Sivir Build Guide by arcain93
Champion Build: Sivir
| Health | 2104 |
| Health Regen | 14.15 |
| Mana | 1377 |
| Mana Regen | 19.19 |
| Armor | 71.25 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 271.2 |
| Attack Speed | 51.025 |
| Crit Chance | 35%S |
| Crit Damage | 50% |
| Ability Power | 55 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 19.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 7.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Quick about me...
Hi there, I'm Arcain93 and this is my guide on how to play the reworked Sivir.
First I'd like to say that this is my first guide. I've not written anything like this before and I'll constantly be changing it around to fix up any mistakes I've made or any suggestions that you can offer me.
I live in Australia and have the Australian spelling so please don't mind all the extra U's everywhere, quite a pain when it comes to writing 'colour' and 'armour'. I've played LoL for almost a year now and I thought it should be time for me to give back to the community that has helped me grow as a player.
Who's Sivir?
Now most players shrug off
Sivir as a useless champion because all she's good for is pushing. She has no health, no real defence, no real escaping capabilities, no CC and can use up all her mana instantly. She is a unappreciated champion. However she is very capable at carrying, pushing and getting the win for her team... like any other ranged AD carry.
What makes
Sivir different from other ranged AD champions likes
Ashe and
Vayne is her ability to power through a lane. With
Sivir's
Boomerang Blade she can take down a whole lane of minions with 1 throw, and if there are any remaining she simply uses
Ricochet to clean up what's left. When
Sivir reaches a turret, activate her ultimate
On The Hunt and take it down in a matter of seconds.
Sivir is simply amazing and can lead her team to victory!
Change log.
18/02/2012 - Added Change log and Core item section. Changed a item build and situational items section.
25/01/2012 - Updated Masteries.
23/01/2012 - Added Situational Items.
23/01/2012 - Guide created.
Pros / Cons
Pros:
+ Can assist really well in team fights.
+ Great at pushing through minion waves and turrets.
+ Get farm easily.
+ Can help another champion farm.
+ Amazing at being a backdoor champion.
+
Banshee's Veil in a ability!
+
On The Hunt is useful throughout whole game.
Cons:
- Targeted first in team fights.
- Squishy.
-
Spell Shield must block a ability or it wastes mana.
- Mana hungry champion with a small mana pool.
- If
Sivir doesn't farm, will find later game very hard.
Runes
With runes I'm not too sure about what to get with Glyphs but I'm open for recommendations.
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Mana Regeneration 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
Marks
For Marks I'd recommend using Greater Mark of Desolation because it is capable of helping you throughout the whole game. AD runes can be used but because I haven't used any Armour Piercing items in my build it's very useful to have the Greater Mark of Desolation instead.
Seals
Even though Seals are great for adding armour to a champion that needs it, I'd recommend having Greater Seal of Replenishment.
Glyphs
With Glyphs I'm unsure what ones would be best for
Quintessence
I have recommended Greater Quintessence of Desolation because it allows
Masteries
As a AD carry/pusher
Sivir needs to get as much damage output as possible, because of this I recommend a 21-0-9 build.
UTILITY
Optional
Summoner Spells
Depending on how you play
Sivir your summoner spells will change.
Other great choices for
Skill Sequence
Now that you know the champion, lets learn about her abilities.
Fleet of Foot Sivir gains movement speed when she lands a basic attack on an enemy champion. Since the rework of getting rid of dodge from champions For the first 4 levels I build Q>W>Q>E. HOWEVER if I'm against a enemy caster I will build Q>E>Q>W to have that extra protection as a 'Just In Case'.
Boomerang Blade Sivir hurls her crossblade like a boomerang, dealing physical damage to the first unit and 20% reduced damage to each subsequent target. Believed to be one of the most damaging abilities in LoL. Not on a single target but on a line of enemies. Dealing 20% less damage every time it passes through a enemy, to a minimum of 40%, this ability is one of the few that can pass through minions and hit enemy champions hiding behind them.
Ricochet Sivir’s next autoattack deals additional physical damage and bounces to 5 additional targets, dealing 20% less damage with each bounce. With this new remake
Spell Shield Creates a magical barrier which blocks a single enemy ability used on Sivir. Restores mana if an ability is blocked. This ability might not be a game deciding one but it can save you in from a OP, life destroying, rage quitting ability.
