Sion Build Guide by Sevresth
| Health | 3975 |
| Health Regen | 25 |
| Mana | 960 |
| Mana Regen | 13.5 |
| Armor | 163.94 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 237.895 |
| Attack Speed | 30.998 |
| Crit Chance | 40%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 20% |
| Spell Vamp | 0 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 7.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Sion is another one of my personal favorite champions because it's a fun feeling to walk into the middle of the fight and know that the other team is thinking, "Mwahahahahaha!! Newb
Sion, let's all attack him" and after a 2 minute battle, I ace them and probably walk away with more health than when I went in.
Now,there are actually 2 different ways of building
Sion, a bruiser/juggernaut style that focuses on AD and accumulating health, and an AP style that focuses on burst damage and durability from the shield on
Death's Caress.
This guide will make it its mission to tackle any questions involving either one as well as introduce the basic concepts and ideas behind playing
Sion and give a build to make sure that whichever route you choose, you are a force to be reckoned with.
My Ideal Lane Setup
Sion has a very effective stun,
Cryptic Gaze and it lasts a long time, even at level 1. So, I tend to prefer lane partners who have a lot of DPS, like
Anivia,
Xin Zhao, or
Ryze.
The other place that I play
Sion is in the solo-top lane; where I can use my durability, shield, and stun to last a long time in the lane as well as set up really strong ganks for my jungler.
Sion is a sturdy champion with quite a bit of burst with AP, or strong DPS with AD. So, 'squishy' champions, or champions that don't have a lot of resistances or health, tend to be my preferred opponents. Meanwhile, enemies with early game sustain or heavy CC tend to force me to play a more defensive game.
Champs I like to Lane With:
Akali,
Anivia,
Annie,
Graves,
Jax,
Kennen,
LeBlanc,
Ryze,
Talon,
Tryndamere,
Vayne,
Veigar,
Xin Zhao
My favorite lane opponents:
Annie,
Ashe,
Fiddlesticks,
Katarina,
Kog'Maw,
LeBlanc,
Master Yi,
Miss Fortune,
Ryze,
Shaco,
Sivir,
Talon,
Teemo,
Twitch,
Vayne,
Veigar
Umm..Can I have a lane swap please?
Cho'Gath,
Dr. Mundo,
Gragas,
Irelia,
Olaf,
Renekton,
Riven,
Rumble,
Singed,
Swain,
Laning
Whether you're playing as AD or AP
Sion, one thing is very important; farm. This typical fact of playing is especially important because not only is it your most important and abundant source of income, it also makes you stronger in the late game thanks to the health bonus from
Enrage.
The following information describes my typical placements and actions when I'm sitting at solo top and hold pretty true for both AD and AP.
If you decide not to go solo top, than make sure to coordinate with your lanemate to optimize damage and ganking opportunities.
Level 1:
Here, you have your first item and your first skill. Head to your respective lane and wait for minions to show up (please don't face check...Please?) after that, establish yourself as the controller of the lane by sitting towards the back, in between the enemy melee and caster minions. Anytime that the other guy gets close, shoot a
Cryptic Gaze into their face followed with an auto attack and then return to your position.
Levels 2-4:
This is a transitional period and perhaps the most important part of the entire laning step. Keep an eye on the other guy as he starts to level up and gain more of his skills. This is also about the point that faster junglers will try and gank. Thus, you want to keep the wave just outside turret range, that way the turret isn't killing your income and you have a short way to run in case of a gank. Continue to last hit and only get aggressive if you know you can walk away with the kill or they initiate on you. Otherwise, you present a juicy target for the jungler.
Levels 5 & 6:
Now is about the time that you, the other guy, and mid should be getting your ultimates. Be aware of global ults (
Karthus) or ults that could potentially kill you ([crowstorm]]). Keep farming and make especially sure to call MIA since this is about the time that people begin to gank.
Level 7 & 8:
It's about this time that you're going to want to move around a little. Place wards down the river, especially at Baron Nashor and maybe hit mid for a gank or 2. It's about this time that teamfights will start, so be aware and head that direction when it happens.
My Playstyle for AD Sion
I like to play my AD
Sion as more of a bruiser/AD caster because this build lets you put out very consistent damage while being able to take more than a few hits and his abilities are useful for their utility as well as their potential damage.
