Sion Build Guide by Dexter854
Not Updated For Current Season
Now get Another Damage Item: (pick one)
Not Updated For Current Season
Hey Guys, Its Dexter
I've been playing Sion for about 12 months. I've experimented with almost every type of build with him and finally came to a consensus. I put together this guide to prove how Ad Sion can be viable in S4. When was the last time you played vs. Ad Sion? Level 3 games? Well now with this guide you can unexpectedly pick Sion to surprise your opponents with his lane domination. I don't usually play Sion in ranked because I get a lot of **** for picking him unless I can pick him as a counter. But I play him in normals all the time. PLEASE COMMENT ON ANY SUGGESTIONS OR QUESTIONS. I LOVE ANSWERING QUESTIONS YOU HAVE!!! Also, get Lumberjack Sion because it actually feels better with his mechanics. The weapon he uses is more precise and you know exactly when the attack animation will register.
I am still improving this guide and adding new content and fixing old content. Some stuff is kinda S3 like the team comps but you will get the idea. Give me a month; I have finals and then I will have time to add new things.
NOTE: You need to be decent at farming or you cannot play Sion.
Also, Don't forget to read the Notes that are with the items, they help A LOT!
**UPDATE** due to a recent Riot post, Sion will be getting reworked. It has been fun making this guide and giving people the right way(s) to play Sion. I will not continue to update the guide until the new Sion comes out. :)
Psychology playing Sion
This part will explain how Sion should be played.
- Sion Isn't for everyone, You may enjoy Sion if you play Nasus or Riven or even Udyr
- with Sion, try to appear really strong by harassing as much as you can early game and dishing out damage. Give your lane opponent an idea of your damage so they don't think that they can bully you
- Sion has a really strong all-in levels 1-6, use it.
- Sion is meant to be played as a hypercarry bruiser, not a hypercarry ADC. If you build him like an adc, all the enemy team has to do is burst you. So build tank and it will make the other team be hesitant to drop CC on you.
Pros and Cons
-Establishes lane domination easily
-Very good trading potential
-Easy to last hit with
-High early game damage with Enrage
-Scales well off CS
-Can 1v1 anyone at level 6
-Easy to cs under tower with.
-You are unexpected by your enemies to go AD until you get into loading screen.
-Mana problems early if abilities are spammed
-VERY hard to master
-Gets camped in high elo
-Low Attack Speed
-Getting rework S4 :(
- Greater Quintessence of Attack Speed: You can take 2 of these and 1 Attack Damage Quint in order to benefit from big hits and still good attack speed.
- greater mark of Armor Penetration: You will need these for Mid Game to go along with your high damage because you don't have any abilities that scale off AD. You will also find these useful when hitting early game rocks like Malphite
- Greater Glyph of Magic Resist: This is pretty standard, I have seen people swap these out for attack speed and magic resist per level. Anything really works for Glyphs as long as it somehow benefits Sion.
- Greater Seal of Health: With this you can start long sword or cloth and be able to start your build instead of buying Doran's. And early game health is more beneficial than early game Armor, and there is some math behind it too.
Now this is the part everyone likes to F*ck up.
Alright feel free to argue with me on these, but I have done a lot of tests
|This item will make your crits hit like a truck. But this items is 3800 gold and will cost you an arm and a leg. If you do get Infinity edge, you must have an item that gives attack speed to go along with it (best option is Statikk Shiv). You may also consider buying Blade of the Ruined King to add stick potential. However, these are 2 very expensive items.|
|Many people would argue that Blade of the Ruined King is a bad item on Sion. However, besides crit chance, this item gives Sion every stat he needs. It will allow Sion to stick to enemies and 1v1. This items is considered on many bruisers. This items is to be used in conjunction with your ultimate in order to provide a moment of utter prosperity and free reign.|
|Statikk Shiv is an item many people would argue to be the most gold efficient core item in the game. The Avarice blade that you buy during the laning phase will quickly give you the funds to buy the Statikk Shiv. This item also features a passive that will help you burst. The 100 magic damage you get after 100 easy stacks will allow you to burst. If you by any chance crit the 100 magic damage, you will do about 500 mixed damage on that first auto attack. With your Q and W damage, you would have dealt 800 damage on your first combo ( Q-W-Auto Attack). With Cannibalism and Blade of the Ruined King active, you will finish off the enemy in a matter of seconds. This item is never a bad choice early to mid game.|
|This item has received a lot of popularity because of its association with Sion's lifesteal from Cannibalism. With Ravenous Hydra, Sion can lifesteal huge amounts every auto attack. It can be used for burst, waveclear, lifesteal, and AoE. However this item leaves you with no attack speed, no crit chance, and vulnerability to being kited. To compensate, you would need to buy a zephyr|
