Riven Build Guide by Nubbiestn00b
| Health | 3122 |
| Health Regen | 15 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 173.49 |
| Magic Resist | 192.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 393.8 |
| Attack Speed | 0.997 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 35 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction to my Guide and Riven (Work in Progress)
Before you start playing a match with Riven with my build/guide,
Do NOT build her ITEM-FOR-ITEM on how I describe her in my builds above.
Purchase the bare minimum boots,
Hello. This is my first guide on Mobafire. I will probably update this guide later, because I have to read JhoiJhoi's amazing guide on how to make a guide. Anyway, here is my guide to
Riven is my favorite top champion. She's countered by Champions such as
The best part about
She's also an incredibly snowbally champion. If you get first blood or a kill within the early minutes of the game, it's smooth sailing from there. The problem with Riven is that she requires really expensive items to start off with, like a 1100 gold
Unfortunately, I looked at the other Riven guides on Mobafire and found that they are really similar. Riven is a hard champion to build differently, since she benefits the most from a few select items. Damage items, and tanky items. She can't buy most of the items from the shop without wasting stats, too. We will talk about this later in the guide.
Thanks for clicking my guide! Hope you learn something, and don't be afraid to comment. I am open to suggestions and tips to be a better Riven player.
Pros and Cons
- Free ability casts, only cooldowns
- Relatively low cooldowns even without CDR
- Only has to worry about managing health
- Massive executioner AOE ulti with huge damage boost
- Built-in AD "Lich Bane" passive that stacks three times
- Two mobility spells
- Two interrupts/CC's to interrupt things like
Nunu ult,
Katarina ult, or
Shen ult - Exceptional poke that is cost-free and every couple seconds
- Counters or outplays most conventional tops
- Can clear waves extremely fast while still getting all last hits
- If need be, can swap with jungle
- Shield that scales with damage
- Massive AD ratios
- Snowballs easily
- Late game better than a lot of tops (
Renekton,
Lee Sin,
Olaf)
- Easily countered by very few champions
- No innate sustain abilities
- If cooldowns are down early game, you do no damage or are dead meat if ganked
- If shut down early, you become useless top unless your jungler helps with ganks
- Requires expensive items to start with
- Cannot scale with AP at all, so some items are wasteful, same with mana
Masteries
I only use one set of masteries as of now.
That being said, that doesn't mean that you are limited to only using the traditional 21/9/0 masteries. I have used 9/21/0 on Riven before and it is still good because she benefits from the extra tankiness when dealing against damage-dealing tops.
Why do I use these masteries?
She should put twenty one into Offense, which makes since since she scales well with attack damage and needs as much armor penetration as she can get. The armor penetration and attack damage masteries are self-explanatory.
The
The
The
The 9 in defense is also self-explanatory. You already have a lot of armor and magic resist from your runes, but it's good to have some more. I take health masteries over more armor and magic resist because you will get lots of resistances from your build, and health is more beneficial early game in the event of true-damage spells like
You can take the health regen mastery if you want, but I like going balls-deep as
Runes
You can roll with two different rune builds.
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
||||||||||||
This one is the one that I recommend. Riven scales incredibly well with AD, so even an extra fifteen attack damage is great on her early game damage output, through her amazing passive, abilities, and auto-attacks. You will win most trades against top-laners (barring
An alternate rune set-up is the same, except with the flat attack damage Marks swapped with Greater Mark of Desolation for armor penetration. It works against heavy armor tops, such as
Hey, the small amount of armor penetration doesn't seem much, but it adds up. ~30% of your damage taken away as opposed to ~20% is a big deal early and mid game, despite its appearance.
Summoner Spells
I suggest popping this bad boy first if you are thinking of going in for the kill. It's better than igniting them last, because you never know if they get out of ignite range later, and if you pop it first you get both the bonus AD and reduce their healing. Top it off with the fact that Riven does more damage on her ult when the enemy has less health, it is undeniable that you should ignite first.
