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Veigar: Somebody Gonna Get a Hurt Real Bad (scroll down)

Veigar: Somebody Gonna Get a Hurt Real Bad (scroll down)

Updated on February 7, 2011
7.1
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League of Legends Build Guide Author EvilDice Build Guide By EvilDice 32 11 47,928 Views 19 Comments
32 11 47,928 Views 19 Comments League of Legends Build Guide Author EvilDice Build Guide By EvilDice Updated on February 7, 2011
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Chapter 1

Please try out the build before voting/commenting and please leave a comment if you have any questions/criticisms of the build. Thanks and enjoy!

*CHANGE LOG*
1.3.11 - Several cosmetic updates. New strategy notes on Deathfire and skills.
1.5.11 - Skill icons added. Guide updated, build graphic changed and Rabadon's Deathcap added. Currently experimenting with the hourglass as an endgame item.

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Introduction
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I'm EvilDice, and I'm a level 30 and long time viegar player. As a matter of fact, he was the first champion I bought and he's still my favorite. I've experimented with a lot of different items on veigar and I eventually made a build that works for me and helps me to win the vast majority of the games I play with the little guy. Just thought I'd share my build and the way I play the tiny master of evil. If my build is liked I might add a bit more strategy sections. If not, oh well, I'm open to feedback. Hope you at least learn a thing or two and give it a shot. I want to help you enjoy being the definition of PAIIIIIIIINNNNN.

My ranked stats with Veigar (high 1300 elo.. Not a frequent ranked player.)


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What did the Last Patch do for Veigar? (1/4/11 - V1.0.0. 108)
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The last patch was a HUGE buff to veigar. Rabadon's Deathcap is a very strong item and will aid all casters (including our favorite yordle) in achieving a high AP count thus doing more damage. In addition to the direct buff to veigar's damage output, because Rabadon's Deathcap buffs all other caster's AP, this is an indirect buff to veigar's ultimate. He will now be able to hit even harder with Primordial Burst and become an even scarier threat to casters. After this buff veigar is going to be respected (and feared) a lot more and will be an even better pick in ranked play. Very nice buff.

V1.0.0.109-110
Nothing much to report really. Runes got hit some, however you shouldn't notice too much of a difference.
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Abilities
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Passive: Equillibrium - Veigar's mana regen is increased by .75% by each 1% of mana missing.
A decent passive. Combined with a meki pendant, it should allow you to stay in your lane and farm for a long time.

Q: Baleful Strike - Active: Unleashes dark energy at target enemy dealing 80-260 (+0.6 per ability power) magic damage. If the target is killed, Veigar gains 1 ability power.
Passive: Veigar gains 1-5 ability power when he kills a champion from any source of damage.
This ability is the reason why veigar is the most common champion to see with > 600 AP. Last hit, last hit, and last hit some more! That is what you should be doing with Baleful all game. I don't care if you can kill the minion with an autoattack, the extra AP you get from this ability makes a huge difference. Play some practice games so you can get this skill down. It's very important.
One more quick note - If the enemy grabs a Banshee's Veil, this is the spell you use to pop it (before you stun).


W: Dark Matter - After 1.2 seconds, dark matter falls from the sky to the target location, dealing 120-320 (+1 per ability power) magic damage.
Veigar's main damaging ability with a 1:1 AP ratio. This ability has two major uses. You can, a) nuke the opposing team for terrible, terrible damage, or b) use it to farm minions (once it is maxed). Other uses for this ability include scaring away the enemy when they are chasing you, checking brush and neutral creeps, and scaring the enemy away from attacking your tower.

E: Event Horizon - Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for 1.5-2.5 seconds.
You are going to come to love this stun. It is an AOE stun that can turn the tide of teamfights. The enemy is stunned on the outer edge, so you want to try to land the edge right on their face. Again, this one will take some practice to land. Only repetition is going to help. The main use for this ability is to set up your combo (covered later). It can also be used to catch enemies for chasing, to stop enemies chasing you, and (my favorite) to stick those guys who try to towerdive you in their place for the kill.

R: Primordial Burst - Blasts an enemy champion, dealing 250-500 (+1 per ability power) plus his target's AP in magic damage.
Gotta love Veigar's ult. Once you ult a caster once, they will run all the way to their nexus every time they see you coming. 1:1 AP ratio + the opponents AP can add up to a whole lot of damage. Use it mainly on the enemy caster in your combo to instagib them. It can also be very useful against non-AP champions as well.
The one thing that makes me really mad is when I see another veigar straight up ult me when I am at full health. Please only use your ult if you are at least 90% sure you can get a kill from it!

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Items and Playstyle
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First off I want to say that I prefer veigar in the sidelanes rather than in mid. This is because I feel that most champions in mid simply outdo veigar and to keep up, you have to constantly use abilities which means constantly using mana. Since the focus of veigar is to simply farm up AP earlygame, I have an easier time with him in the sidelane.

Alright, now to items.

Start with: Meki Pendant + Health Potion + Mana Potion

Now go out to your lane and start farming with Baleful Strike. Your main focus at the beginning of the game is to farm up and get as much AP as possible. You don't have to be too aggressive, save your stun and nuke for special situations. For the most part you want to play defensive and keep the fight at your tower.

If the enemy tries to attack you in range of the tower wanting to hit you just one more time, make him pay and drop Event Horizon on his face immediately. This could be enough to net the kill and get you first blood. You can also take advantage of aoe spells such as nasus's Spirit Fire and take a little damage then drop the stun. Again, the tower will help you with a couple of hits and it could again net you a kill. There will also be other times when you will want to be aggressive towards the enemy and go for the kill. You'll know when. Just because I'm saying to play defensive with veigar doesn't mean you won't get kills. In fact, you may end up with more kills than you would playing aggressively, and you'll be more farmed with more AP and money.

