Fiddlesticks Build Guide by Naheer
| Health | 2990 |
| Health Regen | 15.4 |
| Mana | 1913 |
| Mana Regen | 33.6 |
| Armor | 136.69 |
| Magic Resist | 75 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 93.2 |
| Attack Speed | 0.849 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 440 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 28.86 |
| Cooldown Reduction | 37.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction

Welcome to my wonderful
Fiddlesticks guide! After playing him extensively, I have decided to make my very own guide for The Harbinger of Doom. This guide focuses on him in lane, middle specifically. There is also a jungle section now too thought! I would also like to say that this is my first ever Mobafire build, so any and all tips are welcome! If you dislike this guide, please comment why you don't. Also, try it before you bash it. Now summoner, I present this guide full of fear. :D
Pros / Cons
Fiddlesticks has his great, unique things about him, but also some downfalls.
Pros
|
SPACE | Cons |
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Quintessence of Magic Penetration 3 |
Greater Seal of Armor 9 |
||||||||||||
For marks, I take
For seals,
For glyphs,
For quints, I take
Masteries
NEW!I take a 21/0/9 route for maximum AP, with 10% Magic Pen.
You may be raging at your screen saying, "Naheer, isn't
And there are so many new AP masteries, Its like heaven for casters now! Lovely, isn't it?
Summoner Spells
NEW!
As Fiddlesticks, there are a few options I recommend for summoner spells. I'll list them off from Good, Ok, and those that aren't mentioned, please don't use them. Do it for the crows.
Flash is an abosulte MUST HAVE if level 12 or higher. Helps you chase or escape, or flash into that group that ran from your CAWCAWCAW
Teleport is also great for when you're soloing mid, so you don't miss out on precious exp, or you can protect a tower, or even teleport to a ward for a awesome CAWCAWCAW gank!
Ignite is a great summoner as well, but i find more use out of the others. When your can't seem to get that kill when they have 50 hp left, just ignite! Dr.Mundo? Just ignite! Ignite is here for all your killing and anti-health regen needs!
Ghost barely made it into "The Good." There are better spells to pick, but if you want more escape, go for it!
Clarity isn't very useful late game. Early on, it might help you stay in lane and get 10-20 more cs, or get enough for that
Terrify, but in the end there's better things to pick.
Exhaust didn't make it to "The Good" as it's better on a tank or AD carry. You shouldn't need exhaust for the chase anyway, you have your fear.
Cleanse also isn't needed much, as you shouldn't being going in first and taking the blunt force of the CC. But it can be useful vs. a heavy cc team. It's better now, but a longer cd. If you really wanted to have this, just buy a
Quicksilver Sash.
Heal was recently buffed, but
Fiddlesticks has his own heal already. It is nice to have if your VERY low leveled though.
Ghost Is SO much better in my opinion, you can chase with your
Crowstorm, run away, or get that last
Dark Wind for the kill.
Skill Sequence
Taking
Items
Finally, on to the good stuff! :D Keep in mind, this is only the suggested main build. Don't follow this like its the only path. Don't be afraid to experiment with your own builds too!
Doran's Ring is taken first for the mana regen, small ap buff, and +100 health. Its a great overall starting item.
Boots of Speed help you run to and away from those annoying champions, they wont catch you this time, but now you can catch them!
Catalyst the Protector is one of the best items to get this early. It gives you plenty of mana and health for a cheap price, plus a great passive for early-middle game transition. Dont upgrade this into
Banshee's Veil yet unless your getting focused hard by ap. You dont need AP yet because your drain does enough damage without any extra ap yet.
Morello's Evil Tome is the king of items after
Rabadon's Deathcap, it has AP, CDR, and mana regen! It also has a sweet active ability that makes nearby enemies heal %50 less, which can be great vs enemy ADs with lifesteal or AP casters with alot of spell vamp. What more could you want? You can really start spamming that
Drain now.