On the Hunt Sivir gives an aura that boosts the attack speed and movement speed of her team. This is a very nice ultimate as it benefits Core Items
This will double your attack damage late game as you'll be able to spam your Item Build
>>> Early Game <<<
Start with
Boots of Speed and 3 Health Potions. This will give you a better chase with your passive and 450 extra health on hand if you run low. The reason I dont get
Doran's Blade is because the 100 health doesn't give the same benefit as 3 health potions, the 3% lifesteal is wasted because you don't get any benefit from lifesteal until you start dealing damage. The only benefit is the 10 damage.
When you have enough gold, recall and purchase
Berserker's Greaves and
B. F. Sword. If you have enough buy a
Vampiric Scepter and build it into a
The Bloodthirster when you have the chance.
>>> Mid Game <<<
Buy a
Sheen. As your
Ricochet has a cooldown of 4-3 seconds you'll be able to get the full benefit from
Sheen in battle and start to deal a lot of damage. You'll want to start building for a
Infinity Edge and get some critical strikes out there.
With your critical hits dealing massive damage and the active from Sheen killing champions it's time you got yourself something to defend yourself with. If you're up against casters then a
Banshee's Veil or a
Force of Nature will come in handy. If you're versing alot of attack damage champions then a
Randuin's Omen will help shut them down. If you're being targeted a lot and are dying a
Guardian Angel will help you come back into battle.
>>> Late Game <<<
Now it's time to finish your build with a flourishing signature. This all comes down to what your and your team needs to achieve victory.
Situational Items
Now I realize that my item build is insanely expensive, costing almost 11k. So I thought I should make a little section to help surviving against enemy champs as well as still getting a good damage output.
Damage
Defence
Utility
Trinity Force!
Now this item has become amazing for
Sivir since her remake because of her W. Ricochet has a very low cooldown and applies Trinity Force on the first target hit. Now as a last attacking item your critical hit chance will be at 95% (or 99% if
Deadliness
is taken)) allowing you to critical hit on every attack. With a Trinity Force your damage is doubled again from your critical hit. Let me show you an example if this build is completed in game.
With a full
The Bloodthirster,
Trinity Force,
Infinity Edge &
Phantom Dancer, Masteries (21-0-9 with
Deadliness
and
Lethality
) and it gives me 99% chance of a critical hit and roughly around 300 attack damage. With a critical hit that's 780 damage. If I use
Ricochet and activate Trinity Force's passive I'll deal 750 base attack damage and a critical hit would deal 1530 damage, then adding
Ricochet attack bonus of 80, that will bring our max damage to 1610!
Green = Base damage
Pink = Ricochet attack bonus
Yellow = Critical Hit with Infinity and Lethality
Blue = Trinity Force Passive
Red = Result
~Normal Attack with critical hit~
300 * 2.6 = 780 Damage
~Ricochet activated~
300 * 2.5 = 750 + 80 = 830 Damage
~Ricochet activated and Critical Hit~
780 + 750 + 80 = 1610 damage!!!
Backdooring?
Now I've mentioned the word 'backdoor' a few times because it's what
Sivir excels at, however a lot of people don't understand what a 'backdoor' is. Well let me explain...
Taken from the League of Legends Wikipedia.
Backdooring (also BDing or BD) is the commonly used term for a strategy whereupon one or more champions will attack the enemy team's structures such as turrets, inhibitors, or the Nexus without the support of their friendly minion wave. In other words, sneaking into the enemy base without having pushed the lane first.
This means that you must teleport or sneak over to a enemy structure and destroy it quickly, before the enemy team has a chance to react.
To do this the summoner spell
Ghost or
Teleport is handy to have.
First, place a ward in the near a enemy structure but somewhere hidden so enemy champions won't see you
Teleport in, OR place a ward somewhere where you can see if enemy champions are coming to defend their structure. Once you've warded you can
Teleport in and destroy the turret with minimum risk of being caught out.
Here is a picture that shows what to do. The RED is the turrets and the BLUE are where to place the wards. Notice how I place my wards in the brush. This is to make sure enemy champions don't notice you until it's too late and to spot any champions that may be advancing from the brush.

Ending notes...
I hope you found my guide insightful and and easy to understand. I did write this whilst I did a all nighter and if I made ANY mistakes please let me know.
Please comment any tips, criticisms, praise, etc. is all accounted for to helping me build a better guide and may inspire me to write more.
Thanks, Arcain93
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