get
prime

Teemo Build Guide by Razyelx

967K
Views
20
Comments
23
Votes
League of Legends Build Guide Author Razyelx

Teemo AP (ToP) Build + Guide [UPDATED 6.13]

Razyelx Last updated on July 8, 2016
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
8
12
13
14
Ability Key Q
3
10
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
5/
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Teemo with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Garen How to defeat each enemy is explained down in the chapter "5. ENEMIES"
1
Rammus
1
Rengar
Guide Top

[NEED TO READ]

Hi guys! I've just updated the build + guide for the current season.

Also I will be again playing, you can follow me HERE. I will be adding my gameplay videos there and even some How to play and teaching videos:)


SPACE


SPACE
SPAREWORKING PROGRESS (need to do) [80%]
SPA1. Update the guide for the current season.
SPA2. Add masteries, abilities explanation and playstyle.
SPA3. Rework BBCoding.
SPA4. Rework enemies.
SPA5. Add videos and graphics to the guide. [25%]
SPACE


Guide Top

INTRODUCTION



Hello and welcome to my Teemo AP (ToP) Build + Guide!

This build was created after watching many Challenger players, how they play, after reading dozen's of guides, builds on Teemo I finally created this build. I am not saying that this build is the best in world, everyone like to play differently. There are guys that prefer to play Teemo "ADC style" with Nashor's Tooth and so on. I played it too, but after the years of playing I created this, my own build and made it to Diamond, so this build has definitely results. Hope you like it!

IMPORTANT!! Before you start playing with this build, go play some NORMALS, NOT RANKEDS! Teemo is different champion, really hard to master and most of you guys will end as feeders and your team will hate you. Be prepared to be hated by both teams, especially in SILVER, GOLD it is really funny how people react when you take Teemo:). But if you will be patient, it will get better, the higher you are, the better people are and they starts to understand, that when you take Teemo, you probably know what you are doing. For example in Diamond and higher, people no longer hate, but instead they are happy, that Teemo is on their team and not in the enemy team.
SPACE


SPACE
Don't forget to check out my YouTube Channel for more videos, tips and tricks and much more!:)



SPACE
SPACE
SPACEEEEEEEEEEEEEEEEEEWell, let's not waste time and go for the Guide!


Guide Top

1. RUNES



Why Greater Mark of Magic Penetration?

Yeah, I asked myself the same question when I was watching the best players, almost everyone got these. I always thought that attack speed or attack damage will help me more in lane, but DO NOT UNDERESTIMATE the penetration! When I tried to switch attack speed for this I was shocked how much damage I did. The penetration is the key to success!
SPACE
Why Greater Mark of Critical Chance?

Well, Teemo is champion with 0% starting critical chance and you won't be buying ANY items with critical chance, so you are destined to NOT crit. Here comes the trick. When you buy Greater Mark of Critical Chance, even if it is only 1%, you will still be able to critical hit.

To be fair with you, none of Challenger players used this mark. This is my personal thing that I started using on Garen, where it is really effective because all his abilities can crit. It's not so effective on Teemo, but still it's free bonus damage that sometimes help (around 1-20 critical hits in 1 game, depends on your luck).
SPACE
SP Why Greater Seal of Scaling Health and not full Greater Seal of armor?

If you are rich and have thousand of rune pages, then make one for AD enemy with full Greater Seal of Armor and one with full Greater Seal of Scaling Health against AP enemy, but I think the middle way is pretty good choice because you will be a bit tanky for both enemies.
SPACE
Why Greater Glyph of Ability Power?

I will explain it on a game that happened to me recently. I was against a Swain which had Greater Glyph of Magic Resist or Greater Glyph of Scaling Magic Resist don't know now. People saw that I have zero magic resist and started to flame "RIP Teemo" "Report" gg" "ffs 20" etc. After level 6 I was 2-0-0 he was 0-2-0. Where's the magic? At early game it is better to have ability power than magic resist, because it just do more damage and in late game you are buying some tanky items so you will have some defense anyway, so that's why. That goes for Greater Quintessence of Ability Power too. Win early game --> win the whole game.


Guide Top

2. MASTERIES



I won't be telling what masteries do, everyone can read it. I will just explain WHY I have choosen these.
SPACE

1. Why Fury and not Sorcery ?

Because Sorcery gives you only 2% of your overall damage. Now lets be real, most of the games will end in mid game, so you will be dealing for example 500 damage on Blinding Dart hit (so Sorcery will give you only +10 damage), EVEN if it would be "one hour game" and you would hit an ADC for example for 1000, this would give you ONLY +20 damage from Sorcery and thats just nothing. On the other hand the attack speed from Fury will help you in laning a lot.
SPACE
2. Why Feast and not Double Edged Sword ?

Because Feast gives you more sustain in laning phase. Double Edged Sword gives you more damage, BUT at the same time, you take more damage and thats NOT what we want from this build.
SPACE
3. Why Oppressor and not Bounty Hunter ?

Bounty Hunter is better if you are snowballing, so if you are SMURF from Diamond and play in SILVER, than you can take Bounty Hunter , but the higher you are, the better the enemy is and you need to be prepared that you won't be snowballing and in that case Oppressor is better, because your shroom gives the slow effect and having +2,5% increased damage is better than none at all.
SPACE
4. Why Deathfire Touch and not going for the second tree for Thunderlord's Decree ?

There are 3 reasons. First of all, there are plenty of studies on google (type Deathfire Touch vs Thunderlord's Decree on google, you will see) that shows, that Deathfire Touch is better choice. Second Thunderlord's Decree is for champions that can do some type of combo, Teemo usually can't do that. And the last reason and the most important is, that this build is made so you can burn the enemy down with dots and this makes your dots a lot stronger.
SPACE
SPACE
Other talents don't need to be explained in my opinion. If you have some questions, just ask me and I will try to explain it or maybe you found a better way and I can learn something new:)
SPACE
SPACE


Guide Top

3. ABILITIES



camouflage PASSIVE - CAMOUFLAGE

Make use of Camouflage as much as possible. At the beginning, when you don't have to help your jungler, then go hide somewhere in the lane, before the first minion wave arrive, wait till the enemy shows up and suprise him with 1-2 auto attacks, so he is behind right from the start and then run away so the minions don't hurt you!
You can use Camouflage even for escaping, note that you will go stealth in bush EVEN while moving, if you don't get hit by any attacks for 1.5sec, so you can hide and ping for help and with a bit of luck, team might save you.
Another good usage of Camouflage is, to hide on places where your oponnent won't expect it (for example when my team is doing Baron, I hide in bush and wait for the enemy jungler and when he comes to steal the Baron - suprise!:)).


