Shyvana Build Guide by TheMcDanee
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Champion Build: Shyvana
| Health | 3875 |
| Health Regen | 21.6 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 291.49 |
| Magic Resist | 126.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 250.7 |
| Attack Speed | 70.926 |
| Crit Chance | 30%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 19.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hi and wellcome to my guide on playing
Shyvana jungle.
I would like to start of with saying a few things
1. I have tried out different items for
Shyvana and I have found out that the items I go for usually makes you hit harder and makes you survive longer
2. This build will be updated every patch if there are any changes on
Shyvana or if I find any new items that are suitable on shyvana
3. Know that this guide is not the best guide as there are never such a thing, as the best guide, as there are numerus of ways to build
Shyvana I will try and cover two of those and the two I have played and know how to play.
Lets get started shall we?
Changelog
I will post updates here:
- 2012/06/08 - Remade Items, Optional Items
- 2012/03/27 - Replaced Hexdrinker with Maw of Malmortius, remade Items, Optional Items, Runes and Masteries.
- 2012/03/01 - Removed
Berserker's Greaves, added
Mercury's Treads. Remade Items, Optional items, Runes and Skills sections to not be so hard to read, also changed the name from: Dragons should be in the wild, too Shyvana - A Deadly Dragon
- 2012/02/16 - Published Guide
Pros / Cons
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Pros
+ Probably the fastest jungler + Really tanky late game + Fast dragons and barons + Armor debuff, aoe in ult form |
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Cons
- No real CC except ult - Hard to gank with - Squishy early game - Tends to get cc'ed to death |
Skills

FURY OF THE DRAGONBORN
Shyvana's autoattacks enhance her abilities.
Your passive makes your spells get a lower cooldown, longer duration and a dot.

TWIN BITE
(Active): Shyvana's next autoattack will strike twice in one swift movement. The second attack will deal physical damage equal to a percentage of her total attack damage. Both attacks will trigger on-hit effects and Fury of the Dragonborn effects.
Dragon form: Twin Bite will damage all units in front of Shyvana when she uses her next autottack instead of just her target. Each unit hit will be dealt on-hit effects and grant fury twice.
Fury of the Dragonborn: Each auto attack reduces the cooldown by 0.5 seconds. This doesn't work on structures.

BURNOUT
(Active): During the next 3 seconds, Shyvana will deal magic damage each second to nearby enemies and her movement speed will be greatly increased. Shyvana's movement speed bonus itself will be reduced multiplicatively by 15% for every second that passes.
Dragon form: Shyvana now scorches the earth where she walks, leaving a trail of fire for 5 seconds that will continually deal magic damage to enemies that pass over it.
Cooldown: 12 seconds
Radius of AoE: 325
Fury of the Dragonborn: Each auto attack extends the duration of Burnout by 1 second to a maximum of 4 extra seconds. This works on structures.

FLAME BREATH
(Active): Shyvana unleashes a fireball forward in a line that affects the first enemy it hits, dealing magic damage to it and reducing its armor by 15% for 4 seconds.
Dragon form: Flame Breath engulfs all units in a cone in front of Shyvana.
Range: 925
Fury of the Dragonborn: Each autoattack that hits debuffed targets will deal 15% of the ability's damage as additional magic damage.

DRAGON'S DESCENT
(Passive): Shyvana reinforces her scales, increasing her armor and magic resistance. These defensive bonuses are doubled while in dragon form.
(Active): Shyvana transforms into a dragon and dashes to a target location. Enemies along her path take magic damage and are pushed toward her target location.
Range: 1000
This ability has no cooldown but requires 100 fury to activate. Shyvana generates 1 fury every 1.5 seconds while in human form. While in dragon form, she will lose 6 fury every second. Once the fury bar is empty she will return to her normal state.
Fury of the Dragonborn: Each of her autottacks will generate 2 fury. This will allow for Shyvana to prolong the duration of dragon form by attacking. This ability works on structures.
Skill Sequence
At level three I take
At level four I take another level in
Runes
The runes I've chosen for
Shyvana are the following.
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Quintessence of Armor Penetration 3 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
||||||||||||

Greater Mark of DesolationGREATER MARK OF DESOLATIONGreater Mark of Desolation
Hit harder with lower AD
I take Greater Mark of DesolationArmor penetration, for basic attacks and for your

GREATER SEAL OF RESILIENCE
More armor, less damage taken
For seals I take flat

GREATER GLYPH OF SHIELDING
More magic resist, less magic damage taken
For glyphs I take

