Soraka Build Guide by Bligen97
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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Introduction To Soraka
Soraka's Pros And Cons
Good Soraka Or Bad Soraka?
Flash, which means that you can escape from sticky situations more often, also if used with Enchantment: Distortion, Flash cooldown will be arround 3minutes instead of 5. Health Potion. This also gives you extra 2gold/10seconds, this might not sound like much, but lets say the game lasts 40minutes, 40x60=2400s, 2400:10x2 = 480gold. Which if you think about it, is a nice amount of gold since you shouldn't take minion kills. These masteries also provide you with some gold upon hitting the opponent champions, it might be only 3gold per attack, but it has 5sec cd, lets say you hit an average of every 7.5sec. Once again lets say the game lasts 40minutes. 2400:7.5=320, every hit 3gold = 960gold. So these masteries might seem not very useful, but they provide you with a huge boost.
Greater Mark of Magic Resist
Greater Seal of Armor
Greater Glyph of Cooldown Reduction
Greater Quintessence of Gold
As a Soraka I suggest using Flash and Exhaust. This combination alowes you to get away from sticky situations or Flash towards your teammate to heal him at the last moment, Exhaust can also be very helpful for the whole team, ether slowing down a fleeing opponent, or weakening someone like Katarina.
consecrationconsecration Consecration - This ability is Soraka's passive, it grants you and all your allies nearby 16 magic resistance. Which might not sound like much, but it's extremely helpful when your lane partner is squishy, or when your team simply doesn't wanna buy magic resistance items.
Starcall - This ability hits all nearby opponents for a small amount of magic damage, aswell as reducing their magic resistance. This ability is very useful in teamfights if they last a while, because while the ability might not do much damage on it's own, it reduces opponent magic resistance - so your ability power teammates do more damage. It should be maxed last tho, because Soraka is a support and her other abilities help the team more.
Astral Blessing - This ability heals a single target ally, aswell as increasing their armor. This ability can completely turn a 2v2 at bot lane around, as not only you will heal up your carry, but reduce incoming damage. It should be maxed first, because it helps your laner sustain in lane, aswell as increasing your fight potential, it's one of the best heals in the game.
Infuse - This ability has two affects: if cast on an ally, it will restore a small amount of mana, but if cast on an opponent it will silence him for a couple of seconds and deal some damage. This ability should be maxed second as it's a very good source of poke, and alowes your carry to spam skills. Sadly tho, it cannot be cast on yourself.
Wish - This ability heals your entire team, no matter what distance between you, for a nice amount of health. Points should be put in this ability whenever it's possible, since it provides global support and can grant you some nice assists. It can also turn a teamfight arround if you time it right.
Boots of Speed or higher, because your opponent will most likely have boots by that time, and you need to be able to escape.
Soraka doesn't need more)) and cooldown reduction, which means you can heal more often. The enchantment is only in those cases where you often stay in the back, and your team sometimes needs to retreat, if you're completely dominating the enemies, get Enchantment: Distortion upgrade which will make the cooldown on Flash 188seconds.
Locket of the Iron Solari
Talisman of Ascension
Thank you JeffStrike for letting me use this ward spot map.
AD Carry Matchups
Ezreal is a very good AD carry to lane with Soraka, because he needs to play aggresive, and in process sometimes loses a bit of health, which Soraka can heal up quite easily. Also he uses a lot of mana, which Soraka can also heal up, which means Ezreal can play aggresive and spam skills and make use of Soraka's kit.
Ashe is actually needs someone like Soraka in lane to play aggresively, because she has a very weak early game, so she can realy use the heal and bonus armor from Astral Blessing, aswell as keep a perma slow on opponents, or poke them with Volley because of Infuse
Corki can play extremely aggresively with Soraka, because he has a lot of damage potential, but it all costs a lot of mana. Well Soraka can max Infuse first if Corki is ok with it, and let him poke them nonstop, especialy after lv6.
Varus can spam his Piercing Arrow and completely destroy opponents at all ranges, thanks to Soraka's Infuse. Which means that Varus will have easy farm and maybe even kills, and Soraka won't have to worry about her carry dieing and blaming her.
Caitlyn - She doesn't nescessarely need Soraka's help, but if she does have one to support her, she can spam her Piltover Peacemaker and poke down the opponents or waveclear very easily.
Draven - He also doesn't realy need Soraka as a support, for Draven it's better to have a support who can lock down an opponent in position for extended periods of time, because of his huge damage.
Graves - For him Soraka is only useful if playing very aggresively and constantly spamming Buckshot, otherwise it's better to have a support with more crowd control because of Graves' damage.
Kog'Maw - For Kog'Maw, Soraka isn't the best support early on, but later in the laning phase, after lv6 can realy benefit him, alowing him to spam Living Artillery and poke down opponents, or maybe even kill them from afar.
Miss Fortune - She doesn't realy get much use from having a Soraka nearby, because she doesn't use that much mana early on, or later. But if the Miss Fortune player is experienced and knows how to land Double Up, and uses it often, the Infuse actualy might help a lot.
Quinn - Quinn can be a very good match for Soraka, letting her spam Blinding Assault and trading enemies easily. But this combination isn't the strongest one possible, as Quinn doesn't realy need the bonus mana, if played smart.
Sivir - Soraka is a very good support for Sivir as she requires a lot of mana to keep poking or pushing. Also Sivir has quite low defenses, and Soraka solves those problems with bonus magic res from consecration and armor from Astral Blessing.