Q - BLINDING DART

Use Blinding Dart to make enemy ADCs useless. This ability does enourmous magic damage and makes every auto attacking useless for some time.
There are 2 ways how to use this ability on lane. Most of the time your goal would be to auto attack (and apply your dot on the enemy) and right away follow up with a Blinding Dart and then run away and repeat. The animation time of Blinding Dart is very low, so usually you will be able to follow up your Blinding Dart even if the enemy is running away (you can see it in my videos).
The second way is the same, only backwards. What do I mean? There are champions where is better to first apply Blinding Dart and than follow up with an auto attack. Perfect example is Twisted Fate and his stun ability. Did you know, that if you use Blinding Dart on Twisted Fate, before he throws his card, he will miss it? Well, now you know!:) So in this case I first use Blinding Dart on Twisted Fate (making him miss his stun) and then i poke him out.
SPACE

SPACEYou can see what do I mean in my following video at 6:24 (at the end of the video).
IMPORTANT Blinding Dart is your only defensive spell, so learn when to use it. For example Fizz can jump when you use Blinding Dart and it WON'T blind him, making your fight much more harder. You need to learn how to "fake" the Blinding Dart (so the enemy will think that you want to use it, but instead you will just auto attack) and then suprise Blinding Dart him and hes ****ed up.:)


W - MOVE QUICK

Use Move Quick for chasing enemy to apply some more auto attacks or for escaping enemy ganks. Also it is smart to use it on CD for warding and so on, so you are faster on lane. Some poeple max this as second, but I do not. Why? Because most people play ADC style Teemo and they need this ability for surviving, but as you know by now, this build is different, you have the sustain from items, so rather max Blinding Dart second and this last.


E - TOXIC SHOT

This makes Teemo a Teemo and I max it first:) You will be able to get kills, even when your enemy runs away. You need to be poking enemy as much as possible and maintaing the dot on the target, so they are slowly burned down and out of the lane.


R - NOXIOUS TRAP

Where to put shrooms will be discussed down below in the chapter "6. Shrooming", because it is very important. With this you should be able to get almost every Drake and Baron, unless you are behind. With the rework you can now also throw shrooms in a huge distance, BUT the shroom takes some time to detonate. A good enemy will dodge it, but not always. If you can predict the enemy movement, they will take your bait and fall for it or you can use the minions to detonate the shroom.
SPACE
A good example is in this video at 0:40, 3:31 and 4:54
Note that those players are from Platinum and Diamond, so they know the game, but you can still bait them.
Also you can use Noxious Trap for defend from sieges (1 shroom = minion wave dead) or for escaping, when you are running away, put Noxious Trap behind you, even if the enemy see where are you placing them, they will most likely stop chasing you, because they know they won't be able to catch you.
SPACE
SPACE

FLASH

Teemo has very low mobility and escape. So you basically need this summoner spell 100% time. Use it for killing enemies, suprising ADCs or for escaping.


IGNITE or EXHAUST

I sometimes use Ignite and sometimes Exhaust. Both summoner spells are excellent choice and work on Teemo. Ignite is more agrressive (so called GO BIG OR GO HOME) and you should take this vs champions with high regeneration ( Vladimir, Dr. Mundo, Irelia,...). Exhaust gives you even more tankiness (making you a TANKMO) and even if you are ganked, you are mostly able to run away, thanks to it. Take this ability definitely if you are new to Teemo. You need some practise before you will be able to play with Ignite.


TELEPORT

You might ask yourself, why not taking Teleport on TOP lane? Every PRO player takes it! Well, you are Teemo and even if it's hard to say - yes your 5v5 fights is worser than other TOP laners. So you need to be helpfull to your team in fights as much as possible. Listen, you are Teemo you should win your lane 90% of the time and thanks to it you will be creating pressure on the enemy TOP laner, forcing him to use his Teleport NOT FOR GANKING, but for going back to lane. So thats how you fix this "gank potential of the enemy".
Secondly and most importantly, think about this: will Teleport help you in a 5v5 deciding team fight? No. Will Ignite or Exhaust help you? Yes, a lot.
So basically the idea is, that thanks to Ignite / Exhaust you will always be able to 1v1 any TOP laner, forcing him to use his Teleport for going back to lane and in the end, your Ignite / Exhaust will be better in team fights than Teleport. So please, don't take this summoner spell. If you do, that's like you would want to lose. Do you want to lose? No, you want to win, right? So take the Ignite and GO BIG OR GO HOME!:D :).
SPACE
SPACE
PLAYSTYLE THEORY CRAFT

I have mostly already explained the playstyle needed for this build when I was explaining the abilities. But I forgot one thing. It is extremely important to understand the power of minions in early game. Each time you attack the enemy, the minions will target you, and you need to have the knowledge of it and when you attack the enemy, then run a bit back so you drop the agrro from the minions and then attack again and so on:).
Another good skill to learn is knowing when to poke the enemy. You can see it in my videos how I do it. I always wait when the enemy NEEDS to attack my minion to get the gold (so he can't trade with me) and than I poke him.
And lastly don't forget to last hit minions, so you get the gold from them. It is the biggest priority.

Last hitting minion > poking enemy (but I know, even I do this wrong:-D this is high level of skill for top players).
SPACE
SPACE


Guide Top

4. ITEMS



Before we jump into the items, you need to understand the way how to play Teemo with this build. You need to learn to be aggressive with this build and at the same time, know when to run away (try watch some of my videos, how I play it). With this build you will be able to take some dmg, so dont panic when enemy jumps on you. With this build you are HALF-TANK that can oneshot carrys.
There are 5 items that you need to buy almost ALWAYS and the 6th item is up to your choice.
SPACE

SPACENEED TO BUY

DORAN'S RING

This the best starting item for almost every AP carry. Some Challenger players prefer to buy 2 of them, but that's in my opinion a waste of money, because you will be selling them in later anyway.

