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Choose Champion Build:
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My General Solotop Build
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Tanky Solotop
Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Introduction
I'm Grammy - a friendly troll, because WE EXIST! - and I play Renekton since a long time. With the Season 3 coming, I decided to make a guide about my newest experiences, observations. I'm here to give advices, tips, not a whole how-to-play this champion guide, because everyone plays it differently, no matter what champion are we talking about.
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Pros
High Damage Great Sustain Manaless His abilities still not consumes health Can escape from sticky situations Easy to farm Easy to farm without taking any damage Tankyness without any tanky item His ultimate can juke your opponents |
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Cons
Can be kited Damage falls as the game progresses Without kills or thousands of farm he's underpowered Reaching 100 fury is hard Keeping it while traveling is harder Cant do too much against pokes Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up |
Runes




Greater Mark of Armor Penetration:
With these runes you can do much better against tanky champions, or do even better against squishy ones.

Because damage is definitely not everything, we need to take runes that helps us survive. This will help against AD Champions.

Like above, but this helps against AP Champions.

These runes can help to have a bit more damage, so then you can harass efficiently, farm efficiently etc. If you think that, how you'll have enough AD in the end of the game, take 3x Greater Quintessence of Armor Penetration instead.



Cooldown Reduction, Attack Damage, and Armor Penetration. All what Renekton needs.

Renekton's passive is the Fury mechanism and over that it provides 50% more Fury below 50% Health. Sometimes you can take big advantages from it, because more Fury means more damage, so more damage to kill your enemies faster, longer stun and more healing via

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This is your most important ability, because of the potency in it. At the beginning it's only a skill that helps you to build Fury faster, harass and farm. Later it will save your life, especially when you use it in a teamfight, above 50 Fury. The range of




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Your big-hitter. The initial damage of this ability is low, but the AD scaling is extremly big. Maxing it secondly is only important for shorter cooldown, because the initial damage will be always low. It's also resets the attack timer, so you can use it when pushing.
Always use this ability on targets with low armor, because it can destroy their half health - with Fury, of course.
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This ability helps you to chase down targets or escape from sticky situations. The only handicap is the long cooldown and maybe the short range, if you can use



The disadvantage of this, the longer cooldown on

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Each one has it's own reason, for instance, why dont we take

Because we dont need it. We have a "




Offensive Items


Blade of the Ruined King
This item is great when you are facing against opponents with high health points.
Your

The disadvantage of this item on

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Last Whisper
With a




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Maw of Malmortius
The





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Mercurial Scimitar
I have never tried this item before, so I dont really know how this works on


Ravenous Hydra
Currently my favorite item for




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The Black Cleaver
This item synergizes well with


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The Bloodthirster






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Youmuu's Ghostblade
Youmoo's Ghostblade was my favorite item in Season 2, since it gave everything what was needed,. Now this item can be replaced by


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Defensive Items


Frozen Mallet
I'd rather say that the

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Banshee's Veil
This item is the best against all the champions with long cooldown burst or CC, or against champions with debuff's that they can apply on you if they can hit you with their spell. In the first case, these champions are






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Randuin's Omen
Excellent item against enemies whose stacking Attackspeed. The disadvantage is that, how the debuff is definitely not long, and the fact that the Active is not as useful as like on a tank, since you dont have tons of armor/magic resist.
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Shurelya's Reverie
The best initiator item. Only take it, when the enemy has AoE slows, and the support's Shurelya is not always enough to chase down any of the enemy. On lane, take it only when you cant reach your enemy without taking damage, so against


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Sunfire Cape
This item is only necessary when you have to tank towers, because the jungler, or someone else is not enough tanky. The health it gives, and the decent amount of armor helps you to do that. The passive is not the greatest passive of the history, but even more AoE magic damage while your

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Guardian Angel
Take it every single time when you play


Boots


Mercury's Treads
Take it when you dont need too much armor against your enemy on top, since it will help througout the whole game. Tenacity rulz.
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Ninja Tabi
Take these boots if you are being denied on top, because your lane opponent can poke you to "walking dead" situations. Of course, only against AD champions.

Enchantments

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When you are tanking/the only melee
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For chasing
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When the enemy pushed your lanes
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When you always need your
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My friends and my bro, because they helped me to test theories and stuff.
The players I played with to justify things in the guide.
Mom, who made me coffee when I was tired to finish the guide. :)
Pictures at Ability Sequence chapter are from the official League of Legends wiki.
Cheers!
- More updates pending - these are: Tanky

- Extending the guide with your observations.
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