Vladimir Build Guide by zjozwiak
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
| Health | 3810 |
| Health Regen | 16.8 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 125 |
| Magic Resist | 55 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 99 |
| Attack Speed | 0.882 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 602.39 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
I - Intro

Hello, and welcome to "Sick of Squishy - Tanky Vlad", the guide. Now, before I begin, know this: this guide is not a conventional Vlad guide. This is not meant for everybody. Most Vlad guides are much more AP heavy than this one. I love Vlad because of how Tanky he can become, and after playing so many squishy mages, I tried him out for his passive (
Crimson Pact) to see how tanky I could become. What I found was that I could still deal enough damage to feel like an AP Carry, but I also had enough survivability for personal preference.
So, if you want to be near invincible and love AP, then this is the guide for you.
8/4/12 4th highest build! Huzzah! Hopefully, I don't get trollvoted. Thank you everybody for the help.
II - Explanation
Why use this build?
Well, I'm glad you asked. If there's one specific section I want you to read, it's this one. This build works not just to do damage and to win you lane, but to decisively win team fights. How?
This build messes with standard thinking. You hit for a lot of damage - you're definitely a force to be reckoned with in team fights, especially with 3 AoE abilities. If you're in the middle of a battle, the enemy is going to want to drop you to stop that
But you're also tanky. That means you can stay in the middle of that fight longer, take the hits, and let your team wreak havoc on their health bars while you get focused. You're strong enough and have the
If they don't focus you, you kill them. If they focus you, your team kills them.
STORY TIME!!!! I once made a bad decision and got caught off by myself... in the enemy base... as 4 of them spawned. I couldn't get out fast enough, so I figured I'd do some damage. My bud playing as
I had tanked them almost single-handedly for so long, while dealing so much damage, that a one for four swap was made, and we won the game.
III - Screenshots
7/25/12 I GOT A PENTA!!!!! Unfortunately, my laptop is weird and doesn't screenshot unless it's a tab, so I have no "screenshot or it didn't happen". But I know it, and I'm happy, so oh well. FuhrerAndrew, page 2 of the comments, is my witness.
8/1/12 MY SECOND PENTA!!! Again, no in-game screenshot cuz I forgot LoL recorder, but I got one of the lobby screen.


IV - Pros and Cons
| herpaderpaherp |
+Nearly invincible +Lots of damage +Sustain for days +OP Pool +Great team-oriented ulti +Cool auto-attack +Tells puns |
herpaderpaherpwoop |
-Long cooldown for defensive ability -Vulnerable to CC -Slow movement speed -Abilities that can come with high cost -Only CC is a slow -Making this build involved math |
V - Runes
| Runes | |||||||||||||||
Greater Glyph of Scaling Ability Power 9 |
Greater Glyph of Scaling Cooldown Reduction 9 |
Greater Glyph of Magic Resist 9 |
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MATH TIME!!!
So why Greater Seal of Endurance and not Greater Seal of Vitality? Here's why.
Greater Seal of Vitality yields 19.44 health at level 18. So we need to find when Greater Seal of Endurance would yield more than that.
19.44 = .005 x H
Algebra tells us that H = 3,888 Health
So now we know that if we can get 3,888 health, the seals will equal the same amount, so if my build yields more than that, Greater Seal of Endurance is a better choice.
Health Stuff
Warmog's - 1,270 Health
Rylai's - 500 Health
Masteries - 30 Health (Not including
AP Stuff
Rabadon's - 140 x 1.3 = 182 AP
Rylai's - 80 x 1.3 = 104
Will - 50 x 1.3 = 65
Zhonya's - 100 x 1.3 = 130
Masteries - 3 x 1.3 = 3.9 (Round to 4)
Runes - 42.39 x 1.3 = 55.1
All of that AP added together = 540.1 AP
So now, we add the health.
--756
+1270
+ 500
+ 30
+1930 (The amount
=4,486 health. This means that Greater Seal of Endurance is worth 22.4 health per seal. And that's not even including
So, assuming you read this whole section, you can see that Greater Seal of Endurance is a better choice for this build than Greater Seal of Vitality.
VI - Masteries
I build my masteries for the most possible defence, with points in things like
The reason I went for the offensive tree rather than the utility was that there is more in the early stages for offensive than utility. Seeing as I run
VII - Summoner Spells

The summoner spells I choose are specific to me and my play style, which I will explain a little later in this guide. Choose which ones are best for you, and play that way.
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In my opinion, a better choice than
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Other good choices
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This one makes a lot of sense for a super tanky Vlad. A good way to surprise the enemy, and a
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A decent amount of midlaners roll with this. Allows you to get back to base and back in the fight as fast as possible, and can help with ganking other lanes.
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Those are the only ones I would reccommend. Any other summoner spell such as
VIII - Items

