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Spells:
Ghost
Flash
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction
Hi everyone, and welcome to my build for wulong! From my experience with
Wukong, he is a very fun to play burst AD champion with great survivability. He's a great 1 vs 1 champ, as well as being great in team fights. I will be updating this guide as I play him more, so leave any comment and feedback and I'll get back to you.

Update: July 29th, added pictures, reworked for new embed code, added a skill breakdown and pros/cons section, as well as more details on some base concepts.
Of course every champion has their pros and cons right?
Pros:
+Ultimate can be fight changing +Great 1 vs 1 fighter + ![]() +Can double as an offtank to support your main tank + ![]() +Passive gives insane resistance |
SPACESPACESPACE |
Cons:
-Ultimate can be hard to place -Combos can be hard to land -Short ranged melee champ -Gets CC'd easily in team fights - ![]() -Knowing when to engage takes experience |
For masteries with
Wukong, I take a 22-0-8 page, maximizing damage and ability cooldowns where I can, as well as specing for less time dead, and more experience gained.

Well, why not a 9-21-0 build, or a 0-21-9 build, or a chicken-turkey-turtle build? He is an offtank after all.
The reason I don't spec into the defensive mastery tree is because I find him tanky enough already. As well as having a great passive that helps him immensely, he also has
Warrior Trickster which will help him out of tough situations. Yes, he is an offtank, but that doesn't mean that you need to go all out with his defensive masteries. The fact is that he's beefy enough, and I want to maximize the amount of burst he can get. I also take
Good Hands
for less time dead so you can be a better asset to your team, and
Awareness
to get my ultimate quicker.



greater mark of desolation
These, for obvious reasons, are a must with
![]() |
SPACE |
I take these for early game survivability, as Wukong is pretty squishy early game without any form of protection, and this beefs him up to be able to take some more damage, and stay in the lane longer.
|
SPACE |
For glyphs, I take flat cooldown as well as cooldown/level runes so you can burst more often. I find the combination of some cool down early game, and more cooldown late game is quite effective, and suits my playstyle. You can go full 9 with either of them though. It's up to you.
|
greater quintessence of desolation
This is pretty much self explanatory, just like the marks. You can either roll with these, or
Greater Quintessence of Movement Speed depending on your preference.
This is pretty much self explanatory, just like the marks. You can either roll with these, or

Here's a summary of the various runes you can use.
Runes




Top spells
Great spell for chasing people down, as well as escaping while Decoyed.
Ghost is a great summoner spell that doesn't need a lot of explanation.





Viable spells
Should you choose to go for a slightly tankier approach to building
Wukong (building a frozen hammer before the
Last Whisper, I find that
Cleanse is a very viable option. Using this, you can initiate in team fights to a degree where you can be a little more aggressive than without
Cleanse, giving you a little more head room. Also good for tight situations. I recommend taking
Flash with you if you take
Cleanse because they synergize well.






This is an option for people who may have trouble chasing down opponents, or just hate their opponents, and can go hand in hand with either
Flash or
Ghost. You may also choose to grab the mastery for
Exhaust to maximize effectiveness, seeing as that extra point in the first line isn't doing you much good anyway.







Now, before you yell, "OMGWTFBBQ U TOOK RALLI U N00B", let me preface this with the fact that this is a burst damage build. Putting down a rally not only increases your AD, but your team's AD too. This little boost can give you just that little oomph that you need to get that kill, and sometimes multi-kills in team fights. Personally, I would never take this, but it's completely viable, and I personally think only idiots can't find a use for rally.
Meh. Summoner Spells
I think that
Clairvoyance is a good spell, don't get me wrong, but it's better left to be used by more supportive characters like
Janna.
Wukong doesn't really have all that much of a use for it compared to spells like
Ghost or
Flash. Don't ever take this unless you're playing ULTIMATE BRAVVEERRRYYYYYYYYY.





This is a spell that does not work very well at all with
Wukong. Because of how low your mana costs for abilities already are, then there's really no reason why you should get it unless you for some reason can't manage your mana, and you need some kind of.. I don't know, mana diaper. So don't be a mana baby, and grow a pair of mana balls.

Once again, a great spell, but not on
Wukong. Better to let support or tank characters take it. If you do take it though, it'd be better to pair it with something like
Teleport to go full on tanky support.


You could take this if you want to play slightly more aggressively and help your team mates with some extra health, but I don't see a use for this otherwise. No strategic synergy when it comes to ability pairing (ex.
Tryndamere
Undying Rage +
Heal = most annoying thing ever).
Will update on Summoner Spells as I play more of him.



Wait.. what, why?
Who even takes this? Seriously, this is like bringing a hand-gun to a nuclear arms race.
As of right now, there are no reasons why you would ever get this. I've tried this so called "jungling" with
Wukong, and it doesn't work very well. I may be doing it wrong, but as far as I can tell, this is inefficient and useless. Will get back when I get more information.