Tristana - For Tristana this matchup can be very good, or quite useless, she can ether Rocket Jump into the enemies and abuse the armor from Astral Blessing or play passive and make soraka useless.
Urgot - This combination is very powerful, because Urgot needs to be tanky because of his low range, and can use the mana for Acid Hunter spam. Which means that this combination can completely zone out the opponents from cs'ing if played well.
Vayne - Vayne has a weak early game, which Soraka can help with, by constantly healing her and not letting opponents poke with the silence, which can turn out to be a very well farmed Vayne, which is very dangerous.
Soraka vs Supports
Alistar's heal is actualy very weak, it's weaker at rank5 than Soraka's Astral Blessing at rank 2, altho Alistar offers much more crowd control. When fighting against eachother Soraka has the advantage, because she can silence Alistar before he gets in range for Headbutt.
Blitzcrank doesn't have any dirrect support to the AD carry, but he is much more versitile and can set up better kills. When fighting against eachother it can go ether way, depending on how each of them plays it out.
Fiddlesticks doesn't have any heals to benefit the carry, but after lv5 he can cast Terrify on the opponent whenever he gets too close, which will offer a nice duration of fear, maybe setting up the carry for a kill. When fighting eachother - Soraka has the advantage, since she can silence Fiddlesticks before he casts his fear, or interrupt him as soon as he casts Drain.
Janna's shield is weaker than Soraka's heal in theory, but Eye Of The Storm also gives attack damage, so if used well this can be a lot stronger. When fighting against eachother, Soraka has the advantage, since she can silence Janna and interrupt her ultimate, or stop her from using other abilities, but when fleeing, Janna can't be cought as long as she has mana.
Karma's shield is weaker than Soraka's heal, but Karma has a lot more crowd control, and can set up more kills for the AD carry. When fighting against eachother the advantage has to go to Soraka because of the long range silence]]
Leona vs Soraka match up can go ether way, depending on how both players react to eachother. If Leona plays aggresive and looks for stun opportunities - Soraka doesn't stand a chance, because her silence isn't long. But if Soraka and her carry play well and let Leona be while focusing the carry, it can turn in their favor aswell.
Lulu's shield isn't the strongest one, but she has a lot more crowd control than Soraka does, this also depends on the players. If Lulu plays aggresive, Soraka will silence her, and will jump on her with the AD carry fast, but if Lulu plays safe, Soraka won't be able to get in range for any abilities without taking damage.
Lux' shield is stronger than Soraka's heal if it goes twice through the same player, also Lux has a lot longer range than Soraka's Infuse, so she can poke from a far and keep away from the silence. This matchup has to go to Lux because of her crowd control, shield and range advantages.
Nami's heal is overall better than Soraka's if there's an opponent or two arround, since it can deal damage and heal twice, but if the opponents are playing carefully the heal only procs once and won't be as useful. This matchup has to go to Soraka because of Nami's long cast time, in that time she can easily be silenced and become useless.
Nidalee's heal is weaker than Soraka's but it provides the AD carry with a nice attack speed boost. Also Nidalee can poke from realy far away and deal heavy damage with Javelin Toss, and check bushes with Bushwhack. When fighting eachother, I'd give the advantage to Nidalee because of her long range poke and zoning.
Nunu can be stronger or weaker than Soraka depending purely on the carries they have, because Nunu can use Ice Blast for poking, and Soraka simply heals all that up. But if used with the right AD carry the advantage goes to Nunu because of his Blood Boil ability, which makes carries like Vayne a lot more useful.
Sona's heal is nowhere near as strong as Astral Blessing, but she also has a lot more poke with Hymn of Valor and a lot better zoning. Altho if played well - Soraka has the advantage because she can silence Sona and delay her full combo.
Taric's heal is better overall, because he heals himself and an ally, but it heals for a lesser amount. He also has a lot more crowd control than Soraka. But if played well I give the upper hand to Soraka since she can silence Taric before he gets in range for a stun, and without stun he can't even get his other abilities off.
Like Blitzcrank, Thresh doesn't provide dirrect support to the AD carry, but can set up very good kill opportunities. And his range is longer than Soraka's - so the advantage goes to Thresh
Zilean isn't a very popular support, but he is actualy very strong, he might not have dirrect support to AD carry aside from movement speed increase or huge slow. But after level 6 he can realy turn a fight arround with Chronoshift. He also provides very good poke with Time Bomb. Overall the advantage goes to Zilean for his heavy poke, slow and an amazing ultimate.
Zyra doesn't have any abilities that benefits the carry dirrectly, but she can set up a very nice kill with her crowd control, or poke down enemies with deadly bloom. But overall the advantage goes to Soraka because a well timed silence can mess up Zyra completely.
Frequently Asked Questions
- How is soraka better than other supports?
- She has very good healing abilities and provides infinite sustain to her AD carry.
- Where do I ward as support?
- Look at the Gameplay chapter above
- Why does soraka throw bananas?
- Because bananas are awesome
- Is she viable AP?
- She can be built AP, but to do good damage she needs to be in the center of attention, which means she'll die fast because she's squishy.
- Are you highly ranked?
- No I'm not
- So why should I follow this build?
- This build is for begginer supports, if you don't like it - don't follow it.
Overall Soraka is a very fun support to play, providing good support to her AD carry and after lv6 to the whole team, I've played many games as a Soraka and I always did well and didn't let my AD carry get too far behind, no matter that we lost a few games.