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Tanking: The War of Attrition






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Intro: What is a Tank?
Tank(tangk) Noun:
Commonly built with a combination of high magic resist, armor, and/or health.
"Shen will be our tank for this game"
Tanking(tang-king) verb:
"That Leona is tanking all the enemy team's damage!"
Tanky(tang-key) Adjective:
"With all that health and armor, that is one tanky Garen!"
I understand if that was a bit of a dry read, but it should help you understand any use of the word.
Now we can begin to go in-depth into the role of the tank.











Although Riot's selections for tanks is rather well set, there are a few other champions that probably should have made the cut.





"What do these Champions have in common?"
B) Abilities that increase defense.
C) Abilities that scale off of added health.
D) An ability (or two) that apply crowd control.
E) An ability designed to initiate fights.
Many champions are not true tanks but can be converted to a tank through items; we call these "tanky" champions. Here are a few examples:







The key changes that items make are additions of health, armor, and magic resist. (with the most common form being health) Here are some basic items that change the role of champions:
I'm sure that by now you have noticed some redundancies in the items, this has to do with the well-rounded nature of the item. An item like

I'm sure that you have also noticed that I left out a few items that you might have wished to see in here such as



"That tank just went 0-3-12, good thing the rest of his team carried him!"
Gaging the score of a tank is based mostly on assists. Here is the basic math for kills, deaths, and assists.
+1 for kills
-1 for deaths
+0.5 for assists
The total gives you your approximate value as a member on your team.
That score does not always mean that you were a viable member of your team. Viable member of teams know when to group up and split up; they know what their jobs are. If you go positive, but never help in a team fight; when your team loses, expect to be looked down on.
So, now we know what not to do, but what DO we do?
I have said it over and over again throughout this guide, but any good thing deserves repeating:
2) Support
3) Disrupt
To help explain how to use these actions I am going to use

Let's start off talking about Initiation.
So, your team is standing off in middle lane just inside your own turret range. What do you do? As a tank it is entirely up to you to get the job going.
Let yourself casually move to the front to get in range for a

Assuming that you just jumped somewhere into the middle of the other team, use

Secondly we should discuss Support.
Amumu doesn't seam like he really has any support abilities, but his presence alone is a major help. As long as he is running



When things get really sketchy, he always has his crowd control with


Another thing you might be required to do is buy an

Disruption is the last part to play, and Ammumu plays it well.
In Amumu's case it is a lot like the way he supports. Trying to stay near enemies will apply enough damage and crowd control through



+Rep would be nice if this guide has helped you or someone you know.
+1 only after you have found this guide to be worthwhile. If you want to hold off till you can get some clarity on something mentioned in the guide, that is perfect too.
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