SORCERER'S SHOES

I was playing pretty long with attack speed boots, but then I saw that every good Teemo is using these boots. So I tried it and again I was shocked. The penetration do miracles especially to tanks (and mostly at TOP lane you will be facing tanks). Buy this, it is expensive but it will give you huge bonus burst.

ROD OF AGES

Most people will flame you, that you can't build a proper build. But just try this item out. It gives you more sustain on lane, gives you a lot of mana (do you know the problem most Teemos have with shrooming? They use 3-5 shrooms and are out of mana. Well, guess what, with this item you won't be having those problems = you will be longer on lane) and most of all it gives you huge amount of health with ability power at the same time. The enemy expects you to be squishy and are then very suprised when you can take their burst and at the same time do enourmous damage to them (literally one shoting ADCs, how you can see in my videos).

But lets go more deep into this item, because as you know, this item was reworked lately. There was added a new item, that is in my opinion a great replacement and its called Hextech GLP-800, BUT thats just my theory, I just started to experiment with that item, so I don't reccomend it yet. For now Rod of Ages is still the better choice.

LIANDRY'S TORMENT

This is really effective on tanks and I buy this always, it just make your dots really strong and gives you some health as bonus too! (making you even more tanky)

RABADON'S DEATHCAP

This item will give you huge burst damage and after this item, you will be able to shut down adc on 2 Blinds (no really, try it, it's funny). BUT it is reaaaaaaally insane expensive. Buy this only when you are ahead and have money. If you don't have enought money or are behind, then buy rather Void Staff.

VOID STAFF

This item, together with Rabadon's Deathcap will make your damage turn into a god mode. One step on shrooms for the enemy = recall. With this your penetration reaches its cap. Buy this item when the enemy is going hard for magic resist.
SPACE
SPACETHE 6th ITEM (up to your choice)

What do I buy most of the time?
Most of the time a prefer to buy Zhonya's Hourglass or Abyssal Scepter (depends on the enemy team).

NASHOR'S TOOTH

This item makes your farming an easy thing and makes your auto-attacks do HUGE amount of damage. BUT if you buy this item, you will be squishy. And as you know, thats not what we want. Buy this item only when you cant be one shotted.

BANSHEE'S VEIL

I used this item in the past a lot. But nowadys its not so effective as it used to be. I would buy this item only when they are 3+ AP and are oneshoting me.

ZHONYA'S HOURGLASS

I buy this item when the enemy team is 3+ AD. This item gives you more defense with the armor and use effect.

ABYSSAL SCEPTER

You might be asking why would I buy it? It wont have the effect, Teemo is range champ! Well heres the trick. If the enemy will want to kill, THEY need to come to you on melee range, so this item will have the effect and on range champions, you don't have to be worried, because you will be doing insane damage to them anyway.
When to buy it? When the enemy have strong AP one shot champions (like Malphite, where you cant dodge his ult).

SPACE
SPACESPACEOTHER ITEMS

QUICKSILVER SASH and MEJAI'S SOULSTEALER

Eh I can't remember if I bought these ever, but those are for sure amazing items that I just need to put here. Quicksilver Sash can save your life, but buy it only if the enemy has amazing CC (for example Cassiopeia, Leona, Vi, Irelia in same team and they all go for you) and about Mejai's Soulstealer... this item you usually buy when you are snowballing and want to get fed even more, I am buying this on Kayle for example it's really good, but on Teemo... I don't know, I don't recommend this.

POTIONS

Don't forget POTIONS! No really, it will help you a lot in laning.

ELIXIR OF IRON

In late game (so called "one hour game") don't forget to buy potions. Now which one? I prefer Elixir of Iron, because it gives you even more health AND 25% tenacity, which is amazing. But if you somehow do not enought damage, then buy definitely Elixir of Sorcery.

PINK WARDS

Don't forget to buy pink wards!:) They are really usefull, I buy them for example when we go for baron or dragon and on my lane, when I am ahead of the enemy and have more map control.

WARDING TOTEM vs ORACLE ALTERATION

In early to mid game, buy Warding Totem to prevent ganks. In mid to late game buy Oracle Alteration to destroy enemy wards and be able to do some sneaky attacks:)
SPACE
SPACE
SPACEBONUS THEORY

1. What to buy first?

Depends on your play style. Sorcerer's Shoes will give you more early burst dmg and movement with control on doting the enemy. I buy this when I am vs Darius, so he can't catch me:)
What do I buy? I prefer to buy Rod of Ages as soon as possible so it can start adding the passive. It gives you the sustain with damage too.

2. Are there any changes in "one hour game"?

If you want to squeeze as much as possible from your champion, then yes. Its a small change but it will make you even stronger. What is "one hour game"? Thats the part of the game where you have bought already everyhing and don't know what to do with your money. In this type of game follow this:

a) buy elixirs! ( Elixir of Sorcery vs Elixir of Iron)
b) sell your boots and buy some movement item that gives % amount of movement (for this is very usefull Lich Bane or Luden's Echo) Both of these items will give you almost the same movement as you would have with boots AND give you even more damage.
SPACE
SPACE


Guide Top

5. ENEMIES



"Counters doesn't exist. It's just an easy lane or a bit harder."
SPACE
____________________________________[NEED TO READ]
SPACE
I will be going more deep in THEORY after I add more HOW TO DEFEAT videos for each champion. So if a champion has not a video with him = the THEORY might be updated later. If a champion has a video with him = this is the final stage of the guide from me.

