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Ezreal Build Guide by Keltayy

AD Carry Sounds Dangerous, IM IN!

AD Carry Sounds Dangerous, IM IN!

Updated on June 15, 2013
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League of Legends Build Guide Author Keltayy Build Guide By Keltayy 4 2 3,603 Views 17 Comments
4 2 3,603 Views 17 Comments League of Legends Build Guide Author Keltayy Ezreal Build Guide By Keltayy Updated on June 15, 2013
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Introduction

Welcome to my Ezreal guide! This ADC has been my favorite ADC for a very long time. Why do I pick Ezreal? Well.. I really like champions with a gapcloser, or just abit mobile, and I think that Ezreal have one of the best mobile abilities. His poke are great too. Im loving the point with the poking, since I can nearly kill them if I got Blue-Build etc.. I've tried to use Blue-Build, but its not my favorite. I think that Blue-Build not are the 100% ADC build, and thats why I doens't like it.. But i've noticed when you are using it, the enemies doesn't stack the Armor as they do with normal ADC build, but still does more damage.
But as always, PLEASE give me feedback, so I can improve a guide of my favorite champion!
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About Ezreal

Spoiler: Click to view


STATS:

Damage 47.2 (+3 / per level)
Health 350 (+80 / per level)
Mana 235 (+45 / per level)
Move Speed 325
Armor 12 (+3.5 / per level)
Spell Block 30 (+0 / per level)
Health Regen 5.5 (+0.55 / per level)
Mana Regen 7 (+0.65 / per level)


ABILITIES:
Rising Spell Force - Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 5 seconds (effect stacks up to 5 times).




Mystic Shot - Ezreal fires a damaging bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit.
Ezreal fires a bolt of energy, dealing 35/55/75/95/115 (+1.0) (+0.2) physical damage (applies on-hit effects).

Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
Cost 28/31/34/37/40 Mana
Range 1150




Essence Flux - Ezreal fires a fluctuating wave of energy, dealing magic damage to enemy champions, while increasing the Attack Speed of allied champions.
Ezreal fires a wave of energy that damages all enemy champions it passes through for 70/115/160/205/250 (+0.8) magic damage. Allied champions hit by the wave have their Attack Speed increased by 20/25/30/35/40% for 5 seconds.
Cost 50/60/70/80/90 Mana
Range 1000





Arcane Shift - Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit.
Ezreal teleports to a target nearby location and fires a homing bolt at the nearest enemy unit, dealing 75/125/175/225/275 (+0.75) magic damage.
Cost 90 Mana
Range 475




Trueshot Barrage - Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 10% less damage to each unit it passes through).
Ezreal channels for 1 second to fire a barrage of missiles dealing 350/500/650 (+1.0) (+0.9) magic damage to each unit it passes through. However, it deals 10% less damage for each unit it hits (minimum 30%).
Cost 100 Mana
Range 20000
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Pros / Cons

Pros:
    Can hit with his pokes very well.
    Knows when to use his Arcane Shift.
    When to shoot his ulti to farm minions on the other side of the map(so you doesn't miss).
    Position very well 'cuz' of his Arcane Shift.
    Knows that Mystic Shot reduces cooldowns, and uses it.




Cons:
    Misses so many skillshots.
    Completely wasting Arcane Shift as a important spell.
    Doesn't use Mystic Shot to reduce cooldowns.
    Can't farm.
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Runes

Runes

Precision
Fleet Footwork
Phase Rush

Quintessences:

Greater Quintessence of Attack Damage: This rune are the one i prefer for Ezreal, since his Autoattacks are not that strong as the others. They are also great in laning-phase when you are farming very well. I also splitpush alittle, and yeah.. So thats why I pick this AD for Quints and Marks. The Cons. of this runes is you are abit weaker aginst Champions, but it will change if you are having a good game.


Greater Quintessence of Armor Penetration: This rune is very good for fighting aginst champions. Their armor are abit crushed when you use these.


Greater Quintessence of Life Steal: This are great for a sustain lane. A supports who can be used if you wanna go the "sustain-lane" can be: Soraka, Taric etc.

Marks:


Greater Mark of Attack Damage: Again, this is for the farming + splitpushing. I really like to use these instead of Greater Mark of Armor Penetration. You can read the reason of why I use AD instead of Pen. in the Quints' description.

Greater Mark of Armor Penetration: Same reason! :)


Seals:


Greater Seal of Armor: I would only use this Seal, for resistance aginst the enemy AD Carry. Nothing else to say about this rune.


