Wukong Build Guide by BlackIceT
IT IS CURRENTLY FINALS TIME FOR ME. WHEN THEY ARE FINISHED IN 2 WEEKS I WILL GET TO FULLY UPDATING THIS GUIDE.
Welcome to my first guide here on Mobafire. I bought Wukong quite a while ago and have absolutely loved playing him. He is capable of carrying while being incredibly tanky and fun to play. He is a solo top champ who can do really well against a good amount of champions. I strive to help those who wish to play Wukong so that they can hopefully come up with a build of their own one day. To help with this I have partnered up with Berzerk to make this guide as helpful as possible.
Hello everyone I am Berzerk. I'm here to help write about my favorite champion Wukong the Monkey King. Wukong has been my main ever since his release and has aided me in getting my Elo borders. I'm going to be telling you how I carry games as Wukong in soloQ. This will include my general builds, playstyles, and logic. I play Wukong as both a top and mid in ranked and can offer you a good amount of insight on that. I'm currently Diamond V. Here are my current ranked stats as Wukong.
Attributes: Fighter, Melee, Stealth
Cost: 880 RP or 4800 IP
Pros / Cons
+ Great Burst Damage
+ Can get away easily with Decoy
+ Is pretty good at harassing the enemy
+ Excellent solo top champion
+ Skills take little mana usage
+ Can be an easy champion to pick up and play if played correctly.
- Is sort of squishy early
- To be great he needs his items
- If you start to do really well will get focused
- Requires player to play smart to maximize abilities
- Using ult can make you die fast if not used correctly
- Tier 1: In this tier I take 1 point in Summoner's Wrath for Ignite and then 3 points into Fury for some increased attack speed. You could put all 4 points in Fury alone if you wish.
- Tier 2: I take 4 points in Deadliness for some increased attack damage per level. Not really too noticeable but extra AD always helps.
- Tier 3: In this tier I take my last point Weapon Expertise for 8% armor pen.
- Tier 1: I put 4 points in Durability for an extra 108 health by level 18. With health being the meta currently all free extra health is welcomed.
- Tier 2: In this tier I put 3 points in Hardiness for an extra 5 armor and 1 point in Resistance for an extra 2 magic resist. If you know that you will be facing an AP top put 3 points in Resistance and 1 point in Hardiness .
- Tier 3: In this tier I put 1 point in Veteran's Scars for more health, 1 point in Relentless to reduce all slows by 7.5%, and finally 2 points in Unyielding to reduce damage taken by enemy champions.
- Tier 4: I put 1 point into Block to reduce damage taken from enemy basic attacks. I also put 3 points in Juggernaut to increase my overall health by 4%.
- Tier 5: In this tier I put 1 point in Reinforced Armor to reduce critical strike damage by 10%. This will come in handy against AD carries. I also put 2 points in Legendary Armor to increase my armor and magic resist by 3.5%. Lastly I put 1 point in Defender to increase your armor and magic resist for every enemy champion nearby and it compliments your passive.
- Tier 6: Lastly I put my last point in Honor Guard to reduce all damage taken by 3% and finish the 21 points in defense.
Greater Mark of Armor Penetration
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Attack Damage
I take these to increase my early game damage to help in early trades and harassment. These marks compliment the armor reduction that you get from Crushing Blow very nicely and will help you put off getting The Brutalizer in those situations where other item priorities are needed in lane.
The Greater Seal of Armor give additional Armor at Level 1 of +12 with a full set. This is great and makes you able to survive more in your lane and give better protection against AD top champions and auto-attacks.
Getting a full set of Greater Glyph of Magic Resist allows you to have +13 Magic Resist at the start. If playing ranked taking these and the Greater Glyph of Scaling Magic Resist is up to you since you will know your lane opponent. In blind pick take the flat magic resist since AP tops are more common now-a-days with Rumble and Zac.
