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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Lore
Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends.
"Not all shadows are to be feared. At least, if Vayne has her way." -Vayne
These items are built to give you sustain for early game and big burst late game. In late game, you will have tons of Life Steal, so, you won't be worrying if you 1v1 anybody, except for the enemies that have Thornmail.
These items will help an "unfed Vayne" be viable to the team. Most of these items aren't that expensive, but it will take a bit of farming to get some. Good Luck!
Level 1: Be Cautious
- I think Annie, because she has her own working Thornmail, and a stun which always comes in handy when fighting Vayne.
- Jarvan has his Ultimate, which causes him and his enemy to be stuck, but Vayne can easily Condemn him out of it.
- I know what you're wondering, "WHY Nidalee?!?!", Well, I really hate her spears and her tiger/cougar form. She does alot of damage if she goes for AD or AP, maybe even a hybrid. Just try to dodge her spears, and stay behind minions.
Level 2: Stay Back
- We all know Tryndamere for his Ultimate which stops him from dying for a time. Tryndamere crits alot, but if you put an ignite on him during his Ultimate, then you'll be fine.
- Shaco is pretty hard due to his Deceive and Jack In The Box. Remember that Vayne can turn invisible, too, just not as long as his. You can stay next to a wall, Tumble behind him and stun him with Condemn. That's how I defeat Shaco.
Level 3: DANGER
- I think everyone hates Shen, because of his taunt spell. It can Taunt not even 1, not even 2, but your whole team! His Ultimate can really change a battle, because it shields alot and Shen teleports to that champion. If you see his Ultimate in action, stop fighting, Condemn, and run!
- 2 words. True Damage. His true damage beats yours anytime, so try to be careful when battling him, because he can throw his axe to slow you and he can get out of your stun by using his Ultimate. You have to think to beat him, I know I can't.
- I hate Rammus, because of his Thornmail spell. It really turns the tide for me. He can taunt, roll, and take down buildings like it's nothing. Try to Condemn him to a wall and run.
- Teemo has blind, poison, and mushrooms! He can 1v1 Vayne anyday, and still come out with at least 300 HP. If he's AP Teemo watch out! When he blinds, it's game over!
This skill sequence is odd, but it works. Silver Bolts will help take down tankers and it will do ridiculous damage at AD carries and AP carries. Try to Tumble everytime it's your third tick of Silver Bolts. Always Condemn at a wall to get them stunned.
1. Deal extra damage.
2. Last hit minions.
3. Can be used to escape, but it's not a viable one.
4. Can be used to turn invisible while using Final Hour.
Why do I max this out first?
Well, Tumble can deal amazing burst damage if used properly with Silver Bolts. I know people max out Condemn, but the thing about maxing that out first is that, it doesn't increase Stun Duration.
1. Great for taking down Tankers.
2. Extreme burst damage mid/late game.
Why do I max this out last, but rank it up 2 times early?
Well, Silver Bolts can really be useful with Tumble and Condemn. Always Tumble at the third basic attack. Condemn adds one tick of Silver Bolts, so, try to use it to either add one extra tick of Silver Bolts or end the third tick.
1. Stun Tool.
2. Knockback Tool.
3. Excape Tool.
Why do I max this out second, but start ranking it up at level 5?
Well, I really think that Condemn is not needed early game, in my opinion. Condemn is great at escaping tight situations, but I usually never get into them until at least I'm Level 6. Always try to aim Condemn at a wall, so, your enemy will be stunned for 1.5 seconds. Trust me 1.5 seconds is alot for you to deal damage. Don't forget to use Tumble!
1. Gives a B.F Sword at Rank 2.
2. Gains triple the movement speed from your passive.
3. Gives invisibility for 1 second, if you use your Tumble, which is actually useful.
Always max your Ultimate every time it's available, at Level 6, 11, and 16. Final Hour gives benefits of chasing, attack damage, and fleeing. Don't be afraid to use your Ultimate if you are in a sticky situation or trying to catch up to a fleeing enemy.
This mastery page will help Vayne alot. She'll need the movement speed, because she got nerfed tons of times. Most AD carries use these masteries, but they sometime get the armor and magic resist from the Defense section of the mastery page.
Remember to last hit, because this Rune Page was made for last hitting, too. You'll tank a bit from huge burst damage early game. Always last hit minions! If you have a good supporter like Janna, then you'll do perfectly fine.
Never take any other Summoner Spells other then Ignite, Exhaust, Flash, Ghost, or Heal.
Ignite has lots of uses. It can be used for 50% reduction on healing, or picking up a kill if they're low.
When to use Ignite?
1. Quickly killing a low health enemy.
2. Reducing healing by 50%.
3. When you do a 1v1, you use it to deal extra damage.
When not to use Ignite?
1. Using it randomly.
2. Using it on a minion unless it's Baron Nashor or Dragon.
Flash has many uses just like any other Summoner Spell. It can be used to blink away from any danger, like ganks or turret. It can also be used to get in position during fights and importantly Team Fights.
When to use Flash?
1. Getting in Position during fights.
2. Getting out of danger.
When not to use Flash?
1. Flashing out of nowhere.
2. Flashing to steal buffs from allies.
3. Flashing to steal a kill.
4. Flashing to steal buffs from enemies, unless it is Dragon or Baron Nashor.
Exhaust is used for lots of things including catching up to enemies or lowering their Attack Damage. It is better to use Exhaust on an AD Carry, because it lowers their damage output. If not you should use Exhaust to catch up to enemies.
When to use Exhaust?
1. Fighting an AD Carry.
2. Catching up to an enemy champion.
When not to use Exhaust?
1. If the enemy champion is slowed significantly already.
2. To a Tank.
3. To a Support.
Ghost is used just like it's used for Flash, except you cannot go through walls. I prefer Flash, because you can Blink through walls. Ghost can help you chase down enemies and fleeing from enemies.
When to use Ghost?
1. Catching up to an enemy champion.
2. Fleeing from an enemy champion.
3. Engaging a team fight.
When not to use Ghost?
1. Stealing a kill.
2. Going to Baron, unless trying to steal it.
Heal can save your life along with a few of your allies, but I don't recommend heal, unless you're doing a Ranked Game. Never use Heal if another person uses Heal, because it'll be a waste of heals.
When to use Heal?
1. Saving someone or your life, if needed.
2. Healing yourself and your ally to stay in lane.
When not to use Heal?
1. If another person uses Heal.
2. If an enemy uses Ignite on you, but use Heal if you think it'll save you.
-Added color to all the Summoner Spells.
6/17/12
-Fixed coding for Elixir of Fortitude and Elixir of Agility.
-Added more color.
-Added new section on "Dangerous Enemies". (Idea by SpartaDeathAngel)
-Fixed wording issue in "Skill #1: Tumble"
-Fixed Spacing issues in "Skill #3: Condemn"
6/15/12
-Added sections for Summoner Spells.
6/14/12
-New items for "Not Fed Vayne"
-Finished the Item Section for "Not Fed Vayne"
6/13/12
-Added "Not Fed Vayne", just in case if people are having trouble.
-Adding New sections on "Not Fed Vayne" soon.
-Removed Color in Change-Log, except for the dates.
6/11/2012
-Added 2 New Items!
-Fixed coding on Sight Ward and Vision Ward.
-Fixed coding for B. F. Sword.
-Added Heal as a Summoner Spell.
6/10/2012
-Made 4 sections about Vayne's skills.
-Fixed Grammar mistakes.
6/9/2012
-Guide/Build made!
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