Shen is a very strong top laner, he can sustain very well in lane and provide global support to his team after level 6 with
Stand United, he can also completely turn a teamfight arround with a well used
Shadow Dash.

Shen's Stats
Shen's stats without items/runes/masteries:
- Damage 54.5 (+3.375/level)
- Health 428 (+85/level)
- Energy 200 (+0/level)
- Movement Speed 335
- Armor 15 (+4/level)
- Magic Resistance 30 (+0/level)
- Health Regeneration 7.45 (+0.55/level)
- Enery Regeneration 50 (+0/level)
Simple explanation of the guide: At the top click any chapter's name you want to check out, then after you finish reading you can click Table of Contents at the right side above every single banner and come back to the top! Enjoy!
Pros:
- Has good sustain
- Has a global ultimate
- Has a taunt
- Good splitpusher
- Decent damage even if full-tank
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Cons:
- Relies on early game
- Long cooldown ultimate
- High energy cost for taunt
- Long ultimate cast time
- Often banned
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When playing a top lane
Shen you need to be tanky, so I focus my masteries in the defensive tree.
Mastery explanations:
Summoner's Wrath
- This mastery increases your attack damage and ability power by 5 while
Ignite is on cooldown, which might not be very much, but it's same as 3points in
Brute Force
(not possible) and 2.5points in
Mental Force
all in 1point.
Fury
- This mastery is just to get additional points to advance in the offensive tree, and it's better than the 3% cooldown reduction.
Blast
- This mastery gives you a little bit of aditional ability power, which means you will deal more damage with your
Shadow Dash, and get better shields with
Feint and
Stand United.
Arcane Knowledge
- This mastery gives you 8% magic penetration, meaning your
Vorpal Blade,
Shadow Dash and
Sunfire Aegis will all deal more damage even if your opponents stack magic resistance.
Durability
and
Veteran's Scars
- These masteries provide you with a total of 136health at lv18 which isn't a huge amount, but it's the best you can get while advancing in the defensive mastery tree.
Hardiness
and
Resistance
- These masteries give you 5armor and 5magic resistance, this amount becomes useless lategame sure, but early game it can make a huge difference.
Unyielding
and
Block
- These two masteries reduce the damage you take from enemy champion basic attacks by 5, it might not be late game, but early game when you use mostly basic attacks, it can save your life.
Relentless
and
Tenacious
- These two masteries make you virtualy onslowable unless you're being attacked by a wild
Ashe! Combined with some tenacity items this means you can ignore most of the enemy team's crowd control and stay active.
Reinforced Armor
- This mastery makes the
Lethality
mastery useless for enemy AD's, it also removes 20% of
Infinity Edge's affect. So to sum it up this mastery makes you less vulnerable to overpowered crit damage!
Honor Guard
- This is pretty self-explanatory, it reduces damage taken from all sources by 3%, meaning you take 3% less damage! So it will take 3% more time to kill you. The point is - it makes you tankier!
greater mark of hybrid penetration - These marks give you a nice boost in both armor and magic penetration, meaning you will deal more damage with your basic attacks and spells.
Greater Seal of Armor - These seals provide you with a decent boost in flat armor, which means you can have an easier laning phase, because you can freeze the lane easily, and won't take as much damage from taunted targets. If enemy top laner is AP you can change these for
Greater Seal of Scaling Armor.
Greater Glyph of Magic Resist - These glyphs provide you with a flat boost of magic resistance, making it easier to lane vs top laners like
Vladimir or
Rumble and help you late game aswell when you need to tank the APC. If your opponent laner is AD you can change these for
Greater Glyph of Scaling Magic Resist.
Greater Quintessence of Movement Speed - These quintessence provide you with a nice boost in movement speed, which means you can roam a lot more, and be more mobile during fights which is always a nice thing.
When playing
Shen I usualy take
Flash and
Ignite since it provides you with many posibilities:
Flash->
Shadow Dash to taunt an opponent without him reacting, or simply
Flash away from sticky situations aswell as finishing off an opponent, or reduce someone like
Volibear from healing, as
Ignite has the grevious wounds affect which reduces the healing by 50%.
Other viable summoner spells
Teleport -
Teleport is a viable choice, because it gives
Shen huge global presence, not only do you have
Stand United to save your teammates and get a kill, but you can also use
Teleport, so you have even more splitpushing potential.
Exhaust -
Exhaust is a viable choice when you think your opponent will be dishing out a lot of heavy damage and you need to weaken him, it can also be taken when your team refuses to use anything besides
Ignite
Ghost -
Ghost is a viable choice when you have
