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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
To do
-
•Get better line dividers and improve formatting.
•Add pictures/videos showing stuff. e.g. Ward locations, places to aim arrows...
•Make a FAQ section.
•Complete the matchups section
•Play a game using Support Ashe in a Ranked game. I've been holding this off because some people can have... Overdramatic reactions to unconventional champion picks.

Hi there, and welcome to my first ever guide! Some of you may know me as "that dumb support who made our team lose the game". For those of you who haven't gotten a chance to see me, I'm monkeyboyinc, a low Gold Support main. While I may not be the best player in the world, I'm still confident enough in my abilities to try new things, such as Support Ashe. So bear with me, and I'll explain to you why Support Ashe is a viable choice. More importantly, I'll explain what the other guides and videos get wrong. So sit back, pour yourself a cuppa and read on!

In today's metagame, Ashe is a pretty rare pick. After all, she has no escape outside of
Flash and no attack steroid. Heck, two of her skills don't provide any damage whatsoever. As a global skillshot junkie, this saddens me greatly. Like it or not, Ashe is a niche pick. However, there is one part of Ashe's skillset that left me particularly perplexed. Her passive,
Focus, is an ability which just doesn't fit the Marksman playstyle.
With this in mind, I decided to try out Ashe as a support champion, as she can make full use of her passive in this role. Predictably, it went terribly. I, however, didn't give up. After my third game, I created a custom item set for support Ashe and everything started to fall into place. Since then, I've had over fifty games with the Frost Archer in the support role, and I'm still not bored of her unique playstyle.
I hope that after seeing this guide, some of you will find as much success with Ashe Support as I have.

Oh and yes, I am a bit wordy in this guide. Sorry.


With this in mind, I decided to try out Ashe as a support champion, as she can make full use of her passive in this role. Predictably, it went terribly. I, however, didn't give up. After my third game, I created a custom item set for support Ashe and everything started to fall into place. Since then, I've had over fifty games with the Frost Archer in the support role, and I'm still not bored of her unique playstyle.
I hope that after seeing this guide, some of you will find as much success with Ashe Support as I have.

Oh and yes, I am a bit wordy in this guide. Sorry.

Most guides, at this point, have a Pros/Cons chapter. They're look somethign like this:
There. It looked neat and stuff, but let's be honest: It doesn't really give much detail. If that short table was enough for you, feel free to skip ahead. Otherwise, I'm going to go into detail about what Ashe brings to the table that other supports don't.

Ashe is the only AD support in the game. At first, that may seem like a flaw, since everyone takes at least a few flat Armour Runes. However, once you begin to think about what this actually entails, it quickly becomes a Support Ashe's true defining feature.
Warning: lots of text:
Spoiler: Click to view
TLDR: Ashe is one hell of a early game support.
This is much less wordier than the last point, mainly because it's more of an instantly recognisable advantage.
Enchanted Crystal Arrow is quite possibly the single most satisfying ultimate in the game. It stuns and deals decent damage to the first target it hits, and slows everyone around it for three seconds. Easily just as useful as Leona's ultimate. However, the real reason this ultimate is so great is because of the global range.
By taking Ashe into battle as a support, you've automatically increased your team's presence on the map. If a fight breaks out in your/their jungle, you can help your jungler win the battle with a well placed 3 second stun. If your midlaner has their own ultimate ready, you can give them an opening to initiate by firing your arrow to mid lane. Some of you may be shaking your heads at this point, complaining that the arrow is impossible to land from that range. Really though, that's simply due to your lack of experience. Keep practising, and you may discover just how amazing of an ability this is.
I think this one is actually kinda self-explanatory, really. You press Q and your opponent is slowed by your auto attacks. It's not as strong as other guides make it out to be, but it's still pretty great.
Oh and also your E is
Clairvoyance. 'Nuff said.

