Tryndamere Build Guide by CatalystLoL
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
The Uncatchable Butcher
Final Build (Read Notes)
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Tryndamere with this build
November 26, 2014:
Updated for Pre Season 5 with Jungle itemization. New Masteries, updated "How to play" section and removed gameplay videos (outdated and bad audio). Will make new videos in the future with the new map and better quality.
July 22, 2014:
Updated the guide for the current meta. New Items, new Masteries, new Runes and new Summoner Spells. Added Strong and Weak against. Updated ARAM build and Jungling build, masteries and abilities.
February 15, 2014:
First I would like to thank everyone for your feedback and upvotes on the guide. It is now the #1 Tryndamere guide on Mobafire and it makes me very happy to see that so many people have found it useful :)
I updated the guide with more BB coding so it's a lot prettier now. Updated ALL summoner spells and item descriptions with better explanations and switched Mercurial Scimitar out with Youmuu's Ghostblade. Also new Build Order because of this change. I just feel like Youmuu's Ghostblade goes very well with Teleport and you can take down towers really fast with it. The movement speed is just amazing and feels like having Ghost as a third Summoner Spell. Mercurial Scimitar is still a very strong item on Tryndamere but it's just a bit too expensive. The armor penetration on Youmuu's is also very good against all the tanky toplaners that we've seen in Season 4.
I'm sorry that this update has taken so long but I've been very busy with my Karthus guide as well, been working on it for about a month. Now I finally feel like my Tryndamere guide is complete, only thing that could be added is some better gameplay videos and some more matchups which I will be adding in the future. Right now I'm pretty happy with the guide considering how it looked when I first published it. Your feedback has really helped a lot, the guide would have looked a lot worse if it wasn't for the community. The guide was made in Season 3 and I've made a lot of changes to it since, so if you see any mistakes (misleading titles, spelling mistakes etc.) please leave a comment and let me know, thanks :)
Stay awesome, hope you enjoy the updated guide!
January 21, 2014:
I'm currently working on a Karthus midlane and toplane guide so I will be making one last major update and then I'll focus on my other guide. I will still keep it up to date for every new patch/season as well as adding new gameplay strategies, counters etc. so don't worry :)
Changed items in the ARAM build.
January 6, 2014:
Added ARAM build with new masteries, items and summoner spells.
Updated some images.
Edited a lot of text.
Updated item descriptions.
Added Boots Enchantments to the item section.
Updated description for Runes.
January 2, 2014:
Updated for Season 4 with new masteries and new starting items.
October 2, 2013:
Added 2 new builds. An alternative toplane build and a jungle build.
October 1, 2013:
Tryndamere has recieved a cooldown nerf in Twisted Treeline . This nerf affects his "E" Spinning Slash (cooldown increased by 2 seconds) and his "R" Undying Rage (cooldown increased by 10 seconds).
Greetings, I'm Catalyst. I spend most of my time playing video games and exploring new ways to play, everything from Builds and Bug exploits in Killing Floor to effecient farming routes in Diablo to wall-combos in Mortal Kombat. League of Legends is my main game and Tryndamere is definitely one of my favorite champions. I've played 300+ matches with him and since I have a very different playstyle than most players I thought I would share my knowledge and make a guide that you will hopefully find useful :)
Sorry for C2V but since it's my first guide I would really appreciate some feedback and criticism.
Before we start I'd like to point out that English is not my native language, I'm from Denmark so I apologize for any misspelling and bad grammar.
If you're new to Tryndamere and don't know anything about him, watch this official Champion Spotlight video by Riot which explains all his abilities:
About my Build
My build is very different than most Tryndamere guides out there, it is not the way to play Tryndamere, it's one way. Everyone says that "if you don't build your champion the same way as everyone else you suck". I'm pretty tired of hearing what you can and can't do in this game and this build will show you that there are many ways to play Tryndamere other than the aggressive glass cannon build that everyone uses. From what I've experienced with the game it all comes down to who is a better player and not who counterpicks, ofcourse it gives you an advantage if you do counterpick but it's always safer to go with the champion that you know very well. There is no build that is better than others, it all depends on your personal playstyle and the situation of the game you're in. Once that's said, Tryndamere is one of those champions where one build will work in 90% of all matches, there will be maybe one or two items that you will need to change depending on the opponents you're playing against but other than that, once you have your build for Tryndamere it will work the same way in most situations.
