LeBlanc Build Guide by Goffterdom
Champion Build: LeBlanc
| Health | 1740 |
| Health Regen | 14.4 |
| Mana | 1150 |
| Mana Regen | 17.7 |
| Armor | 87.69 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 335 |
| Gold Bonus | 0 |
| Attack Damage | 106.8 |
| Attack Speed | 0.774 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 352.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Masteries + Notes
Introduction
by Neiths on DeviantArt
BLANKHi everyone, welcome in my
LeBlanc guide !
BLANKFirst of all I'd like to introduce myself. I'm a 1k6 ELO summoner, I already wrote several guides and I think I have some experience to share. Of course I'm open to any suggestion and criticism because I trully believe our mistakes makes us better, so feel free to share your opinion, either it's positive or not. I would only like you not to downvote this guide if you didn't read it and if you only checked item/runes build. Thanks in advance.
BLANK
LeBlanc is a real tricky champion so are there three sections about her abilities. I believe she's one of the most difficult champion to predict, with the highest nuke in the game, what makes you reading a guide about the queen of the Middle lane and Early/Mid game.
BLANKI named this guide "the Way Out of ELO Hell" because she is one of this Snowball champions that allows us to crush the opponent team as soon as we get one or two kills. She is still legit in higher ELO than 1k5 but it will be harder to be as fed as lower ELO games.
BLANK
LeBlanc's strengths to exploit in order to carry low ELO games are her mobility and her nuke. If you want to use the potential of
LeBlanc and manage to carry properly you need to always be mobile and gank all lanes. Yes, I SAID ALL LANES. No matter how is it going on the different lanes, no matter the push, you can dive anyone and everyone. Helps your jungler if he counterjungles or if he's suffering it. Most of your gold won't come from Farming but from Champion Kills. If your lane is getting pushed but your bottom lane is being ganked, leave your bloody lane and go get that free tripple kill bottom.
BLANKNow that's being said, let's move on to the guide.
Few Stats
BLANKBefore anything, let me show you the build is working, accurate and up-to-date. Here are few games I made with
LeBlanc few days ago.
Common Ideas
BLANKI need to clarify certain points to those of you who have premade ideas about
LeBlanc.
LeBlanc has several counters but she counters almost anything that can't push fast enough.
LeBlanc doesn't KS, she gets fed. Try to let your AD Carry take half of your kills on the Bottom Lane / Jungler because he will makes you win end game if you fail somewhere in the middle.
If you died as
LeBlanc, you failed. It's your own fault, no matter who engaged the move who led to your death.
LeBlanc is far more complicated to play than most people think. Of course any
LeBlanc player can one shots someone. But this guide will teach you far more than one shoting people.
LeBlanc is an assassin, this being said, you need to act like one. Don't initiate fights unless you one shot someone and backup easily, never run away from a fight if your teamates are still fighting and you have enough mana to throw some spells, never fear to turn back against one or two targets if you have all your cooldowns up.
LeBlanc shines middle game. If you play her make sure your teamates know you need to push the win early in the game in order to be successful as
LeBlanc.
An underfed
LeBlanc is completely useless to a team. Don't get yourself into bad situation, focus on taking early kills in order to be able to dominate and push the win middle-game.
Even if you loose your potential end-mid/end game, I'll give some tips to still be really viable and useful.
A lot of people have a bad opinion about
LeBlanc because of her weakness end-game. And they are right, if you are farming your middle lane like
Morgana you are wrong ! You wouldn't be wasting your nuke potential.
BLANKNow that you are aware of the awesomeness of
LeBlanc, let's talk about the pre-game elements.
Summoner Spells, Runes & Masteries
Ignite /
Flash (Highly Recommended)
BLABLA
Arguable Choices
Clarity
BLANo, just no.