Champions that are 100% DONE:
- EKKO (Threat level: 3)
- TWISTED FATE (Threat level: 3)
SPACE
____________________________________[NEED TO READ]
SPACE
SPAOK! Let's start from easy enemies (THREAT LEVEL 1-3).
SPACE
SPACE

GAREN - THREAT LEVEL: 1

THEORY:
You can't lose this match. Poke him as much as possible and if he tries anything just run away. The only weak point would be if he would get somehow level 6 before you and he would have Ignite instead of Teleport. In this case be prepared that he will " Flash + Decisive Strike + Ignite + Demacian Justice you and will most likely kill you", but in 99% you should get level 6 before Garen. Very important thing is to watch your minimap, because Garen will ping for help all the time, so care about their jungler. When Garen starts running towards you and is not scared, that means jungler is near.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Fight him early as much as possible, you are stronger till level 6. Care of enemy jungler!


RAMMUS - THREAT LEVEL: 1

THEORY:
Rammus is a jungler champion, but sometimes people take him on TOP. He is pretty good at TOP, but not vs Teemo. You counter him so much that it hurts. If Rammus will have more than 50 minions in mid game, he will be happy. Whenever he uses Powerball take cover behind a minion. Attack him hard when his shield ( Defensive Ball Curl ) is down, he se extremely vulnerable in this moment. The only way how to lose this lane is to an enemy jungler. Watch your map at all time, because this can turn into a 2v1 lane easily as Rammus will ping for help all the time.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Whenever he uses Powerball take cover behind a minion. Attack him hard when his Defensive Ball Curl is down. Watch out for enemy jungler, this might be a 2v1 lane.


RENGAR - THREAT LEVEL: 1

THEORY:
Another easy lane. Thanks to your Blinding Dart you counter Rengar extremely hard (unless he is AP, but thats very rare). The only way how you can lose is at level 1. DON'T fight him at level 1! He can take you down thanks to the bushes. Just play passively till level 2 and when you get Blinding Dart start pushing him out of the lane. If Rengar can't use bushes to fight you = he can't fight you. So push him out of the bushes and take control on them. After level 3, you should have no problems winning your lane. Watch out for enemy jungler!

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Don't fight him at level 1 and wait for level 2! Watch out for enemy jungler. Take control of the bushes.


RIVEN - THREAT LEVEL: 2

THEORY:
This is in my opinion even easier lane than against a Garen. Why? Because Garen is tanky and hard to kill, here you can get really fed, but it is true if Riven is mastered and is against a beginner Teemo, then Riven can eat him. This lane is a bit tricky. You need to poke her as much as possible but be carefully to not get caught by her! The best thing is to start poking after she used 2 Broken Wings and whenever she uses Valor than Blinding Dart + poke her. I personally never lost to a Riven, but it needs practice. After level 6 she will try to Flash into you and fight you, thinking that shes stronger. Don't be afraid of her and kill her for her foolishness.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Don't get caught! Poke her as much as possible. Be faster than her and keep your distance.


NASUS - THREAT LEVEL: 2

THEORY:
Another easy lane, but do not underestimate the dog! After he gets his 1-2 item and starts fighting you, if he don't step on a shroom he can kill you easily. So the trick is to shroom your lane so he can't catch you, then you can poke him and he can't do anything with it. Use Blinding Dart to prevent him from stacking. Thats means always when a minion is about to die - use Blinding Dart on Nasus and he will miss it.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Use Blinding Dart to prevent him from stacking (especially the big minions). Use shrooms on your lane.


RENEKTON - THREAT LEVEL: 2

THEORY:
Renekton is a match-up where you won't die, but you won't be getting too many kills at the same time. To win this lane, fight Renekton early as much as possible and poke him all day. You are stronger till level 6. Also here use the combo from Abilities, that i was teaching you ( first Blinding Dart and then poke), because when he dashes foward to you and you will Blinding Dart him, he will miss his stun ( Ruthless Predator ) on you and you will win the trade thanks to this. After level 6, don't underestimate Renektons ultimate ( Dominus ). It is very strong and you might die. Fight him only when you have your Ignite up!

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Fight him early (1-5) and poke him as much as possible. When he dashes towards you, use Blinding Dart to make him miss his stun ( Ruthless Predator ). After level 6 focus on farming and fight him only when yours Ignite is up.


JAX - THREAT LEVEL: 2

THEORY:
The only important thing here is to NOT get stunned. If he uses stun or misses it, just poke him out of the lane, even if he jumps on you WITHOUT the stun, he will die. Did you know that you can use Blinding Dart on Jax even if he uses Counter Strike? This can save your live.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
You can use Blinding Dart on Jax even if he uses Counter Strike. Poke him as much as possible, but keep your distance so you don't get stunned by him.


FIZZ - THREAT LEVEL: 2

THEORY:
I am talking about AD Fizz, which is very popular nowadays. Unfortunately for Fizz, not against Teemo. There's really nothing he can do against you, even if he hits his Chum the Waters, you will win the trade. Don't believe me? Try this match up, it's really easy. So why is he not with Garen at Threat level 1? Well if you MISS the Blinding Dart on his jump, than it can really hurt.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Don't miss your Blinding Dart when he jumps! Poke him whenever he tries to take a minion.


TRYNDAMERE - THREAT LEVEL: 2

THEORY:
Teemo is famous to be his biggest counter, BUT don't be cocky a good Tryndamere can give you hell, but in 90% you should have no problems. Just Blinding Dart him whenever he wants to do something. Be carefully at level 1 and don't fight him! Wait for your Blinding Dart at level 2 and then start pushing him out of the lane.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Save your Blinding Dart for fighting, don't use it on minions. If you stay face to face to him - he can't slow you. Don't fight him at level 1 and wait for your Blinding Dart at level 2!


AATROX - THREAT LEVEL: 2

THEORY:
I don't see many Aatroxs on lane nowadays. So it's hard to say, but what I can remember, you just need to dodge his Dark Flight and Blades of Torment and if you do that, you can't lose. He is auto-attack base champion, so your Blinding Dart destroys him extremely. Poke him whenever he wants to get some minions.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Dodge his Dark Flight and Blades of Torment. Poke him whenever he wants to get some minion.


