Vayne Build Guide by Kingsley Ngu
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well. As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied.
Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends.
"Not all shadows are to be feared. At least, if Vayne has her way." -Vayne
Fed Vayne and Not Fed Vayne
Fed Vayne is the first one and Not Fed Vayne is the second one. If you aren't getting fed use the second build. Easy as that.
I will add sections for Not Fed Vayne soon, but for now bear with me.
Vayne can shut down anybody easily as long as she's not stunned or blinded. The items that I get for her are focused on Tanky early game, and huge burst damage late game. Try to avoid people that have Thornmail. The skill sequence that I use is weird, but it works well on Tanks and carries. Silver Bolts can shut anyone down easily even if they have Thornmail. My masteries are nothing new. It's 21/0/9, just like anyone else. My Runes are simple, I get Physical Damage, Armor, and Magic Resist. My Summoner Spells are Ignite and Flash, but Ghost and Exhaust works well, too. The Pros of Vayne is that she can shut anyone down late game. She has amazing burst damage and life steal. The cons are that, Thornmail can kill her easily, it's hard to escape ganks or any bad situations without Flash, she gets shut down by stuns and blinds, and got nerfed 4 times in a row.
Items: Fed Vayne
When you spawn, buy Doran's Blade and head to bottom lane. I always have at least 825 Gold when I teleport back to base. With that gold, I buy another Doran's Blade and Boots of Speed. If you have enough to buy Elixir of Fortitude or Elixir of Agility, buy them. After, you should buy Berserker's Greaves and, if you have enough gold, buy B. F. Sword. Then, buy The Bloodthirster or a Vampiric Scepter if you have no gold. In your next visit, buy B. F. Sword again. Since, you have enough AD, we get Dagger, or if you have enough gold, get Zeal. Try to get Phantom Dancer as soon as possible, if not, buy Cloak of Agility and try to upgrade to Phantom Dancer. After that, you should buy Vampiric Scepter or just buy The Bloodthirster straight away. At this time, you should sell both Doran's Blade and buy B. F. Sword. After, you can either buy Cloak of Agility or Pickaxe. (I recommend Cloak of Agility) The final item is Infinity Edge. Be sure to pick up the Elixir of Fortitude and Elixir of Agility, because you'll have one extra slot for them and for Sight Ward and Vision Ward. I don't really think Vayne needs a sixth item, but if you want a sixth item, be sure to get Guardian Angel or Aegis of the Legion. I think both of those items are settled in Vayne, because, one, Guardian Angel gives a tremendously, great boost in armor, and a slight boost to magic resist, and, two, Aegis of the Legion gives a boost on both armor and magic resist, while giving yourself a little attack damage.
These items are built to give you sustain for early game and big burst late game. In late game, you will have tons of Life Steal, so, you won't be worrying if you 1v1 anybody, except for the enemies that have Thornmail.
Items: Not Fed Vayne
When you spawn, buy Doran's Blade and head to bottom lane. I always have at least 825 Gold when I teleport back to base. With that gold, I buy another Doran's Blade and Boots of Speed. If you have enough to buy Elixir of Fortitude or Elixir of Agility, buy them. After, you should buy Berserker's Greaves and, if you have enough gold, buy Vampiric Scepter. When you teleport back, buy Cloth Armor and if you have extra gold, get Long Sword. I usually get Wriggle's Lantern when I get back, but if not get Madred's Razors and a couple of Health Potion. Since we have some Attack Damage with us, we should get Attack Speed, so, get Dagger or Zeal. Once you teleport back, buy Cloak of Agility or Phantom Dancer straight away. After that, you should get Avarice Blade; it's really cheap and gives you 12% Critical Strike along with gold per 10. I think it's obvious that you should get The Brutalizer, if not you can buy 2 Long Sword. It'll be easy to get Youmuu's Ghostblade, so, get that. After that, sell both of your Doran's Blade and get Phage or buy Ruby Crystal or Long Sword. After those items, buy Giant's Belt. Buy Frozen Mallet when you get back. After Frozen Mallet you can either get Chain Vest and upgrade to Atma's Impaler or save that spot for Elixir of Fortitude, Elixir of Agility, Sight Ward, and Vision Ward.
These items will help an "unfed Vayne" be viable to the team. Most of these items aren't that expensive, but it will take a bit of farming to get some. Good Luck!
We all know every character has a counter. I know Vayne can be shut down by lots of things, but watch out for these characters that I think are a threat to Vayne.
Level 1: Be Cautious
- I think Annie, because she has her own working Thornmail, and a stun which always comes in handy when fighting Vayne.
- Jarvan has his Ultimate, which causes him and his enemy to be stuck, but Vayne can easily Condemn him out of it.
- I know what you're wondering, "WHY Nidalee?!?!", Well, I really hate her spears and her tiger/cougar form. She does alot of damage if she goes for AD or AP, maybe even a hybrid. Just try to dodge her spears, and stay behind minions.
