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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability

I will add more about



1. Introduction
2. Pros and Cons
3. Masteries
4. Runes
5. Summoner Spells
6. Ability Sequence/Explanations
7. Items
8. Gameplay
9. Summary
10. Change Log
11. Special Thanks
Play this song and you'll hear my voice!


Hello everybody!
I bought








I started playing him as a jungler, while building




And if you don't understand some terms, check the link below:
Janitu's Terminology Guide
This is a Terminology guide made by me. If you want to use the link in your guide, please credit me for making it, so nobody thinks you made it ^^
But, without any longer introduction, I'll let you see my guide instead :3
Hope you like it
Janitsu ^^


Pros
+ W's passive heals + Wins most of the early trades + Is tanky and has a lot of CC + Can use E to catch or to escape + Can escape or burst the enemy ad carry with ult + Fast pusher //Xin Zhao has pretty strong early game. He has sustain from his W, but even though you want to heal yourself, care, you might push your lane, and this is why you should have wards! He can focus enemy's ad carry, let's have for example: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
- Easily has pushed lane - If mid, hard to last hit against long range champions - Weak late game - Needs tankiness to be useful - Sometimes hard hard to initiate - Shouts all the time ^^ // So, when you attack to heal yourself, you usually push a bit. During a long period, it might cause your death. Also, when you push, you have to decide; Do you use ![]() ![]() ![]() .............. .............. .............. |


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// With these masteries, I have some late game power, because some of these are strongest when you are lvl 18 or so. So, I take
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Here's also additional mastery tree:
This mastery tree is defensive one, if think that the game will last more than 40 minutes, I recommend having this tree. It's only like that because

And two pictures for both, lane and jungle:







Greater Quintessence of Movement Speed: // These are for the mobility. You need to roam atleast to mid as
Xin Zhao and you can have easy kills if you can gank mid and bot in a short period. These work well if you are Midzhao or Jungzhao. Mobility also helps you with escaping and chasing things. I can't praise these runes enough, they've saved my life so many times!
Greater Mark of Attack Damage: // You can trade early, and faster jungle. I think these are pretty self-explained runes. But if you want more explanations; Here you go! You'll have so damn good trading power with these, and jungling is easier, since monster don't have so much armor, pure attack damage is more useful compared to armor penetration.
Greater Glyph of Magic Resist: // You need these at top and mid. Different runes for jungle though. I'd recommend getting
Greater Glyph of Attack Speed, because you'll get attack speed, which has so damn good synergy with your
Battle Cry, which will make your jungling even easier.
Greater Seal of Health: // These are for the early game, because you are so damn squishy, and need some health if they are going to harass you, and which they probably will. Also, can save you from minion aggro, which kills people, trust me. I'd say that good alternatives are
Greater Seal of Scaling Health or greater seal of health Health Regeneration.


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Challenge: // Pretty sweet passive! 15% of enemies armor? Is this free
Last Whisper without attack damage bonus? And lower armor penetration? But still, sweet as candy (sweets). This is one of my "Top 10 passives in League of Legends", helps your team aswell by lowering enemies' armor with 15%.
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Three Talon Strike (Q): // This is your main source of damage in early game, and also your ganking CC and your laning CC, deals pretty damn much damage and resets auto attack animation, so to get maximum damage, you should activate it immediately after your auto attack hits, so you can deal damage equal to two auto attacks + bonus damage.
-
Battle Cry (W): // This makes your laning easier, but as said before, care, you might push your, when you just wanted to heal yourself a bit. This also useful in 1 v 1 fights, because it increases your attack speed, which means more damage, more heal, and faster cooldown reduction on your
Three Talon Strike.
-
Audacious Charge (E): // Ability you use to initiate, gank, trade, harass, escape. Powerful ability, with magic damage and slow. You can use it to enemy creeps, if you want to escape. This is the reason I carry wards with me. When I get caught in the enemy jungle, I can easily escape by just simply putting a ward to a camp and using
Audacious Charge to get away from it.
-
Crescent Sweep (R): // This ability makes your initiation even more powerful!1!!1 You'll get armor, magic resist and deal a lot of damage, and knocking back enemies that don't have
Challenge mark above them. You can also knock enemies back with this ability to escape, which is pretty damn good.
// I max ![]() ![]() ![]() ![]() ![]() ![]() |


Item Sequence




Items for jungling:
Item Sequence
















Then follow the core build etc. (the things that are in the cheat sheet)
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// If you are jungler, this is awesome choice, and also gives a ward, you can also get this if you are facing ad top, so they don't deal so damn much damage to you. Also, if you have ad bruiser against you at top, and he has much cc, and you needed to buy ![]() |
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// Cooldown reduction, attack damage, armor penetration. This is very good item, and only costs 1337, builds from two ![]() ![]() ![]() ![]() |
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// AoE slow, and also ![]() ![]() |
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// I think this is the greatest solo top that came to season 3. You get tenacity (Which is good if you got ![]() ![]() |
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// Every hit slows, and you will also get respectable amount of health, which makes you even tankier, and you can chase that damn ![]() |
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// You sell ![]() ![]() |
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// These are "early game" boots. You take these against people that are ad bruisers. (![]() ![]() ![]() ![]() |
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// This is a great upgrade to ![]() ![]() |
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// If their ![]() |
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// Well, I'll just let Phreak tell you what I think of ![]() |
NOTICE! I don't want to describe every choice, if you have questions about items, comment!


You should just try to get early first blood as laner, and if you have someone tanky, focus on farming and let him waste mana on you, while you heal with




But, you need farm, as much as you can get, you need it. It doesn't matter if enemy's mid has farm. It's a bit sad, but if you have massive amounts of farm, the enemy should be afraid. In the jungle, you'll farm enemy champions. If you read this, go and kill one

Here's also few images, which might explain why wards are IMPORTANT!:
You can easily escape people!

And catch them!



So, overall,





DD/MM/YYYY - What changes/actions done
19/02/2013 - Guide's

19/02/2013 - Corrected mistakes, published, and added loads of information
20/02/2013 - Added two images, going to add some more information today/tomorrow (and pictures!)
05/03/2013 - Added a little bit of information and I am going to test if it is better to take some early points to



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