Like I said, this is a tanky guide for a tanky Vlad. The point is to be able to take mad amounts of damage. You should obviously adapt this guide to deal with the enemy team, but this basic build should work for most games. You will end up with over 5,000 health and over 500 AP.
A normal starting build. Potions for sustain while your
Begin being tanky. This will only give you10.75 AP, but that's pretty decent, considering it's a health item. This will help give you a bit more strength and arm in the lane, and suits my playstyle. If you HAVE to go back, and can't yet afford this, settle for
Your early game items, which begin to define you in your roll as off-tank. The Hextech will get you the sustain you need to beat outlast almost anybody in lane. Now, 2 of your abilities heal you, and all of your ability damage heals you. It also gives56 health. Then your first major purchase, a Warmog's. This really rounds you out as a tank. When it's fully charged, it gives 1,270 health and 31.75 ability power. Lasty, the boots will help you outlast CC to pop your
Next, the items that start to seriously add to damage. First, a Rylai's - 80 ability power, 500 health, a great passive. But that's just on the surface. This gives a total of612 health and 92.5 AP. The passive will definitely help your team secure kills, as well. Next is Rabadon's. You should have a decent amount of health and AP by now, and so the 140+passive will still give you plenty of health, and will keep you from dropping off damage-wise at this stage of the game. Finally, the Will. Finish this off for the passive it gives your team, as well as the AP it gives you personally. Gives you 70 health, not counting Rabadon's passive, and will increase your Spell Vamp.
The 6th item is all about screwing over the enemy team. You'll be getting armor, magic resist, or sustain - anything to keep you alive longer, and hopefully add to your damage. My favorite is Zhonya's -100 AP, 140 health, 50 armor, and a passive that works so well with
Sometimes, you don't need more armor or MR. What then?
Some good choices for adding to your damage. The item you hate most,
Situational Items
All for specific reasons. A VERY AP heavy opponent team?
IX - Spells & Farm
Start off with your
Farming
Farming as Vlad is pretty basic. Early game, just drop your
At later levels, your
DO NOT
X - AP Build

I tried this for one game, just because a friend of mine suggested that I try a more AP heavy approach. The score for this game was not exactly fantastic - however, my team was garbage. I carried the team to victory, tearing apart the enemy team single-handedly. To quote a friend of mine who spectated the game, "Does your back hurt?"
So while it is not my favorite way to build (personal preference) it is very viable.
Masteries: Credit goes to Incendiax's guide for the inspiration here. His reasoning is this - you'll get a little bit of AP if you lean 21-0-9, but since Vlad is more complicated than normal AP Carrys, 9-0-21 is the better choice. The small amount of AP isn't worth the sacrifice of getting Vlad better summoner spells and Spell Vamp.
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Health 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
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Runes: Doing the math for Greater Seal of Vitality, it becomes a better choice than Greater Seal of Endurance with this build. They can also be for armor rather than for health, since the AP bonus is, to be honest, minimal. Other than that, same deal - AP glyphs, standard marks, and AP quints. These can, again, be switched for a few
Items: Many standard items for an AP carry, with a lean towards items that also come with durability - health from
By end game, your
Other Possibilities:
Great for tearing apart enemy tanks, either way. Do tthey have lots of health? Deahtfire. Magic resist? Void.
XI - Playstyle

Ok, I've mentioned it a lot, but never actually explained this. This method is why I think Vlad is so extraordinarily OP. It's a method that's slow at first, but can usually secure you a kill before level 6, and will DEFINITELY get you one at 6.
Step One: Sustain & Poke
You begin with the usual - farming. Go for minions with auto attacks and your Q. If the enemy steps out of position, you hit them immediately with a Q. Punish them for their every mistake.
Step Two: Push to Tower
Since you can out-sustain just about anybody, you will eventually get them back to their tower. Be careful of ganks - keep your
Step Three: Bravery!
Tower dive like a hero. If you're before level 6, wait for them to be 33% health or less. If you're at level 6, you might be able to do it at 50%. Pop everything, hold nothing back. Start with
People near turrets have an invincible mentality - they think nothing can touch them. You can pop your first 2 abilities quickly enough to maybe avoid the turret altogether, and though you'll take a couple of shots when you come up, becuase you bought that
After the first couple of kills like that, you'll need less and less of the combo in order to take them down. They might die during your Pool. Vlad snowballs off of this, and you terrify the enemy champ. If they're not safe at their turret, where are they safe?
You need to know your own power, though. If they're tough enough to take you, don't try it. This method isn't worth seriously injuring. You need to drop them.
Here are 4 screenshots from the same game - all successful dives. Each picture ended in a kill.
Bravery Part 1: Harass.

Bravery Part 2: Get up in their grill.

Bravery Part 3: Pool to escape.