Level 2: Stay Back
- We all know Tryndamere for his Ultimate which stops him from dying for a time. Tryndamere crits alot, but if you put an ignite on him during his Ultimate, then you'll be fine.
- Shaco is pretty hard due to his Deceive and Jack In The Box. Remember that Vayne can turn invisible, too, just not as long as his. You can stay next to a wall, Tumble behind him and stun him with Condemn. That's how I defeat Shaco.
Level 3: DANGER
- I think everyone hates Shen, because of his taunt spell. It can Taunt not even 1, not even 2, but your whole team! His Ultimate can really change a battle, because it shields alot and Shen teleports to that champion. If you see his Ultimate in action, stop fighting, Condemn, and run!
- 2 words. True Damage. His true damage beats yours anytime, so try to be careful when battling him, because he can throw his axe to slow you and he can get out of your stun by using his Ultimate. You have to think to beat him, I know I can't.
- I hate Rammus, because of his Thornmail spell. It really turns the tide for me. He can taunt, roll, and take down buildings like it's nothing. Try to Condemn him to a wall and run.
- Teemo has blind, poison, and mushrooms! He can 1v1 Vayne anyday, and still come out with at least 300 HP. If he's AP Teemo watch out! When he blinds, it's game over!
I take Tumble first and max it first. I always make sure that I have Silver Bolts at least Rank 2, because you'll need it to take down Tankers, but max this skill last. Condemn will be taken at Level 5 and maxed out second. Take Final Hour everytime it's available, at Level 6, 11, and 16.
This skill sequence is odd, but it works. Silver Bolts will help take down tankers and it will do ridiculous damage at AD carries and AP carries. Try to Tumble everytime it's your third tick of Silver Bolts. Always Condemn at a wall to get them stunned.
Skill #1: Tumble
(Active): Vayne quickly rolls toward the cursor and enhances her next autoattack within 6 seconds to deal a percentage of her attack damage as bonus physical damage. This enhanced attack will not proc against structures.
1. Deal extra damage.
2. Last hit minions.
3. Can be used to escape, but it's not a viable one.
4. Can be used to turn invisible while using Final Hour.
Why do I max this out first?
Well, Tumble can deal amazing burst damage if used properly with Silver Bolts. I know people max out Condemn, but the thing about maxing that out first is that, it doesn't increase Stun Duration.
Skill #2: Silver Bolts
(Passive): Vayne's consecutive attacks and spell hits on a target will mark them with a silver ring. The third consecutive attack or spell hits against the same target will consume the rings, dealing true damage plus a percentage of the target's maximum health as additional true damage. Damage against monsters is capped at 200. The rings on a target are lost after 3 seconds of not attacking them or upon attacking a different target.
1. Great for taking down Tankers.
2. Extreme burst damage mid/late game.
Why do I max this out last, but rank it up 2 times early?
Well, Silver Bolts can really be useful with Tumble and Condemn. Always Tumble at the third basic attack. Condemn adds one tick of Silver Bolts, so, try to use it to either add one extra tick of Silver Bolts or end the third tick.
Skill #3: Condemn
(Active): Vayne fires a huge bolt at her target, dealing physical damage and knocking them back. If they collide with terrain after being knocked back, they are dealt the same amount of physical damage again and are stunned for 1.5 seconds. This ability also applies one ring of Silver Bolts.
1. Stun Tool.
2. Knockback Tool.
3. Excape Tool.
Why do I max this out second, but start ranking it up at level 5?
Well, I really think that Condemn is not needed early game, in my opinion. Condemn is great at escaping tight situations, but I usually never get into them until at least I'm Level 6. Always try to aim Condemn at a wall, so, your enemy will be stunned for 1.5 seconds. Trust me 1.5 seconds is alot for you to deal damage. Don't forget to use Tumble!
Ultimate: Final Hour
(Active): Vayne increases her combat skills and improves her abilities for a few seconds. For the duration, Vayne is granted bonus attack damage and the bonus movement speed from Night Hunter is tripled. Additionally, she will stealth for 1 second after using Tumble.
1. Gives a B.F Sword at Rank 2.
2. Gains triple the movement speed from your passive.
3. Gives invisibility for 1 second, if you use your Tumble, which is actually useful.
Always max your Ultimate every time it's available, at Level 6, 11, and 16. Final Hour gives benefits of chasing, attack damage, and fleeing. Don't be afraid to use your Ultimate if you are in a sticky situation or trying to catch up to a fleeing enemy.
I always get 21/0/9. In the Physical section of your mastery page get,
. In the Utility section of your mastery page get,
This mastery page will help Vayne alot. She'll need the movement speed, because she got nerfed tons of times. Most AD carries use these masteries, but they sometime get the armor and magic resist from the Defense section of the mastery page.