QUINN (and all other ADCs) - THREAT LEVEL: 2

THEORY:
After the patch you can see some ADCs on TOP lane. So this strategy is for all of them, because its the same for Teemo. If a player takes ADC vs Teemo, he is mad or a Korean SMURF from Challenger, because there is noway he can win the lane. Don't fight them on level 1 and wait till you have your Blinding Dart and then simply poke them out of the lane. Watch our for enemy jungler, so this doesn't turns into a 2v1 lane.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Watch out for enemy jungler. Don't fight them on level 1 and wait for your Blinding Dart on level 2.


TALON - THREAT LEVEL: 2

THEORY:
Talon is another auto attack based champion, so it is very hard for him to play against you. Just poke + Blinding Dart him all day. After level 6 when he jumps on you, put a shroom on your position and fight around the shroom. You shouldn't have problems with this match-up.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Poke + Blinding Dart him all day. After level 6, make use of your shrooms and when he jumps on you, put one under you.


EKKO - THREAT LEVEL: 3

THEORY:
In a fight against Ekko you need to avoid his Timewinder ability as much as possible. If you dodge it and don't get hit by it, Ekko will have a really hard time with you. Always when Ekko uses Phase Dive poke him for it, because he can't run away. Change your position all the time, so when he uses Parallel Convergence you can run from it thanks to Move Quick (very hard to master, but not impossible. Look at me in the video below, how I am constantly moving). After level 6, be aware that his ultimate Chronobreak do enormous damage, so be aware of his clone and don't stand near it when he activates it. If you are ahead than poke him out of the lane and when you are sure that he will die --> run to his clone and finish him off, when he uses Chronobreak to survive. Watch the following video for a better understanding.

VIDEO:

QUICK TIPS:
Fight him early, you are stronger till level 6. Dodge his Timewinder as much as possible. Don't stand near his clone. Don't get 3 stacks of his Z-Drive Resonance.


DARIUS - THREAT LEVEL: 3

THEORY:
Darius can be an easy lane and very hard lane, depends on how you are good. The main thing here is: to have more movement speed than him. If he is faster than you, he will catch you and that's VERY bad. If he is slower, you can Blinding Dart + poke him all day, all night. As the first item a recommend to buy Sorcerer's Shoes as soon as possible.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Don't get caught at any cost! Be faster than him and buy Sorcerer's Shoes as soon as possible.


DR. MUNDO - THREAT LEVEL: 3

THEORY:
It is extremely important to take Ignite vs Dr. Mundo, because you won't win the lane with Exhaust. So if you have Ignite, than I congratulate you, you just won your lane. Dodge his Infected Cleaver as much as possible and take cover with your minions. When he wants to fight you and is near, just Ignite him and fight him. He will most likely run away.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Take Ignite instead of Exhaust! Dodge his Infected Cleaver as much as possible.


TWISTED FATE - THREAT LEVEL: 3

THEORY:
In this match-up you will again be using the backward combo ( first Blinding Dart and then poke) and thanks to that you will make Twisted Fate miss his stun ( Pick A Card ) and lose the trade hard. Also dodge his Wild Cards as much as possible. After level 6, Twisted Fate will try to gank other lanes with his ultimate. You won't be able to follow him always, so focus on pushing and force him to be on his lane as much as possible. You should be winning thanks to your strong early game, so if you are good enough, he will be using his ultimate to go back to lane and he will have no time for ganking others.

VIDEO:
SPACE
QUICK TIPS:
First apply Blinding Dart and then poke (so he misses his stun Pick A Card ). Dodge his Wild Cards as much as possible.


DIANA - THREAT LEVEL: 3

THEORY:
Diana is extremely strong vs Teemo if she is played in jungle or on mid lane (not vs you). Than yes, she will destroy you in late game. But if she is on YOUR lane, than she is fu*ked up and can't win the lane, unless a jungler helps her. Before level 6, she can't do a thing. Just poke her whenever she wants to get a minion. After level 6 you should be ahead BIG TIME and when she jumps on your face, just kill her. If you are not ahead somehow, than make use of your shrooms, and always have near you a shroom so when she jumps, she steps on it.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Poke + Blinding Dart her all day, all night. Fight her before level 6 as much as possible. After level 6, make use of you shrooms and always have a shroom near you.


AKALI - THREAT LEVEL: 3

THEORY:
Before level 6 Akali can't do anything. Whenever she tries to take a minion she will be punished for it hard. After level 6 she can burst you down, BUT that will not happen if you have Vision Ward with you. That's the trick, have ALWAYS Vision Ward with you and you can't lose.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Have ALWAYS Vision Ward with you. Poke her whenever she tries to take a minion. Watch out for enemy jungler!


WUKONG - THREAT LEVEL: 3

THEORY:
So called a "counter" to Teemo. I don't know why he should be a counter. Just poke him down and use Blinding Dart on him whenever you are near, so when he jumps, he will miss his biggest damage. Be carefully with his clone, I myself used tons of times Ignite on the clone when I wanted the kill, it's annoying, but you should win this easily.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Use Blinding Dart whenever you are in range. Care of the clone and don't use spells on it!


KASSADIN - THREAT LEVEL: 3

THEORY:
The only important thing here is: whenever he uses Null Sphere on you (his only range attack) don't run away, but instead start poking him. That was his only range attack. Now he can't defend against you. You should win the trade --> win the lane.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Don't be scared when he pokes you, instead of running - poke him out of the lane!


TAHM KENCH - THREAT LEVEL: 3

THEORY:
Tahm Kench is a monster in late game and will 1v1 you easily. But bad news for him, most games will end before late game, thanks to your earily ownage. Tahm Kench is very weak before level 6 and you will own him strongly. Even after level 6 (up till, i don't know, maybe level 15) you shouldn't have problems with him. Just poke + Blinding Dart him all day. Try to dodge his Tongue Lash as much as possible and don't get 3 stacks of his passive An Acquired Taste at any time! Also if you wonder if it is better to trigger his shield ( Thick Skin ) or not, than yes it is better to trigger the Thick Skin. But the perfect scenario would be to poke him slowly down, so when Thick Skin is triggered, it will give him only a small shield.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Poke + Blinding Dart him all day. Dodge his Tongue Lash as much as possible and don't get 3 stacks of An Acquired Taste! Poke him slowly down, so when Thick Skin is triggered, he gets only a small shield.


