Ahri Build Guide by DGRJ 4 Life
| Health | 2930 |
| Health Regen | 16.3 |
| Mana | 1580 |
| Mana Regen | 33.58 |
| Armor | 74 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 104 |
| Attack Speed | 0.895 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 602.39 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence

1
4
5
7
9

2
8
10
12
13

3
14
15
17
18

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello summoners!
This is my first guide on mobafire as well as my first guide ever, so any criticism is appreciated!
This guide is to teach you how I play one of my favorite champs,
Ahri :)
But try the build FIRST before you down-vote it! You never know how it will turn out until you try. ^^
But now for what you will be learning!
Ahri is an assassin (Kinda depends) ranged mage
that does fairly well in team fights as well as soloing, depending on who you are up against.
This guide is focusing on soloing mid, but if you are up to it,
feel free to test it in lane (preferably top if anything else). Just remember this is SOLELY for mid purposes.
:D Now with all that said, lets get right into it!
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Pros / Cons
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Pros
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+ Great turret diver ^^+ Nice CC + Fantastic ganker ;) + Evasive and gap closing ult + Some skills focus champions over minions + Very fun to play! |
Cons
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- Squishy early game- Hard to escape ganks without ult - Item dependent (But who isn't?) :P - Very mana hungry early game - Skillshot champion, so she will take some practice! |
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Masteries
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Descriptions
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Runes
| Runes | |||||||||||||||
Greater Quintessence of Ability Power 3 |
Greater Glyph of Scaling Ability Power 9 |
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Mana Regeneration 9 |
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Skill Sequence/Explanation
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- This is
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- This is your main damage tool, harassing tool, and farming tool. During early game you want to harass your enemy with
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- This is a great skill because it focuses champions over minions. :3 Use this whenever you want to add a little extra harass to your enemy.
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- This is
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- This skill is why I love
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Items
Core Items
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Now on to the items! Ahri is a pretty flexible champ when it comes to items but I found this one the be the most viable giving me a good bit of extra health and mana regen, without sacrificing AP! Yay!
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- Pretty much how I start EVERY game with any champion. Boots allow you to dodge skill shots and possibly escape any early ganks that might happen. :3
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- After my
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- I then get my
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- I rush this item very early because even the recipe gives a great boost to your game. Once you finish your
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- By the time you get this item you will be a beast! Almost everyone in the game will fear you as long as everything went right. The spell vamp on the
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- Okay, honestly I think almost any ranged mage should use this item. Not only does it give you a great amount of health and AP, the passive on
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- This is a good mid/late game item because of the extra health and mana. Since
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- Gives us a good amount of AP as well as 40% magic pen, this will make sure we don't fall off late game when everyone has magic resist.
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- A good boost of AP, as well as giving
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Alternate Items
Alternate Starting Items
- This is not recommended but if you feel more comfortable with a
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- The only time I would ever think of getting this first is if I want to rush my
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More Offensive Alternate Items
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- This item is often overlooked and people think it isn't enough AP. But the passive is where the magic happens. 3% of your maximum mana is converted into AP, late game it provides over 150 AP!
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- This is preferred a little earlier so you might have to change around your build a little bit. But this has mana regen and also a good amount of AP. It also has a pretty nice active ability! :3 (replace
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- A great item if the enemy team has a lot of AD. A crazy 100 AP plus 50 Armor makes this item a beast! But it's not over yet! This item also has an active which makes you immune to damage for 2 seconds (but you also can't move :( sadly) which helps if you get into a bad situation. (You can trade either item for this!)
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- Really good item with a great AP boost and a lot of mana regen! Get this item if you find yourself running OOM a lot.
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A lot of AP in this item plus a nuking active that does a large percentage of their health. Really good item against anyone!
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More Defensive Alternate Items
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- Good item against teams with a lot of AP with the magic resist.
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- Great item if you need extra health and magic resist, the passive is also pretty nice too. :3
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- Can be used for both offensive and defensive purposes, but again it has a good bit of magic resist and a great amount of AP. Plus, it has increased movement speed. ^^
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Summoner Spells
Summoner Spells
- Don't take any other summoner spell, I can't play a game as
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- Again I wouldn't take any other skill, ignite is so incredibly useful. If an enemy is escaping with 100 health and everything is on cool down, what are you going to do? IGNITE! If you feel like you need to, you can also incorporate it into your normal burst, just for some extra damage!
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Optional Summoner Spells
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- If for some ungodly reason you hate either
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Non-viable Summoner Spells
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- Just... don't... trust me, DON'T. There is no need with your spell vamp.
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- There isn't a need for an