Greater Quintessence of DesolationGREATER QUINTESSENCE OF DESOLATIONGreater Quintessence of Desolation
Hit harder with lower AD
For quints I take Greater Quintessence of Desolation Armor penetration, it makes you hit even harder at early game also making your jungling alot easier, if you want you can either take
Items
Here are the items for this build, they will be explained below.
| Item Sequence | |||||||||||||||
Wriggle's Lantern 1600 |
Mercury's Treads 1200 |
Wit's End 2200 |
Warmog's Armor 2830 |
Frozen Mallet 3300 |
Atma's Impaler 2300 |
The Bloodthirster 3200 |
|||||||||

CLOTH ARMOR
Early armor
When jungling with the most champions you take

WRIGGLE'S LANTERN
Early armor, Life steal and free wards
After you have cleared your jungle and gone B you should either buy Madred's Razor or if you can't afford it get a

WIT'S END
Attack speed and Magic ressist
After you got your

SUNFIRE CAPE
More max health and more armor
Instead of going

ATMA'S IMPALER
More armor, crit and AD

FROZEN MALLET
More max health and a anoying slow
This plus a

The Bloodthirster
More ad and life steal, minus the free ward
After you have finnished your
Optional Items
Some optional items for
Shyvana are the following.

MAW OF MALMORTIUS
Better then hexdrinker
This a good choice if you need a shield and magic resist against magic damage

TRINITY FORCE
Sheen proc
This a good choice if you feel that you need that you could use more damage, other than that, I wouldn't take it.

IONIC SPARK
Lightning
This a good choice if you feel that you need that you could use more attack speed and less magic resist other than that, I wouldn't take it.

MADRED'S BLOODRAZOR
HP based damage on target
They have a tank that is only stacking HP and armor? Get this item, it will melt is face off.
Summoner Spells
For summoner spells I take
Exhaust and
Smite, but there are others that you can take.
I will list them below.

GHOST
Movementspeed
If you feel that aren't fast enough, it will help you catch up

HEAL
Noob heal
You can take heal if you feel that you will take alot of damage, or if you're just a coward

CLEANSE
QSS as a spell
You should only take this if you are afraid of getting stunned or something like that, but it is better on a carry.

FLASH
Blinking through walls
Flash is good on
Masteries
The setup for these masteries is to make you scale better into late game and make you less squishy early game, it will also help you in the jungle.
|
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Tier 1
Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 |
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Tier 2 Tier 3 |
Jungling, Ganking and Warding
For warding and ganking there are quite standard locations, ward
Baron Nashor
,
Dragon
and both your and their buffs, I have implemented a few pictures here to help you with warding, jungling and ganking
For Jungling:

For Ganking:

For Warding:
The Purple stars next to Baron and Dragon is
Vision Ward's and the other green ones are
Sight Ward's

Placing Shyvana on a team
When playing
Shyvana you should know that the only real CC you have is from your ult, meaning that if you are first pick, you should let your team know that they need to take someone with more CC then you. I have composed a list of champs that are good to have on your team when playing
Shyvana.
Good Teammates to have
A mummy
He is a great champion to have on your team, as his ult will work in your favor. It will lock them up and then you can run in front of them and ult them in to your team
A "faboulus" support
He can help you either run away or chase down a anoying target
A cow you can't milk
He is just awesome with
A dinosaur
Cho'gath is a quite good choice, if you need someone to either take alot of damage or CC, he and shyvana can be a very good combo if you are speaking on skype for example
Bad champions to be against
A "Fabolous" support
He will just stun you before you can do anything
A cow you can't milk
As mentioned above, he will
Darth Vader joined League
Come to close and you will be silenced, try to escape? He got a 5 sec teleport to chase or to escape
A smurf with a gun
She will just shoot you away, as you are vulnerable to CC when ulting
A chick with a crossbow
Same as above
I will add more to this list as it comes out new champs and stats changes
Wrapping it up
That's all folks, I'll be adding more and more information as I create more and more builds for
Shyvana.
I hope that you liked reading my guide, and I also hope that you Vote and Comment on my guide as I put down alot of effort creating this guide. I have spent alot of my time figuring out the perfect items for
Shyvana but I have also learned that no mather how much you play a sertain champ you will always have more to learn.
And once again I have jhoijhoi to thank for his amasing guide on how to create a guide, it helped me with most of the BB-coding and the appearence of the guide, so once again, you have my thanks.
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