For my Quintessences I take the Greater Quintessence of Attack Damage. These quints give a nice early power boost to your AD to help with last hitting and early harassing. You will gain 7 AD with these quintessences.
|space||For my two summoner spells I choose Ignite and Flash. I find these to be the best two summoner spell choices. Use Flash when Decoy will not let you escape from a bad situation. I use Ignite for early game kills and every once in a while later game kills. Ignite is great for First Blood or securing a kill that could lead to your lane being able to take a turret or save yours and synergizes very well with Cyclone.||space|
|space||This spell is a mobility spell. If used it would take the place of Flash in most cases. This spell favors chases as opposed to instant kills and should be used when fighting enemies who have escapes that your flash just may not be able to keep up with Singed. Ghost can be used to catch enemies out and is actually better in terms of what it will do compared to flash, but it gives more warning than flash which will give enemies more time to prepare. Wukong does have a method to work around this by ghosting then activating his Decoy and using the speed boost while stealthed. This can be used in order to gank or initiate fights but still will not be as useful as the instant mobility flash will offer in many cases.||space|
|space||This spell should be taken vs lanes you will have 0 kill potential on like Malphite, in hopes that you can build your advantage by ganking your allies lanes. This spell also allows for quick recalls without falling behind on CS and does well late game for split pushing. Also take this if there is an enemy Shen. That way you can follow him when he ults. This spell can be found in pro play a lot due to its varied strategic uses when working with your team.||space|
|space||A very underrated spell for top lane. This spell is very useful defensively and scales into the late game better than Ignite. This spell does not offer the in lane kill potential of Ignite so should not be run in scenarios where you will need to hard carry. This spell is very good against laners like Irelia and Xin Zhao who like AD and attack speed. This spell also allows you to stick to and gimp enemy AD carries in the late game.||space|
Items: Early and Core
|space||This has been my overall favorite start on Wukong. The flask gives Wukong the health and mana he needs to force trades in lane. This item will refill on backing and will allow you to spend more money on real items instead of potions. This item pays for itself after about 4 refills. The trade-off you take for buying this item is that you have no real stats built until your first back. You will typically want to push up and recall when your flask stacks are running out so that you can recall and make the best use out of the item.||space|
|space||This item is good against champions who do a lot of damage early with autos, most notably Rengar or Renekton or Jax. It will help you greatly in lane for the price of the item. If the champion you are fighting does not use an on-hit/autos for a big part of their damage then you can avoid this item.||space|
|space||You need to get boots. You can wait for a little while for them if you are getting away with Decoy perfectly fine or if you already enough gold for a Giant's Belt or The Brutalizer on your first back. Increases speed by 25.||space|
|space||Good item to get to improve your sustain in lane. Useful against strong sustain lanes like Zac and Nasus. Will also give you a little damage boost to your attack combo and a little bit of health. This item will help improve trades and if you do not get a Doran's Shield then you should consider getting this item.||space|
|space||Picking up one of these will greatly improve your early damage. It will also allow you to build it into two different items. You need to decide what you need first. If you need damage or lifesteal build it into a Ravenous Hydra. If you need armor penetration build it into Last Whisper. You gain 45 AD from the Pickaxe||space|
|space||If you have 1000 gold when you go back then you might as well pick up this item. You gain a lot of health from it, 380, so you will be beefier and harder to kill in lane. You also have quite a number of different options to build it into. Randuin's Omen is probably the best overall choice but you can also build it into Frozen Mallet, Warmog's Armor and Sunfire Cape.||space|
|space||Will give you AD, ArPen, and cooldown reduction. All 3 things work very well for Wukong early on and will greatly increase your presence in lane. I get this item in just about every game I play with Wu. Will build into The Black Cleaver which I consider core because of how good it works with your ultimate.||space|
|space||Obviously having boots is core on any champion during the majority of the game however you need to pick the ones best for you. Ninja Tabi is good against strong AD laners or auto attackers. Works well with Doran's Shield. Mercury's Treads are good against an AP top or CC heavy team comp. Provides CC reduction and are very good overall boots. So pick one.||space|
|space||These two items I find myself getting every game regardless of what is going on. They work extremely well for Wukong and go well with Crushing Blow. The Black Cleaver works amazingly with Cyclone making you stack the item very quickly. Last Whisper provides nice AD boost and will lower the enemy armor even more. These items are in my opinion the two items that you should get at some point every game.||space|
Items: Late Game
|space||A good item to have to counter magic champions especially the ones like Karthus and Veigar. This item has a shield that will protect you from 400 magic damage for 5 seconds if that damage would put you below 30% health. It will also grant you AD based on how much health you are missing. Great item that I normally get when I go mid with Wu. Otherwise only buy if there is a big AP threat.||space|
