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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability

Hi I'm ShortyHUN from League of Legends EUNE. This is my guide for Season 3 ![]() |
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Table of Contents
I. Pros and Cons III. Masteries V. Champion Skills VII. Gameplay IX. Matchups |
II. Runes IV. Summoner Spells VI. Itemization VIII. Using Decoy X. Credits, Changelog |

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PROS![]() |
CONS![]() |
+ High burst damage + Great escape mechanism from ![]() + Passive grants high armor and MR + AoE CC from ![]() + Armor reduction from ![]() + Low mana cost skills + Short cooldowns |
- CC has kind of long CD - ![]() - Low base HP - Wrong used ![]() |

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Recommended Runes![]() ![]() ![]() ![]() ![]() |
![]() ![]() greater mark of armor penetration ![]() |
Viable Runes![]() ![]() ![]() ![]() greater mark of armor penetration is a top tier mark, which makes it probably the strongest mark, the only problem is that ![]() ![]() ![]() |

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OffenseIn offensive tree, we pick ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Running ![]() ![]() ![]() ![]() ![]() ![]() |
Defense![]() ![]() ![]() ![]() For extra armor and MR we take ![]() ![]() ![]() On the other hand damage reducing masteries are really effective. ![]() ![]() ![]() ![]() |
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Recommended Spells
Ignite![]() |
Flash![]() |
Teleport![]() |
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Sometimes replacing ![]() ![]() |
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Viable Spells
Exhaust![]() |
Ghost![]() |
The slow and damage reduction can save you or a teammate on many occasions, or it's also helpful when chasing someone. With
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Skill Explanations
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Stone SkinPassive![]() |
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Crushing BlowMana Cost: 40 | Cooldown: 9/8/7/6/5![]() ![]() |
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DecoyMana Cost: 50/55/60/65/70 | Cooldown: 18/16/14/12/10![]() ![]() |
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Nimbus StrikeMana Cost: 45/50/55/60/65 | Cooldown: 8Your gap closer skill for ![]() ![]() |
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CycloneMana Cost: 100 | Cooldown: 120/105/90Your ultimate, the name says pretty much all. ![]() |
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Skill Sequences
Basically there are two skill sequences for ![]() ![]() ![]() ![]() ![]() |
Prioritizing ![]() ![]() ![]() |
Prioritizing ![]() |
Skill Combos
Combos are your basic source of damage on ![]() ![]() ![]() |
The very basic combo, if you are new to ![]() |
This is the real thing, since ![]() ![]() |
Your harassing combo, ![]() ![]() |
Use these for ganking. Pop your ![]() |
Standard kill/initiate combo. Just try to hit the most possible enemies with this one. Try to aim a squishy champion with ![]() |
Baiting combos can give an upperhand in teamfights if they are pulled off. Basically you position towards the enemy team, either by running or ![]() ![]() ![]() |

Starting Items
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Probably ![]() |
Another comeback, ![]() ![]() ![]() |
This start helps you stay on lane longer, also lets you buy a sight ward on start. Also this might need some potion restock. The good part is it's a part for ![]() |
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Core Items
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Boots and Enchants
These boots are a must vs CC heavy teamcomps, the MR helps a little against AP carries too. Still the tenacity given by these boots have some flaws, stuns tend to be short so they are reduced by very short time, also knockup/knockback effects totally ignore tenacity. So in the end tenacity effects mostly snares, slows etc. |
I consider these the most tanky boots in the game. Right now AD casters and AD carries pose the biggest threat, these boots reduce auto attack damage and give you armor. If you started with ![]() |
Mostly using these boots when i can snowball and noone really poses a threat. The 15% CDR in these boots combined with ![]() ![]() |
Since ![]() ![]() |
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Offensive Items
Despite the reduced effectiveness of this item from the high armor reduction, it's still really viable and pushes ![]() |
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Defensive Items
One of the most tanky items in the game, it grants a nice HP boost along with a huge armor. The passive slows the attack speed whoever hits you with an auto attack, which helps dueling enemies a lot. The active slows down both the movement and attack speed of every enemy in an area around you which is great in teamfight or for chasing enemies. |
Similar to ![]() ![]() ![]() |
In my opinion ![]() ![]() |
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This one seems questionable, however as previously mentioned, people tend to stack less MR than armor, thus 42 magic damage worths more than 42 AD. Also this item further increases you MR with every auto attack. The bonus attack speed in this item increases your dueling strength by a lot. I think this is a very good item for it's price, the problem is that it doesn't scale your skills. |
A really great tank item, i think it's one of the best. You can build an early ![]() ![]() ![]() |
A very good tanky item with lots of HP in it with some very good utility and AD. ![]() ![]() ![]() ![]() |
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Doran's
This item is really cost efficient early game. For 475 gold it has 10 AD (same as ![]() |
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Important Note:I mentioned an example build in the cheat sheet, it works well for newer players, but generally you shouldn't blindly follow an example build. There are plenty of viable items, choose the ones which feel the most comfortable for you and build according to situation. Example: You are laning vs a ![]() |

