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Fizz Build Guide by Endstryke

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League of Legends Build Guide Author Endstryke

Turning the Tides of Battle (Patch 6.22)WIP

Endstryke Last updated on November 16, 2016
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Ability Sequence

2
14
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Defense: 18

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to Fizz with this build

Threat
Low
High
Show all
Threat Champion Notes
3
Anivia Just dodge her Qs and don't get caught out. Remember your E can jump over her wall if used correctly.
3
Zilean Coming Soon
3
Lissandra Coming Soon
Guide Top

Introduction

Coming Soon


Guide Top

Pros / Cons

Pros


[*] High burst from Seastone Trident and Chum the Waters
[*] High mobility
[*] Fun
[*] Relatively low skill cap
[*] Decent 1v1s
[*] Near unstoppable when snowballing

Cons


[*] Squishy
[*] Vulnerable when Flash and Playful / Trickster is down
[*] Only strong waveclear is Playful / Trickster
[*] Weak when feeding
[*] Easily poked/harassed


Guide Top

Abilities

ComingSoon


Guide Top

Runes

Coming Soon


Guide Top

Masteries

Coming Soon!


Guide Top

Spells

:

Flash

is one of, if not the best summoner spell. Flash can be used offensively as a gap closer to secure a kill or it can be used defensively to escape death. Also, if you flash and then the enemy flashes as well, it is still very valuable as your flash will be up before there's and you already have Urchin Strike as a offensive gap closer and Playful / Trickster as a defensive and offensive substitute
:

Ignite

helps secure (early) kills and win 1v1s

:

Barrier

makes dives much more effective and good against burst champs, also it's on a lower cool down than heal

:

Ghost

provides a lot of mobility and on a lower cool down, allows you to chase down enemy and flank during team fights

:
Heal
gives a chunk of health to help prevent you from dying also a nice speed boost to turn and win 1v1s. It also helps your jungler when they gank.

:
Teleport
Good if you want to make plays, however, if you are in mid lane you can easily walk to other lanes. It can also be good if against a lane bully

:
Exhaust
Viable but there are better choices


Guide Top

Items

Starting Items

Doran's Ring + 2x Health Potions are a strong opening on most midlaners as they give some early damage and lane sustain Another good start, only get if you know you can snowball the other.