Shen completely mastered and dominate most of the games, but it's better used with more damage-oriented builds.
Ki Strike - This is
Shen's passive ability, it makes it so that every 8seconds his auto attack deals additional magic damage equal to 4 x his level + 10% of BONUS health, and regenerate him 10/20/30energy. The cooldown of this also reduces by 1second every time
Shen hits an opponent with a basic attack.
Vorpal Blade - This is
Shen's Q ability, it throws a sword at a target opponent dealing magical damage, and healing anyone who attacks the target within 5second for 1.5% of
Shen's maximum health. If this attack lasthits a target, it will trigger only 33% of the heal affect.
Feint - This ability gives
Shen a decent shield for 70/115/160/205/250 (+60% of ability power), which lasts for 3seconds or until it's broken obviously. Also while
Feint is active,
Ki Strike's cooldown is reduced by 2seconds for each basic attack instead of 1second.
Shadow Dash - This ability is
Shen's taunt, it makes him dash a short distance and taunts all enemy champions in the path for 1.5seconds, obviously also dealing damage along the way. For every champion hit - this ability restores
Shen 40energy, so the 120energy cost is refunded if used it's used well.
Stand United - This is
Shen's ultimate ability, when cast on an ally champion, it grants him a shield which absorbs 250/550/850 (+150% of AP) damage, and after a 3second cast time, if
Shen isn't interrupted (silence, stun, knockup) he teleports to the ally.
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Vorpal Blade - Maxed first, since it provides a lot of sustain in lane, and provides health regeneration for your allies aswell.
Feint - Maxed second, as it provides a nice shield, but doesn't last very long and doesn't help your teammates in any way.
Shadow Dash - Maxed last, but a point in it at lv2, as it can be a great escape method if getting ganked, or can lock down an opponent if your jungler is there. In teamfights it can save your team big time if you taunt the right people, as while taunted they are unable to use an abilities or attack anyone else.
Stand United - Put points in it whenever possible, because it reduces the cooldown which means you can splitpush more often, and increases the shield which means you can turn a fight arround big time.
Starting items:
I suggest starting the game with a
Rejuvenation Bead, 2
sight ward and 4
Health Potion. This alowes you to stay in lane for quite a while, until the 8minute mark if you play carefuly and don't want to lane without wards. Another viable start is 2
Rejuvenation Bead,
sight ward and
Health Potion if you're confident you won't need potions.
First recall:
On your first trip back there's a lot of things you can do depending on how you played out your lane. If you farmed well, and got a couple of kills get a
Sunfire Aegis and
Boots, if you haven't been doing so well get
Giant's Belt, if your opponent is a heavy AD champion
Chain Vest, if your opponent is AP get
Mercury's Treads early.
Example build #1:
Mercury's Treads - These boots provide you with tenacity which reduces the duration of crowd control, so you can spend less time stunned and more time taunting everyone!
Sunfire Aegis - This item provides you with a nice boost in armor and health, which are both very useful for
Shen, but it also deals a lot of damage with the passive if the teamfight goes on.
Wit's End - This item provides you with a nice boost in attack speed and magic resistance, it also makes your basic attacks deal extra 42magic damage and steal 5magic resist from your target, so your
Sunfire Aegis deals even more damage!
Warmog's Armor - This item gives you a huge boost in health, meaning you can survive longer, aswell as increasing the damage on
Ki Strike and healing on
Vorpal Blade.
Randuin's Omen - This item gives you a nice boost in armor and health, but the passive and active are also nice, it reduces the attack and movement speed of people attacking you, while the active slows only the movement speed for targets arround you.
Frozen Mallet - This item gives you a nice boost in health, and some attack damage, but the main reason to get it is the on-hit slow which means it will be easier for your team to catch up and finish off the opponents.
Example Build #2
Ninja Tabi - These boots provide you with a nice boost of armor, aswell as blocking 10% damage dealt by basic attacks, so you can tank AD carries more easily.
Zephyr - This item provides you with attack speed, movement speed and attack damage boosts, which are all quite useful for
Shen, but the main reason to get this is the tenacity which you don't get since you replaced
Mercury's Treads with
Ninja Tabi.
Wit's End - Still an essential item for damage oriented
Shen, as it deals more damage on-hit and reduces opponent's magic resistance.
Sunfire Aegis - This item provides you with a bit of tankyness, aswell as giving you the burn which works extremely well with
Wit's End's passive.