Teleport
BLA
Cleanse
BLA
Other Summoner Spells
Just forget themBLAYou want to one shot people and get out off the place,
BLA
BLAThey can't catch you and if you have your cooldowns up you one shot them, why would you need
Runes
BLARunes and Masteries are really flexible. You should be changing the same mastery page between different games. All pre-game elements (Summ Spells, Runes & Masteries) are what gives you an edge over your opponent if you use it carefully. You won't choose the same Runes against a
Greater Quintessence of Potency
BLAThis gives you 15 Flat AP what offers some nice early damage output on your spells.You can switch these Quintessences for :
-
-
Greater Mark of Insight
BLAThe only viable mark. Magic Penetration is needed for an assassin like you.-
Greater Seal of Replenishment Greater Seal of Replenishment
BLAAn early mana regeneration bonus that allows you to manage your manapool without being OOM too much.You can switch these Seals for :
-
-
Greater Glyph of Warding
BLAIncreases your sustainibility on lane while trading with your opponents. Highly reduces the damages of champions that are building their Sorcerer Shoes after their first high tier item (that's why you rush your boots when you realize your enemy is on that case).You can switch these Glyphs for :
-
-
-
Masteries
BLAEverything is viable in my opinion as long as it fits your playstyle. I'll give some example of optimized Mastery pages. The only condition in my opinion is to always grabb the point in
[21 / 0 / 9] - The Sorceress
BLAThe regular mastery page for any AP Champion. This gives you early Ability Power and the needed mana regeneration. Nothing fancy here, if you are new to
BLAThe Mastery Page Summery at the beginning of the guide shows the masteries
[9 / 9 / 12] - The Trader
BLAI'm not getting the 21th point of one tree because the benefits of such a point repartition is amazing. You get 6 free points in Magic Resistance, your 10% SpellPenetration and the Blue Buff increase. The 3 extra points in
[9 / 0 / 21] - The All Mighty
BLAThis set of masteries synergize with
Items
BLAAs you can see there are only two items in the item list. That's because the itemization with
LeBlanc is highly situational. A lot of people you will lane against already fought a lot of
LeBlanc and they all developped different methods to counter you as much as they can. All that methods always follow their own playstyle and you must adapt yourself to your target in order to be useful.
Rabadon's Deathcap and
Lich Bane are the only items I always reccomand to build and I'll explain why aswell as all the other situational items.
Getting Started
BLAThe safest and more interesting starter in my opinion. The extra movespeed is needed because a lot of your enemy will start aswell with the
Boots of Speed (Highly Recommended)
Boots of Speed. But the reason of this starter is the 3
Health Potions that gives 450 virtual hit points. The first who will use all his pots will also be the first to recall. Recalling means loosing some XP and Gold and also gives the opportunity to your opponent to leave his lane to gank. If you start with any other starter you have less hit points from your pots, increasing the chance of loosing a trade against your opponent. Thanks to your nuke, dash and silence you will be winning most of your trades, increasing the sustain potential of your
Health Potions. I also said that the strenght of
LeBlanc is her high mobility, getting early
Boots of Speed makes your first gank faster if you didn't recall yet or allows you to help your jungler if he counter jungles / he's being counter jungled.
BLAIn my opinion that looks like an all-in.
Amplifying Tome
Amplifying Tome will make your early nuke huge but also makes you really vulnerable to trading. You have only one
Health Potion and if your enemy deals enough damage to you no matter if you nuke him down, he will have the opportunity to kill you too. I wouldn't start with this unless I'm totally sure I'm going to dominate my lane (and even when I know that I start with the
Boots of Speed because it gives more advantages than the extra AP afterall).
BLAI would just not start with a
Doran's Ring
Doran's Ring. I just feel too much the lack of
Health Potions. If your opponent is not dumb he will force you out of your lane faster than you will if he started with the
Boots of Speed. I would only start with this if
Clairvoyance revealed my enemy started with it.
BLAThis gives no movement speed, no extra AP and less HP from
Sapphire Crystal
Health Potions than
Boots of Speed's starter. Moreover if you manage carefully your manapool you won't run OOM at the moment you need to kill your target.
BLAThe same issues than previously, no movement speed, no AP, less pots. Manapool management ftw. End of story.
Meki Pendant
Doran's Power
BLA
Doran's Ring
Doran's Ring is not viable as a starter but it serves another purpose.
BLA
Doran's Ring are transit items. They help you make it from the early game to the middle game. This item is cheap and gives you a lot of bonuses.
BLAYou can buy one or two
Doran's Ring (I won't get three of this) whenever your recall and have 475 spare gold. If you can't afford any item, or if you have spare gold, buying a
Doran's Ring is a really viable choice. If you have 950 Gold, two
Doran's Rings are way better than a Blasting Wang.