Many people tend to ignite last, but I suggest doing it first if you are on a 1 v 1 against your enemy lane. Common sense though, do not ignite if you aren't expecting a kill. Contrary to some level 8 summoners' opinions,
It's still useful for when your jungler ganks, but
However, if you are expecting to be pounded on top lane, you can take
Meh So-so Spells
Teleport
I suppose you can use
Ghost
That means that regardless of how fast
Heal
However, it doesn't have a very good use on
There are more spells, but they are not as good as the ones above. I will add more when I have time to, but I don't think you guys really need an in-depth review of
What Are Riven's Abilities?
Riven is a very flexible champion when it comes to adapting to her situation, with her items and her ability leveling. Here, I'll explain the abilities real quick for those of you starting to play
Riven. Scroll over the thumbnails of the abilities to see the exact base damage values and AD ratios.
Passive - Runic Blade

This is
Riven's passive. Every time
Riven uses one of her abilities, she gains a stack that increases the damage of her next attack. This stacks up to three times, so using any abilities after three stacks will waste stacks. It's awesome because it's a mini-
Lich Bane except it scales +0.5 per bonus attack damage and has decent 5 base damage.
Late game, the damage becomes more insignificant, but it still packs a punch. Early game, it really sucks to be smacked by a stack of
Runic Blade. When comboing your abilities, try to maintain a maximum of 3 stacks, while auto-attacking in between to consume stacks to do maximum damage. Always do a pattern of ability -> aa -> ability -> aa constantly, occasionally doing more than one ability in a row depending on the situation. A good
Riven rarely wastes stacks, especially in fights, unless you need to escape or gank quickly.
Q - Broken Wings

This is my favorite ability of
Riven's! It's really versatile, and you can easily make pro plays with it. Press Q, and
Riven will hop forwards to wherever she is facing. If you hover your mouse over an enemy, she will hop towards the enemy instead. Yeah, that's confusing, I do not know why they don't just make her hop in the direction of her mouse like
Valor does, but you will get used to it.
On the third hop, she will do a flippy thing in the air, and upon impact she will knock all enemies in the blast radius slightly in the air. It counts as an interrupt, and works like a small
Alistar
Pulverize.
Take note of the fact that it launches them in the direction opposite of where you landed your
Broken Wings. You can easily Q ahead of them, displacing them behind you, which is useful for ganks and when you are going in for the kill to ensure that your victim does not escape.
Broken Wings does not do very much damage by itself early game. It hits pretty hard late game when
Riven acquires more attack damage, but in the early to mid game,
Broken Wings is more of an ability to proc her passive (with Q, aa, Q, aa), to move somewhere quickly, or to use the small knockup during ganks or pokes. Don't make the mistake most newbies do, where they use Q alone to harass and they max Q first. What nonsense!
Also, as a final note,
Broken Wings allows you to ignore unit collision. Use this to your advantage when chasing or escaping a gank, as regular champions will have to weave through the whole mess while you zip through effortlessly. It also helps for when junglers like
Lee Sin gank you, because then he won't be able to hit you with his skillshot,
Resonating Strike, if you are bouncing around inside of a creep wave.
W - Ki Burst

When you press W,
Riven will stop moving and raise her sword in the air, stunning nearby enemies for 0.75 seconds, and doing damage. Always level this ability whenever you can! It's
Riven's main source of burst damage, and is amazing in lane. It costs nothing to use, and does massive aoe damage. The radius is fairly tiny (250), so you will need to literally be on top of your enemy to hurt them. You will get used to it, but you will miss the enemy when starting to play
Riven. Don't be ashamed.
I like to chain this ability in with my Q's and E's when going in for a teamfight or for pokes in lane. It offers a mini-stun for 0.75 seconds. Although it seems insignificant, it is extremely annoying to be stunned every 6 seconds in a teamfight or in a 1 v 1 late game, in addition to her
Broken Wings knockup procs.