|space||Pretty good defensive item. Provides a pretty good amount of health and magic resistance. Item is very useful for Karthus, Nidalee or just poke comps in general as the shield will protect you for an attack. Normally my go to item for magic resist. If you need magic resist early get a Spectre's Cowl and sit on the item.||space|
|space||This item will greatly increase your health and will provide some AD. However the item is great for its passive. It will grant a 40% slow on your enemy when you auto-attack them. This is great for sticking to enemies to kill them and when you need to peel enemies away from you when being chased. Frozen Mallet is good for offense as well as defense.||space|
|space||A good armor item. It benefits the team more than a Frozen Heart would. You do get a good amount of health but the active is great for disengaging fights or for keeping an enemy from getting away. Since must junglers will go for a Locket of the Iron Solari you should get this item. If you use the active in a teamfight, use it when you are ulting the enemy team.||space|
|space||If you need health and nothing more than buy this item. You will have those games where just more health will make the difference. I do not buy this item too often anymore because Randuin's Omen is just a better choice. However if the enemy team has no AP threat then pick this up instead of Banshee's Veil for more health.||space|
Wukong's Skills & Skill Order
|spaceeeee||Increases Wukong's armor and magic resistance for each nearby enemy champion. This is Wukong's passive. What it basically does is increase his Magic Resist and Armor stats based on how many enemy champions are nearby. So the higher the amount of enemies the higher the boost. With this passive you already have a bonus in durability in team fights throughout the game.||space|
|space||Wukong's next attack deals additional physical damage and reduces the enemy's Armor for a short duration. This skill move right here is the key to your burst damage. Without the use of this move your burst would not exist. Once you press Q to activate this skill you have five seconds to land it. So prep this ability then Nimbus Strike in and you should land Crushing Blow with no problem. This skill will activate on-hit effect from items like Sheen.||space|
|space||Wukong becomes stealthed for 1.5 seconds. An uncontrollable decoy is left behind that will deal magic damage to enemies near it after 1.5 seconds. Decoy is your escape skill. You can use it to move forward as well as retreating. Also a neat little trick is press S on the keyboard. This will make your character abruptly stop just like the decoy would. So if positioned right you could make the enemy team believe that you are actually a decoy and make them search for you while you then activate Decoy to disappear in the other direction. Your decoy will also act like a real champion and will absorb enemy damage which will save you often. Nothing is more satisfying then seeing Darius or Cho'Gath ult your decoy.||space|
|space||Wukong dashes toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck. Nimbus Strike is you initiator move when attacking or farming. The clones will do the same damage that your actually body will. If you position it correctly you can use this skill to attack an enemy without actually hitting him yourself. You can see what you will hit by moving the circle over targets when this skill is selected. Nimbus Strike can also be used as a escape tool. You can use it to propel yourself to enemy minions in front of you if there are any granting extra distance between you and your enemies.||space|
|space||Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains speed over the duration of the spell. Cyclone is Wukong's Ultimate. It makes him start spinning and the longer he spins the faster he can move while spinning. Any minion, jungle creep, or champion the Wukong comes in contact with while spinning will be knocked into the air only once while dealing physical damage and stacking the effect of The Black Cleaver very quickly making the item on him exceptional. HE CAN TURN OFF Cyclone BY PRESSING R AGAIN WHILE SPINNING. This skill is what makes Wukong have the potential to be very helpful in team fights as I will describe later.||space|
Levels 1-5: Get a point in Nimbus Strike to start off. Then get one point in Crushing Blow at level 2. Put 1 point in Decoy at level 3. After this put two more points in Nimbus Strike before getting to level 6. Meant for best early game damage.
Levels 6,11,16: These are the levels that you can and need to upgrade you ultimate Cyclone. Do not skip this.
Levels 7-12: Finish maxing out Nimbus Strike. It should be fully maxed at level 9. For the other levels that you cannot upgrade Nimbus Strike put points in Crushing Blow. Meant to increase your damage and start your mid-game snowballing.
Levels 13-18: Put your last point in Crushing Blow at level 13. Then max Decoy in the remaining levels.
Gameplay: Early Game
To start here are the champions that tend to counter Wukong the best and the most often. If you know you will be going against these champions do NOT pick Wukong unless you are EXTREMELY confident in your skill:
Usually when I am in the loading screen and I see my enemy for the first time (Blind Pick) I ask myself this question: "Do I think that I can win this lane?" Ask yourself that question in the loading screen. If you believe that answer is no then play a farm lane. Try to get as much farm as you possibly can even if you have to do it for 20 minutes. It might be boring but you will much better off for the remainder of the game. A Wukong that is 0-1 with 100 cs is better than a Wukong who tries to win a losing lane and goes 0-3 with 60 cs in the same time frame.