Maw of Malmortius - This item gives you some magic resistance which is quite useful, aswell as giving you some attack damage so you can deal more damage! Also the passive can save your life multiple times throughout the game.
Frozen Mallet - This item makes you tankier, because
Shen will always remain a tank, no matter what, but gives you nice damage and sticking potential.
Situational Items:
Spirit of the Ancient Golem - This item is considered jungler-only item by some people, but it provides a very nice boost of health, health regen and gives you tenacity, which can be useful if you don't get
Mercury's Treads.
Spirit Visage - This item can be gotten instead of
Wit's End if you just want to get tankier, this item also works very well with
Warmog's Armor, increasing the health regeneration very well.
Guardian Angel - This item gives you very nice defensive stats, making you quite a bit tankier and pretty much giving you a second life! But sadly this item has no offensive uses, and will be useless and even wasted if you get cought out.
Thornmail - This item works very well against teams that have heavy AD champions, and even if they don't focus you, you can always taunt them and make them attack you that way. But this item is pretty much useless against AP champions as it doesn't reflect spell damage.
Trinity Force - This item gives you a little bit of everything, but isn't the best choice if you're behind. It only helps if you're ahead and want to extend your lead by having more offensive stats like a slow, a spellblade and so on.
Early game:
In early game phases, try to play passive and not get too aggresive, early game
Shen is not made for dueling. Just sit back, and lasthit minions, if you have to move up to lasthit, first of all throw
Vorpal Blade. If you get poked and need to heal up, stop just last hitting with
Vorpal Blade, throw it at a minion with low hp, but not low enough to kill it, then use basic attack on it - that way it will heal you three times as much.
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Escaping:
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Lv2 All-In:
Shen has an amazing first blood rate, because of his extremely powerful lv2. Best tactic for it would be to let the opponent push the first wave of minions a little bit, so he has to come out further from his tower and you have better chances to kill him, when the second wave of minions comes start pushing it, you need to get lv2 before your opponent. Once you kill enough minions for lv2, quickly
Shadow Dash on the enemy, and throw
Vorpal Blade on him (I suggest using control lvlup to upgrade skills fast), this way you get some good crowd control on him, and heal up if he hits you back. And since you pushed the lane your opponent probobly isn't lv2 yet, so you have additional attack damage and defenses to beat him.
Late game:
Once everyone starts grouping, you should stay as far away from your team as possible and splitpush (with ward obviously) if your Stand United is up, because you can splitpush and ether your opponents will have to send someone to stop you (most likely two people) and your team can engage, or they lose tower. And if your opponenets initiate simply use Stand United and get in the fight making it 5v5 again!
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Teamfights:
In teamfights, try to
Shadow Dash through as many opponents as possible, as soon as possible. Because if you taunt the enemy AP carry, it means they won't be able to burst your squishy teammates, and won't even be able to use spells at all, if you taunt AD carry, they will focus all they damage on you, while your team hammers on them. But try to avoid putting yourself in a bad spot, where you wouldn't have any chance of escaping if your teammates die. So once you
Shadow Dash, throw
Vorpal Blade on the champion that your team is focusing, that way your teammates regenerate health whenever they hit him. Once the opponents start focusing you, use
Feint to deny some of that damage. If you see that it's going bad because of your opponent team's damage over time to your carry, use
Stand United point blank range just for the shield, that might save the teamfight. And remember to always hit the same target as your AP carry, since you have
Wit's End you can reduce a target's magic resistance by 25, which is better than
Sorcerer's Shoes or
Liandry's Torment penetration!
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Late to the fight:
Lets say you were splitpushing, but your team decided to go all-in, or you got cought a bit earlier and died. Well that is no problem if you have Stand United ready. Simply wait until the fight breaks out, and seek out the teammate that your opponents are focusing, then use Stand United on him, and make full use of the shield. After you get there Shadow Dash through as many people as possible, and once again throw Vorpal Blade on someone who is getting focused.
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To save you some time and so that you don't have to scroll for an hour to find the matchup you want to I've devided them into spoilers alphabeticly, simply click it to open.