Most importantly, it does tons of damage. A standard poke technique for
Riven is to
Valor into her lane enemy,
Ki Burst, autoattack, then
Broken Wings out to safety without getting hit at all. It works really well since most top laners are melee and cannot catch up to
Riven.
Watch out though! It does snare you for a bit while it plays the animation for putting the sword up in the air, so you have to continue right clicking your way to attack or move after popping the move.
E - Valor

When you press E,
Riven will perform a small dash towards the cursor. It is a really small dash, and you can't cross any type of terrain with it, unlike
Graves's
Quickdraw. The most important part of
Valor is that it creates a temporary shield that scales with AD at an impressive 1.0 per bonus attack damage, and has a decent 60 shield base health.
It is good for exchanging trades and surviving teamfights, and is necessary to survive a tough top lane if you are getting pounded and poked constantly.
Valor's mobility boost is also great for juking, escaping, and catching up to enemies, and is a reason why you don't need
Ghost on
Riven.
Be careful though: if you are new to
Riven you won't be used to the fact that
Valor interrupts your movement and action after pressing E. There will be times where you
Valor, and stand there for a few seconds because you didn't click after that. If you are new, it is easy to hold down right click after pressing E to fluidly continue moving, but you will get the hang of it sooner or later. It does feel very jolty and laggy at first, as if you are constantly getting stuck on invisible terrain, when you are not used to
Riven.
R - Blade of the Exile / Wind Slash

When you press R,
Riven's sword will become whole again, granting her a huge 20% extra attack damage boost for fifteen seconds and increasing the range and damage on all of her damaging abilities.
The rule of thumb for this ability is to use this at the beginning of a teamfight, a gank, or when you are being towerdived and have no choice but to stay. Don't be afraid to use this ultimate often; it has an incredibly low cooldown for such power! Also, it lasts for 15 seconds, so make sure you use up all the time by activating it in the beginning.
Again, be careful if you are new to
Riven! This ability will also snare you for a tiny fraction of a second, so prepare yourself to use this ultimate and expect a small snare. Also, I don't know if it's just me, but I have trouble activating the
Blade of the Exile if I am spamming my right click button and moving constantly, so if you are having trouble activating your ultimate, stop moving before you activate your ultimate.
The second part of the ultimate,
Wind Slash
, is an execution ability. While the 15 seconds of the
Blade of the Exile is still active, clicking R and left clicking will allow
Riven to fire a cone skillshot nuke that completely decimates enemies that are low. So, it does more damage the less health an enemy has. There is no damage mitigation for penetrating several enemies, so feel free to rack up some multikills.
It does incredible damage for any enemy under 1/4 of their health. Basically, don't be afraid to
Wind Slash
any enemy under 1/4, as it is basically a free kill for you.
This ability, as a whole, is great for 1 v 1 situations in the top lane, and will make you survive even the toughest towerdive from the jungler. I have never been successfully towerdove as
Riven ever. I always take at least one, if not all, towerdivers with a combination of my ultimate, ignite, flash, and moving and stunning with my abilities.
Order of Leveling Abilities
As
Riven, you must learn to adapt to your situation at all times. She is not some sort of mindless champion like
Graves where you always follow the same ability order, but a flexible little bunny that reacts to her surroundings.
Keep this information in mind:
Valor and
Ki Burst's cooldowns get better as they are leveled, but
Broken Wings stays the same no matter how many points you put into it. That's why I don't suggest leveling up Q until the end, since it doesn't do much damage anyway. Cooldowns for the win!
Normal Situation
Here, I suggest taking your Q,
Next, you take your E,
Also, don't forget to press Tab and take a look at who the enemy jungler is. If it's someone like
Finally, at level 3, you take your W,
From here, it's a simple formula of leveling R first, W second, E third, and Q last.