For a farming lane try as much as you can to freeze your lane outside of turret range. You do not want the enemy minions to start moving into your tower range. Even if you have to tank some minion aggro so that this can happen it will be better for you as it will allow you to farm and will leave your enemy with nothing to do but stand there and watch you or roam around. Taking plenty of Health Potions and 1 or 2 Sight Wards will help greatly with this. Wards are self-explanatory and the potions are useful since Wukong has no natural sustain.
Below is a picture of safe zones in lane. You want to freeze the lane in the green zone closest to your tower and even farther back. This will make it hard to gank you and can just about guarantee free farm against most bruisers.
If the answer to the above question is yes then harass the hell out of your enemy BUT also remember to FARM at the same time as you are harassing. You need farm, every champion does, but a farmed Wukong is very scary. If you cannot harass AND farm AT THE SAME TIME then just focus on farming. Keep count on your opponent. You want the same or higher amount of farm as them. Harass with Crushing Blow as well as an occasional Nimbus Strike + Crushing Blow starting at level 3 or 4.
Gameplay: Mid Game
At this stage of the game you should be focusing on roaming around and trying to make plays in other lanes to help out your team. In lane farm the minions and then push the lane to the enemy tower. Doing this will give you some time to roam and try to get some kills. If you plan on roaming very often during the game then take Teleport so you can be in a lane instantly or so you can return to lane quickly after roaming.
When teamfights start occurring at this stage you pretty much have two combos to choose from. If they are looking for a fight then go with: Nimbus Strike (in) -> Crushing Blow -> Cyclone. Try to knock-up the whole team if possible with your ultimate but do not be too daring and get yourself killed just to try and knock up the last person. Then when Cyclone ends or when you get too focused follow up that combo with Decoy (out) -> Nimbus Strike (back in) -> Crushing Blow. Keep repeating your combo as much as you need to.
Now if the enemy team is a bunch of wimps and you are just at a standstill before a fight that might EVENTUALLY happen you can be brave and try this combo. Decoy -> move forward and Flash (in) -> Cyclone -> Nimbus Strike -> Crushing Blow. The problem with this combo is that you need to be able to survive until Decoy's cooldown is over. With no escape mechanism left make sure your team will follow you AND you can survive the enemy damage before attempting this.
Make sure that your team is also keeping track of Dragon as it starts to play an important role in this area of the game.
Gameplay: Late Game
When you get to late game Cyclone's power is really good and you can become a powerhouse. If someone on your team has a speed boost such as Blood Boil or Shurelya's Reverie or a slow down like Randuin's Omen or The Box it makes it even more powerful as it is easier for you to hit and knock-up everyone.
If your team can peel for your carries and they will be protected in the fight then you should try to get into the fray and soak up as much CC and damage as you possibly can while attacking as much as you can. If you have Quicksilver Sash this will make your job easier but you also have a 1.5 second Decoy, which you should be able to have two opportunities to use in late game, to rely on if you survive the inital enemy damage output. While soaking damage aim for the enemy AD and AP carries to kill them or at least make them scared of you so they run. If they are running the enemy bruisers will try to go after you which could give your AD carry the chance to wreck the enemy team. This should make them disorganized and whoever ends up the most disorganized most of the time will lose the teamfight.
If your carries are NOT protected because of whatever reason then teamfights will be a lot harder to win but you will have to end up playing the role as the bodyguard or the peeler for your carries. Basically your job will be to soak the damage from the enemy bruisers who come charging after your carries. Having Randuin's Omen will help as it is a great peel item in combination with Cyclone. Save Cyclone so that you can defend your carries. Without your carries your damage potential drops dramatically. If you can manage to defend your carries successfully it could end up turning the teamfight around and they have the chance to go to town on your enemies.
If you are still alive after peeling go offensive with some Nimbus Strike and Crushing Blow combos on whoever is left to kill on the enemy team. Remember at this stage to keep a ward and a watchful eye on BOTH Dragon and Baron Nashor
Carrying in Ranked SoloQ with Berzerk
So now that you have learned about Wukong you want to know about carrying with him in ranked. Well I can personally tell you that if played smart Wukong can be an amazing carry for your soloQ games. In this section I will provide you with the method I used to carry 2 of my accounts to gold Elo.
1). So first off the draft pick. If you get an early pick I would advise going mid as Wukong as they will try and counterpick you as a top lane. If you are a later pick you can ask for either mid or top lane as it should be harder to counterpick you.