SHEN - THREAT LEVEL: 3

THEORY:
Shen is very tanky champion so you won't be having too many kills here. But he is pretty easy to lane against. So mainly focus on farming. Poke him whenever he wants a minion. Also when he uses Spirit's Refuge you can still Blinding Dart him. Don't siege him too close to the tower, if he catches you with his taunt ( Shadow Dash ), it will hurt you a lot. Nevertheless you shouldn't have problems with this lane.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Don't siege him too close to the tower, so you don't get taunted by Shadow Dash. When he uses Spirit's Refuge you can still Blinding Dart him.


JAYCE - THREAT LEVEL: 3

THEORY:
Jayce is a skill based match-up. If you dodge his range attack Shock Blast too often, he will lose. If he hits you too often, you will lose. Also it is important, when he switches to MELEE state, before he jumps on you send him a Blinding Dart into his face and than poke him. Because Jayce will jumps into your face, do some damage and then he will knock you back. So it is important to ideally poke + Blinding Dart + poke him to win the trade.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
When he goes melee do Poke + Blinding Dart + poke to win the trade. Dodge his Shock Blast as much as possible.


SPACE
SPACE
IThat was the easy part. Now, lets have a look on the more dangerous enemies. (THREAT LEVEL 4-7).
SPACE
SPACE
MALPHITE - THREAT LEVEL: 4

THEORY:
This champion is hell for most of Teemos. But in fact it is really easy lane, because most Teemos are squishy and die to his ultimate. With this build you will survive his ultimate (in fact he won't be even using it on you because he won't be able to bring you below 50% and will use his ultimate for him to run from you). Just poke him as much as possible and don't be scared of him. Be aware of the enemy jungler, it is really easy to gank you, when Malphite has his ultimate up! Nevertheless, do not take Teemo against Malphite if possible. Why? Because he will win Team fights thanks to his ultimate, unless you win your lane hard (which is possible, but the higher you are, the harder it gets). So why do I write here tips for him? Because he can counter pick you, so don't panic, you can win, just win your lane hard, so the game ends before late game!:)

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Don't be afraid of him and fight him as much as possible. Be aware of enemy jungler! Pressure the lane as much as possible so the game ends before late game (you will lose late game most likely).


ZED - THREAT LEVEL: 4

THEORY:
Zed is a counter to most Teemos because he just uses ultimate and 80% of the health of Teemos are down. With this build, you are a bit tanky, so this won't work on you and if Zed tries his usual combo, he will be very suprised that you still live. Never the less, it is still a skill based match-up. You need to dodge his Razor Shuriken as much as possible and poke + Blinding Dart him whenever you are in range. Also don't stand near his shadow clone! After level 6 he will try the usual combo, you should be able to survive it, so then punish him for his foolisness.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Dodge his Razor Shuriken as much as possible and poke + Blinding Dart him whenever you are in range. Don't stand near his shadow clone. Don't panic when he jumps on you after level 6, you will survive the combo.


YASUO - THREAT LEVEL: 4

THEORY:
In my opinion Yasuo is much more harder on Master - Challenger tier and deserves a higher Threat level. But most of the community won't encounter such Yasuo masters and the other Yasuo players that play him nowaday, they are easy to deal with. Just make sure you don't throw Blinding Dart into his Wind Wall and try to fake it. Don't stand near minions, so he can't dash on you and dodge his tornado as much as possible.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Don't throw Blinding Dart into his Wind Wall and try to fake it. Don't stand near minions, so he can't dash on you and dodge his tornado as much as possible. Stand near shrooms.


ILLAOI - THREAT LEVEL: 4

THEORY:
Another champion that is extremely hard for most champions to deal with, but easy for a Teemo. Illaoi is skill-shot based champion. Meaning you can dodge all his attacks. When he catches you with his Test of Spirit, don't run away, instead engage him with a Blinding Dart and push him away. Kill his tentacles whenever you can, but don't get caught!

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
When he catches you with his Test of Spirit, don't run away, instead engage him with a Blinding Dart a push him away. Kill his tentacles whenever you can, but don't get caught!


POPPY - THREAT LEVEL: 4

THEORY:
Poppy got boosted after the rework a lot and you might even lose to her if you are not smart and fast enough. You need to be poking her as much as possible and at the same time changing your position. So when she uses Hammer Shock you will be able to run from it before taking damage. Also don't stand near terrain!

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Poke her as much as possible and change your position all the time. Don't stand near terrain!


GANGPLANK - THREAT LEVEL: 4

THEORY:
Laning against a Gangplank is a bit boring. It is the type of lane where you won't die too often, but you won't get too many kills. So focus on farming. Don't stand near his barrels and try to destroy them before he can activate them. Have in mind that his Remove Scurvy negates your Blinding Dart.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Focus on farming. Don't stand near his barrels and try to destroy them.


RYZE - THREAT LEVEL: 4

THEORY:
Ryze is unmatched monster after he gets level 6 + first item. But he is very squishy before level 6. Just make sure you dodge his Overload as much as possible. Also don't fight him when he has 4 charges of his passive ( Arcane Mastery ) he is extremely strong when that pops up! Try to pressue Ryze before level 6 as much as possible and after level 6 play safe.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Try to kill him early, he is very squishy before level 6. Don't fight him when he has 4 charges of his Arcane Mastery. Dodge his Overload as much as possible.


GNAR - THREAT LEVEL: 4

THEORY:
Teemo should be a counter to Gnar, which is true, but it depends on the skill level of Gnar. I've seen some really good Gnars and lost to some of them. The deciding thing here is: if he can hit you with his Boomerang Throw too often, you will lose, if he can't hit you, you will win. Don't be scared of his transformation, that makes him a MELEE and harder for him to catch you.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Don't get hit by his Boomerang Throw too often. Don't stand near terrain (mountains, walls,...) so he can't stun you with his ultimate ( GNAR! ).