BLAThis increases your Hit Points pool, what you need before getting all your nuke power (because after that you will be one shotting people). This gives you Mana Regeneration that helps a lot when you don't have Blue Buff (you like to gank at any possible opportunity, so if you don't have Blue, better have some Mana Sustain items). And finally it gives AP, increasing your overall damage output.
Getting 'Em Down
BLAThis item makes you insta-one shot everyone, it also increases
Deathfire Grasp
LeBlanc's usefulness after end-mid / end game. You should just rush this and start roaming for real.
BLAYou better start building
Rabadon's Deathcap
Rabadon's Deathcap as
LeBlanc because if you are fed enough you will have it around 20', when your Nuke is at his highest level. You should not aim for any other item because
Rabadon's Deathcap is basically the best AP item.
BLAThe best boots in my opinion because as an assassin you need the Magic Penetration. You don't need
Sorcerer's Shoes
Ionian Boots of Lucidity because your jungler will give you the Blue Buff and you will benefit CD Reduction from your
Elixir of Brilliance. Build the boots earlier in the game if your mid opponent has some MR Runes/Items.
BLATo build really end-game when you have every other items (even situational items). You should sell
Void Staff
Sorcerer's Shoes and
Haunting Guise and build
Ionian Boots of Lucidity to get the maximum potential out of your %Mpen. Build any situational item before your start building this.
BLAYou also need to buy wards as
Sight Ward
LeBlanc. You will get ganked so you need vision over the map. But you can also use them really aggresively (warding enemy Red/Blue Buff for instance). You need to buy one/two wards each time you recall.
Sight Wards have priority over
Elixir of Brilliance.
BLAAs soon as you get
Elixir of Brilliance
Rabadon's Deathcap you need to buy this each single time you have 250 spare gold at shop.
Situational Items
BLAA lot of people start building early MRes against
Haunting Guise
LeBlanc. To counter such a strategy (because this will decrease your nuke by a lot) you can build
Haunting Guise coupled with early
Sorcerer's Shoes. Build this whenever you realize your enemy is building early Mres, even before
Rabadon's Deathcap.
BLAYou can build this either for the MPen, if your enemy keeps building Mres either for the Mres if they have a fed AP or if your enemy has high nuking capabilities (hi
Abyssal Scepter
Veigar !).
BLAIf your bottom lane ****ed it up and your enemy AD Carry is just too fed.
Zhonya's Hourglass
BLAAnother item thats increases your usefulness end-game (like
Lich Bane
Deathfire Grasp). I personally don't like it but if it fits your playstyle I guess it's ok to grabb it. It aslo increases your movement speed what is enjoyable on any Assassin-like champion.
Other Items
BLAAfter several talks I changed my mind about this item. On
Morello's Evil Tome
LeBlanc it looks like a good item but for few more gold you can have
Deathfire Grasp.
BLAToo much mana. You won't be spamming your abilities, your
Archangel's Staff
Tear of the Goddess will stack too slowly. You need to keep your cooldowns up to one shot people.
BLADepends on your playstyle. But
Rod of Ages
LeBlanc is not a farmer, she needs nuking capabilities. Extra health is worthless because nobody can catch you, extra mana is worthless too because your jungler will give you the Blue Buff, you only benefit the AP and for such an amount of gold you better start building
Rabadon's Deathcap.
BLAI would build this if the game goes on after I completed my two core items. The Extra health is nice end-mid / end game (and you can't build
Rylai's Crystal Scepter
Rod of Ages at that moment) and the Slow procc is really useful to help you catch people off guard.
BLACould be a good item for a Double-AP game if you stack it with your teamate. But better build this mid-game to benefit the SpellVamp when your Nuke is at his highest level.
Will of the Ancients
BLAYou benefit Cooldown Reduction. But in my opinion you benefit more from Magic Penetration as an Assassin. Also your enemies often have either Magic Resistance Runes or Items when they face
Ionian Boots of Lucidity
LeBlanc.
BLAFull all-in. You're playing a low ELO game ? A public game ? You are sure of outplaying your opponents ? You can go for it. This is just for fun and you will be either totally fed either completely useless. This is not the best way to get out of ELO hell since your teamates can feed their opponents and makes you unable to reach full stacks on your
Mejai's Soulstealer
Mejai's Soulstealer.