2.) Aggression is key. In a game where you need to carry you don't have time to not be making plays. Everything you should be doing should be working towards improving your teams gold lead. Killing your opponent, roaming mid and bot, and taking towers/Dragons should be your key factors towards looking into early game. If you opt to do a heavy roaming path I would advise Boots of Mobility so that you can get more out of your decoy stealth. Knowing Wukong's damage capabilities is a key factor in being able to do these things. Wukong can usually look for kills at lvl 4 an level 6 depending on his lane opponent. Your ultimate will be the key to your aggression so you should be aware of its cooldown with every decision you make. After you kill your lane opponent a few times and have denied him CS you should take the tower and roam. This will cause 1 of 2 things to happen.
- Your lane opponent will try and follow and come fight missing farm and staying weak.
- Your lane opponent will stay top and farm allowing you to give your team a 5v4 advantage all over the map.
4.) Take the lead don't follow your katarina around who is just running around looking to jump on the first person she sees. Tell your team a plan establish yourself as the one who will make the calls. Team disorganization is a MAJOR cause for losses in soloQ. I have had games where my team has thrown a 20 kill lead because no one wanted to take charge and get the team to group and push objectives. Know how the game flows what to do at what times and where to be.
5.) Set the game to move to your beat. You always want to be the one setting up scenarios. Where the fight takes place how the fight works out etc. Make the game flow with the decisions YOU make, not someone on the enemy team. You want to be the ones forcing baron, not the ones getting forced to stop the baron.
These 5 things are honestly what has given me the ability to carry myself up the leagues. Below is one of my soloQ games as Wukong where I won my lane early and spread kills to my team.
Wukong's Enemies: A-G
- Get some early auto attack reducing items/armor for an easy lane
- It is ok to use your ult to burn Aatrox's passive, just backup and wait for it to come up again to go in for the kill.
- Decoy the 3rd hit from Aatrox if he tries to hop on you.
- Sunfire Cape makes you dominate this matchup.
- Very vulnerable to ganks, if you ult as soon as he flies in the air for Dark Flight he does not get the mobility.
- Easily killable post 6 via your Cyclone
- Try to stay out of Twilight Shroud as it will slow you
- Save Decoy for when you NEED it so you can try to escape from her Shadow Dance if necessary.
- If you get hit with Mark of the Assassin do not let her auto-attack to proc the mark.
- Will most likely not be kill-able before level 6 but after 6 you can definitely kill her.
- Use Vision Wards to help see Akali so she cannot hide in her Twilight Shroud
- Shutting down Akali is a major accomplishment and really needs to be done. Fed Akali often leads to a loss for you.
- Avoid Rupture at all costs.
- Feral Scream will silence you. Full AP Cho'Gath this skill will hurt a good amount.
- Vorpal Spikes throws spikes in the direction Cho'Gath is facing.
- Is certainly kill-able before level 6. This is when Cho'Gath is weakest.
- After level 6 attack Cho'Gath with ganks and when Feast is on cooldown if you can.
- Having a hard time in general? Only attack when your jungler comes to help.
- Easily killable pre 6 with or without a gank
- Post 6 only killable if he does not have a lot of Feast stacks.
- One of your biggest counters. Try to freeze the lane outside of your turret so you can farm.
- Darius will naturally push the lane if he uses Decimate in your minion wave. Try to get him to do that.
- He has no escape mechanisms so ask for ganks early.
- Use Decoy after Apprehend is used if you get caught.
- Use Decoy to bait Noxian Guillotine. The skill will NOT reset if he kills your clone.
- You will lost duels against Darius but it is harder for him to escape ganks. Fight him with your jungler.
- Killable pre 6 and for a short period post 6
- Pretty much a free kill to with ganks as he auto-pushes and has no escapes
- You can use Decoy to stop her Volatile Spiderling from chasing you down.
- If she Rappels to chase you, you can use Decoy to not allow her to pick the real you as a target to land on.
- She can Rappel your ultimate so watch her forms as you try and go in for kills.
- Killable post 6, anytime with jungle ganks.
- If she pushes she is easily gankable.
- Fiora is a much stronger level 1-2 fighter than you. Wait until level 4 to start trading with her.
- Riposte blocks Crushing Blow so waste basic attack before using Crushing Blow on her. Thanks to the range buff on Crushing Blow it is harder for her to predict it.
- Whenever Fiora uses Blade Waltz use Decoy. It'll stop her ultimate and leave you unscathed.
- After level 6 you can definitely kill Fiora. Use the trick above on her and just combo her. Without her ultimate having affect she will become more scared of you especially if you kill her.
- Before level 6 call for ganks if you want to try and kill her.
