Nasus Build Guide by jhoijhoi
AD Bruiser (Cheat Sheet)
Champion Build: Nasus
| Health | 2930 |
| Health Regen | 33.7 |
| Mana | 1510 |
| Mana Regen | 25.6 |
| Armor | 255.69 |
| Magic Resist | 169.56 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 116.3 |
| Attack Speed | 1.015 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 6% |
| Spell Vamp | 0 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 40% |
Recommended Runes + Notes
Spawn + Notes
Ability Sequence + Notes

1
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2
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3
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6
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Masteries + Notes
Idealistic Introduction
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About the Author
Hey guys, I'm Jai (or jhoijhoi) here on Mobafire, I'm currently Gold Ranked for S3 and this guide is about my favourite off-tank, History of Nasus My love for Nasus grew when he gained an extra point of damage for What will this guide cover? I dabbled with theory crafting, after learning how to build Nasus from the Nasus Master, Hyfe, back in Season One and with collaboration from Warlemming and Patch, came up with my spin on an optimal solo top Last edited: - 17/01/2013 So, without further adieu, welcome to Nihilistic Nasus! Who let the dogs out?! |
Powerful Pros / Critical Cons
As all champions,
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+ Snowballer + Natural Lifesteal + Fun to play |
Nasus is pretty straight forward. The only difficulty lies on knowing who to |
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- Farm reliant - Easily denied - Easily poked - Easily kited - Heavy mana usage |
Nasus' biggest weakness is if he loses top lane and gets zoned out of Q farm he becomes useless late game. He is easily countered by other champions (such as |
Nimble Nasus' Skill Set
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Soul Eater (Passive): Natural life steal is a fantastic attribute for a candidate who would like to jungle, or solo top. This passive allows Nasus to stay in lane forever, as it requires only one auto-attack, or powered up |
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Siphoning Strike (Q): Siphoning Strike is a phenomenal ability. It heals you for a huge chuck of health and when a creep, tower or champion is killed with it, stacks damage. So each time you successfully last hit with |
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Tips and Tricks
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Tips and Tricks
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Spirit Fire (E): This ability is not great, to be honest. Like most AoE abilities, champions know better than to stand in it. In lane however, it is very useful for clearing creep waves, and it can help to lower creep health in order to get the last hit with |
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Tips and Tricks
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Tips and Tricks
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Skilling Order Explained
Q: Why max
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// This ability is the whole reason why Nasus is viable. Lowering that cooldown is absolutely vital to grabbing all the creeps he can with it. At lowest level it has an 8 second cooldown without CDR and there's no way you're going to be able to get every creep with it during the laning phase if you don't level it up. A Nasus with no stacks on his Q is a useless Nasus. |
Q: But doesn't
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// You will only want to level up |
Q: So when should I max Spirit Fire first? |
// Only when you are getting raped solo top. It's wise to have at least one level of this once you hit level 3 in order to clear creep waves if necessary. If you choose to max tldr: If you max Spirit Fire, you're going to be over-extended 90% of the time and out of mana 90% of the time. |
C-c-c-c-combo Breaker-r-r-r
With Nasus you will want to
Masteries Explained
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THE OFFENSE TREE Generally speaking, Nasus is tanky before wanting damage. He's all about stacking his Q for damage and buying items that will bulk him up. As such, the Offense Tree leaves little to be desired on Bruiser Nasus. The main focus to aim for if spec'ing in this tree is |
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THE DEFENSE TREE This is where I find myself hemming and hawing about what I should spec. Nasus should primarily be a tank, and you have to decide whether you want to be a passive tank or an aggressive tank. Running 21 in this tree will slot you into the passive tank category, wherein you bulk yourself up with resistances such as |
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THE UTILITY TREE As aforementioned, choosing whether to spec 21 in Defense or 21 in Utility boils down to whether you wish to be an aggressive tank or a passive tank. And you could honestly argue each tree to serve either purpose. However, this is how it plays out in my matches: I'll be up against some horribly OP champion who completely counters Nasus. |
UTILITY TREE NASUS// My main reason for grabbing 21 in utility is the Movement Speed bonus from |
DEFENSE TREE NASUS// A 21 in defense set up is favourable if you know you're be up against a particularly hard lane. Grabbing Doran's Shield + |
Reasonable Runes
Q
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spa |
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spa |
Q
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spa |
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spa |
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spa |
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G
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spa |
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spa |
G
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M A X I M I Z E D |
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D A M A G E |
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The movement speed boost from Quints of Swiftness allows you to dart in and out to grab last hits, in addition to the mana regen seals and cooldown reduction glyphs, mean it will be easier to stack your Siphoning Strike. This sort of set up only works against a champion you know you can 1v1 and beat early game. There aren't many champions Nasus can solo early game and win against, making this rune set fun to use against inexperienced opponents, but it is unlikely you will win your lane with such an aggressive rune page if up against seasoned players. Whilst I would not recommend this rune page against most lane match-ups, it is a good rune page for the jungle or if you and your team are running a gimmicky set-up like
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nasus
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A G A I N S T |
sp |
H E A V Y A P |
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It's undeniable. As Nasus you may come up against an AP champion. AP champions shut Nasus down. They're often tanky or rely on spell vamp in order to allow them to trade damage in fights. Nasus can't take the spam of most casters, especially manaless ones such as Vlad or Rumble. In order to counter such champions, you WILL need to use this page. It will give you a decent amount of Magic Resist to get you through the first few levels. After that, build accordingly; early Merc Treads, and as you'll likely be spamming
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nasus
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A G A I N S T |
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H E A V Y A D |
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nasus
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B A L A N C E D |
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N A S U S |
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This is the page I tend to run when I play Nasus blind-pick. The life steal quints give Nasus aggressive sustain when last hitting or harassing with
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Stupendous Summoner Spells
- New Nasus:
Teleport +
Ghost (or
Heal).