You are completely dominating or know you will do well against the enemy top laner
Here, it's basically the same, but level up your W second instead of your E. This way, you can do a quick Q - Q - aa - W - aa - Q in front of them - aa for an insane poke at level 2, which will take at least half the health of most top laners. It is a bit risky because if you do not do enough damage, take too much minion aggro, or the enemy laner doesn't even flinch (like
You are getting destroyed or are afraid of a tough lane
It rarely happens to
Here, it is also similar, except you prioritize leveling up E instead of your W. Use
Contrary to popular belief, you shouldn't rush in and try to kill your enemy top laner after you died to him in a fair 1 v 1, because that means he has an even bigger chance of beating you again. Just stay defensive and get kills if you see the opportunity, like from your jungler.
Items
Core Items that you MUST HAVE
I will explain the reasoning for each item:
You can build either the B.F. Sword or the Giant's Belt first. If you are taking lots of damage in pokes, build a Giant's Belt. If you're not taking damage but not dealing damage, get a B.F. Sword. I like to get
If you are getting destroyed, purchase a
You can get a
You can also roll with
Starting Items
That's about it for starting items. Pretty simple, huh?
First B
Always buy a ward, unless you have barely enough for a large item such as
If you are taking a beating, purchase an early
Situational Items other than Core
Wriggle's Lantern
Haha, I forgot to add this item to the list initially. Thanks to NeshkeBGD for reminding me! Here is my opinion of Wriggle's Lantern in my reply to him:
Yo NeshkeBGD,
Thanks for leaving a comment! About the Wriggle's thing, I had that on the "Losing" build, since I found through playing Riven that she doesn't really need to have Wriggle's as a must-have core item. It does give great armor and lifesteal, and a free ward, but if you are dominating or on-par, you don't need the extra crutch that it gives. I also don't build it normally because you can't build it into anything, you have to sell it for the max 6 items.
However, I do agree that it is a viable item. I included it in the losing build because I like it since it is relatively cheap, gives a free ward to let me CS especially if I'm behind because of jungle ganks, and gives lifesteal to sustain and CS longer in lane. But, I would prefer something awesome like a Giant's Belt or B.F. Sword early if I am dominating or doing well, instead of a Wriggle's, which I would sell later anyway.
Frozen Mallet
Buy this item if you are doing fairly well or the game looks like an even match. It gives you extra AD, a slow on every auto-attack, and a huge chunk of health. It doesn't offer as much health as
Warmog's Armor
Buy this item if you are getting destroyed. Instead of building damage, your priority is now to play defensive until you can rack up some cs and slowly catch up in mid-late game instead of feeding your enemy more. It is also a good item in itself, and offers the most health in the game. Some other guides even have this as a core item, too, so it's not like it's a bad item.
Maw of Malmortius
This is a great item for magic resist and damage at the same time, if you are doing relatively well but you are getting nuked by the enemy AP caster or AP damage at the same time. It helps you survive bursts with a small shield at the end of your health bar for clutch gameplay, gives decent magic resist, and also gives you a lot of attack damage. Build the
Guardian Angel
I love this item on
Last Whisper
You have to be a good judge of yourself when deciding when to purchase this item. It cuts down 40% armor, so it's a great anti-armor item that also increases your attack damage. If you got armor penetration runes, you may skip this item till after your
Ask yourself constantly: Am I doing enough damage? Does the damage promised in my tooltips not match up very well with the actual damage that comes out as red text? If so, look into buying this item quickly to not waste your damage potential, or look into purchasing a
Brutalizer (into Youmuu's Ghostblade or selling it late game)
I hate this item. I have to be frank with you guys, I hate it so much. I find it useless, and it upgrades into another item I hate.