|Phantom Dancer has always been the stereotypical AD Sion item for its innate Crit Chance and attack speed. There is nothing wrong with this item, and infact its solely preference. But the major problem is the expense of the item and the little utility it gives ( Statikk Shiv gives waveclear, Ravenous Hydra gives Waveclear AoE, etc.). Most would argue that this item is not for season 4.|
|Zephyr is a good item on Sion because of the inherent mobility it gives. The tenacity combined with the movement speed gives Sion the fluidity he needs. It's also important to buy Hydra with this because this item compensates for the little Speed (both attack and move speed) that Hydra doesn't give.|
===Ghost Is meant for Teamfights and chasing down their Adc or Apc. Or for chasing down pesky Runners. I take ghost on Sion because It helps me all in during the laning phase. At level 6 or 7 i pop all my cds and tower dive, usually getting a kill. I like to get my opponent to 3/4 or half hp before i all in. Ghost is also useful for team fights. try to not get focused by their adc. when their team or your team engages ghost into their team and try to stun their adc if they are close. IF THEIR ADC IS TOO FAR BACK DO NOT TRY TO CHASE THEM. YOU WILL GET PEELED EASILY.can take ghost on sion since he doesn't have any natural stick. Also you take swap out Ignite for Exhaust. The new Exhaust buffs make it viable. But note that the enemy team will automatically know that you are going AD.
===I like teleport because it allows you to, 1) Farm in lane without missing waves 2) Teleport to drag for a team fight, 3) split push, and 4) defend turrets. If you will have a hard lane or their is a shen, or maybe just because you are more comfortable with this summoner spell. Its a good option, don't hesitate to take it if you feel the need to take it. If you are one of those REALLY aggressive players, then you might want to take ignite for kill potential. But if you wanna play chill Sion, then take Teleport.
===Flash is decent on Sion, You can escape an early gank and get finishing blows on opponents when they aren't expecting it. But its not good for sticking to enemies. Flash could be taken with ghost, which is better for late game, but Sion needs the early game ignite to pick up kills.
===Only get Cleanse if you know the enemy team will cc you hard. Eg. Nautilus, Vayne, Nasus, Thresh.
===decent spell on Sion. Will help you stick to adc or your laner. Even will help peel for your adc. this can be replaced for cleanse if you know the enemy team has a lot of cc. Also Exhaust + Ghost will give you the ultimate sticking power. Though with Botrk you will not need exhaust because of Botrk's active.
===Ignite gives you the early game pressure and aggressiveness that Sion will greatly benefit from. Ignite is used on almost every laner and will help you when you ALL IN. Take this spell on any healer, sustain, or squishy opponent. This spell can be swapped out for flash or tp if needed.
===Stop and think. You laning or jungling? that's right you laning. F*** this spell
In a ranked game, I can't kill the other team's adc if they peel for the adc with cc. Instead I peel for my adc. When someone comes on my adc, i stun them and ulty in order to heal both me and my adc. Low elo you can probably kill the other team's adc or apc, Heck, you could pentakill. But in higher elo you will have to play a defensive role. If you pick Sion thinking you will dominate EVERY LANE, NO. Only pick Sion if you know that it will be easy to farm in your lane. I will state what lanes are easy to farm with later. When you play Ad Sion in ranked, you will also get a lot of **** from your teammates. It was like picking Tryndamere before Voyboy made it popular. Just don't focus on explaining why Ad Sion is viable. Just focus on the game. Then enemies will be very surprised to see AD Sion. Take advantage of this and play VERY aggressive.They will be surprised at how aggressive AD Sion can play. Use the brush when there is wait between the cs. Activate your w and come out of the brush, take a hit or some minion aggro before you pop the shield. Only stun them when you are sure you can get 2 auto's on them before they can fully retaliate. If you establish lane dominance, beware of ganks. If you are sure that you are safe (or you have a ward), then zone out your laner by activating w and leaving it on for 10 seconds. Before the shield explodes move away from the minions and try to explode it on the laner. Be careful to not spam W and Q. You will run out of mana.
-Use Cryptic Gaze in between auto attacks because it does cancel your auto attack. If you practice, you can even cancel the enemies auto attack to win trades.
-Push as hard as you can levels 1-3 to get ahead in levels. You probably won't get ganked until level 2-3.
-Roam when you have ghost and try to arrange a gank with the jungler on mid lane.\
-Buy an upgraded trinket level nine to get more vision
[*]Sion's passive is very unnoticeable in lane. But it actually does a lot. Taking about 30-50 less damage for every 2/5 auto attacks. Playing against annoying auto attackers won't be so bad.