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- You have a very powerful CC, there is no need for more. :P
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Gameplay/Role
Early Game
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As
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Skill priority (Burst)
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Mid Game
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Mid game is very fun as
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Late Game
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Late game is the point where everyone is pushing towers and trying to get ace's. Baron also plays a big part in late game that could potentially be the game decider. You should have a support or tank ward baron so your team always has sight of it, or go ahead and get it with your team! Best times to get baron is if: You just got an ace, You almost got an ace (1 or 2 enemies left), or if every enemy JUST respawned. Besides that you still want to do the same you did mid game kiting around team fights dealing damage. For a visual aid watch Sp4zie's video in the video guide section.
Getting ganked
How to escape ganks
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What happens when you go top to get a minion farm and you happen to get ganked by 3 enemies? This section is to teach you how to escape from ganks as
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Blue circle = Blue Buff
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Red circle = Red Buff
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Green circle = Dragon
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Pink circle = Baron Nashor
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Yellow circle = Common gank spots
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Black arrow = Easiest escape route
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Gray arrow = Moderate escape route
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White arrow = Hard escape route
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Video guide!
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Sp4zie does tons of video guides and spotlights, go check his channel out! ALL video rights go to Sp4zie. His build/runes/skill sequence is different from mine but his gameplay is great!
Effectiveness
Just like every other champion
Ahri has weaknesses against other champions. Her main weakness is CC since she is somewhat squishy most of the game. She is also pretty useless against stealth characters. Below is a list of champions she is good against / okay against / and bad against based off of experience.
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Ahri will destroy
Ashe unless she has
Enchanted Crystal Arrow off cool down.
- Playing against
Brand is a cakewalk because all of his abilities are very easy to dodge especially
Pillar of Flame. You should have no trouble here.
- 1 tip, avoid his
H-28G Evolution Turret. Besides that,
Heimerdinger is going to have a bad day.
- Wait for
Karthus to use his
Wall of Pain then commence, that is the only thing holding you back from a very easy kill.
- I am yet to face a
Morgana that outplays me at mid. Very easy to dodge her
Dark Binding and that is the only thing that will affect you.
- Easy to face, avoid her
Command: Dissonance.
- Very very easy to kill, he can barely affect you as long as you dodge his
Bouncing Bomb.
- Wait for her to use her
Crystallize just like
Karthus's
Wall of Pain. Her passive
Rebirth makes me want to cry, but besides that not too difficult.
- Her passive
Pyromania is a pretty strong stun that you can't dodge, be careful. And trust me, you don't want to meet her bear
Summon: Tibbers
- Easy to dodge her
Noxious Blast but if she hits it, it hurts.
Also try to avoid her ult.
- The only reason I put
Fizz in "Okay against" is because of his
Playful / Trickster. This ability... oh my gosh. You will go crazy.
- Avoid his
Barrel Roll at all times. He has quite a bit of health which makes him take a bit more to die.
- You might just want to play defensive against an aggressive
Kennen. His
Thundering Shuriken combined with his
Lightning Rush makes him a difficult target to take down without taking a lot of damage.
- Surprisingly easy to face, the only bad thing about her is her
Distortion which makes her pretty difficult to harass.
- Easy to dodge her snare:
Light Binding. Her ult finales funkeln drives me insane though, right when you escape with
Spirit Rush you get hit and die. Just try your hardest to dodge it.
- Very easy to harass and secure kills on, but his
Event Horizon is a very powerful CC that he will use to nuke you. Dodge his stun at all costs.
- Dodge his
Gravity Field and his
Death Ray and you will be alright.
Well, here we go. These are all champions that make me go crazy sometimes. I guess you just have to deal with it! For each one of them, play defensive if they are aggressive.
- His silence,
Dark Wind, his
Drain, his fear,
Terrify, and his ult,
Crowstorm are all insanely strong on
Ahri. All I can say is tower hug. Have fun... <3
- Pretty easy to face since he is a melee mage, but once he gets his ult
Riftwalk, may god have mercy on your soul.
- Her teleport
Shunpo is very strong and, her dreadful ult
Death Lotus will rip you to shreads. Play defensive.
- His
Malefic Visions does tons of damage to you and he can use it very often. And when he uses it his passive is activated making his pet voidling
Summon Voidling automatically target you. His ult
Nether Grasp is a powerful suppress that will root and destroy you, he is the champion I hate facing the most. :(
- Oh geez, where to start with
Ryze. His snare,
Rune Prison just sets up for his nuke. Every ability he has will do tons of damage to you, only tip is play defensive.
- You will either face a really good
Swain or a really bad
Swain. If he is good, play defensive, if not then just farm minions because it is hard to kill him because of his ult healing him.
Ravenous Flock
- Last but certainly... not least is
Xerath. This guy will constantly harass you with
Arcanopulse and it gets even worst with
Locus of Power which increases his range by a lot.
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Good against
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Okay against
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Also try to avoid her ult.
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Bad against
Well, here we go. These are all champions that make me go crazy sometimes. I guess you just have to deal with it! For each one of them, play defensive if they are aggressive.
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Summary
Well I guess it's time to wrap things up! So if you want the short and sweet version here you go! Make sure you last hit minions, dodge powerful skills, play defensive when needed, you are a good ganker, use that to your advantage, use your ult
Spirit Rush and
Flash for both gap closing and escaping, you can turret dive if one of those are available, you can 1v1 a lot of champs, and thats about it! If you didn't find the section on how to use your skills to secure kills it is under the "Skill sequence" chapter. Thanks to jhoijhoi for the line separators! <3 and please leave a comment and upvote! Hope this guide is helpful! Thank you!
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