A-I
Warning: I do not say who wins these matchups, because it always comes down to skill, but I give tips about how to lane vs the certain champion.

Aatrox
Aatrox - When fighting against him in lane, try to keep your distance from him, because if he wants to he can kill you easily, so just keep your distance, try to sustain with
Vorpal Blade and wait for late game.

Akali
Akali - When playing against her in top lane, ask your jungler to gank you after he gets his red, because you need to shut her down early, since after lv6 she'll stop you when she pleases. Also vs
Akali get your
Mercury's Treads as soon as possible!

Amumu

Annie
Annie - When playing against her, try to play as passive as you can, and don't let her stun you, because
Annie's damage can force you out of lane even if you constantly regenerate with
Vorpal Blade.

Blitzcrank
Blitzcrank - He is not a very common top laner, but if played well he can destroy anyone. The point is to stay behind your minions, and never prolong trades with him, if he uses
Power Fist multiple times, he will deal a lot of damage to you and you will be forced to recall, giving him the early advantage he needs to snowball.

Cho'Gath
Cho'Gath - When playing against this monster, don't play too passive, you can win the trades if you dodge
Rupture, and if you play it out well you can play out the advantage he uses a lot of mana.

Darius
Darius - As with any other champion, when fighting him you should be extremely careful, as he is a very aggresive laner, and deals way too much damage. Just try to keep your distance and lasthit with
Vorpal Blade, if he ever grabs you use
Shadow Dash to get away from him safely.

Diana
Diana - In this matchup, you need to convince your jungler to come to your lane early, you need to get ahead of her before lv6, because after lv6 you're a free kill for her unless you're ahead in items.

Dr. Mundo
Dr. Mundo - Simple winning strategy, don't go in melee, and poke him with
Vorpal Blade while staying behind the minions, eventualy you can wear him out if you're maxing
Vorpal Blade and using it whenever possible. Also try to push the lane, because that way you show your dominance and might scare him off with constant poke.

Elise
Elise - In this matchup, try to stay back, because
Elise deals a lot of hp % damage, and
Shen stacks health, so simply stay back, don't initiate and wait for late game where you can bring a much bigger impact to the teamfights.

Fiora
Fiora - You have to make your presence known in the lane, poke
Fiora as often as possible, and don't be afraid to trade with her, but don't push the lane as she can cs under tower quite well. But after she gets
Ravenous Hydra you should try to avoid dueling her unless you have
Thornmail.

Galio
Galio - You have to gain an advantage on him before lv6, wether it's poking him out, or convincing your jungler to come top ASAP, because after second item he'll be a beast and be able to murder you because of his passive.

Gangplank
Gangplank - Don't trade with him, he can out trade you and he can remove your taunt, after lv6 simply ultimate to wherever he ults, that way you get ahead of him in assists and kills. Later try to focus him asap so he doesn't
Parrrley your teammates.

Garen
Garen - Don't let the man spin! whenever he tried to spin,
Shadow Dash and
Feint, that way you block a lot of his damage and deal some of your own. Also constantly poke him with
Vorpal Blade.

Hecarim
Hecarim - Try to keep your distance from him, but don't be afraid if he charges at you if you have the jungle warded. If you play it out well and don't fight arround HIS minions, you should win the trade 1v1.

Irelia
Irelia - When playing vs her, try to stay behind, but cs as much as possible with
Vorpal Blade, she can hurt you a lot and
Shadow Dash doesn't bother her at all because she still deals true damage, and she has more sustain in lane. So tell your jungler to help other lanes while you master cs'ing under tower.

J-R
Warning: I do not say who wins these matchups, because it always comes down to skill, but I give tips about how to lane vs the certain champion.

Jarvan IV
Jarvan IV - Try to get first blood on him early with
Shadow Dash, and by early I mean at lv1, because after lv2 he will most likely have the knock up combo, so you can't trade with him anymore. But if played smart you can sustain in lane longer than him and get ahead in exp and cs.

Jax
Jax - When matched up against him, try to convice your jungler to come for a gank once you hit lv3, and then shut him down, because if you don't shut him down as soon as possible, he will bully you, and lateron your entire team.

Jayce
Jayce - Don't be afraid to trade with him, but be careful and dodge his
Shock Blast, or else he'll bully you out very easily. Also try not to initiate in such positions where he could knock you back into a minion wave, or a tower.

Kayle
Kayle - You must trade with her early, and abuse the fact that she has to use a lot of mana to stay in ranged form, whenever she uses her ranged form, wait it out and
Shadow Dash, that way she won't deal as much damage to you and you can poke her for quite a bit.

Kennen
Kennen - When laning against this ninja pikachu, try to sustain with
Vorpal Blade and avoid
Thundering Shuriken poke, and never
Shadow Dash unless your jungler is right there ready to follow up, because if you get in melee range with him, he will get an easy stun on you and you will take a lot more damage.