Skill Order
BLAWhy following that Skill Order and the little changes you can go for as every games are different. You should never choose your first spell until you know perfectly what you will be doing in the first two minutes of the game.
#1
Mimic
Your ultimate.#2
Sigil of Silence
Your primary nuke ability because of the mark applied on your target.#3
Distortion
Deals more damages than #4
Ethereal Chains
Your last choice because spending one point in this spell allow you to use full potential of your other spells. It helps triggering the mark of the /!\
/
/
One Point in Each at level 3 ?
You like to have your three different spell at level 3 because you don't know what can happen in your game. If you need /!\
At level 1 ?
While loading if you realize one of your enemy doesnt have /!\
At level 1 ?
If they have a really aggressive Jungler, if they are all Missing in Action or if just feel it's more safe to start with it. It's totally ok to start with this spell as it totally disables early gank/aggressive lane.Combos
A list of the different combos. How and when to use them.
![]()
Damage Output: 1/5
Mana Cost: 150-210
Use: Harassing a close enemy from level 1 to 3, not used much after that on lane because your enemy will likely be too far away from you to trigger the mark of
Sigil of Silence with
Distortion.
Description: Your very first combo. You won't have much opportunity to use it but if you have, go for it. That's a really cheap combo for the damage outcome when your enemy is careless enough to allow you such a move. Sometimes you will also be really close to a chasing/chased opponent and if
Mimic and
Ethereal Chains are on cooldowns that's the only way to triggers the silence of your
Sigil of Silence.
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Damage Output: 1/5
Mana Cost: 230-290
Use: To Harass from a middle distance from level 4 to 5, if your
Mimic is on Cooldown or if you want to save it for another target
Description: Your second and really expansive combo. Yet you will be using it to slowly decrease the hit points pool of your enemy in order to kill him right when you hit 6. On lane you will often be using
Distortion to be close enough to your opponent to cast your two next spells. But when you will be on a teamfight try to use
Distortion as a damage source.
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Damage Output: 4/5
Mana Cost: 330-290
Use: Your nuke from level 6 to 18, what makes you
LeBlanc
Description: Your main combo. You will be harassing your opponent each time you have your combo cooldowns up (every ~30 seconds). The principle to get the maximum potential of this combo is to trigger the silence mark from the
Mimic with the
Ethereal Chains or you won't damages your target as much as expected. Most of the laning phase, your
Distortion will be used to get closer to your enemy, but if you have the opportuniy try to use it on him as a damage source.
![]()
Damage Output: 0/5
Mana Cost: 260-200
Use: To escape tough situation
Description: Your escaping combo. The
Ethereal Chains is used at the moment the champion you are trying to run away from is too close from you. The second
Distortion shouldn't be used too much if you play it the right way, don't waste it either. You will almost never use your
Flash.
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Damage Output: 5/5
Mana Cost: 330-290
Use: To one shot someone
Description: Your ultimate combo. People almost never expect you to do that. This is basically the same combo than your nuking combo but here,
Distortion is always used as a damage tool. Use this at the very moment you hit your level 6 and most of the time this grants a kill. The
Flash /
Distortion combo is really hard to avoid and once you are close enough to born the rest of your Cooldowns do it savagely. Always remember to use
Ignite to open up your combo.
![]()
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Damage Output: 2/5
Mana Cost: 330-290
Use: To chase someone you can't one shot
Description: Your chasing combo. Basically you will be using
Distortion to get close enough to your target to cast
Sigil of Silence /
Ethereal Chains in order to silence him and shutting down his escaping capabilities.
![]()
![]()
Damage Output: Area 3/5
Mana Cost: 330-290
Use: To damage more than one target
Description: Your only real AoE damage combo. You are an assassin so you shouldn't be wasting your nuke potentials over several targets. Nevertheless sometimes your enemies are really close to each other, standing with few to none hit points. That's the time to use your
Distortion twice. If you can cast
Sigil of Silence before in order to trigger the mark it's even better but your enemies can start to run, decreasing your AoE damages.
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Damage Output: 3/5
Mana Cost: 330-290
Use: To silence two targets
Description: In a situation versus two enemies, you could benefit from getting both them silenced.
