic damage to attackers.
Cost
50/50/50/50/50 Mana
Range
300
Puncturing Taunt
Puncturing Taunt - Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing armor temporarily.
Rammus taunts the unit into a reckless assault, reducing their armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).
Cost
50/60/70/80/90 Mana
Range
325

Tremors - Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.
Rammus creates tremors beneath him, dealing 65/130/195 (+0.3) magic damage per second to nearby units and structures.
Lasts 8 seconds.
Cost
120/120/120 Mana
Range
300
For Summoner Spells it's your own perspective about what you like and don't like to use. But if I'm laning as rammus I like to use
and
.
Recommended Summoner Spells:
Laning:
and
Others like to use Spells like:
and
or
or
and
Spells that are okay to get:
Good to use if teammates put wards or in Teemo's case "Shrooms" down
Good to use if you are solo laning against 2 people.
Okay Spell to have but I wouldn't recommend really using it.
is better.
Spells Not To Get:
Don't need to exhaust other players since you are a fast character
Don't need ignite since other players will have it.
No need to have revive because you wont die a lot.
No need since once you hit level 18 you will have enough mana for team fights.
If you get this I would just laugh at you all game.
Why would you even get this? Seriously
May be good for beginners but once your level 30 please don't get this.


Recommended Summoner Spells:
Laning:


Others like to use Spells like:






Spells that are okay to get:




Spells Not To Get:







Laning and Jungling:
(x9) Greater Mark of Resilience
(x9) Greater Seal of Resilience
(x9) Greater Glyph of Shielding
(x3) Greater Quintessence of Fortitude
Reasons for using Armor Runes:
When it come to jungling you will do more damage to the minions therefor killing them faster. Dodge Runes may give you a less of a chance to get it but as Rammus you WANT to get hit especially if you go into
Many reasons as to why I don't use dodge on Rammus:
You always want to be taking hits and never dodging them.
Dodging stops you from making enemy players take damage from your
and
You always want to keep getting hit while in
it is the greatest thing. Which most people don't understand when playing Rammus.




Reasons for using Armor Runes:
When it come to jungling you will do more damage to the minions therefor killing them faster. Dodge Runes may give you a less of a chance to get it but as Rammus you WANT to get hit especially if you go into

Many reasons as to why I don't use dodge on Rammus:
You always want to be taking hits and never dodging them.
Dodging stops you from making enemy players take damage from your


You always want to keep getting hit while in


Jungling Summoner Spells:


I'm giving you a story of pretty much where to go and what to get.(Should finish jungle in under 4 minutes doing what I say.)
First items:


One tip for being a first timer at jungle Rammus is "GET"




















Now since your at the shop by the beginning to your


For Rammus he is a bad farmer but when it's mid to late game he is a great farmer with a
and his
.
Tips for laning:
Last hit minions any chance you get.
NEVER start attacking minions that have full health. Only the ones with less than half.(let your laning partner hit the ones with full hp.)
Staying in the brush is great for Rammus because then they don't know if your going to
them.
When your jungler comes to your lane to gank make sure your taunt the enemy player that has less of a chance to get away. If they both have a bad chance then puncturing taunt the one with the lost health so you can get an easy kill. If the other enemy player stays kill him/her too.
In late game Rammus can clean up minions likes it's his job. Walk into a bunch of minions that are going towards your tower and hit your
then
them. All of the minions should die. And you should get a lot of Gold.


Tips for laning:
Last hit minions any chance you get.
NEVER start attacking minions that have full health. Only the ones with less than half.(let your laning partner hit the ones with full hp.)
Staying in the brush is great for Rammus because then they don't know if your going to

When your jungler comes to your lane to gank make sure your taunt the enemy player that has less of a chance to get away. If they both have a bad chance then puncturing taunt the one with the lost health so you can get an easy kill. If the other enemy player stays kill him/her too.
In late game Rammus can clean up minions likes it's his job. Walk into a bunch of minions that are going towards your tower and hit your


If you ever go into ranked games and you have no jungler on your team make sure you go Jungle Rammus.
3 reasons why.
Other team will hate you for being jungle Rammus.
you are a great ganker.
Since you have the longest taunt in the game you can gank the easiest.
Also NEVER puncturing taunt another tank in a team fight. - trust me I have seen it and it was the worst thing that could have ever happened in a game. AKA whole team died.
Never turret dive at early levels as Rammus. Your team wont be able to help you finish the kill.
Make sure to share Blue Buff and to share Red Buff with Teammates after the 3rd time around. They will need them more than you because they will be doing pretty much all the damage in team fights.
3 reasons why.
Other team will hate you for being jungle Rammus.
you are a great ganker.
Since you have the longest taunt in the game you can gank the easiest.
Also NEVER puncturing taunt another tank in a team fight. - trust me I have seen it and it was the worst thing that could have ever happened in a game. AKA whole team died.
Never turret dive at early levels as Rammus. Your team wont be able to help you finish the kill.
Make sure to share Blue Buff and to share Red Buff with Teammates after the 3rd time around. They will need them more than you because they will be doing pretty much all the damage in team fights.
For Rammus you may have a skill to get away. But it is an also great skill to help your teammate escape from a fatal death. You can
into an enemy player stopping them in their tracks and letting your teammate get away. If there are two enemy players chasing, you can just
and then
so they don't target your teammate. AKA a player like Panth, Akali, Xin, or Kat who can jump/dash at them for an easy kill. Then your teammate blames you for not doing anything.
When in a team fight it is very important to go for the teams carry. Make sure your target them first and get the easy kill so your team can get the easy "ACE".
Another good thing to do as Rammus is to tank a tower with
so your team can kill it nice and easy if no minions are around. Another thing you can do if an enemy player is around but with low health is to go into
and move back and forth to block the enemy from stopping your team. It works great trust me.
Oh and if you go jungle Rammus and go in for a gank. Make sure to give your teammates the kills unless you absolutely have to kill the person.
Tips while Team fighting:
NEVER go for the easy bait running away from the fight. Your team will need you to stay and puncturing Taunt the heavy DPS or AOE champs.
If you have
and it is off CD go into
and flash into the middle of the enemy team to start a team fight. Once started puncturing taunt the enemies Heavy DPS character, and then go into
. Turn on your Tremers and let your team just dominate your enemies.
Make sure to keep using
on your enemies until it's down to their TANK. Once it's just him left puncturing taunt away.



When in a team fight it is very important to go for the teams carry. Make sure your target them first and get the easy kill so your team can get the easy "ACE".
Another good thing to do as Rammus is to tank a tower with


Oh and if you go jungle Rammus and go in for a gank. Make sure to give your teammates the kills unless you absolutely have to kill the person.
Tips while Team fighting:
NEVER go for the easy bait running away from the fight. Your team will need you to stay and puncturing Taunt the heavy DPS or AOE champs.
If you have



Make sure to keep using

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