Will update on Summoner Spells as I play more of him.

Wukong's armor and magic resistance are increased by 4 / 6 / 8 for each nearby enemy champion.
This is
Wukong's passive, and I think it's one of the best defensive passive's in the game. For every champion near
Wukong, his armor and magic resistance are increased by 4, 6, and 8, and the amount is increased at certain levels. So near late game, this gives
Wukong a good extra 40 armor and magic resistance in full team fights. Awesome.



![]() |
SPACE | Cooldown: 9 / 8 / 7 / 6 / 5 seconds, 40 mana | SPACE | Bonus Physical Damage: 30 / 60 / 90 / 120 / 150 |
This is
Wukong's multi-purpose damage skill. You can use it to harass, last hit, finish off champs, hit towers, lower defense of other champs.. the works. Because I felt that the overall damage scaling for this skill was a little low, I grabbed a
Sheen and it made it instantly better. Use this often, as it's low mana cost and low cooldown with your CDR glyphs will make it a great farming and harass tool.


![]() uncontrollable decoy that doesn't attack or move. The decoy will deal magic damage to nearby enemies after 1.5 seconds. |
SPACE |
Cost: 50 / 55 / 60 / 65 / 70 mana Cooldown: 18 / 16 / 14 / 12 / 10 seconds |
SPACE | Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power) |








![]() |
SPACE | Cooldown: 8 seconds, Cost: 45 / 50 / 55 / 60 / 65 mana | SPACE | Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.8 per bonus attack damage), Attack Speed Bonus: 20 / 25 / 30 / 35 / 40 % |




![]() |
SPACE | Cost: 100 Mana, Cooldown: 120 / 105 / 90 seconds | SPACE | Physical DPS: 20 / 110 / 200 (+1.0 per AD) |


Here is how I level up his skills.
This build is quite dependent on your ability to execute your skills properly. With your
Sheen, this is how you burst down enemy champs.

1 vs 1/Team fight focusing
NOTE: Because Sheen has a 2 second cooldown, you won't always be able to land the
Sheenproc after activating your Q. This will result in a combo like
Nimbus Strike
Sheen->Auto-attack->
Crushing Blow->Auto-attack.
Warrior Trickster is an ability that takes a lot of practice to become good at using. The 2 main uses of
Warrior Trickster are juking, and surprise attacks. The basic principle of juking is to lead your pursuers in one direction, drop your
Warrior Trickster, then run in a direction where they wouldn't think you would go. Let's go over some basic juking.




This is your basic layout for 1 vs 1 or singling out enemy champs in team fights. This does an immense amount of damage as long as you hit your skills properly. This takes quite a bit of work to get used to though, and it's easy to accidentally forget to auto-attack after Nimbus Strike. With practice, it'll get easier. You may also wish to go Auto Attack ->
if your
is on cool down for some extra harass.


Team fights
This when your ultimate starts to shine. As well as being able to knock up enemy champions,
Cyclone deals a large amount of damage per second at a 1.0 ratio to your AD. Although I don't recommend it, to initiate in a team fight, my regular skill order would be

You may also choose to go
->
so you aren't in danger of being CC'd.
Afterwards when your team rushes in to help and you're done spinning, you can then feel free to Nimbus Strike several champs and burst down their carry. Players who are on the ball will often kill you before your team can come in, so play it smart if you're going to engage. This is only a good idea when you know the other team can't kill you. Otherwise you should wait for someone beefier to initiate, and then go in with this, or your combo for 1 vs 1ing from before.


Afterwards when your team rushes in to help and you're done spinning, you can then feel free to Nimbus Strike several champs and burst down their carry. Players who are on the ball will often kill you before your team can come in, so play it smart if you're going to engage. This is only a good idea when you know the other team can't kill you. Otherwise you should wait for someone beefier to initiate, and then go in with this, or your combo for 1 vs 1ing from before.
When playing Wukong, you should always be weary of getting too close to the other champions, as he's tanky, but not a tank. Play smart. Remember, you're not Raptor Jesus.



Juking 101

Let's say there are 3 jerks who are chasing you up the river, and you think you're screwed. But then you remember you're
Wukong, and you're awesome at juking! The black guy here running towards the bush in the river is you, while the red jerks here are the people trying to kill you. You remember the basic principle of leading in one direction, and running in another as soon as you hit your
Warrior Trickster.



Next, you run into the bush, and wait for the people on your tail to catch up to you in the bush, and immediately hit
Warrior Trickster as soon as you can. Afterwards, you run the other direction, leaving your
Warrior Trickster (the white circle) in the bush, possibly confusing your enemies, and making them waste mana, ultimates, summoner spells, etc.
You won't always be in a situation like this, and this technique isn't 100%, so just keep the basics of Juking 101 in your mind.