Ashe has a rather low base HP. This isn't much of a problem, since most AP supports have low base HP's too. Sightstone will help rectify this somewhat, except my guide advises you build Sightone quite late. Just be careful when around a Leona and be on the lookout for ganks at all times, okay?
Pre-6, Ashe works best as part of an aggressive poke lane. Unfortunately, as everyone knows, Sustain lanes beat poke lanes by virtue of being able to shrug off whatever poke you throw at them. Worse yet, any damage they do to you, you can't heal back without a health potion.
If you find yourself up against a sustain lane, you better be careful about taking damage. If you let up on the harassment after a trade, they'll be able to recover whereas you won't.
Yeah, I know I wrote a big wall of text about the benefits of being an AD support, but one must also consider the fact that in today's meta, an All AD team is very possible to have, accidentally or otherwise. If you find your team has an excessive of Attack damage, I highly recommend you choose a different champion instead. Having three or more auto-attack based champs with no AP anywhere is just /begging/ for the entire enemy team to buy
Thornmail.
Yeah, it happens. Lots of people are very hesitant to play with a Ashe Support. Be prepared for marksmen to quit the lobby the moment you join, and be prepared to get kicked by the team captains.
My personal highscore is 12 consecutive kicks!
Pros + Has good early game poke + Can transition into the role of a second ADC + Her Q, ![]() + Her Global skillshot ult, ![]() + Is quite possibly the only AD Support in the game. |
Cons - Rather squishy - Is given a very hard time by Sustain lanes - Is Autoattack based.; ![]() - If you're in Team Builder, you will have trouble finding a team that will accept you. |
There. It looked neat and stuff, but let's be honest: It doesn't really give much detail. If that short table was enough for you, feel free to skip ahead. Otherwise, I'm going to go into detail about what Ashe brings to the table that other supports don't.

The Positives
Ashe is the only AD support in the game. At first, that may seem like a flaw, since everyone takes at least a few flat Armour Runes. However, once you begin to think about what this actually entails, it quickly becomes a Support Ashe's true defining feature.
Warning: lots of text:

TLDR: Ashe is one hell of a early game support.
This is much less wordier than the last point, mainly because it's more of an instantly recognisable advantage.

By taking Ashe into battle as a support, you've automatically increased your team's presence on the map. If a fight breaks out in your/their jungle, you can help your jungler win the battle with a well placed 3 second stun. If your midlaner has their own ultimate ready, you can give them an opening to initiate by firing your arrow to mid lane. Some of you may be shaking your heads at this point, complaining that the arrow is impossible to land from that range. Really though, that's simply due to your lack of experience. Keep practising, and you may discover just how amazing of an ability this is.
I think this one is actually kinda self-explanatory, really. You press Q and your opponent is slowed by your auto attacks. It's not as strong as other guides make it out to be, but it's still pretty great.
Oh and also your E is


The Negatives
Ashe has a rather low base HP. This isn't much of a problem, since most AP supports have low base HP's too. Sightstone will help rectify this somewhat, except my guide advises you build Sightone quite late. Just be careful when around a Leona and be on the lookout for ganks at all times, okay?
Pre-6, Ashe works best as part of an aggressive poke lane. Unfortunately, as everyone knows, Sustain lanes beat poke lanes by virtue of being able to shrug off whatever poke you throw at them. Worse yet, any damage they do to you, you can't heal back without a health potion.
If you find yourself up against a sustain lane, you better be careful about taking damage. If you let up on the harassment after a trade, they'll be able to recover whereas you won't.
Yeah, I know I wrote a big wall of text about the benefits of being an AD support, but one must also consider the fact that in today's meta, an All AD team is very possible to have, accidentally or otherwise. If you find your team has an excessive of Attack damage, I highly recommend you choose a different champion instead. Having three or more auto-attack based champs with no AP anywhere is just /begging/ for the entire enemy team to buy

Yeah, it happens. Lots of people are very hesitant to play with a Ashe Support. Be prepared for marksmen to quit the lobby the moment you join, and be prepared to get kicked by the team captains.
My personal highscore is 12 consecutive kicks!

What not to do
First of all, what you should not have as your rune page is this:
Runes




Yes, I am well aware that Siv HD ran 48 Crit damage. People seem intent on reminding me of that fact in 30% of the games I play. But there are two important reasons why you should not do this.
1: You are not Siv HD. Sib HD is an extremely skilled player who was playing in a premade team of 5 against random people in a Normal game. Odds are, you probably aren't.
2: Ashe's passive has changed since Siv HD made his video.
Back then,

With her remade passive, this is no longer the case. Ashe should be attacking as frequently as possible, hence the AD marks. Most of her attacks will not be Critical Strikes, so sacrificing all early game gold and armour just isn't worth the increase in burst damage from the Crits.
Instead, do this:
Runes





This rune page gives you everything you need for a good laning phase. The Gold/10 runes means that you have another source of income, since you'll be leaving creeps to the ADC. The Armour and Magic Resist is fairly self-explanatory, I feel. And finally, the AD gives that extra edge to your power; your poke hurts more, your potential in a fight is higher, and if you find yourself in lane alone, last hitting creeps is easier.

