Sona Build Guide by Keondre
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Build 1 (Cheat Sheet)
Champion Build: Sona
| Health | 3050 |
| Health Regen | 41.4 |
| Mana | 1075 |
| Mana Regen | 40.7 |
| Armor | 173.59 |
| Magic Resist | 114.3 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 400 |
| Gold Bonus | 15.25 |
| Attack Damage | 121 |
| Attack Speed | 0.896 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence

1
3
5
7
9

2
8
10
12
13

4
14
15
17
18

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Guide Table of Contents
Introduction
Introducing Myself:
Hello everyone! My name is Keondre, but call me Kat. Today, I will be giving you a guide about
Sona Overview:
Support Role
What a "Support" is:
"A support is a champion whose skills are meant to directly aid the rest of the team. They can either babysit a champion to make laning easier for them by providing healing, buffing allies, applying debuffs to the enemy team, or a combination of the above. The most common ability for a support champion is providing an ally with a shield of some kind. One of the main goals of a support is to let their lane partner farm minions for gold, as supports can buy key gold+ items to get gold for themselves, as well as controlling the map with wards, warding all key areas of the map. These champions usually rely on their skills more than their auto-attack."
- LoLWiki
Credits to jhoijhoi for her warding map.
- Yellow: Vital to protect the jungler on your team.
- Blue: For protection depending on which lane you're on
- Red: To guard Dragon and Baron
- Orange: In order to Counter-Jungle
Passive Warding:
Passive warding refers to warding areas of interest ahead of time: Buffs, choke points, gank paths, gank brushes. The goal is to give away enemy whereabouts to allow your team to react accordingly when an enemy moves through that area.
Active Warding:
Active warding refers to warding areas in "emergency" situation. The position of the ward won't usually be optimal as the objective is to benefit from the ward immediately.
Some examples:
- Warding Baron or Dragon from the back of their respective pen.
- Warding mid-lane brushes from the parallels path
Vision Warding mid-fight to reveal stealth characters without being too obvious with an
Oracle's Elixir.
Positives and Negatives
| sppaaaaaaaace |
✔ AoE Ultimate ✔ Multiple auras ✔ Built-in heal ✔ Game Changing Ult. ✔ Sexy ❤ |
SPACE |
|
SPACE |
✘ Really squishy :( ✘ Ultimate requires some skill ✘ Can feed hard :( ✘ Practice required ✘ Needs a good carry |
-- |
Masteries
♫ Offense Tree ♫
♫ Defense Tree ♫
♫ Utility Tree ♫
TIP! Remember that you can modify your masteries pre-game, so when against an AP heavy team, put more points into
Runes
Greater Mark of Armor: Armour.
Greater Seal of Gold: GP10.
Greater Glyph of Scaling Magic Resist: Self-explanatory as well.
Greater Quintessence of Gold: GP10.
♫ Other Viable Options ♫
Greater Mark of Magic Penetration
Greater Seal of Armor- Greater Seal of Replenishment
Greater Glyph of Cooldown Reduction
Greater Quintessence of Health
Summoner Spells
♫ Top Notch Spells ♫
Good spell to keep track of the enemy jungler's activity. Even with the nerfs, it's still a useful spell.
Another great spell! Helps a lot with escaping enemies and slowing them so your carries can kill them. In combination with
Underrated spell. Don't hate me for putting this as a viable option. This restores your mana so you can heal more. Good spell for
Great spell so you can escape your opponents with ease. Also, it allows you to get in range to pop out a
♫ Other Viable Options ♫
Many people are questioning my choice of
Not only does it depend on the enemy team comp. and your personal preference, it also depends if your team is going to need it. If your team has a mid laner that is extremely worried about being ganked, go for
Now this is where I go to your personal preference. If you are like me, and you like saving lives with a global spell, go for
- I like spying on people.
- I like catching people attempting to gank my allies.
- I like catching enemies that are doing Dragon or Baron Nashor.
- I like the thanks I get for keeping an eye out for everyone.
- I like getting praise from my jungler when I catch the enemy jungler stealing my team's buffs.
- A whole bunch of more reasons I choose
Clairvoyance over
Exhaust.
Not just your personal preference, it also depends on your AD carry as well. For example, your AD carry is
In my opinion,
I hope I cleared the air with
Abilites
Power Chord Next AA deals extra damage every 3 spells you cast. Being able to have an extra attack that allows you to deal a little more is great. It allows you to pump out more iron on your enemies. The bonus effect varies from each ability, but it doesn't affect
Hymn of Valor You send out blue bolts of sound that deals damage. Extremely bursty ability. Make sure to be spamming it in lane and in teamfights. Try to have it up in teamfights as much as possible because it boosts AD and AP. Make sure to use this in lane to harass your enemies.
Aria of Perseverance You heal yourself and the most-wounded ally. Amazing ability. Remember to be using it in teamfights on par with
Song of Celerity You energize nearby allies with a speed boost. This is a pretty decent ability. This allows you and your team to catch up to your opponents with ease, especially when combined with
Crescendo You shoot music in a line that leaves your enemies dancing.
Staccato Next attack will deal double damage. This is the "bonus attack" that is gained when you cast
Diminuendo You debuff the target to deal 20% less damage This bonus is what allows you to be a great support. Since you are constantly spamming
Tempo Your next attack will slow the target by 40%. A really nice bonus. When you are chasing enemies, you will be spamming Items
♫ Starting Items ♫
Remember that these are just sample starting items. That being said, your starting items always will depend on the enemy team composition, like most builds. Make sure you are adaptable to your starting items, or you won't have much fun playing if you just get ganked by a
♫ Core Items ♫
♫ Early Game Items ♫
♫ Mid Game Items ♫
♫ Late Game Items ♫
♫ Choices of Boots ♫
♫ Our Build ♫
Alternative Items
♫ Defensive Items ♫
♫ Offensive Items ♫
Items Summary
These are the components that make
If you manage to include those components into your build, it will work for |
SPACE |
|
| filler |
|
|
Laning
♫ Harass ♫
Aggressive Harass:
With
- You will get
Exhausted and then killed. - Enemy jungler will come and kill you.
- You give the enemy a free kill.
- You will receive a turret shot or 2.
Trust me, harassing isn't worth one of those things. I cannot tell you how many times I have died to a foolish mistake like overextending to shoot a
Passive Harass:
Depending on the situation, I will sometimes be a passive harasser. Being a passive harasser is when you do not constantly harass your opponents, but only harass them from time to time. When you are passive harassing, you should be constantly paying attention to your enemies movements and the mini-map.
When you are keeping track of enemy movements, I mean all the lanes. Constantly pay attention to where your enemies are going, but always focus your lane more than any other lane until the turret is destroyed. When you are keeping an eye on enemies, use
Keeping an eye on the mini-map is a huge key component when you are passive harassing. Pop a
♫ Your Laning Weakness ♫
You must understand that there are several weaknesses in
Gameplay
Please note that I play
♫ Early Game (1-9) ♫
Start with your starting items and head to bot lane with your carry. Hopefully you'll get a good carry that synchronizes well with you,