RUMBLE - THREAT LEVEL: 5

THEORY:
A good Rumble player is as rare as a good Teemo player. Use minions as your cover, when he shoots Electro-Harpoon. Don't be in range when he uses Flamespitter it has very low range, so it shouldn't be a problem. Poke him as much as possible. In late game, do not underestimate his ultimate ( The Equalizer )! It does enormous damage!

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Use minions to cover from Electro-Harpoon. Don't be in range when he uses Flamespitter. Poke him as much as possible.


SWAIN - THREAT LEVEL: 5

THEORY:
After the rework Swain is a lot harder to deal with, but still, you are stronger before level 6 than Swain. Just make sure you are not in the range of his bird and poke + Blinding Dart him as much as possible. After level 6 you won't be able to kill him without Ignite, so if yours Ignite is on CD, than don't fight him, just farm.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Try to kill him at level 2, you are much more stronger at this level than him. Don't be in range of his bird. After level 6 play safe until you have all your CDs up.


MAOKAI - THREAT LEVEL: 5

THEORY:
Maokai is extremely strong after level 6, but before that he is pretty weak. So make use of it and fight him early. Dodge his Sapling Toss (you can run from it or run near a minion so he triggers it). Poke him as much as possible and when he jumps on you try to Blinding Dart him before he jumps. Be near shrooms.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Fight him early as much as possible (till level 6). Dodge his Sapling Toss. Be near shrooms.


VOLIBEAR - THREAT LEVEL: 5

THEORY:
In a lane against Volibear it is important to be faster than him. If he can't catch you, he can't kill you and you can poke him all day, all night. Also don't underestimate his regeneration and fight him only when you have your Ignite up.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Be faster than him (boots). Fight him only when you have Ignite up.


KAYLE - THREAT LEVEL: 5

THEORY:
Depends on the skill level of Kayle. Most Kayles you can defeat but mastered Kayle... I don't know, never seen one. Care of the ultimate. Also when you use Blinding Dart on Kayle she will still be able to hit you with her AoE. So just Blinding Dart her and run away and when she turns back poke her and repeat.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Care for ultimate. Blinding Dart + poke + poke + run --> repeat.


CHO'GATH - THREAT LEVEL: 6

THEORY:
This one is count as a counter to Teemo, but that's not really true. Of course he can " Flash + Ignite + Feast you and you are dead", but he can do this to everyone. First I was scared that I will lose, because people said he is a counter, but when I was playing against a Cho'Gath... it's not so hard, just make sure he won't hit you with his Rupture (you can run out of it, you are faster than the spell).

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Run from Rupture. At early levels you are much more stronger than him - fight him.


KENNEN - THREAT LEVEL: 6

THEORY:
He is easy to deal with till level 6 (just make minions your shield), but after level 6, he can easily kill you if he don't steps on a shroom. His ultimate is really strong, take care! How to win the lane? This one is not about getting fed, but about getting more minions. Play safe and farm, farm, farm!

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Use minions as shield. Don't fight him after level 6 and rather focus on minions.


FIORA - THREAT LEVEL: 6

THEORY:
Even though she is auto-attack based champion, even though her passive activates by auto-attacking, she still can kill you. This just shows how unbalanced this champion is. But when you know your weakness you can become stronger. Now don't be cocky that you are Teemo and have Blinding Dart, play safe and you can win with no problems. Get cocky and she can own you. Also when she use Riposte she can parry your Blinding Dart, even Ignite!:D (not sure if it is a BUG or not, but she can do it). So be aware of it and use Blinding Dart after she uses Riposte.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Don't be cocky and be patient. Poke her as much as possible.


SION - THREAT LEVEL: 6

THEORY:
Sion is very hard lane for a Teemo. He is extremely tanky and hard to kill, so I recommend to you - focus on farming, you will have hard time killing him. But on the other hand he will have hard time killing and catching you too. It is skill based match-up. Run from his Decimating Smash so you don't get stunned and dodge his Roar of the Slayer when used on minion if possible.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Run from his Decimating Smash so you don't get stunned and dodge his Roar of the Slayer when used on minion if possible.


IRELIA - THREAT LEVEL: 6

THEORY:
Depends on Irelia skill level. I played really easy lanes, but at the same time I had hell with Irelia. Just poke her and don't stand near minions so she can't jump to them and from them on you.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Don't stay near minions. She is weak early levels (1-10), after that she is a monster.


VLADIMIR - THREAT LEVEL: 6

THEORY:
The unkillable Vladimir. If you can't get kill till level 9, you won't get any:D After level 9 he somehow turns to unkillable monster. The only way to kill him is with Ignite, if you are on cooldown, don't fight, just farm.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Fight only when your Ignite is not on cooldown! After level 9 ask for ganks.


URGOT - THREAT LEVEL: 7

THEORY:
You won't be encountering Urgot too often, but when you do, you will have a really hard lane. Try to dodge all of his Acid Hunter and Noxian Corrosive Charge, because if he hits you, he can than snipe you from far away and do a lot of damage to you. Focus on farming, you will most likely lose this lane, but you can still win the game, because Urgot is pretty useless in team fights and you are stronger in late game than him. So to win this game - focus on getting as much minions as possible.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Focus on getting as much minions as possible. Dodge his abilities. Play passive and farm under tower. Be patient, you might lose the lane, but you will win the game.


NAUTILUS - THREAT LEVEL: 7

THEORY:
Did you think that Nautilus is only playable as support? Well, suprise, even in Diamond Nautilus is played often on top lane and is really hard to deal with. He is extremely tanky and have enormous damage. You need to fight him early, when he is not-so-tanky, because if you won't get ahead till level 6, you might actually lose. So play aggressive in early as much as possible. Try to dodge his Dredge Line and run from Riptide (thats actually pretty easy thanks to Move Quick ). When he engages YOU in early, don't run but instead fight him and poke him out of the lane. After level 6 if you are not ahead, play passively and focus on farming and wait for your jungler to gank you.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Fight him early (1-5) and play aggressively as much as possible. After level 6 if you are not ahead, focus on farming and wait for jungler.