Bravery Part 4: Enjoy the kill.
XII - Sanguine Pool
A prime example of pooling.
It's also very hard to master. If you can't use it correctly, you will die. A lot.
You should only pool when you: A) will die if you don't. B) will lose a kill if you don't. C) to tower dive like a hero. D) are on cooldown with
Other than those moments, you should be dodging skillshots or staying out of range until you're ready to harass. The reason you need to be so stingy with it is that first off, 20% of your current health is a lot. It will hurt more than a lot of enemy abilities, assuming you have full health. Another reason is it's long early-game cooldown. If you get ganked but you thought it'd be easy to kill that minion wave with it, whoops, now you have no escape except for your summoner spell, which has a massive cooldown.
XIII - Teamfights

Vlad has a very specific job. The passive from his
Hemoplague is very useful in the right hands, and you need to use it wisely. Don't always pop it at the very beginning - wait until AT LEAST 3 of them are in a single spot. As long as you're getting more than half of their team, I'd say it's worth it.
I will be adding screenshots to show correct timing.
Your job until then is to run around spamming
Tides of Blood and targeting their AD Carry or AP with your
Transfusion. It might even be a good idea to start hitting
Tides of Blood before the fight, if you know it's going to happen. Doubling its damage is a great idea. If you're about to die, pop your
Sanguine Pool. When you come back up, if you haven't already, drop
Hemoplague, since you'll likely be dead in a moment. Remember the How to Pool section - if they're grouped up and you've already hit R, then pool for max damage.
XIV - Opponents
This chapter is dedicated to who you'll be facing and how it'll work out for you - hopefully. Results will inevitiably vary based on your skill and the enemy's skill. Please leave constructive criticism based off of your experiences.
They are rated Very easy, easy, normal, hard, very hard.
I don't have much experience toplaning, so it will be midlane champs. I will begin toplaning more often to find out what works with who.
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Very easy
As for her, you shouldn't have too much trouble. Everything she can do rides off of her |
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Normal
Depends on how she builds. They usually go into an AP focus - these, you'll have little trouble with. She throws |
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Easy
Again, everything can be pooled under. Her combo also rides off of a skill shot - her |
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Easy
I hope you like psychology. Be careful with this strategy - it can backfire. She can farm all day long, and isn't likely to get on the offensive - she'll wait for you to. So you do it. Charge her, and right before she pops a shot at you, |
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Easy
He's all about that combo. All about |
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Impossibru!!
She will mess you up all lane long. |
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Impossibru!!
Dat |
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Hard
His |
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GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHTBDGRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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Easy
I've only ever had trouble with one Gragas. Other than him, all you have to do is dodge his |
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GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHTBDGRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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Very Easy
Karthus' rage about you. Unless he buys |
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Hard before 6, Impossible after.
His silence has similar range to your |
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Very Easy
As of the Mid-August 2012 patch... HA!!! All she had on you was her |
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Easy
You can pool everything shortstuff has, making this lane rather easy. Just harass him with your |
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Easy
I'm hesitant to write this because it's usually so hard to take her early game damage. But... I've really never had a problem. You smack her around with your |
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Normal
You would think that this would be an easy lane - you can pool under literally all of her offensive moves. However, a smart Lux will force you to choose what to pool under, and if you make a mistake, you're a goner. She's also got a lot of range, giving her easy harass. And if she snares you when you're far away, you won't be able to hit her with anything. Just dodge the skill shots and pool the Finales Funkeln if you can. |
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Hard
Stupid |
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Hard
AP Yi. Between his |
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GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHTBDGRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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Hard
She's not the worst for you, but she's not easy. Her sustain can match yours with |
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GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHTBDGRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHTBDGRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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Normal
This lane is legitimately fun. It's a challenge, and comes down to who's better. He has spellvamp in his |
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GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHTBDGRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHTBDGRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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Very Easy
I have never had a problem with one. At early levels, just hit him with |
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GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHTBDGRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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IMPOSSIBLE!!!11!
Obviously, kidding. It's you. You can do everything he can. Just try to outplay him. There's not a lot to say. At least you can prove my build is better than his. =D |
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GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHTBDGRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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Normal
This lane depends heavily on you. You have a target harass, so there's not a lot he can do but run away. However, he has a skill shot, so it all comes down to your ability to dodge skillshots. If you have no problem with it, you'll whipe the floor with him. However, if he can hit you, you're gonna have a lot of problems. His ult - |
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GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHTBDGRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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XV - Conclusion

Vlad is a champ that will have people complaining about how OP you are. By end game, you hit like a truck, and if a truck hit you, you'd hardly notice it. Or, you can just
Sanguine Pool under that truck, and boom, you're fine. His
Crimson Pact gives him an advantage over any other mage - taking damage, while still giving it.

Thanks to jhoihoi for her guide to making guides, as well as her inspiration for coding. She also made all of my banners, which was a huge boost to my guide - you can get your own here. Also, Hawkken for his BBCode Codex.
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