Sigil of Silence the first one and then
Mimic the second one. You get them silenced by using your two remaining spells (
Distortion can triggers the two marks). This combo is also useful if your two enemies are low hp, it would be silly to waste a part of your nuke.
BLAOf course you can add several combos one after the other to create new combos. If you think you found some new basic combo feel free to suggest it, I'd be glad to add it here.
Laning as Leblanc
Farming
BLAFarming as BLAYou need to pick up every last hit you can with your auto-hits, most of the other AP will use their farming abilities to outincome you, that's why you need to be perfect on your last hits. You can't miss one or you will graduatly loose your lane. As
BLAAfter your first recall farming is less important than focusing on trading/killing your opponent. As previously said,
BLAAt higher levels or if you need to push your lane before a trip back you will be using
Mana Sustainibility
BLAYou don't want to be OOM. You need to keep enough mana for one BLADon't spam your spells.
BLAI SAID DON'T SPAM ! (quoted from my
BLAYour mana is like the money in your bank. You don't waste your money for dumb reason, the same goes with your mana. Why would you waste mana to cast
BLAIf your jungler tells you he is going to gank, save your mana for when he does. A gank on your lane almost always means a kill if you can throw one of your combo (and especially if you can land a full
BLATry to always be at 75% of your mana, if you are always full mana it means you could throw some extra spells and you didn't = loose of your nuke/farming potential. If you are always full mana your mana regeneration is useless.
Trading
BLAYou are the queen of the trade because of the BLAThe silence part of your spell is only useful if it triggers before your enemy actually cast his spell.
BLABefore and after your 6 your combos outdamage almost any other combo in the game (except maybe
BLAAt any time, if your enemy throw spell at you, throw spells at him. You will deal more damage than him.
BLADuring Trades always use your
Aggressive
BLAIf you fear and are running away from an opponent with cooldowns up, you already lost your lane.BLAAn error a lot of
BLABurst your opponent as soon as you hit your 6.
BLABurst your opponent as soon as he comes back on his lane.
BLABurst your opponent as soon as you come back on your lane.
BLAZone your opponent with your other combos while
BLAForcing your opponent out of your lane is already a small victory because it allows you to gank the other lanes.
BLAThe most important thing to keep in mind is that you are
Ganks
BLAYour job as BLANo matter your farm, no matter if your turret is being pushed, if you have the occasion to gank on other lanes (your opponent is not on his lane, one of your lane is being hardly pushed...) do it.
BLAA gank from you almost always result in a kill if you are fast enough. Avoid the
BLAFocus on getting down one opponent with your full combo. You should kill him fast and be back on your lane soon enough to defend your turret.
BLADon't be afraid to dive, your
The Mindgame
Distortion's Tricks
BLABLAMay their jungle gank you on a bad position, your
BLA
BLAIt can be also used to dodge skillshots throwed at you. An
BLA
BLAWhile in teamfights, if you get focused
Mirror Image Luring
BLABLA
BLA
BLAAt any given time you need to be aware that your passive will triggers. It should suprises your enemies, not you.
BLAIn any 1v1 if
BLA
BLAIf your enemies did not notice that your passive triggererd you can use the clone as a lure (under a turret, waiting into a bush...).
BLA
LeBlanc Punishing
BLAYou are bloody BLAAs one of the highest nuke in the game, you need to act accordly to your power.
BLATheir jungler is ganking you with 3/4 of his hit points and you have all your cooldowns up. Why would you run away ? Just one shot him and avoid your opponents possible damages with your juking skills.
BLAOne of their team member is isolated from the other on the map, or may just be misspositionned in a teamfight. Your job is to take him out / shut him down.
BLAYour mobility allows you to punish any missposition of your enemies.
BLAYou have 1 hp and full mana/cooldown but are being chase down by your AP opponent. If you think you can trigger your silence before he uses one of his spell, you are virtually invulnerable to his spell for two seconds, just one shot him.
BLAThey are coming to dive you. If you realize you won't be able to run away, instead of fleeing, just use all your freaking spells on the first who dives (under Turret's focus).
BLAMake them fear. Make them panic
LeBlanc Getting out of Control
BLAYou are already 2/0 or even 3/0. You are getting out of control.BLAAt that stage they have two options. Your Mid opponent can either permapush you if he can, making you less available for ganks. They can also permagank you.