LEBLANC - THREAT LEVEL: 7

THEORY:
Don't be cocky, focus on farming and whenever she jumps on you throw Blinding Dart + poke in her face. Later on as you get more tanky and she don't, you will be winning the trades.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Whenever she jumps into your face Blinding Dart + poke her.


SPACE
SPACE
It's time to look on the hardest enemies that you might encounter. (THREAT LEVEL 8-10).
SPACE
SPACE

LISSANDRA - THREAT LEVEL: 8

THEORY:
Ban this champion whenever you can. It's not that she would be super broken, it's just that she is soooooo annoying with those slows and can't be targeted for 5sec ( Zhonya's Hourglass + Frozen Tomb). Just BAN her. You will have frozen lane (means you can't push, you won't be pushed) but after hitting level 6, when enemy jungler is near she will just Flash into you, use Frozen Tomb and they will kill you and you can't do anything with it. I recommend using Exhaust vs Lissandra.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Use Exhaust vs Lissandra. Don't push at any cost (easy kill for enemy jungler).


PANTHEON - THREAT LEVEL: 8

THEORY:
Pantheon should be one of the greatest counters to Teemo. In fact, those are only rumors. Yes, this match-up is REALLY HARD, but not as hard as people think. Do not underestimate his spears, they do little damage early, but enormous damage later on! Pantheon will become aggressive hitting level 2 so be prepared. Be aware of his 100% crit chance when you are below 15% HP! Go back if you are low! Don't trade with him at level 1, wait for your Blinding Dart at level 2 and than start trading with him. You should do more damage to him than he does to you. When he uses his ultimate Grand Skyfall on you, just put shroom where he will land.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
When you are below 15% HP he have 100% crit chance. Try to poke him even if he have shield, the dot will still land. Don't fight him at level 1, wait for level 2 and than start trading. When he uses Grand Skyfall on you, put shroom where he will land.


AZIR - THREAT LEVEL: 9

THEORY:
Most Azirs will play on mid lane, but sometimes you might encounter them. In this case I recommend to switch lanes, because he is extremely hard to deal with. His Arise! destoys you so much, it hurts. But it is not impossible lane. Just dont stand near his Arise! and try to poke + Blinding Dart him as much as possible. If you will be poking him a lot (without taking damage), you might actually win the lane.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Switch lanes. Don't stand near his Arise!. Poke him as much as possible (without taking damage).


ANNIE - THREAT LEVEL: 9

THEORY:
She was so much boosted that it is really hard for Teemo now. Focus on farming. Try to Blinding Dart her as much as possible. She is not so tanky as she looks like and at early levels you could probably kill her. But after level 6, if you don't have enough health...run! Ask for ganks and play safe.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Try to kill her early (1-5). Ask for ganks and play safe. Switch lanes.


HEIMERDINGER - THREAT LEVEL: 9

THEORY:
This is another broken match-up. Just switch lanes and save your heart from rages. You won't be winning this lane, because Heimerdingers laning phase is so strong it hurts. On the other hand, it is not impossible and it is hard for him to kill you actually. The thing is you will be under tower all the time so focus on farming and ping for help, you might win this lane if jungler helps you.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Ping for help, you will be under tower farming, so it should be an easy gank. Focus on farming. Switch lanes.


YORICK - THREAT LEVEL: 10

THEORY:
I played many games against Yoricks, tried to find out his weakness, but the only thing that I can recommend to you is: BAN him! The only weakness that Yorick have is level 1-2, where he doesn't have so many ghousts and this is the only time when you can kill him or put him under pressure. If you can't, than that's probably game over for you and without camping jungler, there is nothing you can do. Also his ghousts can destroy your shrooms too. Switch lanes.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Try to kill him very early (level 1-2), if you didn't kill him farm under tower. Switch lanes.


CASSIOPEIA - THREAT LEVEL: 10

THEORY:
This is probbably the hardest match-up for a Teemo, even harder than against a Yorick. Because against a Yorick you can at last farm, but against Cassiopeia when you try to farm and she hits you with her Noxious Blast you are done for. On the other hand if she can't hit you with Noxious Blast, she is done for (but it is pretty easy to hit it, so you know...). There's only one strategy here: try to get level 2 as soon as possible (faster than her) and right away when you level up, go fight her, because your Blinding Dart destroys her at early levels. After that focus on faming under tower and ping for help.

VIDEO:
- - - > COMMING SOON < - - -
SPACE
QUICK TIPS:
Switch lanes. Rush for level 2 and then engage her with all in, after that focus on faming under tower and ping for help.


SPACE
SPACE
SPACEBONUS THEORY

If you see that enemy team has as jungler on of these champions:

- Evelynn
- Shaco
- Zac
- Twisted Fate (can be on mid lane too)

Than don't push at any conditions! (unless you are ahead BIG TIME or Korean SMURF from Challenger) Because wards won't help you, they will still be able to gank you easily. Be patient and focus on farming and last hitting minions.


Guide Top

6. SHROOMING



Shrooming is the most important thing for you! Even if you are dead and team is fighting 4v5 they still can win, thanks to your shrooms! So put them always on good spots (on Dragon and Baron ALWAYS).

I start shrooming Dragon when:
1. Hitting level 9-12.
2. I destroyed the first tower so I can focus on Dragon.

I start shrooming Baron when:
1. Three Drakes are dead.
2. The game is almost at the end of mid game time (you are mostly with your team and not on your lane).
SPACE

SPAI recommend to kill the annoying Crab! He can destroy your shrooms.

Here are some examples where you should put shrooms:
RED
BLUE
YELLOW
- (for RED TEAM) put a shroom ALWAYS there!!
- (for BLUE TEAM) put a shroom ALWAYS there!!
- recommend position of shroom.

SHROOMING DRAGON:



SHROOMING BARON:


Guide Top

SUMMARY



This is it, you've made it to the end of the guide.

I hope that it helped you and wish you good luck in your future games!

If you don't understand something or want help, write me and I will sooner or later answer.
Also if you have found some grammar mistakes or BBCode bugs, please leave a comment and I will fix it:)

If you liked the guide and want to learn more, follow me on Youtube HERE.


SPACE

SPACE"Show me... the path to retribution!"