Glpyhs:


Greater Glyph of Scaling Magic Resist: I don't know what else to use than this. Since if the enemy AP Carry can be insanneeeeeee.. They can 1 shot you, but I think this rune can help you to survive them.
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Masteries



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Items

:
This item is basically the "AD Increaser" by stacking it up to 30 + 18% Lifesteal. Pretty strong to rush for earlygame with the great sustain it has.
:
Well.. Many will wonder why I dont pick Phantom Dancer. It's because I push alot while playing Ezreal, and I dont think it's that good for Ezreal.
:
When you get this, your enemies will say: DAMM! When you combine this with Bloodthirster, you will start stomping for sure.
:
Penetrating their armor are a good thing to have when you are playing ADC. When you combine this with the rest of your item..
:
Good survival item, your HP will be increased HEAVILY!
:
Good "sustain" in teamfights, and all other situations ofc. This is good if they uses their long cd'ed CC on you, can then you actually revive.. Then they got nothing to do.
:
This item are very good aginst champions with good poke, like Nidalee. Just make sure to dodge it when you dont have the shield up.
:
Good aginst people who are chasing. You can keep using your Mystic Shot, and take them down by that way.
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Why?

Mystic Shot: Good poke, good damage.

Essence Flux: As I said in the Arcane Shift description: This has less damage.

Arcane Shift: I max this before Essence Flux because this spell has better damage when you upgrade it (75-125-175-225-275) - (70-115-160-205-250) and they have the same manacost at the end.

Trueshot Barrage: I max the Ultimate first because of its damage, and like everyone else would do.
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Gameplay

In early-game should you focus on your farm, as always. While you do that, you can poke. A good partner with Ezreal w/ poking should be Sona. A Sona are one of the strongest support-pokers in the game. Remember not to push the lane so hard that you will get their tower at 10 minutes. Its really bad! If you are having trouble, you should freeze (freeze means that you are standing under tower and farming), or if you keep pushing, you can meanwhile go get the Golems, if you are Blue-team. If you are Purple, go for wolves.




The Mid-Game is where the cores are builded, and teamfights are usually coming. There you should prepare some buffs to make sure that you can 'Kill Secure' the enemies. As an ADC you should be the one who actually deals the most damage, and thats why I didn't pick the Blue-Build as the guides build.




Late-Game is where the Optional Items comes in, and you really need to think about what to buy. If you get focused in teamfights with positioning problems, you should get Guardian Angel. For Chasing I would prefer Iceborn Gauntlet, for poking or grabs Banshee's Veil and finally Warmog's Armor for being tanky, and then it will take a while to take you down. But if the games are 50-50 and you dont know who are winning, you should go splitpush, or go teamfights. If you are losing Teamfights, you should think carefully about what you are going to do. Splitpushing are very dangerous, but may help you abit. Thats why your team NEEDS to ward so you have vision to see if they are coming to that lane you are Split-pushing. If you are winning, make sure to secure Baron, if your team doesn't want to get it. Because if they get Baron, you have a chance of losing, and make sure to invade their jungle meanwhile you are pushing.
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Supports

What Support should you pick for Ezreal?

If the text is:
Red=Aggressive - Yellow=Meh(50-50) - Green=Passive

Sona: They got the best damage and poking. Poking through the whole early-game can make the enemies Recall, and lose their XP they need, and really fall back when you are entering the mid-late game.. You will still be dominating and they will have a very very hard time. In Teamfights shes very well too. But she must take care until you engage. Crescendo must be ready when engaging a Teamfight.

Leona: Leona have the second most CC in the game. The winner is Alistar. But Leona are really having the best engages too. Which can make the enemy very passive. By that you are allowed to push even further(ignore what I told you earlier). In Teamfights shes really stronk. Stun/Slowing the enemy, can make you land your Trueshot Barrage very well.

Taric: You can do both at this point + Tariccan heal you for some sustain in lane. His ultimate Radiance gives you Attack Damage which is good if you are engaging. I think he is well enough in Teamfights, since he can stun the enemy carry, and then get bursted down.

Soraka: Very passive, but really much sustain. She can give you HP and Mana, which is good if you are freezing. Also if one of your teammates are dying, she can use her ulti to save them. She can also poke the minions down for you so you can easily lasthit them. (Good choice if you are having problems with Lasthitting :D)

Blitzcrank: Well.. If you are playing Ranked in low Elo, as I do, you can never play with this support (because of bans). But anyways, im not sure if he is the best with Ezreal, but got the deadly pulls, which can help you much with killing the enemies. Before you want to matchup the enemies in Teamfights, your support should pull them for you. So you can take them down One by One. Then go pushing, go Baron, Buffs, or Dragon
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League of Legends Build Guide Author Keltayy
Keltayy Ezreal Guide
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