When you are in bottom lane, be aware of these zones:
Credits to jhoijhoi for this map.
Your enemies will usually be out of lane to recall or if they died to you and your carry. If they have been gone for 2 minutes, then call mia. If they haven't made an appearance in your lane in the next 30 seconds, make sure your mid lane knows to not overextend. If they return to lane, call re so your teammates know they are back in lane and they can take a breath.
If your enemies are aggressive, make sure to constantly harass them so they can keep off your carry. If they are passive, be patient for your jungler, then make a move. If your jungler is doing a level 4 gank, then let your enemies push the lane. By that, I mean do not harass them. Let them push so you, your carry, and your jungler can set up a gank. If the gank was successful, push the lane to their tower, but keep an eye on the minimap so you don't get ganked. Deal damage to their turret until they have returned. Let your carry recall if they wish. Take these into account when laning:
- DO NOT take creeps from your carry.
- DO NOT overextend.
- Try to keep the creeps in the middle of the lane.
- Call mia / ss. Ping the way you think they are going.
- Attempt to zone out the enemy along with your laning partner.
- Harass the enemy champions whenever possible, while maintaining the above.
- Constantly ward the brush so you can prevent getting ganked by the enemy jungler.
Credits to NoobyPower for the above list. All I did was reword it in terms of the support role.
♫ Mid Game (10-14) ♫
Mid game is where teamfights start to break out and the tide of the game changes. If you lose 3 teamfights, you probably will lose the game. If your carry has a decent amount of kills and has a high creep score, then do not fear. This is when a few (3~5) towers have been destroyed. If only 1 has been destroyed, your team needs to get moving. This is when you and your jungler will usually do Dragon. Here is where you will normally get most of your assists. By now, you should already have
1. Teamfights
2. Assists
3. Towers
Teamfights:
In teamfights, spam your abilities. Focus on spamming
Stick to your carry! I literally mean follow them everywhere so they don't get hurt. If you and your carry is ganked, then try to get away with the usual
If you have won at least 2 teamfights, good for you. Push the mid towers as far as you can until your enemies have respawned. When they have spawned, go b and grab more wards. Plant the wards at the entrances to Baron Nashor. Make sure you grabbed a
♫ Late Game (15-18) ♫
By now, your build should be mostly finished, only
Summary
Thank you for taking a look at my guide. I worked really hard on it so please do not downvote just because you had a misconception. All feedback is appreciated, but no troll votes are accepted. I hope to see some positive feedback, and thanks again for reading! I hope you all do good with
If you liked my guide, feel free to check out my other guides:
FAQ
Q.// Why do you choose
A.// Just personal preference. I tend to prefer using
Q.// Which is better; AP or Support?
A.// Support
Q.// What skill order would you recommend for an aggressive enemy bot lane?
A.// This is a tough question. It all depends on how aggressive they are. I would grab an early point in
Q.// When is the best time to use
A.// When your team needs a support that deals nice damage and can support without items. If your team needs an aggressive support, then
Credits
- Bree - A giant thank you to her for the beautiful graphics present in this guide. Visit her signature cafe here!
- jhoijhoi - Her guide on Making a Guide really helped me.
- CasterMaster - Helping me with the cheat sheet.
- All you lovely people that upvoted my guide!
|
|
|
Latest on MOBAFire TV
More Mobafire Video
Scheduled Tournaments
|
MOBAFire Community Cup NA May
Registration Open
|
|
Dominate Dominion #58
Registration Open
|
|
Dominate TT #11
Registration Open
|
|
Dominate Dominion #57
Finished
|
Drop-in Games
![]() |
MOBAFire Inhouses
Registration Open
|






Build Guide
Discussion (78)