This build is builded around my own personal playstyle and what I recommend for you to do is taking notes from it and change it to what works best for you. Everyone have their own playstyle and the build that works for you won't work for everyone else, keep that in mind.
This build is for defensive players, if you're playing very aggressively I highly recommend that you either learn how to play more defensive, or that you make some changes to the build, for example switch out Teleport with Exhaust, or grab some more defensive items like Frozen Mallet or Randuin's Omen. This build also requires a lot of practice, if it doesn't work for you it doesn't necessarily mean that you have a different playstyle or that the build is bad, it's more likely that you need more practice to master it. Don't go in a game with this build expecting it to work the same way as your last couple of games with Tryndamere. It's a lot harder to get used to than most other builds but once you do it's extremely effecient and fun :)
Please keep in mind that "Uncatchable" doesn't mean that you can't die, you need to have a great map awareness for this build to work. If you master this build, your opponents will have a hard time figuring out what to do.
If you don't like my selection of items, runes, summoner spells etc. please notice that this guide contains 5 builds. 2 Toplane builds, 1 ARAM build, 1 Jungle build and 1 For-fun build.
Pros / Cons
- Really strong late game.
- Fast snowballing.
- Amazing Passive. Battle Fury gives him a lot of crit chance and deals a ton of damage.
- Bloodlust (Q) allows him to stay in lane a lot longer than other champs with heal and increasing damage.
- Mocking Shout (W) makes it easier to catch up with escaping enemies, saving teammates, and reducing the opponents damage in teamfights.
- Spinning Slash (E) is great for getting away from enemies or to catch up with escaping enemies.
- Undying Rage (R) is one of the best Ults in the game, it's great for getting away, Tower diving for a kill, or regenerate fury for farming.
- Very weak early game.
- Very vulnerable to crowd control.
- Really low Health.
- Slow movement speed.
Pros and Cons for this Build
Not every build is perfect for every situation, so here's a list of things you need to be aware of before you're using this build.
- Epic ganks with insane speed.
- Fast snowballing.
- Really strong late-game.
- Great for taking towers and push all lanes without risks.
- Great in teamfights.
- Very weak early game.
- Low Health.
9x Greater Seal of Armor
This is IMO a must have for this build since it's the only armor you're getting unless you're buying Guardian Angel. An alternative Seal would be Greater Seal of Scaling Health since you won't be getting any health from items at all.
9x Greater Mark of Attack Damage
Highly recommended. You could also go with Greater Mark of Scaling Attack Damage, Greater Mark of Attack Speed, Greater Mark of Critical Chance, or Greater Mark of Critical Damage, they're all viable but Greater Mark of Attack Damage is what I found to be the best for early game, even through this build is focusing around late game, Greater Mark of Attack Damage helps us last hit minions easier and trade hits better so we can stay in lane longer and farm more, and they're still useful late game too.
9x Greater Glyph of Magic Resist
A good Glyph for Tryndamere. Greater Glyph of Scaling Magic Resist could work as well but it's more important that we're getting more early game so we don't feed. Since we're buying a Mercurial Scimitar which gives us 45 Magic Resist, you could also go with either Greater Glyph of Cooldown Reduction or Greater Glyph of Scaling Cooldown Reduction, but I still think that even more Magic Resist is better.
1x Greater Quintessence of Attack Damage
Tryndamere is very weak early game so having that 2.25 extra Attack Damage does make a small difference early game.
2x Greater Quintessence of Life Steal
I take 2 Greater Quintessence of Life Steal because it's the best Quintessence for late game Tryndamere. 4% Life Steal might not seem like a whole lot, but it does help you out both early game and late game.