- Gangplank can **** on you for levels 1-3 but after that the lane will even out as long as you didn't give him any kills.
- Parrrley can do a lot of damage especially if he is building crit items.
- Look for opportunities to kill Gangplank after level 6 and when he has little to no mana. You can kill him quite easily at that point.
- Use your Ignite after he uses Remove Scurvy to secure your kill.
- Make sure you have wards placed before going in on Gangplank because if you get hit with Cannon Barrage and you get ganked you are pretty much screwed.
- Avoid facing off against Garen early game because he out damages you by A LOT.
- Another one of your counters. Garen is very hard to play against as Wukong and I do not recommend you pick him if you know you are going against Garen.
- Avoid sitting in his Judgment as much as possible and do not fight him in it.
- Play the farm game like with Darius. Try to freeze your lane right outside your tower range and farm.
- You will most likely not be able to kill him at all before level 6 and even after level 6 it is still hard to do in lane.
- Try to get him to use Demacian Justice on your clone instead of you. Baiting this can save your life.
Wukong's Enemies: H-N
- Do not try to start trading with her until around levels 4-5. You can try to harass her with a couple of Crushing Blows before that.
- After level 6 you can definitely kill her. Use your combo and when she tries to activate Hiten Style to hurt you simply Decoy away back to your tower.
- Keep your lane warded. Equilibrium Strike plus an enemy gank can spell instant death for you.
- Transcendent Blades has a relatively short cooldown which means she will have it most of the time when you fight. Do not get hit with all 4 blades. Getting hit with one or two won't hurt you too bad but getting hit with all of them will hurt.
- Do not fight her amongst her minions. Between her damage and minion aggro you will more than likely lose the fight.
- Focus primarily on farming. Freezing your lane for the early levels is recommended.
- If Jarvan IV has NO mana in lane before level 6 you can take a shot at trying to kill him. Otherwise do not try to by yourself.
- Even after level 6 it will not be easy to kill him so to ensure a better chance of killing him use your jungler's help.
- Try not to get knocked-up by his Demacian Standard and Dragon Strike combo. He will drop the flag behind you and use Dragon Strike to pull himself to the flag.
- Don't use your Flash unless you really need to. You need it to escape his ult Cataclysm.
- Jax is a tricky champion so you must play carefully against him. Do not feed him as it will end in a loss for your lane and possibly the game.
- Do not duel him 1v1 especially after level 6. He will win the trade.
- It is not too hard to kill Jax especially before level 6 it is just a risky endeavor. Just try to kill him with your jungler.
- Focus on farming in this match-up. Freeze your lane for maximum safe farm. If you are low do not try to attempt it as Jax can towerdive you easily.
- After level 6 still only attempt to kill Jax with ganks or if he decides to start playing stupidly.
- Empower will do a lot of damage when maxed and Jax can dodge your combo by using Counter Strike which means you will lose the trade without him even doing much.
- He can be ranged and out harass you by poking you down. Try not to let him do that and avoid his Acceleration Gate and Shock Blast combo.
- Will come down to a skill-matchup. Your damage is pretty even especially after level 6. Jungler presence and skill will more than likely decide the lane.
- When trading with him try to make him waste Thundering Blow on your Decoy. This will diminish a good amount of damage from Jayce.
- More easily killed after level 6 especially if Thundering Blow is on cooldown or he has little mana.
- Play pretty passively and just farm your lane. Freeze the lane like with Garen and Darius. If you feed Kayle it could end up costing you the game.
- After level 6 be careful when fighting her as she can use Intervention to make herself invincible letting her win the duel if it is a close fight.
- Righteous Fury allows her to harass you from afar without getting into too much trouble. She is melee but this skill gives her range.
- Only attempt to kill her with ganks before and after level 6. If you see her without mana you can attempt to fight her after level 6.
- The biggest counter to Wukong. He out sustains you. He out damages you. He can see you through your stealth with Tempest / Cripple and he can protect himself from all of your harass.
- Play extremely passively and freeze the lane and farm. You will probably need to be babysat by the jungler unless the Lee Sin is really bad.
- Killing him will not be an easy task. He can just Safeguard / Iron Will to a minion to get away from you. He can use Dragon's Rage to kick you away if you use Cyclone. This is not a fun lane.
- If you are playing draft and/or ranked and you see Lee Sin do not pick Wukong especially if you know he is going top because if you do you are countering yourself.
- Farm all day. Don't waste your time harassing Malphite.