Sorcerer's Shoes help you get the magic pen you need this early since everyone has leveled up a bit by now. More move speed too! :3
Needlessly Large Rod This is where you start getting powerful. Your
Terrify +
Drain combo is now starting to fail as everyone is getting more hp. Congrats, you should have around 100 AP when you get this if you have all the required masteries and
Doran's Ring. 100-150 damage a second sounds fun to me!
Rabadon's Deathcap, Jackpot, summoner. You should have a lot of AP now, and were just getting started. Of course, we did just finish our core build. The passive on this thing is just WAY too good to pass up!
I get
Rylai's Crystal Scepter now for the slow on your drain, even MORE survivable, and just more AP.
Zhonya's Hourglass can help in so many ways. You now have armor, though you can get it earlier, even MORE AP, and a active that can make you invulnerable for 2 seconds, and it doesn't stop your ult! That is, if your done channeling. Its also great vs. Karthus's
Requiem for example.
Banshee's Veil is last for it only gives mr bonus, but this late, that one cc will stop because of the passive that blocks a single spell, might save your
Crowstorm channel or
Drain. This is a great item this late game for the passive, otherwise i don't like it much.
Items I don't like, but aren't unnecessarily nonviable.
Rod of Ages isn't picked as i feel you can get better items for the gold you save. A simple
Catalyst the Protector is all that is needed for enough survival.
Abyssal Scepter isn't picked, and I will get LOTS of hate for this, but I don't think its worth it unless you need the magic resist ALONG with
Banshee's Veil! The passive is negligible with
Sorcerer's Shoes if your going after the carry as you should.
Situational Items
First off, for
Fiddlesticks I don't usally change my build items themselves, but the order they go in. I might put
Banshee's Veil right after
Rabadon's Deathcap. Or if its
Zhonya's Hourglass, I get the
Chain Vest then after
Morello's Evil Tome I finish it.
If they are getting a lot of magic resist, get a
Void Staff. The magic pen works better than
Abyssal Scepter, but it may mean you need
Banshee's Veil sooner.
Deathfire Grasp is always a viable option with a very health heavy enemy team.
If they have a LOT of CC, and I mean their ENTIRE team has hard cc of some sort,
Moonflair Spellblade might be the way to go. Of course, you can always switch out
Sorcerer's Shoes for
Mercury's Treads.
Of course, you can always get more AP in general if your doing VERY well.
Early Game
Levels 1-8
Fiddlesticks
You'll want to start off with a
Doran's Ring and head to mid. Make sure to always help your jungler by leashing if they start at blue. When the minions spawn and your done helping your jungler, if you had one that is, LAST HIT, LAST HIT, LAST HIT. The importance of you trying to get enough for
Boots of Speed and
Catalyst the Protector is vital to your survival. If you must base, make sure to get
Boots of Speed then
Sapphire Crystal so you can heal off minions that one extra time. It's also best to
Drain the seige, or cannon minions for maximum effect.
While last hitting, remember that your range is extremely short. Almost all other AP casters can out range you. If they try to harass you though, make them pay.
Terrify and
Drain them! You'll gain health back from their harass and they'll take damage. Just make sure they cant knock you up. REMEMBER, your
Drain is channeled! Almost any type of movement from your spot will stop it.
Mid Game
Levels 9-14
Fiddlesticks
Now you'll want to start ganking when your lane is pushed to their tower and the enemy mid is there. You should open up with
Crowstorm from a brush or over a wall, then
Terrify,
Drain, and
Dark Wind. Make sure
Drain finishes before you use
Dark Wind. When their mid isn't their, such as you just killed him, and the rest of the champions AREN'T mia/ss, destroy that tower!
If your losing, still try to gank. They need to go into you side of the map to get your towers. It is even EASIER to gank then. Remember, you can solo dragon, but its not wise to solo when your teamates can help kill it faster and protect you. More gold (especially when its global gold) will help immensely.
By this time, you should just be finishing your
Rabadon's Deathcap and have
Sorcerer's Shoes plus
Catalyst the Protector if you ganked successfully and farmed well.