Sion's q costs sooooo much mana. It's not worth using it in lane unless you are getting/recieving a gank. You can use q to trade but don't trade unless you're opponent commits FIRST. Don't use this ability to get 1 cs. It's not worth the mana cost. But, if you're opponent decides to deal damage to you under the turret, use your q to stun them and force them to take tower shots. You can also use q if you are getting tower dived. Stun the person tanking the tower and they are almost sure to die, unless the jungler is super tanky and/or fed. Its not practical to tower dive Sion becuase he has a shield, stun, and much lifesteal.
Sion's w is actually very useful. It costs 70 mana but most of the time, it's worth using. It shields 100 damage at level 1 and 300 at level 5. The shield amount is also equal to the magic damage it deals. This is Sion's only AOE spell. In team fights it's useless as a damage dealer; just a shield. But in lane it can help with 1.trades and 2. pushing the wave. I like to build statikk shiv first because its synergy w AOE allows for a fast wave clear. Wave clear is something Sion lacks, making it hard for him to split push. Sion also benefits from every stat on statikk shiv PERFECTLY. Max w after e in order to wave clear and sustain trades. I had some people asking me why I max this WITH Enrage. That is a good question. I max Shield with Enrage because shield will help establish lane dominance. Shield will help soak up some extra damage and output extra damage. I USED TO max E every time I could but i realized that I wasn't ABLE TO FARM with it even though it gives more damage. By putting an extra point or two in shield, I was able to establish the slightest dominance in order to farm and waveclear. Try maxing if you don't agree with me and share your thoughts.
Sions e. It's like the bread and butter of Sion. So the main obective with Sion is to get cs in order to grant Max HP. Sion's e should be maxed before w but a few extra point can be put in w for the lane trades and wave clear. Sion's e should be on MOST of the time. Cases where Sion's e shouldn't be on is when you want to lifesteal some hp back (because of you Lifesteal Quints). That should really be the only case where E shouldn't be up.
This ability is what makes Sion's the best duelist in the game. But just because you reach level 6, doesn't mean you can 1v5 the other team. DON'T. You will get CC'D and you WILL NOT lifesteal enough. AT level 1 ulty, you only get 50% lifesteal and 50% attack speed, which is a considerable amount but ignite will deplete your resources. With most champions, you can 1v1 at level 6. You cannot 1v1 at level 6, Jax, Lee Sin, Riven, And Veigar cause he will nuke the S*** out of you. Most Ad carries can kite you super hard,so if you are up against an ADC in lane just lane swap, you will get NO CS. Anyways, Once you hit level 11, your ult gets 75% lifesteal, WHICH IS HUGE. Now you can 1v1 almost anyone with the correct items and cs. In teamfights, turn on your ult and stand next to your adc. Peel and tank for your team. The Ally healing radius is only 200 so stay very close to your adc. At level 16 it's getting into late game, you should have lots of cs and should have split pushed super hard. Your ult now has 100% lifesteal. However, you STILL cannot 1v5. at 45 minutes you can do whatever the F*** you want, but for now, you need to use your ult wisely.
Many people say Sion has a rough early game. But the enormous AD he gets at level 1 or 2 from his Enrage allows him to make the best trades vs AD melee champions. Don't Cryptic Gaze in order to get 1 auto (unless you've been full mana for a while and want to establish lane dominance). Save your Cryptic Gaze for when your enemy commits to a trade. Cryptic Gaze them when they attack you to force them to take minion aggro. An early gank from your jungler will almost always guarantee a kill because of your high lvl 2 attack damage and V. If you do not kill your laner it will allow you to zone out the enemy and allow you to farm. Just always ask for an EARLY GANK if possible. Play the passive lane game where you only aggro if they aggro you. otherwise just mind your own business AND CS CS CS!!!!!
What to do in Mid game is dependent on 2 things.
1. Did you win your lane?
2. Is your team winning? (especially bot lane)
If you can answer yes to at least one of those questions you will most likely win. More importantly is if your team is winning. If their bot lane wins its going to be hard for you to win. But I will explain this later.
If you win your lane, good. But if you team is losing, not so good. You will need to go defend objectives rather than farm top all day. This includes going mid and defending the turret ready for a teamfight. if you have Teleport than you will be able to split push their top tower and help take drake/ defend mid turret. If you have Exhaust, Ghost, or Ignite then...you have to stick near your team. If their bot lane gets fed, you need to itemize in order to deal with being focused by their ADC (b/c you won your lane). Build a randuins and a Botrk to have mobility in the fights. Yommu's would also be good but you would have to build more tankier with the rest of your build. Mid game is THE HARDEST for SION because your ult still doesn't do much and you have no crit damage. The only thing you will have is some tankiness(if you won your lane) and mediocre DPS. If your team knows Sion's strengths they will avoid engagements until late game. The only exception to this is if you have Ammumu. His ult synergises with you so well. I will explain more about team comps later. Try to get through mid game defending objectives and moderately farming. try to get maybe 200 cs by 30 minutes. Again you have to be good at csing in order to successfully play Sion.