Early Game
Early game you should play for safety and farm your *** off. By the calculations of Meiyjhe in 20 minutes there are a total of 234 minions on a lane. You must get atleast 60% of that (140 CS) or you pretty much failed. Only harass your opponent or try to force him out of the lane, never dive for a kill unless you are 100% sure you can survive it. Don't push your lane, the more you push the easier target you are for enemy ganks, also your jungler can't really help you if you derping under the enemy turret. Just try to freeze the lane and farm with last hitting. Last hitting is really important in the laning phase, you wait until the enemy minion goes low enough on HP to kill it in one hit. |
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Mid Game
At this part taking out objectives is the most important, you can't win a game with all the enemy turrets standing anyway. You should roam around and help your team wherever you can, meanwhile keep an eye on your turrets. Pushing and taking down enemy turrets is not everything, defending your own turrets blocks the enemy from advancing toward your nexus.![]() Try protecting your own turrets as long as you can, if the 1st turret falls on your lane you become more susceptible to ganks. Leave the lane and help others and only go back to the lane when enemy minions are close to the 2nd turret. Help any lane you can, roam around the map and help where you see an opportunity to push or to defend their turrets. While roaming keep an eye on your turret and go back if it needs to be defended, or ask someone to defend it. Turrets give gold to the entire team, so taking out more means your whole team gains gold. ![]() Dragon is the objective of the jungler, however if he cannot kill it alone, he can ask for help either from the mid or bot lane. Dragon gives gold to the entire party, just like turrets, but Dragon respawns every 6 minutes. Warding dragon is really important, it helps you keep track of it, or can spot an enemy heading to kill it. But this appleas for the enemy too, if they warded dragon they can gank you pretty hard and maybe even steal dragon too. When going for dragon, knowing where the enemy is reduces risks by a lot. Late GameMostly teamfights ,the pushing slows down. In this phase your team can push when you win a teamfight or with pushing tactics. With ![]() ![]() ![]() |

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When chased you can press "S" (default key bind) to stop, it looks the same way like you used ![]() ![]() ![]() |
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When chased you can also run through a bush and press ![]() |
Or you can also do the opposite, use ![]() ![]() |
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Easy OpponentsYou can outfarm these champions easily and they don't really threat you. Just farm and harass them, they can't really punish you back. You shouldn't have too much trouble with the champions that need to target you actually, skillshots and AOE skills are a bigger threat to ![]() |
Ranged OpponentsRanged opponents are a bit harder, since you lack ranged skills getting closer to minions will result in taking hits, you need to be much more cautios and use ![]() |
Medium OpponentsThese are the better guys, these champions can harass and punish you, especially if they play good they can be a serious threat. You have to play more defensive against these champions, again use ![]() |
Hard OpponentsThey hurt, they don't want to die and ![]() ![]() |

- jhoijhoi for her Making a guide which helped a lot.
- OTGBionicArm and MissMaw for lettin me borrow some formatting ideas
- Kopi69 for helping with pictures
- My former ranked team who helped me get better with
Wukong

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