Teemo Build Guide by BrennantheGamer
Not Updated For Current Season
Hybrid AP and Attack Speed
Example Final Build
A Lot Of Enemy AD?
Not Updated For Current Season
Hello! Welcome to my first guide on the champion Teemo! Teemo is one of the first champions I have played and I love to play him a lot! Even after his debuf, he is still very over powered! He has a great escape ability, has poison that will help you kill enemies, a blinding dart that will help you win almost every fight, and unlimited wards! I have played Teemo since around Level 3 to Level 30. I have gotten fed with him so many times and is very fun to play. SO MUCH OP-NESS! In this guide, I will show you how to play him well and get super fed with this little scout.
Pros / Cons
+Can blind to help win fights. Blinding Dart
+Easy escape manuver. Move Quick
+Unlimited wards that poison. Noxious Trap
+Can kill enemies after they "get away". Toxic Shot
+Very fast champion (can help you get away and catch people)
+Can scare people with passive. camouflage
+Can go any lane
+Is very annoying throughout the game
+Is an Anti-ADC
-Most likely to get focused.
-Accidently steals kills alot (this can be good or bad)
-Not very many other cons because TEEMO IS SO OP!
camouflage Camouflage is Teemo's passive. To activate this, you must stand still for 2 seconds, and then you are completely invisible. Once you are invisible, if you attack anything or move at all, your passive will deactivate. This is one of the most useful passives, as it can give you the element of surprise over your enemy. Try to camp in a bush, or even in the lane, out of your enemy's view. Then go invisible, and your enemy will think you have recalled or left your lane. So he/she will push, and then you will jump out and kill them if not damage them alot. Do not use this technique if they have the advantage such as if it is a 2v1 (you being the 1), if you are low health and they aren't, or if they have several more kills than you.
Blinding Dart is a great ability on Teemo. It helps you win 1v1 fights easily, by making the enemy miss all their attacks for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds and also deals 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage to the target. Use this to poke the enemy before a fight happens, and then use it at the very beginning of the fight. This will give you a 1.5-2.5 second advantage over the enemy to get them low. They'll be running for their lives!
Move Quick is a amazing ability. It will get you many kills and help you avoid many deaths! Use this ability to help you get away from your enemies when you know they will kill you. But it is not just a defensive ability, it is offensive too. When an enemy is about to get away, pop Move Quick and get the kill!
Toxic Shot is very annoying to the enemy, and very awesome for you! When you use your basic attack, it poisons the enemy, and does 6 / 12 / 18 / 24 / 30 (+10% of ability power) each second for 4 seconds. When the enemy "gets away" after a fight, the poison will keep doing damage per second, and eventually kill him if you got him low enough! It is like a mini ignite!
Noxious Trap is a really funny ability, and very useful. This is your ultimate, so you get to unlock it at Level 6. When you get it, you want to start placing these shrooms in EVERY bush that is available to you. See more about where to place these in the chapter: Mushroom Placement. These mushrooms act as sight wards which means that when you place it, it reveals the surrounding area to you, even when no allied units are there. Also, when an enemy unit walks over this, they become slowed for 4 seconds. As they are doing this, they deal 200 / 325 / 450 (+80% of ability power) to the enemy over time. These mushrooms stack up to 3 mushrooms, storing another one every 35 / 31 / 27 seconds. When running away, using Move Quick, try to run through your mushrooms, to make your enemy follow you, pass through them, get slowed, and you get to live! This can be very funny, as I said, because you can get kills while your on the other side of the map. But this may steal kills and make your teammates angry.
Ignite combined with Toxic Shot will do massive damage to the enemy. If poison is not enough damage to do it, Ignite surely will! These 2 abilities/summoner spells will help you kill enemies who try to run away. If the enemy 'gets away' with 5 health or so, the Ignite will kill them with ease!
Flash is an excellent summoner spell to choose as it is an great get-away option. This is better than Move Quick as you can teleport with no time used up, while with Move Quick you are taking damage while you are getting away.
Ghost is a great summoner spell because when combined with Move Quick you are unstoppable! You will become incredibly fast and can almost get away from anything! But I would only recommend this to people who do not have access to Flash.
Heal is great for when you need the extra sustain while in your lane because of a really pokey laning opponent. It is also useful for when you are in a laning phase or in team fights, because you can heal other people with this summoner spell too. Like Ghost, I would only recommend this to people who are not a high enough level to unlock Ignite.
Level 1: Toxic Shot This is a very good ability to upgrade first because if you meet your enemy in bush before the minions spawn, and they run away with low health, you may be able to kill them with poison.
Level 2: Blinding Dart I like to upgrade this second and max this first because it is a very good poke, does alot of damage, and also can help you win 1v1 fights or team fights.
Level 3: Move Quick is the ability I upgrade third because if you need to chase down your enemy, or even run away from your enemy, it is very handy.
Level 4: Toxic Shot I like to upgrade this again for the same reason I upgraded this at Level 1.
Level 5: Blinding Dart
Level 6: Noxious Trap I obviously upgrade this because it is Teemo's ultimate and also so I can annoy the enemy, get free unlimited wards, and get them low easily.