This sort of set-up is favourable for newer Nasus players. As you get the hang on how much damage Nasus can take, you'll no longer need to rely on
Heal. - Intermediate Nasus:
Flash/
Ghost +
Exhaust.
By now you'll have noticed that you can deal a lot of damage and there are a lot of people on the enemy team trying to stop you from Q farming. - Expert Nasus:
Exhaust +
Teleport
I'm serious here. Don't try Exhaust+Teleport unless you're confident with how much damage you can take. I rarely run this set up because if you have no map awareness, Teleport is useless. As Nasus I tend to focus on farm a lot early game.
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Flash: Flash is extremely useful for closing the gap on enemies if they're running away, or for jumping over walls to escape from salivating enemies vying for your blood. Flash is a must on most champions with no escape mechanism. Flash is a fail safe, as well as being a strong offensive tool. Coupled with |
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Exhaust: Exhaust is essential on |
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Teleport: Gives you awesome map control, and being able to Q: Why Teleport on Nasus? ______// |
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Ghost: If you're not a fan of |
Space |
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Starting Items
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Dubious Decisions in Detail + Generic Gameplay
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Why a Tanky Build?The mentality behind a tanky Nasus build revolves around three things: a) Nasus will go solo top to free farm, b) Nasus does not need damage items to deal tremendous damage, c) Nasus primarily needs survivability to be of the most use to the team. On Spawn > Early LevelsDepending on the enemy solo top, buy the correct starting items (refer to "Starting Items" chapter); if you don't know your opponent/don't know the damage they can deal, start with Now head off to top lane. As Nasus, you will want to be last hitting every single creep you can with |
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Philosopher's Stone vs Chalice of Harmony.Every single time the enemy solo top goes to recall, push the wave to their tower with |
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Sheen. Sheen. Sheen.Sheen is an important component of Nasus' build. I tend to buy Sheen after a |
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Ninja Tabi vs Mercury Treads.Around about now, you should be deciding which boots to buy, and as Off-Tank Nasus, the decision resides only between Tabi and Mercs. This decision is based off the current Northern American Metagame, where the standard team consists of: 1 AD Solo Top, 1 AP Solo Mid, 1 Jungler, 1 Support + 1 AD Carry Bot Lane. As such, that's 2 AP (if the Support builds AP), and 3 AD (solo top, jungler and carry). With this in mind, the best option to mitigate damage is Q: I'm completely confused, why would you get ______// Most teams ARE predominantly AD. The current meta consists of 1 AD (or Hybrid) solo top, 1 AP mid, 1 AD jungler (unless they're Amumu or Cho'Gath or Karthus or some other AP jungler), 1 AD bot, and 1 AP support/1 AD tank bot. Counting up those figures: 2 AP, 3 AD. With this in mind, tanks need to take auto-attack damage, not CC/magic damage. The only time you actually NEED Merc Treads is when the enemy CC prevents you from doing your job as a tank. Most tanky champions take merc's because there's no reason to take anything else. |
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Early Mid GameEarly mid game is a different story compared to early game; you should no longer be focused on farming, but on participating in teamfights. You want to be the tank, the damage soak, you need to be focused by the enemy AD, and you can take a lot of hurt. Stand in the middle of a fight, throw down |
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Trinity Force vs Iceborn Gauntlet.So, about now, it should be late mid game and it's time to officially boost your damage via one single item. Yes, the Jack of All Trades, Master of None item. Behold, the mighty Trinity Force. Alternatively... Late Game > TeamfightsIf you've made it this far into the game, the enemy team has made a mistake. Nasus scales with farm, and thus time; the longer you give him to farm his Q, the more dangerous he gets. This late into the game, you're going to desperately want some more survivability, as no doubt the enemy team has noticed you're doing too much damage to their squishies. Generally a |
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Banshee's Veil vs Guardian Angel.Basically you have to decide whether you wish to have some health and mana + blocking a small spell, or if you'd rather have significant armour/magic resist bonuses + reviving upon death. It can be a hard choice, but choose wisely. There was a time where I'd grab both, as it makes me indestructible as Nasus, but you have to build depending on the enemy team. Often it's better to buy "bigger resistances", like |
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Frozen Heart vs Randuin's Omen.Frozen Heart vs Randuins is a common argument in my comment section, and ultimately you have to decide between them. The CDR from either leads to more |
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Surelya's Reverie vs Runic Bulwark.I cannot live without Shurelya's on my tanks. It is such a fantastic initiation tool, gives our tanks the mana and CDR they need to spam their spells, and it gives a nice boots in health. Aegis, and it's upgrade |
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Fratmog's = Fr(ozen Mallet)at(ma's Impaler)(War)mog's(Armor).
