Tanky Top Lane
Example Final Build (AP Heavy)
Example Final Build(AD Heavy)
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Irelia with this build
Thank you for looking at my Irelia guide! Hope you guys enjoyed and found it helpful! If you have any questions or suggestions please ask them in the discussion sections of the guide. Happy climbing!
For runes Irelia can go almost anywhere. I dont generally get CDR on runes or masteries on Irelia just because you will generally get alot through your items such as Frozen Heart and Trinity Force, so for Glyphs/blues I prefer something like health or MR or Armor, instead of CDR. For marks and quints, I prefer to run AD, but they are very situational. You can also run attack speed, armor pen or any sort of defense, depending on what you and what your team needs. For seals, basically anything will work, but I prefer basically any defenses, anything from Armor, MR, Health, or any of those scaling will work, but I usually will run HP/HP per level.
Just like runes, masteries on Irelia can be all over the place. For top lane, I prefer to run Grasp of the Undying but Fervor of Battle and Thunderlord's Decree work great too, although Grasp of the Undying works great for top lane, and thats why I like it more.
As stated many times before, Irelia is an extremely versatile champion. She has a multitude of build paths that are much better dependent on the situation. Although the way I prefer to build her is like a bruiser with AD and tank stats in runes masteries and items. Runes and masteries will be the same as stated before but I enjoy bruiser items such as Trinity Force and Dead Man's Plate. These two items will generally be your core items. Other great items that you will generally always be getting could be like Randuin's Omen Banshee's Veil and Sterak's Gage, although I kept them out of the core because you will not be getting all of these every single game.
For skill sequence on Irelia it doesn't really vary as much as runes and masteries. You basically will always want to take Q at level one so you can farm easier. For maxing your abilites it depends on matchup. When matching up against squishy targets, always max your E first because your W will be useless if youre not against a tank. If youre against a tank top lane always max your W first for the true damage, and max E second
To be honest, I have no clue what this means, but assuming it means summoner spells I like using Flash and Teleport because Teleport works better for top. I personally hate Ignite especially for top lane on Irelia. I suppose that you could do it if you were going mid lane you could run it, but for top I always take Teleport.
Easy farming! Use your Q to kill minions if you cant get close enough and or to make a play by q'ing to a low health minion to get a reset and suprise your enemy laner.