Teleport: This is a very underrated Summoner Spell. It's great for snowballing, split pushing and ganking with Enchantment: Homeguard. If you are being ganked and it looks like certain death, you can teleport back to a safe tower and activate Undying Rage while you're teleporting, activating Undying Rage will not cancel Teleport (note that any kind of hard crowd control like stun, taunt, fear etc. will cancel Teleport). We've also started to see a lot more toplaners with Teleport in Season 4 even though it recieved a slight nerf due to the new Utility masteries.
Flash: This is an amazing Summoner Spell for pretty much any champion. It makes it a lot easier to get away or to secure a kill and it's also great to dodge attacks with when you're Exhaustet, for example Nidalee's spear. Tryndamere deals so much damage that it often comes down to one last hit and Flash allows you to always get that.
Exhaust: Great Summoner Spell for Tryndamere. It makes it easy to catch up with an enemie and easy to escape from an enemy. It's also good in 1v1 fights since it reduces your opponents attack speed, attack damage and ability and item damage. However it does become less usefull as soon as you get your Blade of the Ruined King, but still a great Summoner Spell for Tryndamere. This is my alternative choice instead of Teleport.
Ignite: This is a good choice for almost any champion. I can't count how many times my opponents has gotten away with 10-50 life where Ignite could easily have finished them off and secured me a kill. However, I'm leaving this spell out because it becomes absolutely useless late game for Tryndamere and with this build it won't be of much use early game either, better take Teleport and focus on your Creep Score instead.
Ghost: Good Summoner Spell for both solo top and jungling. It makes it easy to catch up with escaping enemies or to get away and it's cooldown reduction is 90 seconds lower than Flash. However with this build it becomes less useful since you already have more than enough movement speed. It becomes more useful if you're playing with Berserker's Greaves instead of Boots of Swiftness.
Cleanse: This is useful for Tryndamere, especially in teamfights when you're under heavy cc. However Mercurial Scimitar's UNIQUE Active (Quicksilver) does the same and has only 90 seconds cooldown, and since Mercurial Scimitar is a really strong item on Tryndamere I always go with QSS instead of Cleanse.
Smite: A must have when jungling, but other than that it's useless.
Clairvoyance: This is probably the worst Summoner Spell in the game. Don't even consider trying it.
Revive: A waste of a Summoner Spell. 540 seconds cooldown and only becomes useful when you're already dead.
Before I start talking about why I'm buying the items that I do, I wanna point out that there isn't any specific purchase order that you HAVE to follow, it all depends on the situation of the game. The best thing for Tryndamere is to stack tons of damage and crit chance, your opponent doesn't expect those crits to come so often early game and it can really scare them away and allow you to farm a lot more, once you have pushed your lane enough and you see an opportunity in one of the other lanes, do a tele gank.
Long Sword: Great starting item, especially in Season 4 since they reduced the price.
Avarice Blade: Great early game item. The gold regen is great for snowballing and the crits lands more often than the enemie expects.
Blade of the Ruined King: Even after the range and cooldown nerf, it's still a very OP item IMO. It has all the affixes we need, high Attack Speed, Lifesteal and some damage, but what really makes this item so great is it's UNIQUE Passive and UNIQUE Active. Its UNIQUE Passive gives a nice bonus damage, 5% of targets current Health in physical damage. Its UNIQUE Active is also great for 1v1 fights, escaping, or cathing up with an escaping enemie. It deals 15% of the targets maximum Health in physical damage, heals you for the same amount and steals 30% of your targets movement speed for 3 seconds, and it only has 90 seconds cooldown. Basically you can take Exhaust + Heal + Ghost + some damage, combine them together and give it a slight nerf and there you have Blade of the Ruined King's UNIQUE Active.
