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Sion: Attack Damage Style: The Polished Perspective
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Spells:
Exhaust
Ghost
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Introduction
I like to play Attack Damage Sion A LOT! I've been trying to find a build a build on websites like these but none of them were viable. So I tried creating my own.

Pros:
- High damage output
- Medium-tank
- Good survivability
- Good chasing speed (can keep up with
Master Yi ultimate)
- A fabulous stun to let you auto-attack anyone you want
- Can solo baron (I'll post a video of that later - you need the full build up till Bloodthirster)
Cons:
- Slight mana issues but fixed when you get the mana part of the sheen or blue buff (just don't harrass them with Q or W)
- Hard to kill anyone before 2nd Zeal so farming properly and early game kills are quite important
- High damage output
- Medium-tank
- Good survivability
- Good chasing speed (can keep up with

- A fabulous stun to let you auto-attack anyone you want
- Can solo baron (I'll post a video of that later - you need the full build up till Bloodthirster)
Cons:
- Slight mana issues but fixed when you get the mana part of the sheen or blue buff (just don't harrass them with Q or W)
- Hard to kill anyone before 2nd Zeal so farming properly and early game kills are quite important















This item gives speed. I have yet to find another item that works better than this. I may give Doran's Blade a try though.

Allows you survivability due to the passive and on top of that a nice amount of magic resist very early in the game.

This is an alternative to the boots above. Take this if the other team has 2 CC or less.

Gives your Q and W a little more damage

Solves all your mana issues. Just make sure not to use your Q and W to harass as you're not AP.

Movement Speed. Critical Strike. Attack speed. What a wonderful item.

Awesome slow and a bit of hitpoints + attack speed on this item. It's a great item for chasing. This point you may want to get just a bit more aggressive.

An awesome item for Sion. Gives you so many boosts to help you farm and/or harass. This item is a must for Sion/this build and this should be your second item. (After boots)

Gives you more mobility.

On top of your E, this gives you even more attack damage.

More mobility. This point you want to act as offensive as possible to other team's squishies.

More attack damage. Yay! On top of that, your critical strikes do 250% damage. Scared, anyone?

In some cases, you need lifesteal because your ultimate is down. This may be the perfect point to get the lifesteal. Also, +100 attack damage, anyone?

This is so you don't die and lose your Bloodthirster stacks. While this item is active, it gives you 2-3 seconds to think about who to stun and run away. Or who to stun and keep on life-stealing.
Situational items:

You may replace


Mostly used if someone like


This combined with your E will give you a ****load of hitpoints and make you harder to kill.

If there are many casters, get this item. This also gives you +8% movement speed which is awesome.





Exhaust
This makes your enemies harder to run away from your auto-attacks.
Ghost
Useful to chase down people or run away. Let's see people run away from your over 9000 movement speed.
Ignite
This is quite useful early game for first blood but doesn't shine late game. If you want first blood, I would rather use exhaust for it but it's all about what you're most comfortable with.
Flash
If you don't prefer exhaust, then flash is another great spell to chase or to get away. If your stun can't reach them, flash > stun > continue to rape.
Cleanse
Let's see someone trap you now.
As you have a Hard CC (in this instance, stun), you need to use it wisely.
If the other team have channeling ultimates: you must react quickly to break them with your stun. So save your stun for that. If you don't then you can act as an initiator with your stun. Just stun a target, and your team should probably focus them down. NEVER STUN A TANK. That's what they want you to do. Always save the tank for last. Your role is to focus down the squishies.
I'm not going to talk about the key sequence because you should know when to use your ultimate and W. Stun is the only crucial part. Oh, and always remember to turn on your
Enrage. I've seen a few messed up people who never turn it on. IT IS VERY CRUCIAL. Makes your early game farming faster so you can dominate more mid-late game.
If the other team have channeling ultimates: you must react quickly to break them with your stun. So save your stun for that. If you don't then you can act as an initiator with your stun. Just stun a target, and your team should probably focus them down. NEVER STUN A TANK. That's what they want you to do. Always save the tank for last. Your role is to focus down the squishies.
I'm not going to talk about the key sequence because you should know when to use your ultimate and W. Stun is the only crucial part. Oh, and always remember to turn on your

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