In a fight, I'll normally open up with the shield from
Death's Caress just because it's that much more durability. From there, I lead with
Cryptic Gaze to get in close and score some unanswered damage. From there, I just use basic attacks to deal large amounts of damage and let
Frozen Mallet keep them close. Any blinks like
Flash are countered with another
Cryptic Gaze. If I get into a fight and find that I have bitten off more than I can chew, I pop
Cannibalism and maybe even
Surge to get an all out advantage against my opponent (don't forget you have
Exhaust too).
In teamfights, I normally engage right on the heels of my tank. Make sure to activate
Death's Caress and
Cannibalism before you get into the brawl, that way you get into the fight with a little bit of damage mitigation and your lifesteal as high as it can go. After that, focus down the carry with your auto attacks.
VERY IMPORTANT: You still have a very potent stun:
Cryptic Gaze. I normally save this for either the mage like
Ryze or
Anivia or for champions who have powerful nukes that require channels: like
Fiddlesticks or
Nunu.
My Playstyle for AP Sion
The idea behind AP
Sion is that you have 2 attacks,
Cryptic Gaze and
Death's Caress, that both deal a lot of damage.
Death's Caress gives you a LOT of durability because the damage and the shield itself scales off of AP as well as an AOE nuke that destroys both champions and minions alike.
Cryptic Gaze will serve 2 roles for you. It will keep the enemy close to you so you can deal damage with
Death's Caress, and it will consistently deal damage and turn uneven fights into your favor (or turn the fair ones around).
While playing AP
Sion, your main burst combo is going to be to activate the shield from
Death's Caress. Then activate
Deathfire Grasp and follow it with
Cryptic Gaze. At this point, just walk up and reactivate the burst for
Death's Caress. If this doesn't kill them, proceed to auto attack them to death (proc from
Lich Bane helps a lot in this endeavor). The beauty of this combo, is that you have about a 1k burst from
Cryptic Gaze and
Death's Caress after the enemy loses a full 3rd of their health; meaning that anything with less than 2k health is a very easy kill.
During teamfights, I play a fairly aggressive style of
Sion. I activate the shield on
Death's Caress and follow on the heels of my tank. From there, I run in, cast
Cryptic Gaze at the carry, and activate the burst on
Death's Caress. After that, I use
Cannibalism to keep my health bar high and continue focusing the carry. Once my cooldowns are back off, I reactivate
Death's Caress and prioritize who is dealing the most damage or who is the biggest threat and target them with
Cryptic Gaze. That person becomes my new focus as I wade in closer, continue my auto attacks with
Cannibalism and burst them down with
Death's Caress.
During teamfights, the earlier you can cast
Deathfire Grasp, the better. This is because hopefully, it will come off of cooldown to use again, and more importantly, it does 30% of current health, meaning that it will deal much more damage to an enemy with full health than it will against a champion who already has one foot in the grave and the other on a banana peel.
My First Build: AD Sion
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Quintessence of Attack Speed 3 |
||||||||||||
This is a very powerful spell on
I take
Items for AD Sion
Some Other Situational Items for AD Sion
-I take this when I'm facing a significant magical threat such as a high DPS caster or a champion who is utilizing effective on hit abilities like
Madred's Bloodrazor
-I normally take this item if I'm getting snubbed because it helps build up some health for survivability and it's a nice gp/5 item that helps me generate enough gold to farm back into the game.
-This is the ultimate AD damage mitigation item; so I only really get it if the other team is heavily building armor against me.
-This builds well into the health statistic as well as give me some armor for more durability. I tend to take this whenever I need to build a little bit tankier for my team.
-This is a rarely seen and underutilized item. It's cheap, gives a lot of magic resistance, and is basically a
Cleanse. If I'm having trouble with CC, this is the first item that pops into my mind.
Atma's Impaler Vs. B. F. Sword
So, right now,
B. F. Sword has the highest base AD bonus of any basic tier item, making it mandatory in almost every AD build ever made, so I'm going to use it as the measuring stick for this demonstration.
Atma's Impaler increases my AD by 2% of my max health, meaning that to grant the same amount of bonus AD as a
B. F. Sword, I need 2025 health. This seems like a lot and a pretty big deal, however remember that
Atma's Impaler also grants critical strike, meaning that I have a 20% chance to deal twice that damage, in effect making it as strong as a
B. F. Sword at 1012 health; which is MUCH more attainable. Also factor in that it gives armor to add to my sustainability and it becomes much more valuable.
So, while it is true that a
B. F. Sword gives a decent amount of AD, that's all it gives. Meanwhile,
Atma's Impaler gives comparable AD that scales into the late game with health and gives critical chance and armor; making it a stronger choice for this particular build than its more popular alternate.
