get
prime

Sion Build Guide by Trovoada

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


2K
Views
2
Comments
1
Votes
League of Legends Build Guide Author Trovoada

VENCER É COMO RESPIRAR - A Competitive Sion Guide (under co

Trovoada Last updated on May 12, 2015
Like Build on Facebook Tweet This Build Share This Build on Reddit

Team 1

Ability Sequence

2
4
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 13

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 17

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Sion with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Fiora Really easy lane. Max your Q and land a charged one on her when she tries to farm, if she jumps on you, pop up your shield and fall back, as she gets the minion aggro, blow your shield. If she wins trades against you, poke with W and save Q for when she uses her second dash on you. Rush a randuin and it's a free win. Remember not to dive a fiora.
1
Xin Zhao Let him push the wave, rush a randuin, max Q, simple as that. If he gets ahead somehow (getting double buff on a failed gank P.E.) sacrifice some CS to avoid snowballing him. If he dives you, he dies.
1
Tryndamere Really easy lane. Rush randuin and max Q first. poke him with AA's and E, and when he spins at you Q him down.
1
Rek'Sai Really easy lane. Max your Q and poke her out of the lane. She has some sustain and dps, but can't melt your shield down that fast, and cant sustain all your poke.
Table of Contents
Guide Top

Soon to be added

[*]Roaming
[*]game stages
[*]how to gank
[*]jungle routes
[*]runes and skills discussion
[*]effective use of ultimate
[*]some math
[*]fixing the grammar (gg Braville)
[*]Tidy up the guide.


Guide Top

Pros

  • Safe lane phase against most match ups.
  • Great presence over the map with Unstoppable Onslaught/ Teleport.
  • Safe splitpushing.
  • Great lane control over melee enemies.
  • High AoE burst damage for a tank.
  • Good engage.
  • Glory in Death can win lost teamfights.
  • Good jungle clear speed.
  • Decent ganks.
  • Consistent presence throughout the game even when losing the lane.
  • CC immunity during Unstoppable Onslaught.


Guide Top

Cons


Guide Top

Runes

For runes, it will depend on the enemy team composition, mostly.

Keep in mind that the most usefull runes on Sion are, generally, HP, armor, magic resistance and cooldown reduction.
Attack speed is really lackluster, since Sion is heavy dependent on abilities, and the attack speed on Glory in Death is capped at 1.75.
Also, if you want to deal more damage, note that a big part of his damage is magical ( Soul Furnace and Roar of the Slayer), so, most of the time you'll find yourself using hybrid penetration over physical, but it will really depend on your play style. Stacking HP will also increase Soul Furnace damage. Flat AD/AP runes might not be as usefull as penetration runes since Sion's skills don't scale as well as, lets say, Heartseeker Strike, but may be usefull if you are having a hard time last hitting.

For a generic rune page, i would recommend:

Runes

Greater Quintessence of Percent Health
3

Greater Mark of Precision
9

Greater Seal of Armor
9

Greater Glyph of Scaling Cooldown Reduction
3

Greater Glyph of Mana Regeneration
6

This page will allow you to have a consistent lane phase, with plenty mana regen to keep you in lane, hybrid pen to boost a bit of your skills' damage, since their base damage is really decent.
The HP quints are really situational. They wont be really worth using unless you stack about 4500 hp (0,045 x 4500 = 202,5).

So, if you dont plan on farming HP too much, it might be wise to stick to more penetration runes, move speed or armor/magic resist, or even cooldown reduction, lets discuss this later.


Rune page when facing a heavy physical damage oriented opponent ( , , , , , among others):
Runes

Greater Quintessence of Armor
3

Greater Seal of Armor
9

Greater Mark of Precision
9

Greater Glyph of Scaling Cooldown Reduction
9

This page is well suited for a passive-agressive laning against strong AD lane bullies. Since it will provide you with 20 CDR by lvl 18, with the masteries, you can focuse on getting a Raduins Omen over a Frozen Hearth, that will be most usefull against, for example, , since it gives you more HP.


Rune Page when facing magic damage oriented opponents ( , , , , , among others):
Runes

Greater Quintessence of Magic Resist
3

Greater Seal of Armor
9

Greater Mark of Precision
9

Greater Glyph of Scaling Cooldown Reduction
9

This page will help you hold the lane against heavy pushers, like , while giving you some early trading capabilities.
It's also a good idea to get scaling magic resist runes against enemies with a weak early lane ( , ). That would look like something like this:
Runes

Greater Seal of Armor
9

Greater Mark of Precision
9

Greater Quintessence of Scaling Cooldown Reduction
3

Greater Glyph of Scaling Magic Resist
9