Late Game
Level 15-18
Fiddlesticks
Now you should be sticking with your team full time. Remember when your team wants Baron Nashor or Dragon to tank it with your
Drain so your team takes little to no damage. By now you should have
Morello's Evil Tome along with part of or the whole build of
Abyssal Scepter. Always use your ultimate after a teamfight is initiated, don't be the one to take the blunt force of the CC. By now you should also have 2 of their towers a lane if your doing good, otherwise you should just teamfight together. Toss
Dark Wind into them to do damage while they might hang back, it should be good to use by now due to the AP you have and it being high leveled.
Jungling
THE NUMBERS ARE TO LIST WHAT EACH ITEM IS, NOT THE ORDER. BELOW IS THE ORDER.
Thank you for listening.
This is a far more effective way of using
The new jungle route makes you start at wolves, then blue, then wraiths, then wolves, then red, then golems. Feel free to gank ANY time!
JUNGLE ROUTE!
1. Blue Buff/Ancient Golem
This is where you start, it is essential to have blue buff to keep up your
Having your blue stolen is devastating, and can ruin your jungle. If this happens, You can skip blue, and hope for the best. Instead of going Blue-Wolves, just start at wolves and go from there. REMEMBER: The Ancient Golem does MASSIVE damage to you early. You NEED the armor runes, otherwise you will have to get a
Level your
2. Wolves
Start off here after Blue Buff to get your health back up and get well, more exp and gold. Isn't that why you're jungling? To give your team more exp and gold with basically 3 solo lanes?
FOCUS THE BIG WOLF FIRST
3. Wraiths
Make sure you
Level up
4. Double Golems
This is where
Level up
5. Red Buff/Elder Lizard
And now you will get red buff, its simple enough. Just
6. You should blue bill/base now.
Just repeat the old route (2,3,4) again and level up
At level 6, you have killer ganks (literally!) with
Why the 6/3/21 you may ask? I pick it so smite has reduced cooldown, and that extra gold never hurt anyone. You also get more armor vs creeps so you can survive just that bit more.
Anything else is the same, check the "Item" and "Skill Sequence" sections for explanations.
Ganks
Crowstorm is a very unique skill on
Fiddlesticks. It lets you flash and turn into a AoE bomb. Maxed out, you should be able to do around 400-500 Damage PER SECOND! You'll want to hide behind a wall or in a bush to gank onto someone. It's perfect when you combo it with
Terrify into
Drain. You'll be a MONSTER when fed. You can switch out items for more AP if your doing very well remember!

Here is a prime example of a perfect gank. You can
Crowstorm from the bushes,
Terrify the
Taric and then
Drain him.

Taric is taking red and losing a lot of health, so you don't need to
Crowstorm, you can just do the
Terrify +
Drain combo.

This is one of MY favorite spots to
Crowstorm gank. The enemy cant see you at all, they cant just ward a bush. You can jump RIGHT on him and destroy the living **** out of them.
The stronger you become, the more they fear you. >:)
Warding
I will put this in anything I make the involves League of Legends. Warding saves lives, dragons, and barons. This is the link to Panglot's Guide to Warding
Updates to Build (New 10/31/11)
10/31/11- Removed
Abyssal Scepter, added
Rylai's Crystal Scepter. Item build for explanations.
11/4/11- Added a Jungling section! Also changed the perseverance in masteries to good hands, much better, thanks to SirSpankAlot for the idea!
11/7/11- Top 5 Fids Guides! :D
7/19/12- Finally updated after an extensive break, new masteries,item explanations, tidied up the guide a bit.
8/2/12- Top 3 Fiddlesticks Guides! Thank you everyone for the support and help!
Summary
This is the end of my fearsome guide to
Fiddlesticks, the Harbinger of Doom. I hope you enjoyed. Please tell me anything that I should fix or why you liked or disliked it! Now summoners, rush to the Fields of Justice and scare the living **** out of any team you meet!
Also, special thanks for jhoijhoi for making a guide to making guides, found here.
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