Sword of the Occult
This is a fun item that gains stacks per assist or kill. Get this if you feel like gambling, since it gives you 110 attack damage and movement speed upon 20 stacks. It is the best item for
Force of Nature
This is a great item against heavy AP teams, and it even gives
Atma's Impaler
If you're up against a heavy AD team or are losing hard, go for this. It offers great defense, while still giving you damage and synergizes with
Banshee's Veil
This is a good item in itself since it gives you some great magic resist and lets you block an ability, but I do not like building this very much because it wastes the mana that comes with it. It comes with a huge chunk of mana, so I feel terrible for wasting it. You can call it my problem, but I don't suggest building this unless you really need to avoid
Randuin's Omen
This is also a good item against a heavy AD team if your team does not have any tanks at all. It has a great active that acts like
Trinity Force
It's an ok item because it gives you that slow from
However, I don't really like building this because I feel that the mana and ability power is wasted on
I would like to make a note that you can swap
More items and stuff coming soon!
Quick Explanation for 3 Builds
Regular: It is a safe build of defense and offense. Build
Giant's Belt first if you are getting beaten up or want to make more trades, build B.F. Sword if you think you can quickly burst your opponent down quickly or want to do more damage. Trade things out for resistance items I listed before if it's an AD or AP heavy team, or if someone AD or AP is fed.
Aggressive: The basis behind this is to build as much AD as you much. If you are snowballing, build more and more AD to keep your advantage, with a
Giant's Belt into
Frozen Mallet for damage and survivability.
Losing:
Wriggle's Lantern for survivability, damage, and a ward to CS better. More defense than offense, because the worst thing you can do after dying to your opponent is to die over and over, unless you are sure you can defeat them with more damage.
Laning Phase Tips
Laning as
Riven is quite simple. Get as many last hits as possible (since 15 or so creeps is about equivalent to a champion kill, it's important to get last hits and deny the enemy of them), poke the enemy with no cost, and make sure you don't get ganked.
I found this video of a pro player, Dyrus, playing
Riven against
Kennen.
As you can see, Dyrus struggles a bit against
Kennen early game (which I will explain down in the matchups section), but he plays safe, levels and uses
Valor in a smart way, and farms up until later where he can successfully poke
Kennen with different combos. You can also see how when he pushes to tower, he goes in front of the tower and aggros all the creeps and destroys the wave there, so that his creeps can continue attacking the tower instead of the enemy creeps. This is a common tactic for pushing towers.
Unlike bot lane, you want to destroy your tower as fast as you can so that you can start roaming. Don't go too far though, you will probably get ganked. The rule of thumb for pushing to tower is that you should only do it when you have the area secure with wards in case of a gank and when your top lane enemy is either dead or at base. Also, you won't do very much damage to the tower early game, so if you do manage to kill your enemy laner or he goes back, go back to purchase items to get an even bigger edge.
A big mistake some top laners and mid laners make is that they never go B, even when their enemy does. You are only gimping yourself, because now your enemy has better items and more health and mana. Regardless of how many kills you accumulate in the lane, it means nothing if you don't go back and buy items with that money. Make a habit to push lane hard and go back if you see your enemy laner is missing or going back.
Speaking of missing enemy laner, make sure you keep an eye on the map. If you see your jungler is fighting the enemy jungler nearby, immediately run there and assist him. Chances are, your enemy laner has the same idea and that 1 v 1 may turn into an ugly 1 v 2 without you. Always follow your laner, and if you are too far away, do your best of the situation and push top lane hard to punish your enemy for leaving lane by taking his xp and tower.
You always want to
Valor whenever you expect a small skirmish, poke, or trade. You shouldn't just save it for the mobility, since it only offers a tiny bit of movement. Since
Riven has no sustain abilities, you should try to avoid as much damage as possible to prevent from running dry of potions or health. It gets better when you get your
Vampiric Scepter, but even then you should still try to
Valor damage in lane when farming.
Contrary to how you would expect it, do NOT beg for jungler ganks if you are severely behind. You will only waste the jungle's time, since most top lanes become incredibly tanky and deal tons of damage if fed hard, so just buckle up and purchase defensive items like
Warmog's Armor to cs and survive till late game. Only ask for a gank if you are sure you can take the enemy on without dying, and if you are sure the other jungler isn't around (via a ward).