BLAThese two options are a waste of time. Tell your jungler to take the XP at your middle turret if you are ganking somewhere without him. If the enemy jungler tries to camp your middle lane just keep playing highly aggressively (without getting caught by your AP opponent's CC). He will likely try to come two or three times. Your
BLAYou should always have the blue at that time.
BLABe everywhere.
BLAI SAID BE EVERYWHERE.
BLAAvoid
BLAAlways follow your jungler while he counter jungles. Always follow your jungler if he ganks somewhere.
BLAIf your jungler goes top and you think they will likely have a succesful gank, go bottom to maintain a high pressure of your team on all lanes.
BLAIf you pass through your mid lane, if you have the blue, unpush your lane with
BLANever fear to dive alone. Don't blame your teamates if they didn't follow you. You are
Late Game as Leblanc
BLAIf you fall under the end-game, you failed somewhere in the middle-game. As
LeBlanc you want to finish the game before 40'. If you couldn't for some reason, here are some tips in order to still be really useful to your team.
BLAThese are two items that increases your potential eng-game by giving you one more way to nuke your opponent.
Lich Bane /
Deathfire Grasp - End Game Potential
BLAYou need to use the full potential of these items,
Deathfire Grasp to open up your combo or
Lich Bane to finish it (you don't have the time to use the damage procc of it in between your combo sequence).
BLAThese two items are meant to give you one more nuking capability. Your opponents will likely build Magic Resist and especially
Banshee's Veil that totally shuts you down. Having these items makes your nuke not so weak.
BLAYou are still bloody
Get 'Em Caught
LeBlanc, you have really high chasing/nuking capabilities.
BLAYou should not be farming much minion waves. Prefer focusing on catching your opponents misspositioned.
BLAYour job will now be to do everything you can to take out at least one of your opponent before a teamfight occurs.
BLAWhile at Nashor/Dragon, hide in a bush and kill the first enemy who comes in your sight.
BLAWhile you carry is farming, hide in a nearby bush to kill any foolish enemy that would want to take him out.
BLAIf you notice their support is warding/unwarding, chase him down.
BLAIf a teamfight occurs and you are sitting next to it, hidden in a bush, try to one shot their support (the more likely to be one shot). Even if it's not your primary target, the support will often be more killable than their AP Carry.
BLAOf course all these advices apply to earlier in the game, but end-game you really need to focus on killing that misspositionned enemy. That's the only way you can be really useful to your team.
BLA
Banshee's Veil and Primary Targets
Banshee's Veil shuts your nuking capabilities down by disabling the first spell of your combo (likely
Sigil of Silence).
BLAYou need to wait until the spell shield of your target shuts down or just switch your target to someone else (likely the Support or the other Carry).
BLAIf someone wants to 1v1 you with
Banshee's Veil's shield up, don't go in. Even if you disable the shield with your
Ethereal Chains you will likely die. Your
Ethereal Chains should have been used to control the enemy's movement, your
Distortion can not be used to triggers the mark of
Sigil of Silence because you need it to run away / chase in case something goes wrong and you can't open up your combo with
Sigil of Silence because you would not apply your first mark, reducing your nuke by about a fourth.
BLA
Banshee's Veil shuts your nuking capabilities down, end of story.
The End
BLAThat's the end of the trip my friends. If you read this lines it would mean you've done great and you read everything. Thanks a lot.
BLAA lot of people doesn't explain (or can't explain) why they write guides. I'll tell you why I do. I really think everyone has something to teach to other people. Maybe today I taught you something about
LeBlanc (or at least I expect I did) but I'm convinced tomorrow someone will teach me something I don't know.
BLASharing our own experience of this game is a really amazing thing and I'm glad, really glad, that you people like this guide. I put a lot of effort into it, I played a **** ton of games and I hope you can see it through this lines.
BLAI now tell you good bye, and I hope I'll have the pleasure to see you on the battlefield roxxing some dudes with
LeBlanc !
BLAWith love.
Yun
BLAI need to thanks few people who helped me achieving this guide.
Special Thanks
- The unexpected early positive comments and constructive criticisms, that helped me to finish this quickly
- The reader for reading the whole guide and especially this
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