Youmuu's Ghostblade: After playing around with a lot of different item builds, I've realized just how effective Youmuu's Ghostblade can be if used right. Cooldown is actually very useful on Tryndamere which is also why a lot of people like to build him with a Zephyr. Damage and crit chance are the two best stats for Tryndamere and because of the Armor penetration I feel like I don't need Last Whisper cause I will still melt their tanks. But the UNIQUE Active on this item is really what makes it great, the increased movement speed is absolutely insane when combined with Blade of the Ruined King and Boots of Swiftness. The increased attack speed is also very useful for taking down towers extremely fast.
Boots of Swiftness: Very underrated item. When you have these boots it will be a lot easier to counter a gank. Combine this with Zephyr and you will have all slow effects reduced by 60%. These boots are really the key to being uncatchable especially after 20 minutes into the game, they have saved me countless times from being chased and killed where I would have died with any other boots. They are ofcourse not the only viable boots for Tryndamere, you can also go with either Berserker's Greaves, Ninja Tabi or Mercury's Treads.
Phantom Dancer: This item is less effecient than Statikk Shiv when it comes to farming, but a lot better in champion fights with 10% more Attack Speed and 10% higher Crit Chance which is why I prefer it over Statikk Shiv. Its UNIQUE Passive can also be great when you're chasing or being chased. It's important to point out that I usually buy B. F. Sword before I get my Phantom Dancer, but it is ofcourse situational. B. F. Sword will make your teleganks more successful while Phantom Dancer will make your splitpushing more effecient.
Guardian Angel: This is probably the best item you can get as your last item for Tryndamere. At late game, Tryndamere becomes an easy target as he's very vulnerable to crowd control, doesn't have much Health, and deals tons of damage. An OP combo would be Guardian Angel combined with Mercurial Scimitar, let them focus you in teamfights so your teammates can take them down while they're busy killing you, then right after you've been revived by Guardian Angel, use Undying Rage and Mercurial Scimitar's UNIQUE Active to get away, this combo makes you pretty much immortal.
Statikk Shiv: This is a great alternative to Phantom Dancer. It shares the same stats as Phantom Dancer and they both upgrades from Zeal. The 100 extra magic damage to 4 near targets are great for farming and damaging your enemy without attacking him directly on. The lightning strikes does crit whenever you're landing a crit, this is why it's an amazing item for Tryndamere as his passive Battle Fury increases your Crit Chance up to 35% no matter what level and items you have bought. It's less effecient than Phantom Dancer in champion fights but slightly better for split pushing.
Zephyr: This is a good late game item for Tryndamere and an alternative to either Youmuu's Ghostblade or Guardian Angel. It reduces the duration of all CC by 35%, and with Boots of Swiftness you will have all slow effects reduced by 60% which is extremely OP. For example, when you Flash away over a wall, the slow effects on you will be gone before they catch up with you and you can just outrun them. The overall stats of the item is also good, however, I feel like there are other items with overall better stats.
Mercurial Scimitar: This is a very underrated item. It provides a lot of damage, lots of magic resist and it has the best UNIQUE Active in the game for any champion that is weak to crowd control. Quicksilver is basically a better version of the Summoner Spell Cleanse. It only has a 90 second cooldown compared to Cleanse's 210 seconds, + it gives Tryndamere 50% movement speed for 1 second which is enough to get away when Undying Rage is the only thing that keeps you alive and you're surrounded by enemies. In Season 3 it was one of my core items on Tryndamere, but I've come to realize that it's just too expensive of an item. However, if laning against an AP toplaner with any sort of crowd control it's definitely worth the gold. It's still a very OP item on Tryndamere, the price is the only reason for why I moved it to "Situational Items".
Boots of Swiftness: Very underrated item. When you have these boots it will be a lot easier to counter a gank. Boots of Swiftness combined with Zeal will give you a lot of early movement speed, and with Spinning Slash and Flash through the walls it will be impossible to gank you. Combine this with Zephyr and you will have all slow effects reduced by 60%. These boots are really the key to being uncatchable especially 15-20 minutes into the game, they have saved me countless times from being chased and killed where I would have died with any other boots.