- Thanks to Ground Slam your harassment will pretty much be useless. Even with your armor reduction in Crushing Blow
- Attempt to kill Malphite before AND after level 6 only with ganks. You will need more than yourself to kill him because of how sturdy of a champion he is and the fact that he can get away with Seismic Shard.
- Don't get caught out of position after level 6 as Unstoppable Force will leave you vulnerable.
- Nasus is pretty much just going to sit in his lane and farm. You do the same and make sure to keep up with him is CS.
- If you try to harass him he will just Wither you and walk away. He will then get his health back from Soul Eater so harassing him is mostly just a waste of mana.
- If Nasus is over-extending and has little mana you can fight him before level 6. You will either get him low or can kill him granted he doesn't just Wither you right away.
- 1v1ing Nasus after level 6 is a losing effort thanks to Fury of the Sands. Take him on with ganks and even then there is no guarantee that he will die.
- Try to win the game before Nasus can get to late game. He becomes a real dominant force late game when Siphoning Strike is really powered up.
- Don't let Nidalee harass you constantly for free. If she tries to do that punish her with your combo.
- Try not to eat as many Javelin Tosses as you can. Remember the farther away you are the more it hurts.
- When fighting Nidalee always have your lane warded so you do not get a surprise.
- Never towerdive Nidalee after she acquires Aspect Of The Cougar and do not even bother to try and fight her. She will just run away.
- Between levels 1-5 is your harassment time and the best time to kill Nidalee in lane. You are more than capable of doing that.
Wukong's Enemies: O-Z
- Play very passively and just farm. Freeze your lane. Do not try to trade with Olaf. If you focus on farming eventually you will become better than him but not in lane.
- Only try to kill him before level 6 with help from ganks. After level 6 it will be really hard as your knock-up will not affect him if he uses Ragnarok.
- Reckless Swing deals true damage and will hurt a lot if you let yourself get hit with a lot of them. Best against this is to try and make him use it on your Decoy
- Undertow has a good amount of burst damage and will slow you. He will use that and Ghost to get away if he has too.
- Nimbus Strike + Auto-attack + Crushing Blow to get past Aegis Protection
- Try to avoid getting hit with too many Spear Shots. It is not a skill shot so if you are in range it will always hit you. It will drain his mana though.
- Is a counter to you but is probably the least dangerous compared to Darius or Lee Sin
- When you see Grand Skyfall try to get out of the ring that appears on the ground.
- Aegis of Zeonia is a gap closure and can stun you so be careful. Try to bait it with your Decoy so it stuns it instead of you.
- You can kill him after level 6 after you get some items. Before level 6 you can kill him with ganks even more so if you can bait his Aegis of Zeonia.
- Like against Olaf just farm your lane and freeze it. You will be better later on in the game so just focus on farming.
- Do not try to duel early. Cull the Meek and Ruthless Predator will eat you up. Before level 6 just attempt to fight him if you get a gank or if he tries something really stupid like turret diving you.
- After level 6 it becomes easier to fight against him especially when you get some items. Your damage will out do his in most fights. Just be wary of minion aggro and do not get stunned by Ruthless Predator while you are using Cyclone.
- Do not towerdive Renekton unless his Dominus is on cooldown. He can use it to bait you and it will more than likely end up getting you killed.
- With his recent nerfs he is not as hard to face in lane anymore however do not feed him at all. He is still very capable of snowballing out of control if you let him.
- While this will most likely be a skill matchup avoid the brush especially when he has 4-5 charges of Ferocity.
- Harass him with Crushing Blow often. His heal cannot handle the damage especially with 2 or 3 points in Crushing Blow.
- Killing him after level 6 might be a bit difficult. He can use his ultimate to stealth away and gain movement speed. So you can get him low but he might just escape. Killing before 6 is definitely a possibility even though you do not have to.
- Remember to still be farming even when harassing Rengar. Regardless if you kill him or not in lane if your farm is higher you will be better mid-late game.
- Play passively and farm up. Freeze your lane and focus on out CSing her.
- If you try to duel her in the laning phase you will lose as she will out-damage you throughout early-mid game.
- The only time you should try to kill Riven is with the help of ganks before and after level 6.
- Killing her will not be easy thanks to a stun in Ki Burst and her mini dashes in Broken Wings and Valor so a lot of CC might be needed.
- Do not sit in Flamespitter. Do not give him free harass. Just focus on farming your lane and freezing it near your tower. Rumble will naturally push the lane so it should be a bit easier to freeze it.