My Second Build: AP Sion
I take
I take
Items for AP Sion
Some Other Situational Items for AP Sion
-This item gives you a significant health boost as well as AP. While the slow is subpar because the only real ability that it procs on is
Death's Caress (which is an AOE), the other stats that it gives are powerful enough to make this forgivable. I typically take this if I'm having trouble with one character with a lot of burst taking out my shield very quickly and leaving me open to the rest of the other team to have full reign over my health bar.
-I take this because it gives me plenty of AP and spell vamp, making me more durable especially in teamfights where my
Death's Caress can hit multiple targets. It also gives me a little bit of dueling potential as well as helping out my fellow AP allies. I normally take this when I'm on a team that is magic based, that way I can contribute a little bit to everybody.
-I take this as my preferred magic resist item because it does give a bunch of it as well as AP and an aura that lets both you and your AP allies bypass more damage mitigation and therefore deal more damage overall. I take this whenever I'm having some big problems with a caster on the other team.
-This is good because it's a gp/5 item as well as cheap and worth a lot of AP for the early game. However, I tend to prefer
Fiendish Codex just because I like all of the different benefits that it gives more than I do the AP. However, it is an ok item if you're getting snubbed pretty hard.
-This is a pretty good item for bruiser type casters, however in this build, I focus on burst, so higher AP items like
Rabadon's Deathcap are better and I already have plenty of survivability from my shield on
Death's Caress.
-I tend to only get this if the other team is heavily investing in magic resistance.
-This is a rarely seen and underutilized item. It's cheap, gives a lot of magic resistance, and is basically a
Cleanse. If I'm having trouble with CC, this is the first item that pops into my mind.
Tips and Tricks
- Once you get about 60 AP, it is possible to use
Death's Caress to clear an entire minion wave.
Cryptic Gaze is one of the longest lasting single stuns in the game, and you get its full duration at level 1; making it devastating if you have a laning partner with high DPS like
Xin Zhao.
- When chasing,
Flash can give you that last little bit of distance to land
Cryptic Gaze and ensure you or your team the kill.
Wriggle's Lantern retains the proc from
Madred's Razors, making you a very high baron and dragon threat.
- Communication with a teammate with
Teleport while you have
Wriggle's Lantern may lead to very strong ganks from across the map.
Enrage uses health as a resource instead of mana; but it's a relatively small cost; meaning that a little bit of lifesteal (like from
Vampiric Scepter) negates the cost and effectively gives you a
Pickaxe for 450 gold.
- Blue Buff is fairly important until you can get your
Deathfire Grasp, so ask your jungler to donate it to you or ask for assistance in getting it.
Death's Caress deals a lot of damage in the AP build, but that damage goes away if the shield is broken. So keep an eye on it and wait until the last minute to detonate it, that way you get the most out of the shield while still dealing a large amount of AOE damage.
- DON'T FORGET YOUR ACTIVE ITEMS!!! What I always do, is I always put my actives in the same item slot so I know where they are all the time; for instance,
Deathfire Grasp is always in my number 2 item slot.
- The AD build has a lot of health, making it vulnerable to health effects such as
Madred's Bloodrazor. However, this does magic damage and can be mitigated. So, if you see an enemy make this purchase, buying a small amount of magic resistance, a
Force of Nature for instance, leads to a higher chance of you coming out on top
Conclusion
Sion is a pretty neat champion with a little bit of something for everybody. He is a strong off-tank, AD DPS, AP DPS, CC, and solo top player; making him not only a viable choice for almost any team, but a strong fit for most play styles.
Thanks for reading this guide. I hope you enjoyed it and I wish you the best of luck on the Rift.
gl and hf
Change Log
12/17-Guide is published
12/17-Added sections: My Playstyle for AD Sion, My Playstyle for AP Sion, Some Other Situational Items for AD Sion, Some Other Situational Items for AP Sion, My Ideal Lane Setup, and edited Tips And Tricks to include stuff about
Wriggle's Lantern
2/5-Added an end paranthesis to Atma's Impaler vs. B. F. Sword as well as redid the math on my critical analysis to account for the change in deadliness mastery in the same section.
|
|
|
Latest on MOBAFire TV
More Mobafire Video
Scheduled Tournaments
|
MOBAFire Community Cup NA May
Registration Open
|
|
Dominate Dominion #58
Registration Open
|
|
Dominate TT #11
Registration Open
|
|
Dominate Dominion #57
Finished
|
Drop-in Games
![]() |
MOBAFire Inhouses
Registration Open
|






Build Guide
Discussion (4)