I anticipate that my masteries will be the second most controversial part of this guide. This is due to the fact that many of my mastery choices have other options which are debatably better than the ones I use. For this reason, you should decide for yourself which ones are really worth using over the others.
The most controversial part of the guide, of course, is the part where I play Ashe Support.
The most controversial part of the guide, of course, is the part where I play Ashe Support.
OFFENCE
![]() |
Given that you want to do damage early, I tend to sink 9 points into the Offence tree in order to gain access to
![]() ![]() ![]() ![]() ![]() ![]() Personally, I like to put four points into ![]() ![]() ![]() ![]() ![]() ![]() |
DEFENCE
As you can probably tell, I don't bother with the Defence Masteries at all. That isn't to say that there's not any good options available. I just feel as though points can be spent better in other places. If you simply must dip into the Defence tree, I'd suggest getting ![]() ![]() ![]() ![]() If you're an insane person who wants to spend more than 4 points, ![]() ![]() ![]() |
![]() |
UTILITY
![]() |
The Utility tree is what I find to the the most useful tree, personally. There is just so many different perks you can get from it. As with the other two trees, nothing I say here is absolute. Feel free to improvise! I take ![]() ![]() ![]() I get three points of mana regen to help ensure I never need to worry about it, and so that I can get ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I tried running ![]() |

Let's be realistic. There's only two spells that can go here.
![]() |
![]() |
Other options
![]() |
If you're against a heavy sustain lane (Read; ![]() |
![]() |
If your ADC is a greedy bastard who took ![]() ![]() |
![]() |
A rather underrated choice, ![]() ![]() |

PassiveFocus![]() |
Description:
If Ashe has not attacked in the last 3 seconds, she gains 4 / 5 / 6 / 7 / 8 Focus stacks per second. At 100 stacks, Ashe will critically strike on her next basic attack. Thereafter, Focus stacks will reset to an amount equal to her critical strike chance.
Ashe's passive is an amazing tool for an support. As she's not going to be attack minions most of the time, she will be gaining stacks all throughout laning. Each time your focus hits 100, you should try to tag the squishier of your lane opponents with an arrow. Hit W to fire a ![]() Tips
|
QFrost Shot![]() |
Description:
Ashe enchants her basic attacks with ice, slowing her targets for 2 seconds.
This skill is Ashe's defining trait, the one which everyone knows. When Q is toggled on, Ashe's arrows gain a slowing effect, starting at 15% at level 1 and increasing by 5% per level afterwards. Since you won't be farming when playing support, you can basically just leave this skill turned on the entire time. 8 Mana a shot isn't a problem, especially considering ![]() This skill is great for fights where the enemies start to turn and run. You can just focus your attacks on them to slow them so your teammates can murderfy them. However, this skill is definitely not supposed to be maxed first. I'll go into a bit more detail after I cover ![]() Tips
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WVolley![]() |
Description:
Ashe fires 7 arrows in a cone, dealing physical damage to each target hit. Volley also applies the current rank of
![]() Volley is such a great skill. What more can I say? It has a massive range, is very hard to dodge, slows the opponent and deals more damage than an auto attack. Take a point at level 1 and max it first. Frost Shot or Volley? Some guides recommend that you max ![]() At first glance, this seems pretty convincing. After all, +10 damage per level up really doesn't seem like it's worth the price. Upon further examination though, this argument falls apart. At level 1, Volley has an enormous cooldown, 16 seconds. Each additional level you put into it decreases the cooldown by a massive 3 seconds, meaning that this skill will only have a 4 second cooldown at Level 5, a 75% decrease. Say a 2 vs 2 fight breaks out in bot lane at level 9. At this point, you'll either have Level 5 in ![]() ![]() ![]() ![]() Let's look at the first situation. Since the enemy you should be focusing as also an ADC, a 35 percent slow won't really affect them very much. Slowing the enemy has zero effect on their damage output. Sure, they can't escape or chase you, but you haven't really got anything that gives you the edge you need to win, save for Ashe's ultimate, ![]() If you were to have maxed out ![]() In the time it took to do 50+100%AD damage in the previous example, you will have done 240+300%AD of damage to the enemy. Possibly even to both enemies, since it's an AoE spell. Sure, the enemy has more potential to escape, but they have much less potential to win the fight. Besides, ![]() In short, Death is the best form of CC and you should help apply it with ![]() Tips
|
EHawkshot![]() |
Description:
Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants a 1000-radius area of sight for 5 seconds when it reaches its destination. In addition, Ashe passively gains 3 extra gold whenever she kills a unit
This is probably the most understated of all of Ashe's skills. The passive part is largely ineffective as a support, as she'll be gaining gold from minions her team-mates kill thanks to ![]() However, the active ability is much more useful than most people think. Due to ![]() Say your adc is ![]() ![]() ![]() Overall, this is a surprisingly useful tool. Take a point at level 3/4 and max it last. Tips
|

Starting Items
These items provide everything you need in order to keep you going until your first recall. The ![]() |
![]() ![]() |
Spellthief's Edge
|