- If you harass him just use a Nimbus Strike + Crushing Blow combo and fall back. Do not hang around and only attack him when he isn't paying attention. Scrap Shield will eat the damage of Crushing Blow.
- I recommend buying a Hexdrinker after you build your early game items or earlier if necessary. This will help deal with the magic damage and it will be at a time where Rumble will start to be strong in lane.
- When attacking before level 6 only do with a gank. However after level 6 you can attempt to take him on yourself. Remember do NOT feed Rumble. He is one of the highest snowballing champs in the game.
- Do not stay in The Equalizer otherwise you will be slowed and will be hit with damage per second.
- Be aggressive and push the heck out of him. Do not let him get free harass on you. He will keep throwing Ki Strike at you so punish him when he does.
- When he uses Stand United to go to another lane keep pushing the lane. Take his tower and continue to push. Between the attack speed from Nimbus Strike and the extra power of Crushing Blow on turrets, taking turrets should be pretty easy and quick.
- Continue to farm the lane even when you are harassing him. After level 6 no longer focus on trying to kill him that is not the primary objective.
- Before level 6 you can kill him with ganks. Otherwise you will more than likely just get him low and he will escape which is fine as well.
- Keep your lane warded. Getting hit with Shadow Dash could spell death for you if you get ganked even with Decoy. However if you can bait the taunt onto your Decoy onto you then that is well done.
- Play very aggressively out of the starting gate. Fight him level 1. Get level 2 before him. Make him stay below level 6 for as long as you possible can.
- Do not feed him and let him snowball. If you feel you can't handle Singed by yourself then ask for a babysit even at level 1. It is important to keep Singed under control.
- After level 6 it will nearly be impossible to kill Singed even with ganks unless he is really overextended or is just playing really stupidly.
- Before level 6 you can definitely kill him and that is the point of the aggressive play. However do not sit in Poison Trail when you fight him if you expect to win.
- Freeze your lane. Do not bother to try and mess with Teemo. Stay out of his auto-attack range as much as possible (500 units) to avoid taking his poison harass.
- You can definitely kill him before level 6 with help from ganks especially if your jungler has some good CC. If the Teemo is not really smart you can try to harass him but still do not feed him if you try to harass him.
- After level 6 you can't really kill him with ganks because he will just set up his mushroom kingdom with Noxious Trap. You can kill him after 6 but avoid all brush and avoid all mushrooms.
- Play a passive lane and just focus on farming. Freeze your lane. You cannot trade with Udyr. Bear Stance will just stun you and leave you unable to do anything letting him just DPS you down with Tiger Stance
- If you try to fight him back he can just soak up all your damage with Turtle Stance. Therefore you will lose all of your 1v1 duels.
- Only try to kill Udyr before level 6 with jungler ganks. Even then it won't be easy unless your jungler has a lot of CC.
- After 6 your damage will increase but will more than likely not be enough to still take him on 1v1. It will be easier to fight him though. At level 11 you do have the ability to kill Udyr.
- Play passively in this lane. Warwick will just out sustain you. Any damage you inflict on Warwick he will just heal it all up with his passive and Hungering Strike.
- If you attempt to fight Warwick before level 6 make sure that you KNOW you will be able to do it. Otherwise he will just heal up and you will have wasted mana.
- After level 6 you can kill him if you get a gank or if he starts playing like an idiot. If you find yourself getting hit with Infinite Duress very often then get a Quicksilver Sash. You can then build it into Mercurial Scimitar.
- Another counter to Wukong. He will out sustain you. He will out damage you and he is just going to more than likely kick your butt.
- Just freeze the lane and farm. Focus on nothing but farming. Do not try to take him on and do not try to harass him. It is a waste of time and you can be killed from it.
- Only attack if he has practically no mana. This is going to be the ONLY time you can kill him 1v1 before 6. After level 6 it will be extremely difficult to kill him so I just recommend you use ganks at any time to try and kill him.
- If you know that you will be facing against a Yorick and you still pick Wukong you are countering yourself. So don't do it.
Special Thanks and Summary
Wukong is an awesome champion and is one that has the abilities to make himself known in every game he plays in. While some of his skills ( Decoy, Cyclone) might take awhile to get the timing down once you do you will be a great assets to your team and can be an excellent escape artist.
Like I said please try this build and see what you think is right and wrong before making any comments. Thank you for making me the top rated guide for Wukong and if this guide is not worthy of it than please give me suggestions to fix it so that it might be. Thank you for reading this guide and hope you have many good games with Wukong to come!!!