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Choose Champion Build:
- Tank/Off-tank
- Off-tank/AD
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction
Let's start
It's always exciting when Riot sets a new champion loose on the Fields of Justice. Recently, they've release Darius The Hand of Noxus. Darius is a melee champion with good damage output, while being quite tanky.
Now I know that a lot of summoners think Darius is a Garen clone, and I slightly agree. I think that Darius is like Garen... When you give him a good kick in the nuts! He'll certainly not let you get away with it!
Hemorrhage (Passive)
Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+ 30% Bonus AD) magic damage over 5 seconds, stacking up to 5 times.
Darius gains 5% movement speed for each bleeding enemy champion.
Decimate (Q)
Darius deals 70 / 105 / 140 / 175 / 210 (+ 70% Bonus AD) physical damage to all nearby enemies in a circle around him.
.RADIUS OF SHAFT: 270
Champions in the outer half of the ability are struck by the blade, taking 50% additional damage 105 / 157.5 / 210 / 262.5 / 315 (+ 105% Bonus AD).
.RADIUS OF BLADE: 270-425
COOLDOWN: 9 / 8 / 7 / 6 / 5
COST: 40 Mana
Crippling Strike (W)
Darius' next basic attack deals additional 120% / 140% / 160% / 180% / 200% damage and slows the target's movement and attack speed 20% / 25% / 30% / 35% / 40% for 2 seconds.
Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
RANGE: 145
COOLDOWN: 8
COST: 30 / 35 / 40 / 45 / 50 Mana
Apprehend (E)
Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
Passive: Grants 5/10/15/20/25% armor penetration.
Active: Pulls in all enemies in front of Darius.
Cost : 45 mana
Range : 540
COOLDOWN: 24 / 21 / 18 / 15 / 12
Noxian Guillotine (R)
Darius leaps to target enemy champion and strikes a lethal blow, dealing 160 / 250 / 340 (+ 75% Bonus AD) as true damage.
For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% true damage with a Maximum of 320 / 500 / 680 (+ 150% Bonus AD).
When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession.
RANGE: 475
COOLDOWN: 120 / 100 / 80
COST: 100 Mana
Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+ 30% Bonus AD) magic damage over 5 seconds, stacking up to 5 times.
Darius gains 5% movement speed for each bleeding enemy champion.
Decimate (Q)
Darius deals 70 / 105 / 140 / 175 / 210 (+ 70% Bonus AD) physical damage to all nearby enemies in a circle around him.
.RADIUS OF SHAFT: 270
Champions in the outer half of the ability are struck by the blade, taking 50% additional damage 105 / 157.5 / 210 / 262.5 / 315 (+ 105% Bonus AD).
.RADIUS OF BLADE: 270-425
COOLDOWN: 9 / 8 / 7 / 6 / 5
COST: 40 Mana
Crippling Strike (W)
Darius' next basic attack deals additional 120% / 140% / 160% / 180% / 200% damage and slows the target's movement and attack speed 20% / 25% / 30% / 35% / 40% for 2 seconds.
Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
RANGE: 145
COOLDOWN: 8
COST: 30 / 35 / 40 / 45 / 50 Mana
Apprehend (E)
Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
Passive: Grants 5/10/15/20/25% armor penetration.
Active: Pulls in all enemies in front of Darius.
Cost : 45 mana
Range : 540
COOLDOWN: 24 / 21 / 18 / 15 / 12
Noxian Guillotine (R)
Darius leaps to target enemy champion and strikes a lethal blow, dealing 160 / 250 / 340 (+ 75% Bonus AD) as true damage.
For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% true damage with a Maximum of 320 / 500 / 680 (+ 150% Bonus AD).
When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession.
RANGE: 475
COOLDOWN: 120 / 100 / 80
COST: 100 Mana
Viable Summoner Spells:
This summoner spell is great for Darius. You can run faster than your enemies and catch them with Apprehend or kill'em; Or you can escape with this.
You can combine your passive with ignite,wich is a lower healling effect plus a double damage.
Can be useful in some situations. You can go through walls with this spell and is useful to escape.
Slows targets down, and reduces damage dealt.
This summoner spell is great for Darius. You can run faster than your enemies and catch them with Apprehend or kill'em; Or you can escape with this.
You can combine your passive with ignite,wich is a lower healling effect plus a double damage.
Can be useful in some situations. You can go through walls with this spell and is useful to escape.
Slows targets down, and reduces damage dealt.
EXPIRED....I WILL EDIT THIS SOON
Tank build (Favourite)
Item Sequence
Boots of Swiftness
900
Frozen Mallet
3100
Ohmwrecker
2650
Randuin's Omen
2700
Spirit Visage
2900
Guardian Angel
3200
Atma's Impaler
2300
Alternatives items Tankys for Darius:
Aegis of the Legion instead of Ohmwrecker so you can upgrade it to Runic Bulwark late
Frozen Heart instead of Randuin's Omen
Banshee's Veil, Warmog's Armor, Mikael's Blessing and Sunfire Aegis are good options too
AD Build
Item Sequence
Trinity Force
3333
Black Cleaver
3000
Guardian Angel
3200
Maw of Malmortius
2800
Bloodthirster
3400
Alternative offensive Items
Last Wishper or Youmuu's Ghostblade instead of Black Cleaver
Mercurial Scimitar instead of Maw of Malmortius
Ravenous Hydra could be a good option if you buy some AS
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