Kha'Zix
Kha'Zix - He is not a very common top laner, but he can do very well if the opponent doesn't know how to play vs him. Just stay arround your minions so he doesn't get extra damage from isolation, and trade with him as much as possible, you can outsustain him in lane, and he'll be forced back because he has mana problems!

Lee Sin
Lee Sin - When facing off this blind monk, try to poke him as often as possible, and don't let him lifesteal back up, if he goes for cs -
Vorpal Blade and
Shadow Dash him, but only do so if you have the river warded obviously.

Lissandra
Lissandra - In this lane, try to position yourself in a way that
Ice Shard doesn't hit you, and if you do initiate, and see her trying to run away with
Glacial Path,
Shadow Dash through her at the last moment, that won't let her teleport to it and alowe you to pick up a kill.

Malphite
Malphite - Abuse the fact that his early game damage is weak, and that he heavily relies on mana to deal damage. Also keep poking him with
Vorpal Blade so his passive shield doesn't come up, that way you can go all-in easier.

Maokai
Maokai - Try to beat him early game, and avoid getting hit by saplings, because early game it's the main damage source for him. Don't be afraid to engage, as you can beat him quite easily because of his low AD.

MMordekaiser
Mordekaiser - Don't trade with him, because well... he's
Mordekaiser, he'll simply do a lot of damage to you and have an unbreakable shield. So just practise last hitting under tower.

Nasus
Nasus - Don't trade with him, because if played well he can out trade you, but try to play aggresive and poke him from a distance, and don't let him farm
Siphoning Strike without taking damage.

Nautilus
Nautilus - You can easily out trade him early game, but be careful for ganks and ward everything, as he can hook you and set up good opportunities for his jungler.

Nidalee
Nidalee - In this matchup, play aggresive, but be careful so you don't step in traps or get hit by spears, because you can 1v1 but if there's a trap debuff on you, there's a chance she might deal unexpected amounts of damage to you.

Nocturne
Nocturne - When fighting against him, it would be best to point in
Shadow Dash at lv1 or lv2, before
Nocturne has his spellshield which can block the taunt, and then try to engage on him and bully him out of the lane.

Nunu
Nunu & Willump - In this case, max out
Feint before
Vorpal Blade, because you can't trade this yeti who is a top lane monster, so the least you can do is block every single
Ice Blast he throws at you.

Olaf
Olaf - In this matchup, get
Shadow Dash at lv1 and ask your jungler for lv2 gank, because after he gets
Reckless Swing and starts dealing that true damage there's nothing you can do about it. So ether you get an advantage early or just sit under tower and pretend you're happy.

Pantheon
Pantheon - Play aggresive, and try to block most of his spears with
Feint, because your early game is stronger if you position yourself well and get good
Shadow Dash opportunities.

Poppy
Poppy - Do not underestimate this little yordle's power. She's not a common top laner, but when she goes top lane she owns you, she deals a lot of damage and after lv6 she can dive you easily because of her amazing defenses increase from
Diplomatic Immunity.

Quinn
Quinn - Try to close the range with her, keep
Shadow Dashing her and eventualy you can bully her out, because she isn't very tanky. But be careful, because if she keeps her distance and pokes, you will get raped and it won't be fun.

Rammus
Rammus - Try to keep your distance, because all you can do is taunt and auto attack, while he can taunt you back, have a shield which reflects your damage and auto attack. But you have more sustain with
Vorpal Blade and you don't use mana, so try to use those advantages and stay in lane longer and then gaining an exp advantage.

Renekton
Renekton - Play aggresive before lv6, as you can outsustain him early, but after lv6 play a little bit more defensively, as you get no benefit at lv6 for 1v1, but he gains a huge ultimate which will destroy you.

Rengar
Rengar - Stay away from bushes, and when he jumps on you
Shadow Dash, try to keep your distance and poke with
Vorpal Blade, because he can deal a lot more damage to you because of his ferocity stacks.

Riven
Riven - When playing in this matchup, play safe, try to cs from a distance with
Vorpal Blade, as
Riven can deal some heavy damage to you every time you come too close after lv2. After lv6 try to leave the lane with
Stand United on the first possible chance, and tell your teammates to push tower, because lets say you get bottom tower, and
Riven gets top tower, that way she roams and you can freely cs.

Rumble
Rumble - This little yordle mechanic always was and always will be a bully in top lane, so simply stay back, don't die and practise cs'ing under tower.