It is a common build on a lot of tanky dps or off tank champions. There's nothing wrong with Fratmog's, and in fact, most games I'm happy to go simply Atmog's (Atma's Impaler + Warmog's Armor) and not buy Atrimog's = A(tma's Impaler)tri(nity Force)(War)mog's(Armor). Basically Nasus is naturally tanky, and the items we have bought have given him extra health. The main reason why I don't run Fratmog's on Nasus is because we want |
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spaace |
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Confused?
You can choose to build Nasus in many different ways. Most tank items synergise well with him, and if you go for an item that gives health and resistances, like
Broken Down Choices
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spaceArmour | spacespac |
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spaceM.Resist | spacespa |
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spaceHealth | spacespace |
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spaceDamage | spaceeee |
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Solo Top - Who will you face?
This section will detail who you are most likely to be facing solo top, and how to counter them. Basically, long story short:
- If the enemy solo top is AD, just run the standard build:
Ninja Tabi +
Glacial Shroud. - If the enemy solo top is AP, buy an early
Null-Magic Mantle into
Chalice of Harmony to ensure more survivability in lane and mana regen to spam
Spirit Fire and buy
Mercury's Treads ASAP. - If the enemy solo top is Hybrid, buy an earlier
Guardian Angel to balance out your survivability.
Also, always keep in mind the top lane safety zones:
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// | 05/10 | // |
Akali is a melee hybrid champion who has a passive that gives her bonus magic damage with ability power, and spell vamp with attack damage. Generally good Akali's will start with both these passives ( |
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Garen is a melee straight AD champion. His passive, |
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Irelia is a melee hybrid champion who's passive |
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equipment mastery mastery |
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Jax is a melee hybrid champion who's passive |
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Pantheon is possibly one of my most hated laning opponents. His passive block an incomming attack, which at first is incredibly frustration. What you need to do is auto-attack him once, to remove the shield, AND THEN |
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Teemo will outright harass you with auto-attacks infused with |
1v2
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Occasionally you'll come across those scenarios when you are solo top against two champions, as the enemy team didn't pick a jungler. Basically Nasus is probably one of the best solo 1v2 champions in the game.
Why? Because he's virtually unkillable. Now, you have to first look at the team composition. If in the loading screen you notice they have no jungler (and they're not pulling off something stupid like no- Generally you'll be up against 2 AD top (this is what I've found when in those games, you'll be against a full AD team or against a team of tanky DPS) and you'll need to build immediately to counter this. You can start Against two champions you are going to have to either max |
Succinct Summary
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I ****ing love Nasus. Can't get more succinct than that :P
______I hope this guide helped you with your endeavours to nimbly neutralise with Nihilistic Nasus. Please don't hesitate with comments and/or suggestions regarding anything I have outlined above. I will happily respond to any queries. ______Sincerely, jhoijhoi. ______Here ends Nihilistic Nasus. Thank you for reading! SIDE NOTE: Tell me what you didn't like, what could be changed. I reply to every single comment individually, and I always alter the guide in some way to reflect feedback. Those of you who know me, know that my guides are incredibly receptive to good suggestions, and I aim to provide the best possible guide through collaboration with the community. :) Thank you. |
Hall of Fame > successful games as NasusCredits/References
Many thanks to these websites that I have sourced information from:
- http://leagueoflegends.wikia.com/
- http://www.lolstatistics.com/
- http://na.leagueoflegends.com/
- http://www.youtube.com/user/stonewall008
Special Thanks to:
- You, for reading all of this :)
- NicknameMy - for prompting a rework
- PsiGuard - for picking up on a million idiotic mistakes I somehow made, wtf, how were there so many mistakes mfg o.O
- BarbJ - for the
Strength of Spirit
math! - ShadowNet - for his QWER buttons.
- RosePhoenix - for the awesome suggestions
- Andonikam - for prompting discussion ^^
- Khazem - prompting me to add more optional resistance items
- Gunnarownsu - reminding me to add in some banners (lol I fail)
- Rcclyder - making me change summoners for less experienced Nasus players
- Changed the main build to reflect feedback from a lot of people, mainly Nameless, Jeffy, Khazem (more to come)
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