Level 7: Blinding Dart
Level 8: Blinding Dart
Level 9: Blinding Dart
Level 10: Toxic Shot This is the second ability I max, it gives you extra damage with your basic attack, and I think this is much better to max than your W: Move Quick.
Level 11: Noxious Trap Remember to upgrade this whenever you can, this ability is very annoying and useful for your team.
Level 12: Toxic Shot
Level 13: Toxic Shot
Level 14: Move Quick Since Toxic Shot and Blinding Dart are maxed already, start maxing this last.
Level 15: Move Quick
Level 16: Noxious Trap
Level 17: Move Quick
Level 18: Move Quick
Greater Quintessence of Ability Power I pick these quintessences because they give you extra damage for your Toxic Shot, Blinding Dart, and also your Noxious Trap.
Greater Mark of Magic Penetration I pick these marks because they give you Magic Penetration , which helps you do more damage to tanks.
Greater Seal of Mana Regeneration This is a good seal to pick, as it gives you more sustain in lane, and it makes it so you are able to spam your abilities more.
Greater Glyph of Ability Power This type of glyph also gives you more damage with your abilities, and I choose it basically for the same reasons that I chose the Greater Quintessence of Ability Power.
Items (Not finished)
I usually to start off with Boots of Speed and 3 Health Potions to give me the mobility I need, especially when laning with someone you whom you need to dodge their abilities such as: Blitzcrank, Varus, Caitlyn, Nidalee, etc., and also to give me the sustain in lane, which is extremely good against pokey champs.
If you find out running out of mana a lot at the beginning, then I would recommend buying 1 Mana Potion along with 2 Health Potions, but try to work away from buying this Mana Potion.
Doran's Blade would probably be my second choice for the starting items for Teemo. Some people may ask, "Why would you buy an AD item if you are going AP?" Well my answer to that is that you have to remember that this is only one AD item, all the rest will be AP. I mostly buy it just so my basic attacks can do that little bit of extra damage along with my Toxic Shot. The passive on this item is also good, and if you are farming a lot, it can almost replace the Health Potions.
Doran's Ring is a good choice if you, for some reason, want to have a lot more poke on the enemy and bring them down fast. One example of a situation is when you are kill lane bot with an ADC. You can bring the enemy ADC down in health very quickly, and get some easy kills for your ADC.
I buy these two items as my first 2 core items for the attack speed and the ability power. They are good items for Teemo and I would suggest buying these everytime.
I buy Rabadon's Deathcap mainly for the OP amount of ability power that it gives you. Once you get this, you have so much damage its amazing! I would also recommend always buying this
By this point in the game, you are probably pretty squishy and getting killed very easily. That's why I buy this item: for the great combination of health and ability power, and also the awesome passive that slows enemies whenever you use your basic attack on them.
This is an item I normally don't buy, it is just an example item. I usually buy the other substitutional items instead. But don't get me wrong, it is still a good item for Teemo. The passive is good, because at this point, you will have a lot of ability power, and that is good for the passive. Also, the extra ability power and movement speed is good too. But you won't really need the mana from the Lich Bane at this point. Again, I would suggest the substitutional items instead of this, but if you want to buy this, or feel like you need it, then go ahead.
This chapter in my build is focused primarily on where to place your Noxious Trap.
-Remember! Noxious Trap does not stack! In other words, lets say that an enemy steps on two shrooms in a row. The damage and slow only shows for one of them, so basicly DO NOT PLACE SHROOMS NEXT EACH OTHER!!! This is the most common mistake that I see people, new to Teemo, make. It is very inefficient to do.
-One of the goals that I have while playing Teemo, during the late/mid game, is to place at least one Noxious Trap in every single bush in my team's part of the jungle. (Preferably in both parts) This gives your team vision throughout the entire map, and it will be almost impossible for the enemy team to jungle.
Red-Where to place the mushrooms
Place mushrooms on both sides of both bushes in your lane. This prevents people from hiding in the bushes and surprising you with a random attack. Also place shrooms in the river bush and also in the river. This will help you predict ganks and stop them.
Basicly the same concept as bottom lane.
Place your mushrooms in both sides and the middle of both river bushes. This makes it impossible for someone ganking to get through, and you will become completely immune to ganks.
These are only the MAJOR spots that you NEED to cover. Remember that you must try to place a mushroom in every single bush in the jungle! Back to the picture, place a shroom in all the major buff locations. This includes Blue Buff , Red Buff , Dragon , and Baron .
Original map of Summoner's Rift found at:
League of Legends Wiki Page for Summoner's Rift
Champions that Teemo Counters:
Teemo basically counters every ADC with his blinding dart.
AD Master Yi
Teemo also counters most AD Bruisers.
Champions that counter Teemo:
Items that counter Teemo in general:
Items that counter AP Teemo:
Items that counter AD Teemo:
- Remember that you are a ranged champion, so keep a distance from the enemies, going in close is for the tankier, melee bruisers/tanks of the team.
- Make sure you use your Blinding Dart first when you get into a fight, as it will give you the upper-hand over your enemy.
5-5-13 Minor text edits; Sorry for not working on my guide much, but I've been really busy. I will try to work on it more.
3-8-13: Minor edits; I start to work on item explanation section
2-14-13: Skill Sequence changed (along with edits for the skill sequence explaination); items changed; also minor edits overall; added Counters section
2-13-13: Build published