Ryze
Ryze - Bully this blue weirdo as much as you can! Your
Shadow Dash makes him completely useless for the duration of the taunt, and if you play it out well you will get a lot more damage on him than he will on you. But ofcourse after lv6 play a little safer, as he will start dominating.

S-Z
Warning: I do not say who wins these matchups, because it always comes down to skill, but I give tips about how to lane vs the certain champion.

Shyvana
Shyvana - Do not try to anger this dragon, she will out trade you easily, but you can sustain longer than her, so I suggest pushing the waves, and making her ether lose tower early, or tank minions and have to recall.

Singed Lane
Singed - When singed is laning, try to ether get first blood on him by getting
Shadow Dash at lv1, or simply play passive, because he will deal a lot more damage than you and still remain tankier than you.

Singed Proxy
Singed - When singed is proxy'ing against you, try to ward up your jungle and find his paths, when you see him going, call your jungler over for a gang bang. And if he tries to run by a tower... TAUNT HIM, he will take turret agro and won't be able to proxy for long.

Sion
Sion - Try to play aggresive, but not too aggresive, there is a chance you might scare him off and unintentionaly zone him, but if he has played this matchup before he will play aggresive, and hurt you big.

Skarner
Skarner - Try to harass him as much as possible, as he doesn't have very good sustain, uses mana and doesn't dish out too much damage. But be careful of his ultimate after lv6, and don't get dragged into tower range.

Talon
Talon - Harass him a lot, your early game is quite a bit stronger as you have better sustain with
Vorpal Blade and can lock him down with
Shadow Dash.

Teemo
Teemo - Try to play passive, as teemo is a mean rat, he can poke down absolutely any top laner very easily with that overpowered poison, and after lv6 I suggest getting
Oracle's Elixir if you have extra gold, because the mushrooms will destroy you.

Trundle
Trundle - Trade with him early, you have a lot more sustain, and you have a shield. But after lv6 play careful because of his ultimate's armor drain.

Tryndamere
Tryndamere - Play aggresive, don't let him cs and don't let him build up rage, but if he gets max rage stay away from him, because then he will crit you a lot and there's no chance you can out trade crits.

Udyr
Udyr - Tell this dude to go back to the jungle and stop using spirit guard udyr skin. Then don't trade him, play safely and keep your distance, as he can deal a lot more damage than you!

Vi
Vi - Trade with her before she gets
Denting Blows, because that's her power spike against you, as you should have a lot of health and it WILL hurt you.

Vladimir
Vladimir - Don't trade with him, he has a lot more sustain than you will ever, and if the laning phase goes on too long, get
Wit's End before
Sunfire Aegis for the magic resistance.

Volibear
Volibear - If he gets
Frenzy
first, stay away from him, he will already be stronger than you, but if he starts with another spell, get
Shadow Dash at lv1, and trade him, try to pop his passive and then call your jungler.

Warwick
Warwick - Try to play careful vs him, keep your distance, and keep your health above half so he doesn't get increased movement speed, try to play careful and if he goes in for an ult try to make it under your tower.

Wukong
Wukong - Initiate on him as often as possible, and once you're sure that he used
Warrior Trickster, use
Shadow Dash instantly, that will taunt him even if he's cloaked and won't let him get away. But be careful after he hits lv11, as it is a huge power spike for him.

Xin Zhao
Xin Zhao - Try to keep your distance, he can dish out a lot more damage while still remaining decently tanky, don't let him get kills, even if he gets farmed you can be more useful in teamfights.

Yorick
Yorick - Try to fight with him a lot, in this situation you can even max
Shadow Dash first for lesser cooldown, wear him out and don't let him get farmed.

Zac
Zac - Try to deny him cs, while still remaining defensive, he can actualy deal more damage to you than you can, but it would be close, so fake out ganks whenever you can (when your jungler hasn't shown presence lately) and make him fall back.

zed
Zed - Try to play aggresive, since
Zed relies on spells a lot, try to stay away from his shadow and not get hit by double spells, because you have more sustain than him and early game can deal more damage. Altho after he gets
Bilgewater Cutlass try to keep your distance.
Overall
Shen is a very fun champion to play, but requires a lot of map awarance and works amazingly if you have teamspeak with your team.
Change Log
2013.07.30 Posted The Guide
2013.07.31 Updated Runes
2013.07.31 Explained Masteries More Widely
2013.08.01 Added Change Log
2013.08.02 Added Lv2 All-In Strategy At Gameplay Section
2013.08.04 Explained Situational Items Aswell
2013.08.06 Added The Sweet Picture At Table Of Contents! Also Got 1k Views :)
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