As always, try to keep the creep wave on your side, so that you don't get ganked and so that your jungler can gank. Be careful when using your abilities to poke, because they are aoe and will push your lane.
For farming with your abilities, it is usually safest to Q, aa, Q aa another minion, Q aa another different minion, and then W for the ki burst aoe to prevent from losing any creep kills.
Also, whenever you see that there aren't many minions around to aggro or your enemy is really close to you, you have an opportunity to perform one of
Riven's amazing poke combos. Always look for chances to perform pokes, since it costs you nothing and it'll cost the enemy a lot of health. Here are some of my favorite poke combos!
My Favorite Poke Combos
The Wombo Combo Shclombo Yombo
Valor in,
Broken Wings twice to get in front of your enemy laner, auto-attack him once,
Ki Burst, autoattack,
Broken Wings in front of him for the final knockback proc, autoattack, and either escape or commit with
Valor when it comes back. If done correctly, it will chunk your enemy.
The Sucker Punch
Valor in,
Ki Burst, auto-attack, and then quickly
Broken Wings out.
The Sneaky Rabbit
Charge up two hops of
Broken Wings in the bush or somewhere unseen. Then,
Valor in, auto-attack, immediately
Broken Wings in front of him, auto-attack, Ki-Burst, auto-attack, and run away. He never expected you to have a knock-up so fast, now did he? Hahahahahahaha!
Quick and Messy Warding (work in progress)
I still need to put together a map, but I will do my best to explain in words for now where to ward.
The rule of thumb is to purchase at least one
Sight Ward every time you go back, especially early game. Don't be afraid to spend 75 gold for a ward. It is worth it.
The way my warding goes is that after the initial
Boots of Speed and 3
Health Potions and I go back for the first time from my lane, I purchase at least one ward, sometimes even two if I am doing well or if I am on the right side of the map.
Proceed to go back to lane and at the very least ward the bush near the top lane, at the river. I hear pros do tri-bush and baron wards, but I only suggest that if you can spare two wards. If not, that one ward is sufficient enough to prevent most ganks.
If you are on the right side, then put it at tri-bush instead of the bush at river. In the best scenario, you put a ward at the river near Baron and a ward in tri-bush, so you are covering the maximum area and even getting vision of the jungler path.
I have not really bought
Vision Wards, but it is still viable, if you are willing to spend the extra gold and must destroy your enemy's ward since you need a gank from your jungler.
Specific Champion Matchups
People you will dominate or at least do well against:
Irelia
Ahh,
The only things you really have to worry about in this lane are
The only way you can "lose" to an
By mistakes I mean overextending and getting ganked, falling for baits, not poking enough, and not csing. Basic human errors. If you are new to top lane, watch some Dyrus streams or something. I will also put up some YouTube videos later.
Final Pro-Tip: If you see
Cho'Gath
Little 'ol Cho Cho is also one of my favorite top laners to lane against. He is vulnerable to pokes and can't fight back against you if you are experienced with
Just keep poking him. His only source of sustain only procs when he last hits creeps, so deny him as much as possible after your pokes to keep him low for jungle ganks and for diving him when you get to level 6, or whenever your abilities area all off cooldown. His
They buffed the speed on his Q,
Most
When you see him pop his knock-up, immediately dash in and perform one of your poke combos and then retreat. You shouldn't be afraid of Cho when he has his Q off cooldown, he is relatively harmless. The most he can do is silence you, and when gets to level 6, do some true damage which will be wasted since he won't get a
To those baddie Chos out there: if you are going up against a
One note though: If he he is going tank
Final Pro-Tip: Don't be caught off-guard by
Nasus
Let's face it.