You won't always be in a situation like this, and this technique isn't 100%, so just keep the basics of Juking 101 in your mind.
Lead people towards one direction, run towards another in a way that they won't suspect.
Ganking
This is where
Warrior Trickster will start getting you kills instead of the other way around. This is where you stop being
Wukong, the Monkey King, and you become Sam Fisher, the stealth assassin. Utilizing
Warrior Trickster for ganking means 2 things:



- Element of surprise, AKA as the "HOLY SMOKIN' CINNAMON" effect. This will often stun the opponent for a second and make them screw up their escape.
- Having the dexterity to pull off your gank without letting the other person get away (eg. wasting stealth and alerting the champion getting ganked that you're there, causing them to run away).
Will update when I can!
For my build of Wukong, the core items in the build are the Frozen Mallet, the Sheen, and the Last Whisper.
The Frozen Mallet is a great item for Wukong, as it gives plenty of health, some damage, and of course the chance to slow targets. This is a very important item, as it gives you survivability, as well as a slight damage boost. With the health boost you get, you can also segway into an Atma's Impaler right afterwards for added damage and armor. This is also a good choice because of your ultimate, as it deals damage per second, and is great for slowing down large groups of champions. Great item.
Many people would definitely object to not rushing a Trinity Force because of all the great benefits it gives you for an all around character buff. For this guide however, we skip the Trinity Force and keep the Sheen for a while. The reason for this is that because a Trinity Force is more of a DPS item, the money for the extra 2810 Gold after getting a Sheen can be used elsewhere. The Sheen provides you with your main combo for the rest of the game with it's passive, allowing you to do massive burst damage when in 1 vs 1 fights, and singling out people in team fights.
Again, many people would prefer the Black Cleaver to this, but as this is a burst damage guide, we are focused on doing as much damage as we can in small amounts of time. Amazing item for bursting with Wukong. The 40 damage, as well as the 40% armor penetration it gives you, along with your Sheen just DESTROYS squishies, and hits beefier champs pretty hard.
Other items
I typically get this after I grab my Frozen Mallet, as the health I get from the Frozen Mallet is enough to give me a decent amount of damage from Atma's passive, as well as armor and crit chance. Great follow up items.
Good item for late in the game. You'll be twice as annoying with this item, and makes running into team fights with your ultimate a lot safer. Don't be too confident with this though, because being smart and playing it safe is a lot better than just running in thinking you're flying Raptor Jesus.
Gives a nice all around beef up near the end of the game, and makes you a force to be reckoned with. Not as useful early game, as your damage output will be next to none without items like Last Whisper that give you AD and armor penetration. Nevertheless, quite a good item for late game, and can be considered should you have a large amount of gold.
NOTE: Never, EVER get this before any AD items, as your damage output will be next to none, and you'll have trouble catching up in damage. I've done the math people. Straight up rushing a
Trinity Force will only net you an extra 68 damage on your Q versus getting just a
Sheen
Phage, and other items that will give you beefyness/attack damage.
NOTE: Never, EVER get this before any AD items, as your damage output will be next to none, and you'll have trouble catching up in damage. I've done the math people. Straight up rushing a



Viable option if the team is AP heavy. Because of the low amount of magic resist in the build, this may be a good choice depending on if the other team's AP champs hate you or not. Magic resist, health and mana, and a spell shield are great for survivability, as well as pissing off the other team. Great item.
The Shoes Issue
There's a very large spectrum when it comes to boots with Wukong.
I personally take
for the tenacity, as well as magic resist which is lacking in this build. Other viable options are
to get around the map quicker, or
for further CDR.
I personally take



Item Sequence






Mercury's Treads
1250

Phage
1100

Sheen
900

Last Whisper
1450

Frozen Mallet
3100

Atma's Impaler
2300

Guardian Angel
3200

Trinity Force
3333

Force of Nature
2800
In conclusion, Wukong is a great champion that excels in beating the **** out of people, and then vanishing into the shadows.
Precision
Fleet Footwork
Phase Rush
Learning to play Wukong means getting his skill order down, using them while minimizing damage done to you, and being an asset to your team. Will update when the time comes!
Below is a screen shot of match history to show the effectiveness of my runes, masteries, and build order. Have fun! If you want to play, my in game name on NA is Crimmm.
Here's a brief recap for those who are as anal as I am.
Runes




Item Sequence






Mercury's Treads
1250

Phage
1100

Sheen
900

Last Whisper
1450

Frozen Mallet
3100

Atma's Impaler
2300
Learning to play Wukong means getting his skill order down, using them while minimizing damage done to you, and being an asset to your team. Will update when the time comes!
Below is a screen shot of match history to show the effectiveness of my runes, masteries, and build order. Have fun! If you want to play, my in game name on NA is Crimmm.

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