When you go back your next items to prioritize are Sorcerer's Shoes and Kage's Lucky PickKage's Lucky Pick.

In this stage the game is starting to transition to mid game. You should now start looking for ganks (especially casters with half health or lower). If you don't see any good ganks, continue on to your lane and buy a ward if you have the money for it.

Next time back you have some choices. First look at your score. Are you 2/0, 3/0, or better? Unless your team is getting dominated, it's time to buy a Mejai's Soulstealer If no, look at your team score. Does your team seem to be dominating the game in kills and have a couple towers down? If yes, it's time to buy a Mejai's Soulstealer.

If the answers to both these questions are no, look at the enemy team. If they have a couple tanks stacking magic resist, start building a Void Staff. If you see a few guys just getting a little magic resist (say Mercury's Treads) and they only have one tank who you can ignore, grab a Haunting Guise. If the enemy has little MR, you can continue on and build a Deathfire Grasp.

The reason why I like Deathfire so early is 1) it gives you quick burst even though your AP isn't super high yet and 2) it has extra mana regen which should help with any mana problems you've been having.

Now the game is getting later on and teamfights are probably forming so you know where to go. Become aware of the creep camps and golem and try to kill them whenever they are up (unless a teammate needs golem more). The wraiths and wolves should be pretty easy to clear out by now, just use Dark Matter and they are gone.

In teamfights you will want to stay back until your combo is off cooldown. When it is, run in, and use Event Horizon and Dark Matter on the enemy. Then back up and repeat. When you think you can get a kill (and you can get them on casters almost regardless of their health), you are going to extend your combo.

+ + (Before Dark Matter hits) + + = You have slain an enemy.
You absolutely MUST utilize Deathfire Grasp for it to not be a wasted item space. This is an amazing item for veigar's burst (and a very necessary one), but you HAVE to use it!

You are going to be doing this for all of lategame and if you're doing it right, they won't leave their tower.

So now for the endgame items.

First, if you haven't already bought it, finish your Deathfire Grasp

Next get a Rabadon's Deathcap

Now if you haven't bought any magic pen, you need to do so now. Even if you have, you will most likely need more magic pen. If you think you need a little more get an Abyssal Scepter (if it hasn't been bought already). If you need a lot more (and you don't have one already) get a Void Staff.

If you don't think you need either of those items you can consider getting a Will of the Ancients or getting a Needlessly Large Rod and some Elixrs of Brilliance. Chances are your game is over by now though and you are spamming /j before the victory screen pops up.

Summary
+ +
+ Kage's Lucky Pick
(optional)
/ /
(if you didn't just get one)

/ (optional but reccommended)

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Other Items
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Veigar is a champion who has a lot of different playstyles and there are a lot of different ways to build him. Here are some other items I've seen used by other Veigars (and that I've tried as well) which you may want to consider if you don't like some of the items mentioned above. Try 'em out!

Archangel's Staff - Out of this list I'd recommend this item the most. It's a very strong item to achieve high AP levels. I've actually been using this for my sixth item recently and it works well even if you don't charge up the tear. May make the main build soon.

Rod of Ages - I'd definitely recommend this to players new to veigar as it gives him decent AP, mana and survivability. If you are going to get this, buy it as quickly as possible.

Banshee's Veil - Good item on almost any champion who is struggling with spells and CC. It's ok to get this however I feel you should try to be away from the thick of the fight as much as possible. If you have to get it go ahead. It will take away from your damage but you gotta do what you gotta do.

Lich Bane - This is a pretty good item for veigar but it just doesn't fit my playstyle. I prefer to be out of the fight until my combo is off cooldown not throwing around Baleful Strikes and autoattacking to make the most out of this item. It's a nice item considering how high veigar's AP can get but I just don't feel it fits his role well. Your standard combo should do enough damage anyway without putting yourself at more risk.

Zhonya's Hourglass - This is a nice item on veigar if you need some more survivability. The armor provided is very nice and the AP boost is significant. If you get the hourglass make sure you use the active! Don't get it purely for AP, though, as magic pen is more important and an Archangel's Staff will eventually give you higher AP.

Rylai's Scepter - Out of all the items on this list this is the one I really don't agree with. Sure it's nice for the survivability, but you are NOT a chaser! You are too squishy. If you are going to chase, Ghost + your stun should be enough.

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Summoner Spells
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What I use:

- Ghost + your stun will make it very hard for enemies to catch you. I mainly use ghost as an escape ability, however it is also useful for chasing.

- I think flash is another great escape item on veigar and very useful. I don't know how many kills I've gotten when I flash + Baleful Strike the enemy to finish them off. I use flash evenly for offensive and defensive purposes. It's a very versatile ability. Great spell.

What you can use:

- Very useful spell to finish off the enemy. It is nice for firstblooding.

- A nice spell to stay in your lane even when harassed and to keep your mana and health up. Also nice for lategame map control.

- I would only get this if nobody else on your team has it and the other team has someone like tryndamere or yi. I just feel that ghost does everything you need so much better than exhaust and you would only want it to blind their carry.

- If you are screwed by CC cleanse can help save your life, but you should avoid CC as much as possible as a caster. Stay in the back and you should be ok. Cleanse does have its uses though.

- Well, I honestly would never take this, but it's not a terrible choice. Just feel all the spells above can help benefit you more.

What I don't Recommend:

- IMO this more fit for support champions to help everyone with mana troubles and to keep the fight going. Teleport does everything this does for you plus restore health plus allow you to buy items.

- Once again, mainly for supports. Buy wards.

- Doesn't really fit your role. You need the other spells more.

- See fortify.

- You aren't a jungler or a buff stealer, leave that to others on the team.

- Don't really need to explain this one...
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