As
The rule of thumb of laning against him is to just
Try to bait out his ultimate,
Final Pro-Tip: His
Renekton
First off, you won't see that many
In the event that someone does pick
The key to beating
Also, try to dodge his E,
This sounds confusing, but if you face a real
Final Pro-Tip: Like
People you will have some trouble with:
Pantheon
The forums claim
To lane against him, take advantage of the fact that he goes out of mana fairly quickly if he throws the
Also, a large portion of his early game damage comes from his
It is important to punish when an enemy top laner pokes you, so that you won't be at a win/loss in the favor of your important, instead it is a loss/loss for both of you.
Final Pro-Tip: Do not feed
Jax
Jax is a pretty hard counter to
Play safe, level up
Final Pro-Tip: You can beat
Kennen
Oh boy. This lane is just another one of them skill lanes. You have to dodge those
It can go either way. Just do not take excessive damage, dodge his shuriken, and try not to stand in his ultimate. Good luck. The Dyrus video up there had one, and I think Westrice has a video as well somewhere on YouTube. I do not follow LoL celebrities, so I am unsure.
Olaf
I have to say,
You can mix up the combo to use the knockup from the
Final Pro-tip:
Also, most
Tryndamere
He isn't that bad, but it's just really annoying since he can spin away, reduce your damage and slow you, and has an ultimate that lets him survive for 6 seconds without health. You will not lose this lane, but you probably will not get a kill.
Poke him randomly, then when he comes back, take advantage of the fact that his spin is down and poke him, hopefully scoring a kill after a couple of these.
Final Pro-Tip: Ignite him after a second or two of his ultimate and it will probably kill him if his Q is down and he has no health potions. If not, just smack him once.
Gangplank
He's not bad, but his
The real danger with
Just level up your
Final Pro-Tip: If you feed him at all, you will not be able to come back. His early
Diana
Until she gets nerfed, you have to build tanky and level your
You can beat her if you don't die to her, because she snowballs. She can't clear the creep wave early as much as you, so if you pick a fight where there are creeps around, you can take advantage of this fact to make your creeps damage her more. Play safe my friends.
Malphite
I have to break it to ya.
However, he is not unkillable, and he is not unbeatable. I have beaten several
The moment
Final Pro-Tip: Use your jungler. Let
Also, if you guys are in a premade 5s instead of ranked solo queue or something, it is good to have an AP champion be the jungler, such as
Trundle
He is easy to beat. Make sure you poke him, but only when you have more creeps, and it's really easy especially if you get jungle ganks. Just leave when he activates his AD sap and leave the area of his contaminated soil.
I will update this when I have time, to further elaborate and add pictures/videos of each encounter, and for other tops like
Ranked Tips
Never trust your teammates to do anything. Assume that every single lane, including the jungler, will feed. I went from 1000 ish elo to 1300 elo in two days by playing
Riven and one or two support games (don't forget that in Ranked you have to play support some games), by assuming that everyone sucks.
After you snowball from a kill up top, buy wards and go back to your lane and see if you can score another easy kill. If not, push the lane super fast then run down to mid to gank. Hopefully you can score a kill.
Go back to top lane before you lose any cs, making sure not to give your enemy free cs. Try to kill him again, if not then push, keep repeating except change your pattern of objective from ganking mid, to counterjungling, or even going bot. Just keep in mind not to give top free farm: you must have a presence there occasionally. Make sure you ward tribush and river while you do this, or else you will probably die to the enemy jungler when caught unaware.
If you are uncomfortable doing this, you can do the traditional "own top until you destroy the tower then roam" tactic, which is more stable but relies on your teammates to at least survive until you take down your tower. Both are fine, I prefer a mixture of both. All I have to tell you is this:
Don't solotop farm the whole game and expect to win. It doesn't work that way. This is a team game.
Finally, I have a controversial tip for you about
Riven in ranked: Unless you're in a pre-made ranked 5s or 3s team, I suggest you NOT to play
Riven top near the 1200-1400 elo or if you are really struggling with gaining elo, because
Riven top does not have the map control power such as mid or jungle.