If you don't win your lane, but your team is winning that's better. You can stay top and farm up while pushing tower while your team handles the objectives. If your laner starts roaming follow him. You don't want your teammates in 4v5's. But if dragon is not a threat to be taken, your team can waveclear mid tower enough to sustain until you are able to take a tower top (assuming your team picks a viable mid laner with decent wave clear, eg: Orianna, Syndra, Kassadin, Casseiopia, Mordekaiser, Zed etc.)
Mid Game is the hardest phase for Sion, try to rush the Mid game with turret pushes top.
(+30 minutes) Sion starts becoming deadly and adds pressure at this point. With decent farm, nobody can 1v1 you. You have the stick and the damage to take down anybody. BUY WARDS. don't facecheck because that could cost your team the game (higher-mid elo). protect your adc and soak up damage. don't go in like an assassin because you will get kited (guaranteed or your money back). You'r not immortal because you have a lot of HP. If you choose to go the tankier build then by all means tank and apply pressure to their APC and ADC. (+50 minutes) by this time you have your build complete and are getting some extra consumables and what not. Its pretty much GG at this point. You can 3 shot most people. Pick up a Guardian Angel IF YOU DIDN'T BUILD TANKY. Gaurdian angel will save you if you get kited too hard or bursted too quick. If their was an AD Zhonya's Hourglass item, You would get it, but GA does the job fine. Replace your boots for a Zephyr. no matter how late in the game, farm is still important!!!!
You cannot play Sion to his full potential without a proper team comp.
Viable Comps have immobalisers like roots, stuns, slows, fears, and knockups.
Best Team Comps
All Junglers that can lockdown a few targets are good. Supports that can be aggressive will help you get onto targets. So Leona is good synergy. Adc's that need peel or have cc will help you. Amummu and Nasus I found to be good synergy because you can duo steamrole the entire enemy team. Nasus and you become monsters late game. And when Nasus ganks its almost always a kill with your Cryptic Gaze. Teams need to have a good deal of roots and stuns benefit Sion a lot more than teams with just high AOE Damage
As Sion, you have the ability to pop all your Cooldowns and all in at level 6.
The way you do is simple
Death's Caress--Wait 1 second--Walk towards enemy-- Ghost-- Cannibalism--auto attack-- Cryptic Gaze--auto attack--pop Death's Caress--ignite--auto attack--auto attack--auto attack-auto attack...
If you have Blade of the Ruined King, then use it shortly after you stun them, if you have Hydra, then use it in between an auto attacks.
Note: Always Stutter Step when chasing.
This video Explains how and much more
|You will get out harassed, and you will get out-sustained. Shen will exploit your little sustain to Vorpal Blade your a$$. Trade with Shen right after his passive is consumed by a minion. This lane is pretty easy to farm in because Shen won't be able to kill you, and you have Teleport. You can build any Core Option, but consider a Last Whisper if the Shen is a Thornmail buttf*cker. Jungler help won't do much besides slow down Shen's ability to get tanky. You should be able to get 80 CS by 10 minutes, so keep farming and you will beat Shen. Also, try to Counter-Teleport-Gank-When-Shen-Stand's United-To-Bot-Lane Gank in order to turn a the tides of the fight. If you are at Shen Turret, however, it may be beneficial to just take his turret and farm, freely, the top jungle.|
Farm Early game like any other champion.
Don't use any abilities to cs, unless it's Death Caress and all the minions are at 15%.
When you get Statikk Shiv:
1.Activate your Death Caress 5 seconds before you get to the minion wave
2.auto attack the first 3 melee minions.
3.pop Death Caress.
4 clean up the rest of the minions (there should be about 3 minions left each only needing an auto attack)
This process should only take 5-6 seconds to clear 1 wave.
I hope you guys understood the mechanics and concepts to playing AD Sion. He takes about 8-9 games to start winning and after that you should independently make decisions on your playstyle. You will most likely not win your first game (Unless Bot lane wins) and you will get Trash Talk from your teammates for picking AD Sion. BUT **** THEM. AD Sion NEW META. Please comment on any suggestions, Sion is very versatile and is open to many different builds. Please suggest any ideas you have in the comments. PLEASE VOTE UP AND COMMENT I LOVE TO READ COMMENTS. Thanks!
P.S THIS GUIDE PERTAINS TO MY SMURF, MY MAIN IS: yourbuts