All types of Kale!
[Tank and On-Hit] Rush
[AD and On-Hit] Boots
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Kayle with this build
|Singed||Push him up. If he tries to proxy, just get your jungler or go at him yourself, but do not chase him unless you have atleast 3/4 of your hp, and Singed is quite low.|
|Yasuo||Super easy. Your ranged auto attacks goes through his Wind Wall. Dont let him get his tornado up, and if he ults you, ult before you get knocked up. As long as you can keep your range, you're fine too.|
Intro, Pros and Cons, and Masteries
Hi! I'm Henny and I am a level 7 Kayle main. Kayle is a strong lane bully that scales strongly into the late game. AP. AD, On Hit, Tank, ADC, Support. She can do it all baby.
|2. Pros and cons
Kayle is a lanebully champion up in toplane, and is super versatile. She can bully most top lane champions and push them under tower quite easily. She can shred tanks and she can peel somewhat for carries. She scales very hard into the late game too. Kayle is susceptible to ganks, and has a really hard time against a team going all in against her, especially with CC. Also no blink/dash spells.
Going 18/12/0 with Fervor of Battle is the strongest mastery path for her at the moment, because of the on-hit nature of our build. If you would want a more tanky kayle, then look towards 12/0/18 or 0/12/18 with Grasp of the Undying
These runes are chosen to keep your Righteous Fury up as long as possible, while dishing out as much damage with your ranged autoattacks
Blinks a distance
Flash is the best summoner spell for Kayle, as it is the only blink/dash she will ever have (unless they rework her). Its super useful for escaping ganks, gapclosing, and for getting away from an enemy.
More movement speed
Ghost can be used with or instead of flash if you feel like you need the extra movement speed. It synergizes well with her Divine Blessing and is useful to have as the second summoner spell in the mid lane
Burn your enemies!
Ignite is useful when you have Dr.Mundo or any champion that can regenerate HP quickly. Use it to lessen their regeneration or to finish off an enemy.
Easy moving around the map
Teleport is the number one priority if you're playing top lane. You use it to make things happen around the map and to join your team in teamfights if they start without you. You can use it for splitpushing and to help your teammates get a kill from a teleport gank.
If you feel like you'll be the priority target for a CC-chain, take this. It will negate the CC (except surpression) that is applied to you, and it will lessen the CC duration of other spells by 65% in 3 seconds, more than enough to use your ultimate and be on your merry way
Abilities reduce enemy resistances
Kayle's passive is Holy Fervor. It reduces 3% of resistances, but can be stacked up to 5 times for a total of 15%. It can help your carries deal more damage and it will help you to shred tanks. It stacks additively with itself, but multiplicatiely for other items like Last Whisper or Void Staff
A low cooldown slow
Reckoning is a projectile slow that will slow people for 35/40/45/50/55% depending on your level. It's perfect for setting up a gank if your IMMOBILE enemy is out of position, Also perfect for chasing if you combinate the slow and the movement speed of your next ability
Heal and Movement Speed
Divine Blessing is the reason why Kayle can stay in lane longer than other top laners can. Its an instant cast heal that gives you movement speed. Its perfect for chasing and for healing up your low HP allies.
Melee to Ranged
This is (in my opinion) Kayle's bread and butter skill. She getsa passive on-hit damage and a range increase of 400, which brings her to a whopping 525 range! Thats more than Jinx on her Minigun, Kog'maw without his Bio-Arcane Barrage, Lucian, Sivir, even Teemo himself. Use this for waveclearing and harrassing your enemy. Also, get 37.5% cooldown reduction and you'll have this spell up 24/7!
This is one of the STRONGEST ultimates in the game. Target an allied champion or even yourself, and you'll get invurnerable for 2/2.5/3 seconds depending on your level!
This is very helpful for 1v1's, teamfights and small skirmishes. Ult yourself and tank all the damage for your team, or ult your carry so he wont get assassinated. Oh, did I forget... No mana cost?