You won't be able to carry as many games as if you are jungle or mid, but you will be able to carry many games, simply because you are restricted to top until you destroy your tower. Even then, you have to keep camping top because without it, your enemy top laner will take advantage and destroy your tower and end the game with his free farm.
However, if you have mastered balancing roaming and csing, feel free to play
Riven top 24/7. Most people don't have that skill though.
Teamfight Tips
Lots of
Riven players like to hang around in the back and killsteal everything after the enemy team is softened up with fast Q's and W's. I don't like those Rivens very much.
I like to play her as a secondary tank type champion. I do a lot of damage, but I am also very tanky. I wait for our main tank, someone like
Shen,
Amumu, or
Leona, to initiate the fight, hopefully using some type of CC to immobilize the enemy team.
Make sure you use activate your ultimate at the beginning of the fight for maximum damage. Then, quickly press
Broken Wings three times to proc the knock-up, further CC'ing the enemy team. I follow it up with an auto-attack on a prime target and then a
Ki Burst. Continue auto-attacking the prime target and use
Valor throughout the fight to minimize damage, and use your abilities whenever they are off cooldown.
Remember what I said about wasting stacks on her passive,
Runic Blade earlier? Don't be afraid to waste them in a teamfight. You want to push out those knockups and stuns as fast as possible, as it may be the difference between life or death to your AD carry.
Keep track of your ultimate's Wind Slash second use. If you see anybody below 1/4 health, use it on them. Try not to save it only for KS'ing. If you near 15 seconds and you don't see anything below 1/4, use it anyway since it would be a waste to not use it. It still does some damage, just not maximum damage.
Prime targets would be a displaced AD carry or an anti-carry attacking your carries. For protecting carries, use your
Ki Burst and
Broken Wings constantly to CC any enemies of your carries. You need to protect your carries because without them, there is no constant stream of DPS. Also take note that you don't always have to dive in the middle of their team to get to their AD carry. Only do so when you know it is safe and you won't get instagibbed.
Finally, an "AD Carry" or a "Carry" does not always have to be someone like
Graves or
Ashe. It can be someone who deals tons of damage but is incredibly squishy, like a
Hecarim who builds attack speed and AD only, or an AP
Shen. Good luck.
Credits and Thanks and Stuff
Thank you for reading this guide! It's my first one, so I don't know what I'm supposed to put in it, and don't know if my items are actually viable. Please comment and tell me what I should change.
I haven't looked at Mobafire guides really so I don't know the format, and the one guide I have been using since the beginning was a super bad one I found on some website. I realized that it had 0/21/9 masteries after months of playing Riven, and it was just plain terrible even though I did well as Riven. I felt it was lacking and didn't show the true potential, so I decided to brainstorm a good build and guide.
Special thanks to biggoidog for making his
Karthus guide, I must be Pro - A Karthus Guide. Without him, I would not be inspired to make a guide of my own.
Thanks to NeshkeBGD for reminding me about Wriggle's and the Sword of the Occult change in my item explanations section, and to DarkVoidShadow for suggesting Trinity Force.
Also thanks to jhoijhoi for an awesome guide on how to make a guide!
List of things to do:
- Add pictures and screenshots of in-game gameplay and match histories using this build
- More summoner spells
- Read jhoijhoi's guide on how to make a better looking guide
- Map of where to ward
- More explanations and info!
- Videos and pictures EVERYWHEEREEEEE!!! Right now it is all a block of text.
Changelog
8/18/2012 Changed Jax matchup
8/11/2012 Added a bit more info to
Diana and
Cho'Gath matchup information, and Ranked tips.
8/9/2012 Added a changelog. Lol!
8/9/2012 Added
Malphite champion matchup after playing a successful game against him
8/9/2012 Added stuff about
Wriggle's Lantern at NeshkeBGD's suggestion
8/9/2012 RELEASED! YEEHAW
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