First buys
This is the place where I feel that other builds start to screw up. Of these three items, the ![]() As for the ![]() ![]() Just don't forgot to keep buying wards. Wards save lives, kids! |
What happens next?
By now, the laning phase is probably near its end, if not already. Because of this, you simply must buy a ![]() ![]() You should also consider swapping out your ![]() ![]() ![]() |
![]() |

Final core items
![]() |
Infinity Edge![]() ![]() ![]() The reason for buying the Infinity Edge is to give Ashe enough damage to make an actual difference in a fight. Otherwise, you run the risk of ending up with the infamously useless Tickle Ashe. |

Divergent Builds

OFFENSIVE ITEMS
![]() |
Statikk Shiv![]() ![]() ![]() ![]() |
![]() |
Phantom Dancer![]() |
![]() |
Trinity Force![]() ![]() ![]() |
![]() |
Last Whisper![]() |
![]() |
TheBlackCleaver![]() |
![]() |
Spirit of the Elder LizardAt the price of 2000 gold, this is a cheap item. While it's not incredibly powerful, it does give some attack damage, and a bit of CDR. However, the true reason you buy this item is for the True damage. Ashe's W, ![]() Unfortunately, since this is technically a gold income item, you can't own both this and the Talisman of ascension at the same time. If you sold your Ancient Coin in order to get a super-early BF Sword or something, this can be a worthwhile pickup. Otherwise, it's extremely situational. |
![]() |
Runaan's Hurricane-Every Tickle Ashe ever. Seriously, I just don't get these guys. Ashe barely ever runs out of mana in teamfights anyway, even when she's spamming her ![]() ![]() All I know is, there's never been a single time where I thought to myself, "Boy, I sure need even more slowing potential" as Ashe. Ignore it. |
![]() |
Executioner's Calling![]() ![]() |

SUPPORTIVE ITEMS
Talisman of Ascension |
Talisman of Ascension![]() ![]() More importantly, the active is amazing. Since Ashe doesn't have a built-in escape, this item can really help her survivability, and the survivability of her team-mates too! Not only that, but it was be used to engage too! Fire off an ![]() |
Face of the mountain |
Face of the mountain |
![]() |
Frost Queen's Claim |
Zeke's herald |
Zeke'sHerald |
![]() |
Mikael'sCrucible |
![]() |
Ruby sightsone |

TRINKETS



When it comes to Trinkets I feel there's not really any choice that is better than the other. While it is generally agreed that starting with ![]() ![]() ![]() ![]() ![]() If you actually want to have fun though, go with the ![]() ![]() Finally, if the game has been dragging on for ages, you could sell your Sightstone and upgrade your Warding Totem to the ![]() |

Below are a list of champions you're likely to come up against in lane. This list is by no means exhaustive yet, but it should give you a general idea as to what's a tough lane and what isn't. Keep in mind that there's three main things you should think about when it comes to an opponent:
|

Alistar![]() |
![]() |
|
Caitlyn![]() |
![]() |
Leona![]() |
![]() |
Lulu![]() |
![]() |
Sona![]() |
![]() |
Vayne![]() |
![]() |

As this is my first ever guide, I have quite a few people I wish to thank.
First and foremost, thank you to Riot Games and the entire League of Legends community. Without you guys, I wouldn't be playing this game at all.
Thank you Mobafire.com, for being my #1 go-to place for tips and guides when playing League.
Thank you jhoijhoi. Not only has your guide to writing guides been a massive help, but your old Nasus Guide was the first guide I had ever used.
Thank you leagueoflegends.wikia.com, for covering so many details so comprehensively. You were a much-used resource while coming up with this playstyle.
Thank you Siv HD, for making people think I'm a Siv HD fanboy trying to copy his tactics.
Thank you everyone who I have ever played Support Ashe with and lost. Your sacrifice was not in vain.
Finally, thank you for taking the time to read this. If you have any suggestions, queries or spot any glaring errors, don't hessitate to share your thoughts!
First and foremost, thank you to Riot Games and the entire League of Legends community. Without you guys, I wouldn't be playing this game at all.
Thank you Mobafire.com, for being my #1 go-to place for tips and guides when playing League.
Thank you jhoijhoi. Not only has your guide to writing guides been a massive help, but your old Nasus Guide was the first guide I had ever used.
Thank you leagueoflegends.wikia.com, for covering so many details so comprehensively. You were a much-used resource while coming up with this playstyle.
Thank you Siv HD, for making people think I'm a Siv HD fanboy trying to copy his tactics.
Thank you everyone who I have ever played Support Ashe with and lost. Your sacrifice was not in vain.
Finally, thank you for taking the time to read this. If you have any suggestions, queries or spot any glaring errors, don't hessitate to share your thoughts!
~mbi

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