My Runes are just like any other AD carry runes page. It gives you Flat AD marks, Flat Armor seals, Magic Resist per Level glyphs, and Flat AD quintessence. To be exact get, 9 Greater Mark of Attack Damage, 9 Great Seal of Resilience, 9 Greater Glyph of Scaling Magic Resist, and 3 Greater Quintessence of Attack Damage.
Remember to last hit, because this Rune Page was made for last hitting, too. You'll tank a bit from huge burst damage early game. Always last hit minions! If you have a good supporter like Janna, then you'll do perfectly fine.
I always take Ignite and Flash. Ignite, for me, is used while you're battling an AD carry. It'll cut the Life Steal in half. It can also be used to kill any enemies that have low HP. Flash, as we all know it, is used for escaping dangerous situations or quickly going in combat. You can replace Flash with Ghost and Ignite with Exhaust, but I personally think that Ignite and Flash will be the best for Vayne. One other summoner spell is Heal. I know, I know, you probably think the Supporter has to get Heal, but that's totally wrong. Heal can save your life in any 1v1 battles, including healing other teammates, so, I recommend you get Heal if you are a beginner to Vayne.
Never take any other Summoner Spells other then Ignite, Exhaust, Flash, Ghost, or Heal.
Summoner Spell: Ignite
Ignite has lots of uses. It can be used for 50% reduction on healing, or picking up a kill if they're low.
When to use Ignite?
1. Quickly killing a low health enemy.
2. Reducing healing by 50%.
3. When you do a 1v1, you use it to deal extra damage.
When not to use Ignite?
1. Using it randomly.
2. Using it on a minion unless it's Baron Nashor or Dragon .
Summoner Spell: Flash
Flash has many uses just like any other Summoner Spell. It can be used to blink away from any danger, like ganks or turret. It can also be used to get in position during fights and importantly Team Fights.
When to use Flash?
1. Getting in Position during fights.
2. Getting out of danger.
When not to use Flash?
1. Flashing out of nowhere.
2. Flashing to steal buffs from allies.
3. Flashing to steal a kill.
4. Flashing to steal buffs from enemies, unless it is Dragon or Baron Nashor .
Summoner Spell: Exhaust
Exhaust is used for lots of things including catching up to enemies or lowering their Attack Damage. It is better to use Exhaust on an AD Carry, because it lowers their damage output. If not you should use Exhaust to catch up to enemies.
When to use Exhaust?
1. Fighting an AD Carry.
2. Catching up to an enemy champion.
When not to use Exhaust?
1. If the enemy champion is slowed significantly already.
2. To a Tank.
3. To a Support.
Summoner Spell: Ghost
Ghost is used just like it's used for Flash, except you cannot go through walls. I prefer Flash, because you can Blink through walls. Ghost can help you chase down enemies and fleeing from enemies.
When to use Ghost?
1. Catching up to an enemy champion.
2. Fleeing from an enemy champion.
3. Engaging a team fight.
When not to use Ghost?
1. Stealing a kill.
2. Going to Baron, unless trying to steal it.
Summoner Spell: Heal
Heal can save your life along with a few of your allies, but I don't recommend heal, unless you're doing a Ranked Game. Never use Heal if another person uses Heal, because it'll be a waste of heals.
When to use Heal?
1. Saving someone or your life, if needed.
2. Healing yourself and your ally to stay in lane.
When not to use Heal?
1. If another person uses Heal.
2. If an enemy uses Ignite on you, but use Heal if you think it'll save you.
Pros / Cons
-Extreme burst damage after 3 basic attacks
-Extreme Life Steal Late/Mid game
-Tank Early Game
-Burst Late Game
-Critical 3/4 of the time
-No real Escape skill
-Shut down by Stun/Blind
-Thornmail kills you
-Vayne got nerfed 4 times in a row
-Added color to all the Summoner Spells.
-Fixed coding for Elixir of Fortitude and Elixir of Agility.
-Added more color.
-Added new section on "Dangerous Enemies". (Idea by SpartaDeathAngel)
-Fixed wording issue in "Skill #1: Tumble"
-Fixed Spacing issues in "Skill #3: Condemn"
-Added sections for Summoner Spells.
-New items for "Not Fed Vayne"
-Finished the Item Section for "Not Fed Vayne"
-Added "Not Fed Vayne", just in case if people are having trouble.
-Adding New sections on "Not Fed Vayne" soon.
-Removed Color in Change-Log, except for the dates.
-Added 2 New Items!
-Fixed coding on Sight Ward and Vision Ward.
-Fixed coding for B. F. Sword.
-Added Heal as a Summoner Spell.
-Made 4 sections about Vayne's skills.
-Fixed Grammar mistakes.
True Damage, True Carry ~ S3 Vayne Guide
The Night Hunter
Vayne - The Master Chaser/Executioner