Boots of Mobility: These boots just got a massive nerf, I don't recommend them for jungling anymore.
Ionian Boots of Lucidity: Not the best, but they are viable. Tryndamere can always use some cooldown reduction, but these boots are more suited for champions that uses their abilities for damage, and Tryndamere is not one of them. I recommend that you take some other boots and just steal their blue buff at a later point in the game.
Sorcerer's Shoes: Don't, unless you wanna go AP Tryndamere and troll.
Enchantment: Homeguard: The best Boots Enchantment with Teleport. Also makes it a lot faster to get back in your lanes. If you don't know what Boots Enchantment to go with, Enchantment: Homeguard is always a safe pick. I usually get them before or after the B. F. Sword.
Enchantment: Distortion: Could be useful for the cooldown reduction on Flash, but in my opinion it's not worth it.
Enchantment: Alacrity: Definitely viable, but we already have all the movement speed that we need to get away from any champion.
Enchantment: Furor: Can be very useful if you're playing with a different build. This enchantment will make it a lot easier to chop down an escaping enemie. Works very well with Berserker's Greaves.
Enchantment: Captain: Great enchantment for late-game. Tryndamere is really good at split pushing, and the increased movement speed to allied minions allows you to split push a lot faster. They're also very useful in teamfights unless an allied champion already has them.
How to Play
Don't forget Tryndamere is very weak early game, don't do anything stupid like jumping into a fight that you clearly can't win without help from your jungler. Dying is the worst thing you can do, you feed your opponent, you get a **** score, your teammates rages at you, you'll have to wait to respawn and then go all the way up to your lane again, and you'll be missing out a lot of farm. Kills are not the only thing that makes you snowball. It's great when you do get a kill but it's not worth the risk of dying. Killing a enemy champion only grants you 300 gold which you can easily get otherwise for last hitting 15 minions without taking any risks.
Stay near the walls
Never underestimate Tryndamere's mobility. Stay near the walls as much as possible. With Spinning Slash and Flash through the walls with high movement speed, no one can catch you.
Reaching Level 6
This is where the game begins, this is where you can allow yourself to play more aggressively. Undying Rage is easy to use, but hard to master cause it needs to be timed perfectly. Know the champion you're playing against, TAB to see what items he bought, look at your Health and then quickly calculate how much damage he can deal when you're on low Health. I've died countless times to unexpected damage where I could easily have survived by timing my Undying Rage better. Also never Tower dive with Undying Rage unless you are 100% sure to get a kill, and by this I mean if you know you can't take down your opponent with 1-2 hits then don't try, too many players are dying cause they're expecting to land a crit that doesn't come. Don't count on your crits untill late game.
Also, reaching level 6 doesn't mean you can be like Chuck Norris, it only lasts for 4.5 seconds if timed perfectly, if not it's more like 3 seconds, during that time they can easily avoid your attacks untill it goes out and you will be the one who dies. Know when to attack and when to fall back. There's no shortcut to this, it takes practice so don't expect great results from your first matches. When you reach Level 6, you can also use Teleport to escape. Undying Rage lasts for 5 seconds total, while Teleport only takes 4 seconds to cast. Undying Rage will not cancel Teleport, so you can begin to Teleport and then pop your Ultimate while Teleport is being casted. Keep in mind though that any sort of hard crowd control like stun, fear, taunt etc. will cancel Teleport, so if you're playing against a champion like Jax, wait till after the stun.
Another important note: Undying Rage has a 0.5 second delay before activating. If Tryndamere is below 3% health when Undying Rage ends, it will heal him to 3%.
Play defensive early game and don't push, only last hit. Spinning Slash (E) is great for farming as well. Mid to late game take advantage of your Teleport spell to go from point A to B so you can get as much farm as possible without taking the risk of getting ganked. Once you have a really fast attack speed, hit the minions so they all have almost no life, then use your Spinning Slash (E) to last hit all of them. You can also place a Stealth Ward near Red and Teleport there to get the Red Buff so you deal even more damage.
You can do some really crazy ganks once you have Teleport and Enchantment: Homeguard. You can catch up with anyone anywhere. However don't gank unless you are 100% sure that you can kill your target and get away, otherwise you will be the one running away or getting ganked.
Tip for players with Locked Camera
After playing D2 LoD for 6 years, i felt very uncomfortable playing with unlocked camera at first, but after using this tip it became a lot more natural for me, and today i rarely play with locked camera anymore, and here's all I did: go to options and change "Y" to "SPACE" - that's it. Now you no longer need to hold down the space bar every time you wanna focus your own champion, simply press it once and your thumb is free. It's just overall a lot more comfortable and simple to swap with a single press on the key instead of holding it down all the time.
In Late Game Tryndamere is extremely strong, and with full build you shouldn't be afraid of jumping into a teamfight, you can jump in, grab a kill or two, escape and recall to get some health, teleport back in fight and take out the rest with help from your teammates!
How to be Uncatchable
It's very common that Tryndamere will be focused first cause of the massive damage and his weakness to hard CC, so here's what you'll do when you're being focused 5v1: While under heavy CC and low Health, activate Undying Rage (don't forget the 0.5 seconds delay), if available use QSS to remove CC and click away, right after that, use Blade of the Ruined King's UNIQUE Active on the closest enemie to steal 30% of his movement speed and health, heal again with Bloodlust (Q), Flash away, Spin through a wall with Spinning Slash(E) and Recall once you've gotten far enough away. Always place your Trinket behind you so you can see if they're still chasing you or if they've given up.
Baiting your opponent
It's quite easy to bait your opponents and trick them without any risks when playing Tryndamere. All you have to do is go 1v1/1v2 with low health, then run away like you're afraid of getting killed, they will then chase you, now you're simply running over to an allie they can't see, activate Undying Rage and have fun :) Example:
Split pushing revolves around the idea of your team keeping the attention of the enemy team while one from your team (in this case you) is pushing a lane (usually one of the side lanes) as far and as fast as they can before the enemy team realizes what's happening and comes after them. The idea is to stall the enemy team at some location while one of your teammates pushes a lane takes a tower or two and maybe an inhibitor. Tryndamere with Teleport is great for split pushing. With high damage, high attack speed, Youmuu's Ghostblade, Spinning Slash through bushes and a uncatchable item build, Tryndamere can easily sneak around the enemy, push a lane and take a Tower, and when they come for you, escaping won't be a problem.
You will not be able to solo Baron with this build, however you can get it down to 50% hp on your own, making it twice as fast for your teammates to finish it off before the enemie team shows up. Always remember to place a Vision Ward right outside of the Baron so you can see if the enemies are waiting to Smite it. If they are, use Spinning Slash (E) to Spin through the wall and attack when Baron Nashor is below 20% health, use Undying Rage if necessary, kill them and spin back and escape.
Also with Spinning Slash, Undying Rage, Flash, and all your Item Abilities, stealing a Baron from the enemy is incredibly easy. Flash through the wall, use Undying Rage, land a few crits or use Smite if you're a jungler, then spin through the wall again and run away with your high movement speed.
Stay calm and keep focused, that's really my best tip for League of Legends. Surviving is more important than killing. Don't rage, especially not at your teammates. Raging will put yourself in a bad mood as well as your teammates and you will start throwing cause you care less about the game. Save your energy for the battlefield, not the chatbox. The chatbox are there to help each other, not argue how much each other sucks, if someone else starts that conversation, ask them nicely to stay calm. League of Legends is a team based game, so play as a team. Killing champions is not the goal, winning is, therefore I never go for kills unless I'm 90+% sure than I can get the kill. You want to trick the enemy team into thinking that you're somewhere that you're not and then take down objectives when theye're not expecting it.
I will continue to update my guide with detailed information and in-depth explanations, stay tuned :)